Archipelago/worlds/messenger/Rules.py

268 lines
15 KiB
Python

from typing import Dict, Callable, TYPE_CHECKING
from BaseClasses import CollectionState, MultiWorld
from worlds.generic.Rules import set_rule, allow_self_locking_items, add_rule
from .Options import MessengerAccessibility, Goal
from .Constants import NOTES, PHOBEKINS
from .SubClasses import MessengerShopLocation
if TYPE_CHECKING:
from . import MessengerWorld
else:
MessengerWorld = object
class MessengerRules:
player: int
world: MessengerWorld
region_rules: Dict[str, Callable[[CollectionState], bool]]
location_rules: Dict[str, Callable[[CollectionState], bool]]
def __init__(self, world: MessengerWorld) -> None:
self.player = world.player
self.world = world
self.region_rules = {
"Ninja Village": self.has_wingsuit,
"Autumn Hills": self.has_wingsuit,
"Catacombs": self.has_wingsuit,
"Bamboo Creek": self.has_wingsuit,
"Searing Crags Upper": self.has_vertical,
"Cloud Ruins": lambda state: self.has_vertical(state) and state.has("Ruxxtin's Amulet", self.player),
"Cloud Ruins Right": lambda state: self.has_wingsuit(state) and
(self.has_dart(state) or self.can_dboost(state)),
"Underworld": self.has_tabi,
"Riviere Turquoise": lambda state: self.has_dart(state) or
(self.has_wingsuit(state) and self.can_destroy_projectiles(state)),
"Forlorn Temple": lambda state: state.has_all({"Wingsuit", *PHOBEKINS}, self.player) and self.can_dboost(state),
"Glacial Peak": self.has_vertical,
"Elemental Skylands": lambda state: state.has("Magic Firefly", self.player) and self.has_wingsuit(state),
"Music Box": lambda state: state.has_all(set(NOTES), self.player) and self.has_dart(state),
}
self.location_rules = {
# ninja village
"Ninja Village Seal - Tree House": self.has_dart,
# autumn hills
"Autumn Hills - Key of Hope": self.has_dart,
"Autumn Hills Seal - Spike Ball Darts": self.is_aerobatic,
# bamboo creek
"Bamboo Creek - Claustro": lambda state: self.has_dart(state) or self.can_dboost(state),
# howling grotto
"Howling Grotto Seal - Windy Saws and Balls": self.has_wingsuit,
"Howling Grotto Seal - Crushing Pits": lambda state: self.has_wingsuit(state) and self.has_dart(state),
"Howling Grotto - Emerald Golem": self.has_wingsuit,
# searing crags
"Searing Crags Seal - Triple Ball Spinner": self.has_vertical,
"Searing Crags - Astral Tea Leaves":
lambda state: state.can_reach("Ninja Village - Astral Seed", "Location", self.player),
"Searing Crags - Key of Strength": lambda state: state.has("Power Thistle", self.player),
# glacial peak
"Glacial Peak Seal - Ice Climbers": self.has_dart,
"Glacial Peak Seal - Projectile Spike Pit": self.can_destroy_projectiles,
# cloud ruins
"Cloud Ruins Seal - Ghost Pit": self.has_dart,
# tower of time
"Tower of Time Seal - Time Waster": self.has_dart,
"Tower of Time Seal - Lantern Climb": lambda state: self.has_wingsuit(state) and self.has_dart(state),
"Tower of Time Seal - Arcane Orbs": lambda state: self.has_wingsuit(state) and self.has_dart(state),
# underworld
"Underworld Seal - Sharp and Windy Climb": self.has_wingsuit,
"Underworld Seal - Fireball Wave": self.is_aerobatic,
"Underworld Seal - Rising Fanta": self.has_dart,
# sunken shrine
"Sunken Shrine - Sun Crest": self.has_tabi,
"Sunken Shrine - Moon Crest": self.has_tabi,
"Sunken Shrine - Key of Love": lambda state: state.has_all({"Sun Crest", "Moon Crest"}, self.player),
"Sunken Shrine Seal - Waterfall Paradise": self.has_tabi,
"Sunken Shrine Seal - Tabi Gauntlet": self.has_tabi,
"Mega Shard of the Moon": self.has_tabi,
"Mega Shard of the Sun": self.has_tabi,
# riviere turquoise
"Riviere Turquoise Seal - Bounces and Balls": self.can_dboost,
"Riviere Turquoise Seal - Launch of Faith": lambda state: self.can_dboost(state) or self.has_dart(state),
# elemental skylands
"Elemental Skylands - Key of Symbiosis": self.has_dart,
"Elemental Skylands Seal - Air": self.has_wingsuit,
"Elemental Skylands Seal - Water": lambda state: self.has_dart(state) and
state.has("Currents Master", self.player),
"Elemental Skylands Seal - Fire": lambda state: self.has_dart(state) and self.can_destroy_projectiles(state),
"Earth Mega Shard": self.has_dart,
"Water Mega Shard": self.has_dart,
# corrupted future
"Corrupted Future - Key of Courage": lambda state: state.has_all({"Demon King Crown", "Magic Firefly"},
self.player),
# the shop
"Shop Chest": self.has_enough_seals,
# tower hq
"Money Wrench": self.can_shop,
}
def has_wingsuit(self, state: CollectionState) -> bool:
return state.has("Wingsuit", self.player)
def has_dart(self, state: CollectionState) -> bool:
return state.has("Rope Dart", self.player)
def has_tabi(self, state: CollectionState) -> bool:
return state.has("Lightfoot Tabi", self.player)
def has_vertical(self, state: CollectionState) -> bool:
return self.has_wingsuit(state) or self.has_dart(state)
def has_enough_seals(self, state: CollectionState) -> bool:
return not self.world.required_seals or state.has("Power Seal", self.player, self.world.required_seals)
def can_destroy_projectiles(self, state: CollectionState) -> bool:
return state.has("Strike of the Ninja", self.player)
def can_dboost(self, state: CollectionState) -> bool:
return state.has_any({"Path of Resilience", "Meditation"}, self.player) and \
state.has("Second Wind", self.player)
def is_aerobatic(self, state: CollectionState) -> bool:
return self.has_wingsuit(state) and state.has("Aerobatics Warrior", self.player)
def true(self, state: CollectionState) -> bool:
"""I know this is stupid, but it's easier to read in the dicts."""
return True
def can_shop(self, state: CollectionState) -> bool:
prices = self.world.shop_prices
most_expensive_loc = max(prices, key=prices.get)
return state.can_reach(f"The Shop - {most_expensive_loc}", "Location", self.player)
def set_messenger_rules(self) -> None:
multiworld = self.world.multiworld
for region in multiworld.get_regions(self.player):
if region.name in self.region_rules:
for entrance in region.entrances:
entrance.access_rule = self.region_rules[region.name]
for loc in region.locations:
if loc.name in self.location_rules:
loc.access_rule = self.location_rules[loc.name]
if region.name == "The Shop":
for loc in [location for location in region.locations if isinstance(location, MessengerShopLocation)]:
loc.access_rule = loc.can_afford
if multiworld.goal[self.player] == Goal.option_power_seal_hunt:
set_rule(multiworld.get_entrance("Tower HQ -> Music Box", self.player),
lambda state: state.has("Shop Chest", self.player))
multiworld.completion_condition[self.player] = lambda state: state.has("Rescue Phantom", self.player)
if multiworld.accessibility[self.player] > MessengerAccessibility.option_locations:
set_self_locking_items(multiworld, self.player)
class MessengerHardRules(MessengerRules):
extra_rules: Dict[str, Callable[[CollectionState], bool]]
def __init__(self, world: MessengerWorld) -> None:
super().__init__(world)
self.region_rules.update({
"Ninja Village": self.has_vertical,
"Autumn Hills": self.has_vertical,
"Catacombs": self.has_vertical,
"Bamboo Creek": self.has_vertical,
"Riviere Turquoise": self.true,
"Forlorn Temple": lambda state: self.has_vertical(state) and state.has_all(set(PHOBEKINS), self.player),
"Searing Crags Upper": lambda state: self.can_destroy_projectiles(state) or self.has_windmill(state)
or self.has_vertical(state),
"Glacial Peak": lambda state: self.can_destroy_projectiles(state) or self.has_windmill(state)
or self.has_vertical(state),
"Elemental Skylands": lambda state: state.has("Magic Firefly", self.player) or
self.has_windmill(state) or
self.has_dart(state),
})
self.location_rules.update({
"Howling Grotto Seal - Windy Saws and Balls": self.true,
"Searing Crags Seal - Triple Ball Spinner": self.true,
"Searing Crags Seal - Raining Rocks": lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Searing Crags Seal - Rhythm Rocks": lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Searing Crags - Power Thistle": lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Glacial Peak Seal - Ice Climbers": lambda state: self.has_vertical(state) or self.can_dboost(state),
"Glacial Peak Seal - Projectile Spike Pit": self.true,
"Glacial Peak Seal - Glacial Air Swag": lambda state: self.has_windmill(state) or self.has_vertical(state),
"Glacial Peak Mega Shard": lambda state: self.has_windmill(state) or self.has_vertical(state),
"Cloud Ruins Seal - Ghost Pit": self.true,
"Bamboo Creek - Claustro": self.has_wingsuit,
"Tower of Time Seal - Lantern Climb": self.has_wingsuit,
"Elemental Skylands Seal - Water": lambda state: self.has_dart(state) or self.can_dboost(state)
or self.has_windmill(state),
"Elemental Skylands Seal - Fire": lambda state: (self.has_dart(state) or self.can_dboost(state)
or self.has_windmill(state)) and
self.can_destroy_projectiles(state),
"Earth Mega Shard": lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
"Water Mega Shard": lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
})
self.extra_rules = {
"Searing Crags - Key of Strength": lambda state: self.has_dart(state) or self.has_windmill(state),
"Elemental Skylands - Key of Symbiosis": lambda state: self.has_windmill(state) or self.can_dboost(state),
"Autumn Hills Seal - Spike Ball Darts": lambda state: (self.has_dart(state) and self.has_windmill(state))
or self.has_wingsuit(state),
"Underworld Seal - Fireball Wave": self.has_windmill,
}
def has_windmill(self, state: CollectionState) -> bool:
return state.has("Windmill Shuriken", self.player)
def set_messenger_rules(self) -> None:
super().set_messenger_rules()
for loc, rule in self.extra_rules.items():
if not self.world.multiworld.shuffle_seals[self.player] and "Seal" in loc:
continue
if not self.world.multiworld.shuffle_shards[self.player] and "Shard" in loc:
continue
add_rule(self.world.multiworld.get_location(loc, self.player), rule, "or")
class MessengerOOBRules(MessengerRules):
def __init__(self, world: MessengerWorld) -> None:
self.world = world
self.player = world.player
self.region_rules = {
"Elemental Skylands":
lambda state: state.has_any({"Windmill Shuriken", "Wingsuit", "Rope Dart", "Magic Firefly"}, self.player),
"Music Box": lambda state: state.has_all(set(NOTES), self.player)
}
self.location_rules = {
"Bamboo Creek - Claustro": self.has_wingsuit,
"Searing Crags - Key of Strength": self.has_wingsuit,
"Sunken Shrine - Key of Love": lambda state: state.has_all({"Sun Crest", "Moon Crest"}, self.player),
"Searing Crags - Pyro": self.has_tabi,
"Underworld - Key of Chaos": self.has_tabi,
"Corrupted Future - Key of Courage":
lambda state: state.has_all({"Demon King Crown", "Magic Firefly"}, self.player),
"Autumn Hills Seal - Spike Ball Darts": self.has_dart,
"Ninja Village Seal - Tree House": self.has_dart,
"Underworld Seal - Fireball Wave": lambda state: state.has_any({"Wingsuit", "Windmill Shuriken"},
self.player),
"Tower of Time Seal - Time Waster": self.has_dart,
"Shop Chest": self.has_enough_seals
}
def set_messenger_rules(self) -> None:
super().set_messenger_rules()
self.world.multiworld.completion_condition[self.player] = lambda state: True
self.world.multiworld.accessibility[self.player].value = MessengerAccessibility.option_minimal
def set_self_locking_items(multiworld: MultiWorld, player: int) -> None:
# do the ones for seal shuffle on and off first
allow_self_locking_items(multiworld.get_location("Searing Crags - Key of Strength", player), "Power Thistle")
allow_self_locking_items(multiworld.get_location("Sunken Shrine - Key of Love", player), "Sun Crest", "Moon Crest")
allow_self_locking_items(multiworld.get_location("Corrupted Future - Key of Courage", player), "Demon King Crown")
# add these locations when seals are shuffled
if multiworld.shuffle_seals[player]:
allow_self_locking_items(multiworld.get_location("Elemental Skylands Seal - Water", player), "Currents Master")
# add these locations when seals and shards aren't shuffled
elif not multiworld.shuffle_shards[player]:
allow_self_locking_items(multiworld.get_region("Cloud Ruins Right", player), "Ruxxtin's Amulet")
allow_self_locking_items(multiworld.get_region("Forlorn Temple", player), *PHOBEKINS)