29 lines
1.2 KiB
Python
29 lines
1.2 KiB
Python
from BaseClasses import MultiWorld
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from worlds.AutoWorld import LogicMixin
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class ArchipIDLELogic(LogicMixin):
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def _archipidle_location_is_accessible(self, player_id, items_required):
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return sum(self.prog_items[player_id].values()) >= items_required
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def set_rules(world: MultiWorld, player: int):
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for i in range(16, 31):
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 4)
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for i in range(31, 51):
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 10)
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for i in range(51, 101):
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 20)
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for i in range(101, 201):
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 40)
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world.completion_condition[player] =\
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lambda state: state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
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