233 lines
7.8 KiB
Python
233 lines
7.8 KiB
Python
import asyncio
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import Utils
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import websockets
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import functools
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from copy import deepcopy
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from typing import List, Any, Iterable
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from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem
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from MultiServer import Endpoint
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from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, get_base_parser
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DEBUG = False
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class AHITJSONToTextParser(JSONtoTextParser):
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def _handle_color(self, node: JSONMessagePart):
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return self._handle_text(node) # No colors for the in-game text
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class AHITCommandProcessor(ClientCommandProcessor):
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def _cmd_ahit(self):
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"""Check AHIT Connection State"""
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if isinstance(self.ctx, AHITContext):
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logger.info(f"AHIT Status: {self.ctx.get_ahit_status()}")
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class AHITContext(CommonContext):
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command_processor = AHITCommandProcessor
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game = "A Hat in Time"
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def __init__(self, server_address, password):
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super().__init__(server_address, password)
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self.proxy = None
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self.proxy_task = None
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self.gamejsontotext = AHITJSONToTextParser(self)
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self.autoreconnect_task = None
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self.endpoint = None
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self.items_handling = 0b111
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self.room_info = None
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self.connected_msg = None
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self.game_connected = False
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self.awaiting_info = False
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self.full_inventory: List[Any] = []
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self.server_msgs: List[Any] = []
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(AHITContext, self).server_auth(password_requested)
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await self.get_username()
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await self.send_connect()
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def get_ahit_status(self) -> str:
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if not self.is_proxy_connected():
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return "Not connected to A Hat in Time"
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return "Connected to A Hat in Time"
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async def send_msgs_proxy(self, msgs: Iterable[dict]) -> bool:
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""" `msgs` JSON serializable """
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if not self.endpoint or not self.endpoint.socket.open or self.endpoint.socket.closed:
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return False
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if DEBUG:
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logger.info(f"Outgoing message: {msgs}")
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await self.endpoint.socket.send(msgs)
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return True
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async def disconnect(self, allow_autoreconnect: bool = False):
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await super().disconnect(allow_autoreconnect)
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async def disconnect_proxy(self):
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if self.endpoint and not self.endpoint.socket.closed:
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await self.endpoint.socket.close()
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if self.proxy_task is not None:
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await self.proxy_task
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def is_connected(self) -> bool:
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return self.server and self.server.socket.open
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def is_proxy_connected(self) -> bool:
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return self.endpoint and self.endpoint.socket.open
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def on_print_json(self, args: dict):
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text = self.gamejsontotext(deepcopy(args["data"]))
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msg = {"cmd": "PrintJSON", "data": [{"text": text}], "type": "Chat"}
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self.server_msgs.append(encode([msg]))
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if self.ui:
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self.ui.print_json(args["data"])
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else:
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text = self.jsontotextparser(args["data"])
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logger.info(text)
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def update_items(self):
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# just to be safe - we might still have an inventory from a different room
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if not self.is_connected():
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return
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self.server_msgs.append(encode([{"cmd": "ReceivedItems", "index": 0, "items": self.full_inventory}]))
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def on_package(self, cmd: str, args: dict):
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if cmd == "Connected":
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self.connected_msg = encode([args])
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if self.awaiting_info:
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self.server_msgs.append(self.room_info)
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self.update_items()
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self.awaiting_info = False
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elif cmd == "ReceivedItems":
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if args["index"] == 0:
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self.full_inventory.clear()
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for item in args["items"]:
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self.full_inventory.append(NetworkItem(*item))
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self.server_msgs.append(encode([args]))
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elif cmd == "RoomInfo":
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self.seed_name = args["seed_name"]
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self.room_info = encode([args])
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else:
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if cmd != "PrintJSON":
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self.server_msgs.append(encode([args]))
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def run_gui(self):
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from kvui import GameManager
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class AHITManager(GameManager):
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logging_pairs = [
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("Client", "Archipelago")
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]
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base_title = "Archipelago A Hat in Time Client"
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self.ui = AHITManager(self)
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self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
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ctx.endpoint = Endpoint(websocket)
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try:
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await on_client_connected(ctx)
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if ctx.is_proxy_connected():
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async for data in websocket:
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if DEBUG:
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logger.info(f"Incoming message: {data}")
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for msg in decode(data):
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if msg["cmd"] == "Connect":
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# Proxy is connecting, make sure it is valid
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if msg["game"] != "A Hat in Time":
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logger.info("Aborting proxy connection: game is not A Hat in Time")
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await ctx.disconnect_proxy()
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break
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if ctx.seed_name:
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seed_name = msg.get("seed_name", "")
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if seed_name != "" and seed_name != ctx.seed_name:
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logger.info("Aborting proxy connection: seed mismatch from save file")
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logger.info(f"Expected: {ctx.seed_name}, got: {seed_name}")
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text = encode([{"cmd": "PrintJSON",
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"data": [{"text": "Connection aborted - save file to seed mismatch"}]}])
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await ctx.send_msgs_proxy(text)
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await ctx.disconnect_proxy()
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break
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if ctx.connected_msg and ctx.is_connected():
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await ctx.send_msgs_proxy(ctx.connected_msg)
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ctx.update_items()
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continue
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if not ctx.is_proxy_connected():
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break
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await ctx.send_msgs([msg])
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except Exception as e:
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if not isinstance(e, websockets.WebSocketException):
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logger.exception(e)
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finally:
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await ctx.disconnect_proxy()
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async def on_client_connected(ctx: AHITContext):
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if ctx.room_info and ctx.is_connected():
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await ctx.send_msgs_proxy(ctx.room_info)
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else:
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ctx.awaiting_info = True
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async def proxy_loop(ctx: AHITContext):
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try:
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while not ctx.exit_event.is_set():
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if len(ctx.server_msgs) > 0:
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for msg in ctx.server_msgs:
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await ctx.send_msgs_proxy(msg)
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ctx.server_msgs.clear()
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await asyncio.sleep(0.1)
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except Exception as e:
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logger.exception(e)
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logger.info("Aborting AHIT Proxy Client due to errors")
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def launch():
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async def main():
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parser = get_base_parser()
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args = parser.parse_args()
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ctx = AHITContext(args.connect, args.password)
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logger.info("Starting A Hat in Time proxy server")
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ctx.proxy = websockets.serve(functools.partial(proxy, ctx=ctx),
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host="localhost", port=11311, ping_timeout=999999, ping_interval=999999)
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ctx.proxy_task = asyncio.create_task(proxy_loop(ctx), name="ProxyLoop")
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if gui_enabled:
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ctx.run_gui()
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ctx.run_cli()
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await ctx.proxy
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await ctx.proxy_task
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await ctx.exit_event.wait()
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Utils.init_logging("AHITClient")
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# options = Utils.get_options()
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import colorama
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colorama.init()
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asyncio.run(main())
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colorama.deinit()
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