57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
from abc import ABC
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from typing import Tuple
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from BaseClasses import CollectionState
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from .protocol import StardewRule
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class LiteralStardewRule(StardewRule, ABC):
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    value: bool
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    def evaluate_while_simplifying(self, state: CollectionState) -> Tuple[StardewRule, bool]:
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        return self, self.value
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    def __call__(self, state: CollectionState) -> bool:
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        return self.value
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    def __repr__(self):
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        return str(self.value)
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class True_(LiteralStardewRule):  # noqa
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    value = True
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    def __new__(cls, _cache=[]):  # noqa
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        # Only one single instance will be ever created.
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        if not _cache:
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            _cache.append(super(True_, cls).__new__(cls))
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        return _cache[0]
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    def __or__(self, other) -> StardewRule:
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        return self
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    def __and__(self, other) -> StardewRule:
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        return other
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class False_(LiteralStardewRule):  # noqa
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    value = False
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    def __new__(cls, _cache=[]):  # noqa
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        # Only one single instance will be ever created.
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        if not _cache:
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            _cache.append(super(False_, cls).__new__(cls))
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        return _cache[0]
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    def __or__(self, other) -> StardewRule:
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        return other
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    def __and__(self, other) -> StardewRule:
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        return self
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false_ = False_()
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true_ = True_()
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assert false_
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assert true_
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