880 lines
26 KiB
Python
880 lines
26 KiB
Python
"""
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Option definitions for Pokemon Emerald
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"""
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from dataclasses import dataclass
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from Options import (Choice, DeathLink, DefaultOnToggle, TextChoice, OptionSet, NamedRange, Range, Toggle, FreeText,
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PerGameCommonOptions)
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from .data import data
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class Goal(Choice):
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"""
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Determines what your goal is to consider the game beaten
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Champion: Become the champion and enter the hall of fame
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Steven: Defeat Steven in Meteor Falls
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Norman: Defeat Norman in Petalburg Gym
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Legendary Hunt: Defeat or catch legendary pokemon (or whatever was randomized into their encounters)
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"""
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display_name = "Goal"
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default = 0
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option_champion = 0
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option_steven = 1
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option_norman = 2
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option_legendary_hunt = 3
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class RandomizeBadges(Choice):
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"""
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Adds Badges to the pool
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Vanilla: Gym leaders give their own badge
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Shuffle: Gym leaders give a random badge
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Completely Random: Badges can be found anywhere
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"""
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display_name = "Randomize Badges"
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default = 2
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option_vanilla = 0
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option_shuffle = 1
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option_completely_random = 2
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class RandomizeHms(Choice):
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"""
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Adds HMs to the pool
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Vanilla: HMs are at their vanilla locations
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Shuffle: HMs are shuffled among vanilla HM locations
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Completely Random: HMs can be found anywhere
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"""
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display_name = "Randomize HMs"
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default = 2
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option_vanilla = 0
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option_shuffle = 1
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option_completely_random = 2
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class RandomizeKeyItems(DefaultOnToggle):
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"""
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Adds most key items to the pool. These are usually required to unlock
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a location or region (e.g. Devon Scope, Letter, Basement Key)
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"""
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display_name = "Randomize Key Items"
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class RandomizeBikes(Toggle):
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"""
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Adds the mach bike and acro bike to the pool
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"""
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display_name = "Randomize Bikes"
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class RandomizeEventTickets(Toggle):
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"""
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Adds the event tickets to the pool, which let you access legendaries by sailing from Lilycove
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"""
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display_name = "Randomize Event Tickets"
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class RandomizeRods(Toggle):
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"""
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Adds fishing rods to the pool
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"""
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display_name = "Randomize Fishing Rods"
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class RandomizeOverworldItems(DefaultOnToggle):
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"""
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Adds items on the ground with a Pokeball sprite to the pool
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"""
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display_name = "Randomize Overworld Items"
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class RandomizeHiddenItems(Toggle):
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"""
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Adds hidden items to the pool
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"""
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display_name = "Randomize Hidden Items"
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class RandomizeNpcGifts(Toggle):
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"""
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Adds most gifts received from NPCs to the pool (not including key items or HMs)
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"""
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display_name = "Randomize NPC Gifts"
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class RandomizeBerryTrees(Toggle):
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"""
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Adds berry trees to the pool. Empty soil patches are converted to locations and contribute Sitrus Berries to the pool.
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"""
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display_name = "Randomize Berry Trees"
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class Dexsanity(Toggle):
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"""
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Adding a "caught" pokedex entry gives you an item (catching, evolving, trading, etc.).
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Defeating gym leaders provides dex info, allowing you to see where on the map you can catch species you need.
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Each pokedex entry adds a Poke Ball, Great Ball, or Ultra Ball to the pool.
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"""
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display_name = "Dexsanity"
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class Trainersanity(Toggle):
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"""
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Defeating a trainer for the first time gives you an item. Trainers are no longer missable.
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Trainers no longer give you money for winning. Each trainer adds a valuable item (nugget, stardust, etc.) to the pool.
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"""
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display_name = "Trainersanity"
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class ItemPoolType(Choice):
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"""
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Determines which non-progression items get put into the item pool
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Shuffled: Item pool consists of shuffled vanilla items
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Diverse Balanced: Item pool consists of random items approximately proportioned
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according to what they're replacing (i.e. more pokeballs, fewer X items, etc.)
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Diverse: Item pool consists of uniformly random (non-unique) items
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"""
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display_name = "Item Pool Type"
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default = 0
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option_shuffled = 0
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option_diverse_balanced = 1
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option_diverse = 2
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class HiddenItemsRequireItemfinder(DefaultOnToggle):
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"""
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The Itemfinder is logically required to pick up hidden items
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"""
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display_name = "Require Itemfinder"
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class DarkCavesRequireFlash(Choice):
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"""
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Determines whether HM05 Flash is logically required to navigate a dark cave
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"""
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display_name = "Require Flash"
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default = 3
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option_neither = 0
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option_only_granite_cave = 1
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option_only_victory_road = 2
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option_both = 3
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class EliteFourRequirement(Choice):
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"""
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Sets the requirements to challenge the elite four
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Badges: Obtain some number of badges
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Gyms: Defeat some number of gyms
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"""
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display_name = "Elite Four Requirement"
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default = 0
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option_badges = 0
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option_gyms = 1
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class EliteFourCount(Range):
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"""
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Sets the number of badges/gyms required to challenge the elite four
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"""
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display_name = "Elite Four Count"
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range_start = 0
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range_end = 8
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default = 8
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class NormanRequirement(Choice):
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"""
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Sets the requirements to challenge the Petalburg Gym
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Badges: Obtain some number of badges
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Gyms: Defeat some number of gyms
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"""
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display_name = "Norman Requirement"
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default = 0
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option_badges = 0
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option_gyms = 1
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class NormanCount(Range):
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"""
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Sets the number of badges/gyms required to challenge the Petalburg Gym
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"""
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display_name = "Norman Count"
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range_start = 0
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range_end = 7
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default = 4
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class LegendaryHuntCatch(Toggle):
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"""
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Sets whether legendaries need to be caught to satisfy the Legendary Hunt win condition. Defeated legendaries can be respawned by defeating the Elite 4.
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"""
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display_name = "Legendary Hunt Requires Catching"
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class LegendaryHuntCount(Range):
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"""
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Sets the number of legendaries that must be caught/defeated for the Legendary Hunt goal
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"""
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display_name = "Legendary Hunt Count"
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range_start = 1
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range_end = 12
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default = 3
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class AllowedLegendaryHuntEncounters(OptionSet):
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"""
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Sets which legendary encounters can contribute to the Legendary Hunt goal.
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Latios will always be the roamer. Latias will always be at Southern Island.
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Possible values are:
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"Groudon"
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"Kyogre"
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"Rayquaza"
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"Latios"
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"Latias"
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"Regirock"
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"Registeel"
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"Regice"
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"Ho-Oh"
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"Lugia"
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"Deoxys"
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"Mew"
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"""
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display_name = "Allowed Legendary Hunt Encounters"
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valid_keys = frozenset([
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"Groudon",
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"Kyogre",
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"Rayquaza",
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"Latios",
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"Latias",
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"Regirock",
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"Registeel",
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"Regice",
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"Ho-Oh",
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"Lugia",
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"Deoxys",
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"Mew",
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])
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default = valid_keys.copy()
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class RandomizeWildPokemon(Choice):
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"""
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Randomizes wild pokemon encounters (grass, caves, water, fishing)
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Vanilla: Wild encounters are unchanged
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Match Base Stats: Wild pokemon are replaced with species with approximately the same bst
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Match Type: Wild pokemon are replaced with species that share a type with the original
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Match Base Stats and Type: Apply both Match Base Stats and Match Type
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Completely Random: There are no restrictions
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"""
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display_name = "Randomize Wild Pokemon"
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default = 0
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option_vanilla = 0
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option_match_base_stats = 1
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option_match_type = 2
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option_match_base_stats_and_type = 3
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option_completely_random = 4
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class WildEncounterBlacklist(OptionSet):
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"""
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Prevents listed species from appearing in the wild when wild encounters are randomized.
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May be overridden if enforcing other restrictions in combination with this blacklist is impossible.
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Use "_Legendaries" as a shortcut for legendary pokemon.
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"""
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display_name = "Wild Encounter Blacklist"
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valid_keys = frozenset(species.label for species in data.species.values()) | {"_Legendaries"}
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class RandomizeStarters(Choice):
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"""
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Randomizes the starter pokemon in Professor Birch's bag
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Vanilla: Starters are unchanged
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Match Base Stats: Starters are replaced with species with approximately the same bst
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Match Type: Starters are replaced with species that share a type with the original
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Match Base Stats and Type: Apply both Match Base Stats and Match Type
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Completely Random: There are no restrictions
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"""
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display_name = "Randomize Starters"
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default = 0
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option_vanilla = 0
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option_match_base_stats = 1
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option_match_type = 2
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option_match_base_stats_and_type = 3
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option_completely_random = 4
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class StarterBlacklist(OptionSet):
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"""
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Prevents listed species from appearing as starters when starters are randomized.
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May be overridden if enforcing other restrictions in combination with this blacklist is impossible.
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Use "_Legendaries" as a shortcut for legendary pokemon.
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"""
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display_name = "Starter Blacklist"
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valid_keys = frozenset(species.label for species in data.species.values()) | {"_Legendaries"}
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class RandomizeTrainerParties(Choice):
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"""
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Randomizes the parties of all trainers.
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Vanilla: Parties are unchanged
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Match Base Stats: Trainer pokemon are replaced with species with approximately the same bst
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Match Type: Trainer pokemon are replaced with species that share a type with the original
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Match Base Stats and Type: Apply both Match Base Stats and Match Type
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Completely Random: There are no restrictions
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"""
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display_name = "Randomize Trainer Parties"
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default = 0
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option_vanilla = 0
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option_match_base_stats = 1
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option_match_type = 2
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option_match_base_stats_and_type = 3
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option_completely_random = 4
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class TrainerPartyBlacklist(OptionSet):
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"""
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Prevents listed species from appearing in opponent trainers' parties if opponent parties are randomized.
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May be overridden if enforcing other restrictions in combination with this blacklist is impossible.
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Use "_Legendaries" as a shortcut for legendary pokemon.
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"""
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display_name = "Trainer Party Blacklist"
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valid_keys = frozenset(species.label for species in data.species.values()) | {"_Legendaries"}
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class ForceFullyEvolved(Range):
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"""
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When an opponent uses a pokemon of the specified level or higher, restricts the species to only fully evolved pokemon.
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"""
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display_name = "Force Fully Evolved"
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range_start = 1
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range_end = 100
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default = 100
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class RandomizeLegendaryEncounters(Choice):
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"""
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Randomizes legendary encounters (Rayquaza, Regice, Latias, etc.). The roamer will always be Latios during legendary hunts.
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Vanilla: Legendary encounters are unchanged
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Shuffle: Legendary encounters are shuffled between each other
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Match Base Stats: Legendary encounters are replaced with species with approximately the same bst
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Match Type: Legendary encounters are replaced with species that share a type with the original
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Match Base Stats and Type: Apply both Match Base Stats and Match Type
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Completely Random: There are no restrictions
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"""
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display_name = "Randomize Legendary Encounters"
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default = 0
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option_vanilla = 0
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option_shuffle = 1
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option_match_base_stats = 2
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option_match_type = 3
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option_match_base_stats_and_type = 4
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option_completely_random = 5
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class RandomizeMiscPokemon(Choice):
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"""
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Randomizes non-legendary static encounters. May grow to include other pokemon like trades or gifts.
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Vanilla: Species are unchanged
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Shuffle: Species are shuffled between each other
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Match Base Stats: Species are replaced with species with approximately the same bst
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Match Type: Species are replaced with species that share a type with the original
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Match Base Stats and Type: Apply both Match Base Stats and Match Type
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Completely Random: There are no restrictions
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"""
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display_name = "Randomize Misc Pokemon"
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default = 0
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option_vanilla = 0
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option_shuffle = 1
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option_match_base_stats = 2
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option_match_type = 3
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option_match_base_stats_and_type = 4
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option_completely_random = 5
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class RandomizeTypes(Choice):
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"""
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Randomizes the type(s) of every pokemon. Each species will have the same number of types.
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Vanilla: Types are unchanged
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Shuffle: Types are shuffled globally for all species (e.g. every Water-type pokemon becomes Fire-type)
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Completely Random: Each species has its type(s) randomized
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Follow Evolutions: Types are randomized per evolution line instead of per species
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"""
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display_name = "Randomize Types"
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default = 0
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option_vanilla = 0
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option_shuffle = 1
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option_completely_random = 2
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option_follow_evolutions = 3
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class RandomizeAbilities(Choice):
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"""
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Randomizes abilities of every species. Each species will have the same number of abilities.
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Vanilla: Abilities are unchanged
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Completely Random: Each species has its abilities randomized
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Follow Evolutions: Abilities are randomized, but if a pokemon would normally retain its ability
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when evolving, the random ability will also be retained
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"""
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display_name = "Randomize Abilities"
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default = 0
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option_vanilla = 0
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option_completely_random = 1
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option_follow_evolutions = 2
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class AbilityBlacklist(OptionSet):
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"""
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A list of abilities which no pokemon should have if abilities are randomized.
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For example, you could exclude Wonder Guard and Arena Trap like this:
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["Wonder Guard", "Arena Trap"]
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"""
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display_name = "Ability Blacklist"
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valid_keys = frozenset([ability.label for ability in data.abilities])
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class LevelUpMoves(Choice):
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"""
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Randomizes the moves a pokemon learns when they reach a level where they would learn a move.
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Your starter is guaranteed to have a usable damaging move.
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Vanilla: Learnset is unchanged
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Randomized: Moves are randomized
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Start with Four Moves: Moves are randomized and all Pokemon know 4 moves at level 1
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"""
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display_name = "Level Up Moves"
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default = 0
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option_vanilla = 0
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option_randomized = 1
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option_start_with_four_moves = 2
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class MoveMatchTypeBias(Range):
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"""
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Sets the probability that a learned move will be forced match one of the types of a pokemon.
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If a move is not forced to match type, it will roll for Normal type bias.
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"""
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display_name = "Move Match Type Bias"
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range_start = 0
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range_end = 100
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default = 0
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class MoveNormalTypeBias(Range):
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"""
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After it has been decided that a move will not be forced to match types, sets the probability that a learned move
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will be forced to be the Normal type.
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If a move is not forced to be Normal, it will be completely random.
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"""
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display_name = "Move Normal Type Bias"
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range_start = 0
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range_end = 100
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default = 0
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class MoveBlacklist(OptionSet):
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"""
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A list of moves which should be excluded from learnsets, TMs, and move tutors.
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"""
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display_name = "Move Blacklist"
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valid_keys = frozenset(data.move_labels.keys())
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class HmCompatibility(NamedRange):
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"""
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Sets the percent chance that a given HM is compatible with a species
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"""
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display_name = "HM Compatibility"
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default = -1
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range_start = 50
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range_end = 100
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special_range_names = {
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"vanilla": -1
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}
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class TmTutorCompatibility(NamedRange):
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"""
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Sets the percent chance that a given TM or move tutor is compatible with a species
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"""
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display_name = "TM/Tutor Compatibility"
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default = -1
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range_start = 0
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range_end = 100
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special_range_names = {
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"vanilla": -1
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}
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class TmTutorMoves(Toggle):
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"""
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Randomizes the moves taught by TMs and move tutors
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"""
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display_name = "TM/Tutor Moves"
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class ReusableTmsTutors(Toggle):
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"""
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Sets TMs to not break after use (they remain sellable). Sets move tutors to infinite use.
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"""
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display_name = "Reusable TMs and Tutors"
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class MinCatchRate(Range):
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"""
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Sets the minimum catch rate a pokemon can have. Any pokemon with a catch rate below this floor will have it raised to this value.
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Legendaries are often in the single digits
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Fully evolved pokemon are often double digits
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Pidgey is 255
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"""
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display_name = "Minimum Catch Rate"
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range_start = 3
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range_end = 255
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default = 3
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class GuaranteedCatch(Toggle):
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"""
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Every throw is guaranteed to catch a wild pokemon
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"""
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display_name = "Guaranteed Catch"
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class NormalizeEncounterRates(Toggle):
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"""
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Make every slot on an encounter table approximately equally likely.
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This does NOT mean every species is equally likely. But it will make rarer encounters less rare overall.
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"""
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display_name = "Normalize Encounter Rates"
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class ExpModifier(Range):
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"""
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Multiplies gained experience by a percentage
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100 is default
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50 is half
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200 is double
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etc.
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|
"""
|
|
display_name = "Exp Modifier"
|
|
range_start = 0
|
|
range_end = 1000
|
|
default = 100
|
|
|
|
|
|
class BlindTrainers(Toggle):
|
|
"""
|
|
Causes trainers to not start a battle with you unless you talk to them
|
|
"""
|
|
display_name = "Blind Trainers"
|
|
|
|
|
|
class PurgeSpinners(Toggle):
|
|
"""
|
|
Trainers will rotate in predictable patterns on a set interval instead of randomly and don't turn toward you when you run
|
|
"""
|
|
display_name = "Purge Spinners"
|
|
|
|
|
|
class MatchTrainerLevels(Choice):
|
|
"""
|
|
When you start a battle with a trainer, your party's levels will be automatically set to match that trainer's highest level pokemon.
|
|
|
|
The experience you receive will match your party's average actual level, and will only be awarded when you win the battle.
|
|
|
|
This is a pseudo-replacement for a level cap and makes every trainer battle a fair fight while still allowing you to level up.
|
|
|
|
Off: The vanilla experience
|
|
Additive: The modifier you apply to your team is a flat bonus
|
|
Multiplicative: The modifier you apply to your team is a percent bonus
|
|
"""
|
|
display_name = "Match Trainer Levels"
|
|
default = 0
|
|
option_off = 0
|
|
option_additive = 1
|
|
option_multiplicative = 2
|
|
|
|
|
|
class MatchTrainerLevelsBonus(Range):
|
|
"""
|
|
A level bonus (or penalty) to apply to your team when matching an opponent's levels.
|
|
|
|
When the match trainer levels option is "additive", this value is added to your team's levels during a battle.
|
|
For example, if this value is 5 (+5 levels), you'll have a level 25 team against a level 20 team, and a level 45 team against a level 40 team.
|
|
|
|
When the match trainer levels option is "multiplicative", this is a percent bonus.
|
|
For example, if this value is 5 (+5%), you'll have a level 21 team against a level 20 team, and a level 42 team against a level 40 team.
|
|
"""
|
|
display_name = "Match Trainer Levels Modifier"
|
|
range_start = -100
|
|
range_end = 100
|
|
default = 0
|
|
|
|
|
|
class DoubleBattleChance(Range):
|
|
"""
|
|
The percent chance that a trainer with more than 1 pokemon will be converted into a double battle.
|
|
If these trainers would normally approach you, they will only do so if you have 2 unfainted pokemon.
|
|
They can be battled by talking to them no matter what.
|
|
"""
|
|
display_name = "Double Battle Chance"
|
|
range_start = 0
|
|
range_end = 100
|
|
default = 0
|
|
|
|
|
|
class BetterShops(Toggle):
|
|
"""
|
|
Pokemarts sell every item that can be obtained in a pokemart (except mail, which is still unique to the relevant city)
|
|
"""
|
|
display_name = "Better Shops"
|
|
|
|
|
|
class RemoveRoadblocks(OptionSet):
|
|
"""
|
|
Removes specific NPCs that normally stand in your way until certain events are completed.
|
|
|
|
This can open up the world a bit and make your playthrough less linear, but careful how many you remove; it may make too much of your world accessible upon receiving Surf.
|
|
|
|
Possible values are:
|
|
"Route 110 Aqua Grunts"
|
|
"Route 112 Magma Grunts"
|
|
"Route 119 Aqua Grunts"
|
|
"Safari Zone Construction Workers"
|
|
"Lilycove City Wailmer"
|
|
"Aqua Hideout Grunts"
|
|
"Seafloor Cavern Aqua Grunt"
|
|
"""
|
|
display_name = "Remove Roadblocks"
|
|
valid_keys = frozenset([
|
|
"Route 110 Aqua Grunts",
|
|
"Route 112 Magma Grunts",
|
|
"Route 119 Aqua Grunts",
|
|
"Safari Zone Construction Workers",
|
|
"Lilycove City Wailmer",
|
|
"Aqua Hideout Grunts",
|
|
"Seafloor Cavern Aqua Grunt",
|
|
])
|
|
|
|
|
|
class ExtraBoulders(Toggle):
|
|
"""
|
|
Places strength boulders on Route 115 which block access to Meteor Falls from the beach.
|
|
This aims to take some power away from Surf by restricting how much it allows you to access.
|
|
"""
|
|
display_name = "Extra Boulders"
|
|
|
|
|
|
class ExtraBumpySlope(Toggle):
|
|
"""
|
|
Adds a bumpy slope to Route 115 which allows access to Meteor Falls if you have the Acro Bike.
|
|
This aims to take some power away from Surf by adding a new way to exit the Rustboro area.
|
|
"""
|
|
display_name = "Extra Bumpy Slope"
|
|
|
|
|
|
class ModifyRoute118(Toggle):
|
|
"""
|
|
Changes the layout of Route 118 so that it must be crossed with the Acro Bike instead of Surf.
|
|
This aims to take some power away from Surf by restricting how much it allows you to access.
|
|
"""
|
|
display_name = "Modify Route 118"
|
|
|
|
|
|
class FreeFlyLocation(Toggle):
|
|
"""
|
|
Enables flying to one random location when Mom gives you the running shoes (excluding cities reachable with no items)
|
|
"""
|
|
display_name = "Free Fly Location"
|
|
|
|
|
|
class HmRequirements(TextChoice):
|
|
"""
|
|
Sets the requirements to use HMs outside of battle
|
|
"""
|
|
display_name = "HM Requirements"
|
|
default = 0
|
|
option_vanilla = 0
|
|
option_fly_without_badge = 1
|
|
|
|
|
|
class TurboA(Toggle):
|
|
"""
|
|
Holding A will advance most text automatically
|
|
"""
|
|
display_name = "Turbo A"
|
|
|
|
|
|
class ReceiveItemMessages(Choice):
|
|
"""
|
|
Determines whether you receive an in-game notification when receiving an item. Items can still only be received in the overworld.
|
|
|
|
All: Every item shows a message
|
|
Progression: Only progression items show a message
|
|
None: All items are added to your bag silently (badges will still show)
|
|
"""
|
|
display_name = "Receive Item Messages"
|
|
default = 0
|
|
option_all = 0
|
|
option_progression = 1
|
|
option_none = 2
|
|
|
|
|
|
class RemoteItems(Toggle):
|
|
"""
|
|
Instead of placing your own items directly into the ROM, all items are received from the server, including items you find for yourself.
|
|
|
|
This enables co-op of a single slot and recovering more items after a lost save file (if you're so unlucky).
|
|
But it changes pickup behavior slightly and requires connection to the server to receive any items.
|
|
"""
|
|
display_name = "Remote Items"
|
|
|
|
|
|
class RandomizeMusic(Toggle):
|
|
"""
|
|
Shuffles music played in any situation where it loops. Includes many FRLG tracks.
|
|
"""
|
|
display_name = "Randomize Music"
|
|
|
|
|
|
class RandomizeFanfares(Toggle):
|
|
"""
|
|
Shuffles fanfares for item pickups, healing at the pokecenter, etc.
|
|
|
|
When this option is enabled, pressing B will interrupt most fanfares.
|
|
"""
|
|
display_name = "Randomize Fanfares"
|
|
|
|
|
|
class WonderTrading(DefaultOnToggle):
|
|
"""
|
|
Allows participation in wonder trading with other players in your current multiworld. Speak with the center receptionist on the second floor of any pokecenter.
|
|
|
|
Wonder trading NEVER affects logic.
|
|
|
|
Certain aspects of a pokemon species are per-game, not per-pokemon.
|
|
As a result, some things are not retained during a trade, including type, ability, level up learnset, and so on.
|
|
Receiving a pokemon this way does not mark it as found in your pokedex.
|
|
Trade evolutions do not evolve this way; they retain their modified methods (level ups and item use).
|
|
"""
|
|
display_name = "Wonder Trading"
|
|
|
|
|
|
class EasterEgg(FreeText):
|
|
"""
|
|
Enter certain phrases and something special might happen.
|
|
|
|
All secret phrases are something that could be a trendy phrase in Dewford Town. They are case insensitive.
|
|
"""
|
|
default = "EMERALD SECRET"
|
|
|
|
|
|
@dataclass
|
|
class PokemonEmeraldOptions(PerGameCommonOptions):
|
|
goal: Goal
|
|
|
|
badges: RandomizeBadges
|
|
hms: RandomizeHms
|
|
key_items: RandomizeKeyItems
|
|
bikes: RandomizeBikes
|
|
event_tickets: RandomizeEventTickets
|
|
rods: RandomizeRods
|
|
overworld_items: RandomizeOverworldItems
|
|
hidden_items: RandomizeHiddenItems
|
|
npc_gifts: RandomizeNpcGifts
|
|
berry_trees: RandomizeBerryTrees
|
|
dexsanity: Dexsanity
|
|
trainersanity: Trainersanity
|
|
item_pool_type: ItemPoolType
|
|
|
|
require_itemfinder: HiddenItemsRequireItemfinder
|
|
require_flash: DarkCavesRequireFlash
|
|
elite_four_requirement: EliteFourRequirement
|
|
elite_four_count: EliteFourCount
|
|
norman_requirement: NormanRequirement
|
|
norman_count: NormanCount
|
|
legendary_hunt_catch: LegendaryHuntCatch
|
|
legendary_hunt_count: LegendaryHuntCount
|
|
allowed_legendary_hunt_encounters: AllowedLegendaryHuntEncounters
|
|
|
|
wild_pokemon: RandomizeWildPokemon
|
|
wild_encounter_blacklist: WildEncounterBlacklist
|
|
starters: RandomizeStarters
|
|
starter_blacklist: StarterBlacklist
|
|
trainer_parties: RandomizeTrainerParties
|
|
trainer_party_blacklist: TrainerPartyBlacklist
|
|
force_fully_evolved: ForceFullyEvolved
|
|
legendary_encounters: RandomizeLegendaryEncounters
|
|
misc_pokemon: RandomizeMiscPokemon
|
|
types: RandomizeTypes
|
|
abilities: RandomizeAbilities
|
|
ability_blacklist: AbilityBlacklist
|
|
|
|
level_up_moves: LevelUpMoves
|
|
move_match_type_bias: MoveMatchTypeBias
|
|
move_normal_type_bias: MoveNormalTypeBias
|
|
tm_tutor_compatibility: TmTutorCompatibility
|
|
hm_compatibility: HmCompatibility
|
|
tm_tutor_moves: TmTutorMoves
|
|
reusable_tms_tutors: ReusableTmsTutors
|
|
move_blacklist: MoveBlacklist
|
|
|
|
min_catch_rate: MinCatchRate
|
|
guaranteed_catch: GuaranteedCatch
|
|
normalize_encounter_rates: NormalizeEncounterRates
|
|
exp_modifier: ExpModifier
|
|
blind_trainers: BlindTrainers
|
|
purge_spinners: PurgeSpinners
|
|
match_trainer_levels: MatchTrainerLevels
|
|
match_trainer_levels_bonus: MatchTrainerLevelsBonus
|
|
double_battle_chance: DoubleBattleChance
|
|
better_shops: BetterShops
|
|
|
|
remove_roadblocks: RemoveRoadblocks
|
|
extra_boulders: ExtraBoulders
|
|
extra_bumpy_slope: ExtraBumpySlope
|
|
modify_118: ModifyRoute118
|
|
free_fly_location: FreeFlyLocation
|
|
hm_requirements: HmRequirements
|
|
|
|
turbo_a: TurboA
|
|
receive_item_messages: ReceiveItemMessages
|
|
remote_items: RemoteItems
|
|
|
|
music: RandomizeMusic
|
|
fanfares: RandomizeFanfares
|
|
|
|
death_link: DeathLink
|
|
|
|
enable_wonder_trading: WonderTrading
|
|
easter_egg: EasterEgg
|