Certain multiworld settings (bug observed with item link settings) can cause the total item count in TLoZ world to exceed 255. This causes an overflow in the loop to receive all pending items. This adds an additional byte to be used as a high byte for the items obtained counter. This approach was taken due to the surrounding bytes being occupied, preventing a direct 16-bit number from being used without moving to a different location and leaving more empty bytes in the memory block for save data. |
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.. | ||
x64 | ||
x86 | ||
common.lua | ||
connector_adventure.lua | ||
connector_ff1.lua | ||
connector_ladx_bizhawk.lua | ||
connector_mmbn3.lua | ||
connector_oot.lua | ||
connector_pkmn_rb.lua | ||
connector_tloz.lua | ||
json.lua | ||
lua_5_3_compat.lua | ||
socket.lua |