Archipelago/WebHostLib/customserver.py

193 lines
7.0 KiB
Python

from __future__ import annotations
import asyncio
import collections
import datetime
import functools
import logging
import pickle
import random
import socket
import threading
import time
import websockets
from pony.orm import commit, db_session, select
import Utils
from MultiServer import ClientMessageProcessor, Context, ServerCommandProcessor, auto_shutdown, server
from Utils import cache_argsless, get_public_ipv4, get_public_ipv6, restricted_loads
from .models import Command, Room, db
class CustomClientMessageProcessor(ClientMessageProcessor):
ctx: WebHostContext
def _cmd_video(self, platform, user):
"""Set a link for your name in the WebHostLib tracker pointing to a video stream"""
if platform.lower().startswith("t"): # twitch
self.ctx.video[self.client.team, self.client.slot] = "Twitch", user
self.ctx.save()
self.output(f"Registered Twitch Stream https://www.twitch.tv/{user}")
return True
elif platform.lower().startswith("y"): # youtube
self.ctx.video[self.client.team, self.client.slot] = "Youtube", user
self.ctx.save()
self.output(f"Registered Youtube Stream for {user}")
return True
return False
# inject
import MultiServer
MultiServer.client_message_processor = CustomClientMessageProcessor
del MultiServer
class DBCommandProcessor(ServerCommandProcessor):
def output(self, text: str):
logging.info(text)
class WebHostContext(Context):
room_id: int
def __init__(self, static_server_data: dict):
# static server data is used during _load_game_data to load required data,
# without needing to import worlds system, which takes quite a bit of memory
self.static_server_data = static_server_data
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
del self.static_server_data
self.main_loop = asyncio.get_running_loop()
self.video = {}
self.tags = ["AP", "WebHost"]
def _load_game_data(self):
for key, value in self.static_server_data.items():
setattr(self, key, value)
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
def listen_to_db_commands(self):
cmdprocessor = DBCommandProcessor(self)
while not self.exit_event.is_set():
with db_session:
commands = select(command for command in Command if command.room.id == self.room_id)
if commands:
for command in commands:
self.main_loop.call_soon_threadsafe(cmdprocessor, command.commandtext)
command.delete()
commit()
time.sleep(5)
@db_session
def load(self, room_id: int):
self.room_id = room_id
room = Room.get(id=room_id)
if room.last_port:
self.port = room.last_port
else:
self.port = get_random_port()
return self._load(self.decompress(room.seed.multidata), True)
@db_session
def init_save(self, enabled: bool = True):
self.saving = enabled
if self.saving:
savegame_data = Room.get(id=self.room_id).multisave
if savegame_data:
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
self._start_async_saving()
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
@db_session
def _save(self, exit_save: bool = False) -> bool:
room = Room.get(id=self.room_id)
room.multisave = pickle.dumps(self.get_save())
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
room.last_activity = datetime.datetime.utcnow()
return True
def get_save(self) -> dict:
d = super(WebHostContext, self).get_save()
d["video"] = [(tuple(playerslot), videodata) for playerslot, videodata in self.video.items()]
return d
def get_random_port():
return random.randint(49152, 65535)
@cache_argsless
def get_static_server_data() -> dict:
import worlds
data = {
"non_hintable_names": {},
"gamespackage": worlds.network_data_package["games"],
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
}
for world_name, world in worlds.AutoWorldRegister.world_types.items():
data["non_hintable_names"][world_name] = world.hint_blacklist
return data
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
# establish DB connection for multidata and multisave
db.bind(**ponyconfig)
db.generate_mapping(check_tables=False)
async def main():
Utils.init_logging(str(room_id), write_mode="a")
ctx = WebHostContext(static_server_data)
ctx.load(room_id)
ctx.init_save()
try:
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
ping_interval=None)
await ctx.server
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
ping_interval=None)
await ctx.server
port = 0
for wssocket in ctx.server.ws_server.sockets:
socketname = wssocket.getsockname()
if wssocket.family == socket.AF_INET6:
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
# Prefer IPv4, as most users seem to not have working ipv6 support
if not port:
port = socketname[1]
elif wssocket.family == socket.AF_INET:
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
port = socketname[1]
if port:
with db_session:
room = Room.get(id=ctx.room_id)
room.last_port = port
with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
await ctx.shutdown_task
logging.info("Shutting down")
from .autolauncher import Locker
with Locker(room_id):
try:
asyncio.run(main())
except:
with db_session:
room = Room.get(id=room_id)
room.last_port = -1
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
raise