Archipelago/worlds/stardew_valley/rules.py

926 lines
56 KiB
Python

import itertools
from typing import List, Dict, Set
from BaseClasses import MultiWorld
from worlds.generic import Rules as MultiWorldRules
from . import locations
from .bundles.bundle_room import BundleRoom
from .data.craftable_data import all_crafting_recipes_by_name
from .data.museum_data import all_museum_items, dwarf_scrolls, skeleton_front, skeleton_middle, skeleton_back, all_museum_items_by_name, all_museum_minerals, \
all_museum_artifacts, Artifact
from .data.recipe_data import all_cooking_recipes_by_name
from .locations import LocationTags
from .logic.logic import StardewLogic
from .logic.time_logic import MAX_MONTHS
from .logic.tool_logic import tool_upgrade_prices
from .mods.mod_data import ModNames
from .options import StardewValleyOptions, Friendsanity
from .options import ToolProgression, BuildingProgression, ExcludeGingerIsland, SpecialOrderLocations, Museumsanity, BackpackProgression, Shipsanity, \
Monstersanity, Chefsanity, Craftsanity, ArcadeMachineLocations, Cooksanity, Cropsanity, SkillProgression
from .stardew_rule import And, StardewRule
from .stardew_rule.indirect_connection import look_for_indirect_connection
from .strings.ap_names.event_names import Event
from .strings.ap_names.mods.mod_items import SVEQuestItem, SVERunes
from .strings.ap_names.transport_names import Transportation
from .strings.artisan_good_names import ArtisanGood
from .strings.building_names import Building
from .strings.bundle_names import CCRoom
from .strings.calendar_names import Weekday
from .strings.craftable_names import Bomb
from .strings.crop_names import Fruit
from .strings.entrance_names import dig_to_mines_floor, dig_to_skull_floor, Entrance, move_to_woods_depth, DeepWoodsEntrance, AlecEntrance, \
SVEEntrance, LaceyEntrance, BoardingHouseEntrance
from .strings.generic_names import Generic
from .strings.material_names import Material
from .strings.metal_names import MetalBar
from .strings.performance_names import Performance
from .strings.quest_names import Quest
from .strings.region_names import Region
from .strings.season_names import Season
from .strings.skill_names import ModSkill, Skill
from .strings.tool_names import Tool, ToolMaterial
from .strings.tv_channel_names import Channel
from .strings.villager_names import NPC, ModNPC
from .strings.wallet_item_names import Wallet
def set_rules(world):
multiworld = world.multiworld
world_options = world.options
player = world.player
logic = world.logic
bundle_rooms: List[BundleRoom] = world.modified_bundles
all_location_names = set(location.name for location in multiworld.get_locations(player))
set_entrance_rules(logic, multiworld, player, world_options)
set_ginger_island_rules(logic, multiworld, player, world_options)
set_tool_rules(logic, multiworld, player, world_options)
set_skills_rules(logic, multiworld, player, world_options)
set_bundle_rules(bundle_rooms, logic, multiworld, player)
set_building_rules(logic, multiworld, player, world_options)
set_cropsanity_rules(all_location_names, logic, multiworld, player, world_options)
set_story_quests_rules(all_location_names, logic, multiworld, player, world_options)
set_special_order_rules(all_location_names, logic, multiworld, player, world_options)
set_help_wanted_quests_rules(logic, multiworld, player, world_options)
set_fishsanity_rules(all_location_names, logic, multiworld, player)
set_museumsanity_rules(all_location_names, logic, multiworld, player, world_options)
set_friendsanity_rules(all_location_names, logic, multiworld, player, world_options)
set_backpack_rules(logic, multiworld, player, world_options)
set_festival_rules(all_location_names, logic, multiworld, player)
set_monstersanity_rules(all_location_names, logic, multiworld, player, world_options)
set_shipsanity_rules(all_location_names, logic, multiworld, player, world_options)
set_cooksanity_rules(all_location_names, logic, multiworld, player, world_options)
set_chefsanity_rules(all_location_names, logic, multiworld, player, world_options)
set_craftsanity_rules(all_location_names, logic, multiworld, player, world_options)
set_isolated_locations_rules(logic, multiworld, player)
set_traveling_merchant_day_rules(logic, multiworld, player)
set_arcade_machine_rules(logic, multiworld, player, world_options)
set_deepwoods_rules(logic, multiworld, player, world_options)
set_magic_spell_rules(logic, multiworld, player, world_options)
set_sve_rules(logic, multiworld, player, world_options)
def set_isolated_locations_rules(logic: StardewLogic, multiworld, player):
MultiWorldRules.add_rule(multiworld.get_location("Old Master Cannoli", player),
logic.has(Fruit.sweet_gem_berry))
MultiWorldRules.add_rule(multiworld.get_location("Galaxy Sword Shrine", player),
logic.has("Prismatic Shard"))
MultiWorldRules.add_rule(multiworld.get_location("Krobus Stardrop", player),
logic.money.can_spend(20000))
MultiWorldRules.add_rule(multiworld.get_location("Demetrius's Breakthrough", player),
logic.money.can_have_earned_total(25000))
def set_tool_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
if not world_options.tool_progression & ToolProgression.option_progressive:
return
MultiWorldRules.add_rule(multiworld.get_location("Purchase Fiberglass Rod", player),
(logic.skill.has_level(Skill.fishing, 2) & logic.money.can_spend(1800)))
MultiWorldRules.add_rule(multiworld.get_location("Purchase Iridium Rod", player),
(logic.skill.has_level(Skill.fishing, 6) & logic.money.can_spend(7500)))
materials = [None, "Copper", "Iron", "Gold", "Iridium"]
tool = [Tool.hoe, Tool.pickaxe, Tool.axe, Tool.watering_can, Tool.watering_can, Tool.trash_can]
for (previous, material), tool in itertools.product(zip(materials[:4], materials[1:]), tool):
if previous is None:
continue
tool_upgrade_location = multiworld.get_location(f"{material} {tool} Upgrade", player)
MultiWorldRules.set_rule(tool_upgrade_location, logic.tool.has_tool(tool, previous))
def set_building_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
if not world_options.building_progression & BuildingProgression.option_progressive:
return
for building in locations.locations_by_tag[LocationTags.BUILDING_BLUEPRINT]:
if building.mod_name is not None and building.mod_name not in world_options.mods:
continue
MultiWorldRules.set_rule(multiworld.get_location(building.name, player),
logic.registry.building_rules[building.name.replace(" Blueprint", "")])
def set_bundle_rules(bundle_rooms: List[BundleRoom], logic: StardewLogic, multiworld, player):
for bundle_room in bundle_rooms:
room_rules = []
for bundle in bundle_room.bundles:
location = multiworld.get_location(bundle.name, player)
bundle_rules = logic.bundle.can_complete_bundle(bundle)
room_rules.append(bundle_rules)
MultiWorldRules.set_rule(location, bundle_rules)
if bundle_room.name == CCRoom.abandoned_joja_mart:
continue
room_location = f"Complete {bundle_room.name}"
MultiWorldRules.add_rule(multiworld.get_location(room_location, player), And(*room_rules))
def set_skills_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
mods = world_options.mods
if world_options.skill_progression == SkillProgression.option_vanilla:
return
for i in range(1, 11):
set_vanilla_skill_rule_for_level(logic, multiworld, player, i)
set_modded_skill_rule_for_level(logic, multiworld, player, mods, i)
def set_vanilla_skill_rule_for_level(logic: StardewLogic, multiworld, player, level: int):
set_vanilla_skill_rule(logic, multiworld, player, Skill.farming, level)
set_vanilla_skill_rule(logic, multiworld, player, Skill.fishing, level)
set_vanilla_skill_rule(logic, multiworld, player, Skill.foraging, level)
set_vanilla_skill_rule(logic, multiworld, player, Skill.mining, level)
set_vanilla_skill_rule(logic, multiworld, player, Skill.combat, level)
def set_modded_skill_rule_for_level(logic: StardewLogic, multiworld, player, mods, level: int):
if ModNames.luck_skill in mods:
set_modded_skill_rule(logic, multiworld, player, ModSkill.luck, level)
if ModNames.magic in mods:
set_modded_skill_rule(logic, multiworld, player, ModSkill.magic, level)
if ModNames.binning_skill in mods:
set_modded_skill_rule(logic, multiworld, player, ModSkill.binning, level)
if ModNames.cooking_skill in mods:
set_modded_skill_rule(logic, multiworld, player, ModSkill.cooking, level)
if ModNames.socializing_skill in mods:
set_modded_skill_rule(logic, multiworld, player, ModSkill.socializing, level)
if ModNames.archaeology in mods:
set_modded_skill_rule(logic, multiworld, player, ModSkill.archaeology, level)
def get_skill_level_location(multiworld, player, skill: str, level: int):
location_name = f"Level {level} {skill}"
return multiworld.get_location(location_name, player)
def set_vanilla_skill_rule(logic: StardewLogic, multiworld, player, skill: str, level: int):
rule = logic.skill.can_earn_level(skill, level)
MultiWorldRules.set_rule(get_skill_level_location(multiworld, player, skill, level), rule)
def set_modded_skill_rule(logic: StardewLogic, multiworld, player, skill: str, level: int):
rule = logic.mod.skill.can_earn_mod_skill_level(skill, level)
MultiWorldRules.set_rule(get_skill_level_location(multiworld, player, skill, level), rule)
def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
set_mines_floor_entrance_rules(logic, multiworld, player)
set_skull_cavern_floor_entrance_rules(logic, multiworld, player)
set_blacksmith_entrance_rules(logic, multiworld, player)
set_skill_entrance_rules(logic, multiworld, player)
set_traveling_merchant_day_rules(logic, multiworld, player)
set_dangerous_mine_rules(logic, multiworld, player, world_options)
set_entrance_rule(multiworld, player, Entrance.enter_tide_pools, logic.received("Beach Bridge") | (logic.mod.magic.can_blink()))
set_entrance_rule(multiworld, player, Entrance.enter_quarry, logic.received("Bridge Repair") | (logic.mod.magic.can_blink()))
set_entrance_rule(multiworld, player, Entrance.enter_secret_woods, logic.tool.has_tool(Tool.axe, "Iron") | (logic.mod.magic.can_blink()))
set_entrance_rule(multiworld, player, Entrance.forest_to_sewer, logic.wallet.has_rusty_key())
set_entrance_rule(multiworld, player, Entrance.town_to_sewer, logic.wallet.has_rusty_key())
set_entrance_rule(multiworld, player, Entrance.enter_abandoned_jojamart, logic.has_abandoned_jojamart())
movie_theater_rule = logic.has_movie_theater()
set_entrance_rule(multiworld, player, Entrance.enter_movie_theater, movie_theater_rule)
set_entrance_rule(multiworld, player, Entrance.purchase_movie_ticket, movie_theater_rule)
set_entrance_rule(multiworld, player, Entrance.take_bus_to_desert, logic.received("Bus Repair"))
set_entrance_rule(multiworld, player, Entrance.enter_skull_cavern, logic.received(Wallet.skull_key))
set_entrance_rule(multiworld, player, Entrance.talk_to_mines_dwarf, logic.wallet.can_speak_dwarf() & logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron))
set_entrance_rule(multiworld, player, Entrance.buy_from_traveling_merchant, logic.traveling_merchant.has_days())
set_farm_buildings_entrance_rules(logic, multiworld, player)
set_entrance_rule(multiworld, player, Entrance.mountain_to_railroad, logic.received("Railroad Boulder Removed"))
set_entrance_rule(multiworld, player, Entrance.enter_witch_warp_cave, logic.quest.has_dark_talisman() | (logic.mod.magic.can_blink()))
set_entrance_rule(multiworld, player, Entrance.enter_witch_hut, (logic.has(ArtisanGood.void_mayonnaise) | logic.mod.magic.can_blink()))
set_entrance_rule(multiworld, player, Entrance.enter_mutant_bug_lair,
(logic.received(Event.start_dark_talisman_quest) & logic.relationship.can_meet(NPC.krobus)) | logic.mod.magic.can_blink())
set_entrance_rule(multiworld, player, Entrance.enter_casino, logic.quest.has_club_card())
set_bedroom_entrance_rules(logic, multiworld, player, world_options)
set_festival_entrance_rules(logic, multiworld, player)
set_island_entrance_rule(multiworld, player, Entrance.island_cooking, logic.cooking.can_cook_in_kitchen, world_options)
set_entrance_rule(multiworld, player, Entrance.farmhouse_cooking, logic.cooking.can_cook_in_kitchen)
set_entrance_rule(multiworld, player, Entrance.shipping, logic.shipping.can_use_shipping_bin)
set_entrance_rule(multiworld, player, Entrance.watch_queen_of_sauce, logic.action.can_watch(Channel.queen_of_sauce))
def set_dangerous_mine_rules(logic, multiworld, player, world_options: StardewValleyOptions):
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return
dangerous_mine_rule = logic.mine.has_mine_elevator_to_floor(120) & logic.region.can_reach(Region.qi_walnut_room)
set_entrance_rule(multiworld, player, Entrance.dig_to_dangerous_mines_20, dangerous_mine_rule)
set_entrance_rule(multiworld, player, Entrance.dig_to_dangerous_mines_60, dangerous_mine_rule)
set_entrance_rule(multiworld, player, Entrance.dig_to_dangerous_mines_100, dangerous_mine_rule)
set_entrance_rule(multiworld, player, Entrance.enter_dangerous_skull_cavern,
(logic.received(Wallet.skull_key) & logic.region.can_reach(Region.qi_walnut_room)))
def set_farm_buildings_entrance_rules(logic, multiworld, player):
set_entrance_rule(multiworld, player, Entrance.use_desert_obelisk, logic.can_use_obelisk(Transportation.desert_obelisk))
set_entrance_rule(multiworld, player, Entrance.enter_greenhouse, logic.received("Greenhouse"))
set_entrance_rule(multiworld, player, Entrance.enter_coop, logic.building.has_building(Building.coop))
set_entrance_rule(multiworld, player, Entrance.enter_barn, logic.building.has_building(Building.barn))
set_entrance_rule(multiworld, player, Entrance.enter_shed, logic.building.has_building(Building.shed))
set_entrance_rule(multiworld, player, Entrance.enter_slime_hutch, logic.building.has_building(Building.slime_hutch))
def set_bedroom_entrance_rules(logic, multiworld, player, world_options: StardewValleyOptions):
set_entrance_rule(multiworld, player, Entrance.enter_harvey_room, logic.relationship.has_hearts(NPC.harvey, 2))
set_entrance_rule(multiworld, player, Entrance.mountain_to_maru_room, logic.relationship.has_hearts(NPC.maru, 2))
set_entrance_rule(multiworld, player, Entrance.enter_sebastian_room, (logic.relationship.has_hearts(NPC.sebastian, 2) | logic.mod.magic.can_blink()))
set_entrance_rule(multiworld, player, Entrance.forest_to_leah_cottage, logic.relationship.has_hearts(NPC.leah, 2))
set_entrance_rule(multiworld, player, Entrance.enter_elliott_house, logic.relationship.has_hearts(NPC.elliott, 2))
set_entrance_rule(multiworld, player, Entrance.enter_sunroom, logic.relationship.has_hearts(NPC.caroline, 2))
set_entrance_rule(multiworld, player, Entrance.enter_wizard_basement, logic.relationship.has_hearts(NPC.wizard, 4))
if ModNames.alec in world_options.mods:
set_entrance_rule(multiworld, player, AlecEntrance.petshop_to_bedroom, (logic.relationship.has_hearts(ModNPC.alec, 2) | logic.mod.magic.can_blink()))
if ModNames.lacey in world_options.mods:
set_entrance_rule(multiworld, player, LaceyEntrance.forest_to_hat_house, logic.relationship.has_hearts(ModNPC.lacey, 2))
def set_mines_floor_entrance_rules(logic, multiworld, player):
for floor in range(5, 120 + 5, 5):
rule = logic.mine.has_mine_elevator_to_floor(floor - 10)
if floor == 5 or floor == 45 or floor == 85:
rule = rule & logic.mine.can_progress_in_the_mines_from_floor(floor)
entrance = multiworld.get_entrance(dig_to_mines_floor(floor), player)
MultiWorldRules.set_rule(entrance, rule)
def set_skull_cavern_floor_entrance_rules(logic, multiworld, player):
for floor in range(25, 200 + 25, 25):
rule = logic.mod.elevator.has_skull_cavern_elevator_to_floor(floor - 25)
if floor == 25 or floor == 75 or floor == 125:
rule = rule & logic.mine.can_progress_in_the_skull_cavern_from_floor(floor)
entrance = multiworld.get_entrance(dig_to_skull_floor(floor), player)
MultiWorldRules.set_rule(entrance, rule)
def set_blacksmith_entrance_rules(logic, multiworld, player):
set_blacksmith_upgrade_rule(logic, multiworld, player, Entrance.blacksmith_copper, MetalBar.copper, ToolMaterial.copper)
set_blacksmith_upgrade_rule(logic, multiworld, player, Entrance.blacksmith_iron, MetalBar.iron, ToolMaterial.iron)
set_blacksmith_upgrade_rule(logic, multiworld, player, Entrance.blacksmith_gold, MetalBar.gold, ToolMaterial.gold)
set_blacksmith_upgrade_rule(logic, multiworld, player, Entrance.blacksmith_iridium, MetalBar.iridium, ToolMaterial.iridium)
def set_skill_entrance_rules(logic, multiworld, player):
set_entrance_rule(multiworld, player, Entrance.farming, logic.skill.can_get_farming_xp)
set_entrance_rule(multiworld, player, Entrance.fishing, logic.skill.can_get_fishing_xp)
def set_blacksmith_upgrade_rule(logic, multiworld, player, entrance_name: str, item_name: str, tool_material: str):
material_entrance = multiworld.get_entrance(entrance_name, player)
upgrade_rule = logic.has(item_name) & logic.money.can_spend(tool_upgrade_prices[tool_material])
MultiWorldRules.set_rule(material_entrance, upgrade_rule)
def set_festival_entrance_rules(logic, multiworld, player):
set_entrance_rule(multiworld, player, Entrance.attend_egg_festival, logic.season.has(Season.spring))
set_entrance_rule(multiworld, player, Entrance.attend_flower_dance, logic.season.has(Season.spring))
set_entrance_rule(multiworld, player, Entrance.attend_luau, logic.season.has(Season.summer))
set_entrance_rule(multiworld, player, Entrance.attend_moonlight_jellies, logic.season.has(Season.summer))
set_entrance_rule(multiworld, player, Entrance.attend_fair, logic.season.has(Season.fall))
set_entrance_rule(multiworld, player, Entrance.attend_spirit_eve, logic.season.has(Season.fall))
set_entrance_rule(multiworld, player, Entrance.attend_festival_of_ice, logic.season.has(Season.winter))
set_entrance_rule(multiworld, player, Entrance.attend_night_market, logic.season.has(Season.winter))
set_entrance_rule(multiworld, player, Entrance.attend_winter_star, logic.season.has(Season.winter))
def set_ginger_island_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
set_island_entrances_rules(logic, multiworld, player, world_options)
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return
set_boat_repair_rules(logic, multiworld, player)
set_island_parrot_rules(logic, multiworld, player)
MultiWorldRules.add_rule(multiworld.get_location("Open Professor Snail Cave", player),
logic.has(Bomb.cherry_bomb))
MultiWorldRules.add_rule(multiworld.get_location("Complete Island Field Office", player),
logic.can_complete_field_office())
def set_boat_repair_rules(logic: StardewLogic, multiworld, player):
MultiWorldRules.add_rule(multiworld.get_location("Repair Boat Hull", player),
logic.has(Material.hardwood))
MultiWorldRules.add_rule(multiworld.get_location("Repair Boat Anchor", player),
logic.has(MetalBar.iridium))
MultiWorldRules.add_rule(multiworld.get_location("Repair Ticket Machine", player),
logic.has(ArtisanGood.battery_pack))
def set_island_entrances_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
boat_repaired = logic.received(Transportation.boat_repair)
dig_site_rule = logic.received("Dig Site Bridge")
entrance_rules = {
Entrance.use_island_obelisk: logic.can_use_obelisk(Transportation.island_obelisk),
Entrance.use_farm_obelisk: logic.can_use_obelisk(Transportation.farm_obelisk),
Entrance.fish_shop_to_boat_tunnel: boat_repaired,
Entrance.boat_to_ginger_island: boat_repaired,
Entrance.island_south_to_west: logic.received("Island West Turtle"),
Entrance.island_south_to_north: logic.received("Island North Turtle"),
Entrance.island_west_to_islandfarmhouse: logic.received("Island Farmhouse"),
Entrance.island_west_to_gourmand_cave: logic.received("Island Farmhouse"),
Entrance.island_north_to_dig_site: dig_site_rule,
Entrance.dig_site_to_professor_snail_cave: logic.received("Open Professor Snail Cave"),
Entrance.talk_to_island_trader: logic.received("Island Trader"),
Entrance.island_south_to_southeast: logic.received("Island Resort"),
Entrance.use_island_resort: logic.received("Island Resort"),
Entrance.island_west_to_qi_walnut_room: logic.received("Qi Walnut Room"),
Entrance.island_north_to_volcano: logic.tool.can_water(0) | logic.received("Volcano Bridge") | logic.mod.magic.can_blink(),
Entrance.volcano_to_secret_beach: logic.tool.can_water(2),
Entrance.climb_to_volcano_5: logic.ability.can_mine_perfectly() & logic.tool.can_water(1),
Entrance.talk_to_volcano_dwarf: logic.wallet.can_speak_dwarf(),
Entrance.climb_to_volcano_10: logic.ability.can_mine_perfectly() & logic.tool.can_water(1),
Entrance.mountain_to_leo_treehouse: logic.received("Treehouse"),
}
parrots = [Entrance.parrot_express_docks_to_volcano, Entrance.parrot_express_jungle_to_volcano,
Entrance.parrot_express_dig_site_to_volcano, Entrance.parrot_express_docks_to_dig_site,
Entrance.parrot_express_jungle_to_dig_site, Entrance.parrot_express_volcano_to_dig_site,
Entrance.parrot_express_docks_to_jungle, Entrance.parrot_express_dig_site_to_jungle,
Entrance.parrot_express_volcano_to_jungle, Entrance.parrot_express_jungle_to_docks,
Entrance.parrot_express_dig_site_to_docks, Entrance.parrot_express_volcano_to_docks]
parrot_express_rule = logic.received(Transportation.parrot_express)
parrot_express_to_dig_site_rule = dig_site_rule & parrot_express_rule
for parrot in parrots:
if "Dig Site" in parrot:
entrance_rules[parrot] = parrot_express_to_dig_site_rule
else:
entrance_rules[parrot] = parrot_express_rule
set_many_island_entrances_rules(multiworld, player, entrance_rules, world_options)
def set_island_parrot_rules(logic: StardewLogic, multiworld, player):
has_walnut = logic.has_walnut(1)
has_5_walnut = logic.has_walnut(5)
has_10_walnut = logic.has_walnut(10)
has_20_walnut = logic.has_walnut(20)
MultiWorldRules.add_rule(multiworld.get_location("Leo's Parrot", player),
has_walnut)
MultiWorldRules.add_rule(multiworld.get_location("Island West Turtle", player),
has_10_walnut & logic.received("Island North Turtle"))
MultiWorldRules.add_rule(multiworld.get_location("Island Farmhouse", player),
has_20_walnut)
MultiWorldRules.add_rule(multiworld.get_location("Island Mailbox", player),
has_5_walnut & logic.received("Island Farmhouse"))
MultiWorldRules.add_rule(multiworld.get_location(Transportation.farm_obelisk, player),
has_20_walnut & logic.received("Island Mailbox"))
MultiWorldRules.add_rule(multiworld.get_location("Dig Site Bridge", player),
has_10_walnut & logic.received("Island West Turtle"))
MultiWorldRules.add_rule(multiworld.get_location("Island Trader", player),
has_10_walnut & logic.received("Island Farmhouse"))
MultiWorldRules.add_rule(multiworld.get_location("Volcano Bridge", player),
has_5_walnut & logic.received("Island West Turtle") &
logic.region.can_reach(Region.volcano_floor_10))
MultiWorldRules.add_rule(multiworld.get_location("Volcano Exit Shortcut", player),
has_5_walnut & logic.received("Island West Turtle"))
MultiWorldRules.add_rule(multiworld.get_location("Island Resort", player),
has_20_walnut & logic.received("Island Farmhouse"))
MultiWorldRules.add_rule(multiworld.get_location(Transportation.parrot_express, player),
has_10_walnut)
def set_cropsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
if world_options.cropsanity == Cropsanity.option_disabled:
return
harvest_prefix = "Harvest "
harvest_prefix_length = len(harvest_prefix)
for harvest_location in locations.locations_by_tag[LocationTags.CROPSANITY]:
if harvest_location.name in all_location_names and (harvest_location.mod_name is None or harvest_location.mod_name in world_options.mods):
crop_name = harvest_location.name[harvest_prefix_length:]
MultiWorldRules.set_rule(multiworld.get_location(harvest_location.name, player),
logic.has(crop_name))
def set_story_quests_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
if world_options.quest_locations < 0:
return
for quest in locations.locations_by_tag[LocationTags.STORY_QUEST]:
if quest.name in all_location_names and (quest.mod_name is None or quest.mod_name in world_options.mods):
MultiWorldRules.set_rule(multiworld.get_location(quest.name, player),
logic.registry.quest_rules[quest.name])
def set_special_order_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player,
world_options: StardewValleyOptions):
if world_options.special_order_locations == SpecialOrderLocations.option_disabled:
return
board_rule = logic.received("Special Order Board") & logic.time.has_lived_months(4)
for board_order in locations.locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]:
if board_order.name in all_location_names:
order_rule = board_rule & logic.registry.special_order_rules[board_order.name]
MultiWorldRules.set_rule(multiworld.get_location(board_order.name, player), order_rule)
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return
if world_options.special_order_locations == SpecialOrderLocations.option_board_only:
return
qi_rule = logic.region.can_reach(Region.qi_walnut_room) & logic.time.has_lived_months(8)
for qi_order in locations.locations_by_tag[LocationTags.SPECIAL_ORDER_QI]:
if qi_order.name in all_location_names:
order_rule = qi_rule & logic.registry.special_order_rules[qi_order.name]
MultiWorldRules.set_rule(multiworld.get_location(qi_order.name, player), order_rule)
help_wanted_prefix = "Help Wanted:"
item_delivery = "Item Delivery"
gathering = "Gathering"
fishing = "Fishing"
slay_monsters = "Slay Monsters"
def set_help_wanted_quests_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
help_wanted_number = world_options.quest_locations.value
if help_wanted_number < 0:
return
for i in range(0, help_wanted_number):
set_number = i // 7
month_rule = logic.time.has_lived_months(set_number)
quest_number = set_number + 1
quest_number_in_set = i % 7
if quest_number_in_set < 4:
quest_number = set_number * 4 + quest_number_in_set + 1
set_help_wanted_delivery_rule(multiworld, player, month_rule, quest_number)
elif quest_number_in_set == 4:
set_help_wanted_fishing_rule(multiworld, player, month_rule, quest_number)
elif quest_number_in_set == 5:
set_help_wanted_slay_monsters_rule(multiworld, player, month_rule, quest_number)
elif quest_number_in_set == 6:
set_help_wanted_gathering_rule(multiworld, player, month_rule, quest_number)
def set_help_wanted_delivery_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {item_delivery} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
def set_help_wanted_gathering_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {gathering} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
def set_help_wanted_fishing_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {fishing} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
def set_help_wanted_slay_monsters_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {slay_monsters} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
def set_fishsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld: MultiWorld, player: int):
fish_prefix = "Fishsanity: "
for fish_location in locations.locations_by_tag[LocationTags.FISHSANITY]:
if fish_location.name in all_location_names:
fish_name = fish_location.name[len(fish_prefix):]
MultiWorldRules.set_rule(multiworld.get_location(fish_location.name, player),
logic.has(fish_name))
def set_museumsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld: MultiWorld, player: int,
world_options: StardewValleyOptions):
museum_prefix = "Museumsanity: "
if world_options.museumsanity == Museumsanity.option_milestones:
for museum_milestone in locations.locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
set_museum_milestone_rule(logic, multiworld, museum_milestone, museum_prefix, player)
elif world_options.museumsanity != Museumsanity.option_none:
set_museum_individual_donations_rules(all_location_names, logic, multiworld, museum_prefix, player)
def set_museum_individual_donations_rules(all_location_names, logic: StardewLogic, multiworld, museum_prefix, player):
all_donations = sorted(locations.locations_by_tag[LocationTags.MUSEUM_DONATIONS],
key=lambda x: all_museum_items_by_name[x.name[len(museum_prefix):]].difficulty, reverse=True)
counter = 0
number_donations = len(all_donations)
for museum_location in all_donations:
if museum_location.name in all_location_names:
donation_name = museum_location.name[len(museum_prefix):]
required_detectors = counter * 3 // number_donations
rule = logic.museum.can_find_museum_item(all_museum_items_by_name[donation_name]) & logic.received(Wallet.metal_detector, required_detectors)
MultiWorldRules.set_rule(multiworld.get_location(museum_location.name, player),
rule)
counter += 1
def set_museum_milestone_rule(logic: StardewLogic, multiworld: MultiWorld, museum_milestone, museum_prefix: str,
player: int):
milestone_name = museum_milestone.name[len(museum_prefix):]
donations_suffix = " Donations"
minerals_suffix = " Minerals"
artifacts_suffix = " Artifacts"
metal_detector = Wallet.metal_detector
rule = None
if milestone_name.endswith(donations_suffix):
rule = get_museum_item_count_rule(logic, donations_suffix, milestone_name, all_museum_items, logic.museum.can_find_museum_items)
elif milestone_name.endswith(minerals_suffix):
rule = get_museum_item_count_rule(logic, minerals_suffix, milestone_name, all_museum_minerals, logic.museum.can_find_museum_minerals)
elif milestone_name.endswith(artifacts_suffix):
rule = get_museum_item_count_rule(logic, artifacts_suffix, milestone_name, all_museum_artifacts, logic.museum.can_find_museum_artifacts)
elif milestone_name == "Dwarf Scrolls":
rule = And(*(logic.museum.can_find_museum_item(item) for item in dwarf_scrolls)) & logic.received(metal_detector, 2)
elif milestone_name == "Skeleton Front":
rule = And(*(logic.museum.can_find_museum_item(item) for item in skeleton_front)) & logic.received(metal_detector, 2)
elif milestone_name == "Skeleton Middle":
rule = And(*(logic.museum.can_find_museum_item(item) for item in skeleton_middle)) & logic.received(metal_detector, 2)
elif milestone_name == "Skeleton Back":
rule = And(*(logic.museum.can_find_museum_item(item) for item in skeleton_back)) & logic.received(metal_detector, 2)
elif milestone_name == "Ancient Seed":
rule = logic.museum.can_find_museum_item(Artifact.ancient_seed) & logic.received(metal_detector, 2)
if rule is None:
return
MultiWorldRules.set_rule(multiworld.get_location(museum_milestone.name, player), rule)
def get_museum_item_count_rule(logic: StardewLogic, suffix, milestone_name, accepted_items, donation_func):
metal_detector = Wallet.metal_detector
num = int(milestone_name[:milestone_name.index(suffix)])
required_detectors = (num - 1) * 3 // len(accepted_items)
rule = donation_func(num) & logic.received(metal_detector, required_detectors)
return rule
def set_backpack_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if world_options.backpack_progression != BackpackProgression.option_vanilla:
MultiWorldRules.set_rule(multiworld.get_location("Large Pack", player),
logic.money.can_spend(2000))
MultiWorldRules.set_rule(multiworld.get_location("Deluxe Pack", player),
(logic.money.can_spend(10000) & logic.received("Progressive Backpack")))
if ModNames.big_backpack in world_options.mods:
MultiWorldRules.set_rule(multiworld.get_location("Premium Pack", player),
(logic.money.can_spend(150000) &
logic.received("Progressive Backpack", 2)))
def set_festival_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player):
festival_locations = []
festival_locations.extend(locations.locations_by_tag[LocationTags.FESTIVAL])
festival_locations.extend(locations.locations_by_tag[LocationTags.FESTIVAL_HARD])
for festival in festival_locations:
if festival.name in all_location_names:
MultiWorldRules.set_rule(multiworld.get_location(festival.name, player),
logic.registry.festival_rules[festival.name])
monster_eradication_prefix = "Monster Eradication: "
def set_monstersanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
monstersanity_option = world_options.monstersanity
if monstersanity_option == Monstersanity.option_none:
return
if monstersanity_option == Monstersanity.option_one_per_monster or monstersanity_option == Monstersanity.option_split_goals:
set_monstersanity_monster_rules(all_location_names, logic, multiworld, player, monstersanity_option)
return
if monstersanity_option == Monstersanity.option_progressive_goals:
set_monstersanity_progressive_category_rules(all_location_names, logic, multiworld, player)
return
set_monstersanity_category_rules(all_location_names, logic, multiworld, player, monstersanity_option)
def set_monstersanity_monster_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, monstersanity_option):
for monster_name in logic.monster.all_monsters_by_name:
location_name = f"{monster_eradication_prefix}{monster_name}"
if location_name not in all_location_names:
continue
location = multiworld.get_location(location_name, player)
if monstersanity_option == Monstersanity.option_split_goals:
rule = logic.monster.can_kill_many(logic.monster.all_monsters_by_name[monster_name])
else:
rule = logic.monster.can_kill(logic.monster.all_monsters_by_name[monster_name])
MultiWorldRules.set_rule(location, rule)
def set_monstersanity_progressive_category_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player):
for monster_category in logic.monster.all_monsters_by_category:
set_monstersanity_progressive_single_category_rules(all_location_names, logic, multiworld, player, monster_category)
def set_monstersanity_progressive_single_category_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, monster_category: str):
location_names = [name for name in all_location_names if name.startswith(monster_eradication_prefix) and name.endswith(monster_category)]
if not location_names:
return
location_names = sorted(location_names, key=lambda name: get_monster_eradication_number(name, monster_category))
for i in range(5):
location_name = location_names[i]
set_monstersanity_progressive_category_rule(all_location_names, logic, multiworld, player, monster_category, location_name, i)
def set_monstersanity_progressive_category_rule(all_location_names: Set[str], logic: StardewLogic, multiworld, player,
monster_category: str, location_name: str, goal_index):
if location_name not in all_location_names:
return
location = multiworld.get_location(location_name, player)
if goal_index < 3:
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], goal_index + 1)
else:
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], goal_index * 2)
MultiWorldRules.set_rule(location, rule)
def get_monster_eradication_number(location_name, monster_category) -> int:
number = location_name[len(monster_eradication_prefix):-len(monster_category)]
number = number.strip()
if number.isdigit():
return int(number)
return 1000
def set_monstersanity_category_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, monstersanity_option):
for monster_category in logic.monster.all_monsters_by_category:
location_name = f"{monster_eradication_prefix}{monster_category}"
if location_name not in all_location_names:
continue
location = multiworld.get_location(location_name, player)
if monstersanity_option == Monstersanity.option_one_per_category:
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category])
else:
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], MAX_MONTHS)
MultiWorldRules.set_rule(location, rule)
def set_shipsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
shipsanity_option = world_options.shipsanity
if shipsanity_option == Shipsanity.option_none:
return
shipsanity_prefix = "Shipsanity: "
for location in locations.locations_by_tag[LocationTags.SHIPSANITY]:
if location.name not in all_location_names:
continue
item_to_ship = location.name[len(shipsanity_prefix):]
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), logic.shipping.can_ship(item_to_ship))
def set_cooksanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
cooksanity_option = world_options.cooksanity
if cooksanity_option == Cooksanity.option_none:
return
cooksanity_prefix = "Cook "
for location in locations.locations_by_tag[LocationTags.COOKSANITY]:
if location.name not in all_location_names:
continue
recipe_name = location.name[len(cooksanity_prefix):]
recipe = all_cooking_recipes_by_name[recipe_name]
cook_rule = logic.cooking.can_cook(recipe)
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), cook_rule)
def set_chefsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
chefsanity_option = world_options.chefsanity
if chefsanity_option == Chefsanity.option_none:
return
chefsanity_suffix = " Recipe"
for location in locations.locations_by_tag[LocationTags.CHEFSANITY]:
if location.name not in all_location_names:
continue
recipe_name = location.name[:-len(chefsanity_suffix)]
recipe = all_cooking_recipes_by_name[recipe_name]
learn_rule = logic.cooking.can_learn_recipe(recipe.source)
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), learn_rule)
def set_craftsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
craftsanity_option = world_options.craftsanity
if craftsanity_option == Craftsanity.option_none:
return
craft_prefix = "Craft "
craft_suffix = " Recipe"
for location in locations.locations_by_tag[LocationTags.CRAFTSANITY]:
if location.name not in all_location_names:
continue
if location.name.endswith(craft_suffix):
recipe_name = location.name[:-len(craft_suffix)]
recipe = all_crafting_recipes_by_name[recipe_name]
craft_rule = logic.crafting.can_learn_recipe(recipe)
else:
recipe_name = location.name[len(craft_prefix):]
recipe = all_crafting_recipes_by_name[recipe_name]
craft_rule = logic.crafting.can_craft(recipe)
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), craft_rule)
def set_traveling_merchant_day_rules(logic: StardewLogic, multiworld: MultiWorld, player: int):
for day in Weekday.all_days:
item_for_day = f"Traveling Merchant: {day}"
entrance_name = f"Buy from Traveling Merchant {day}"
set_entrance_rule(multiworld, player, entrance_name, logic.received(item_for_day))
def set_arcade_machine_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_junimo_kart, player),
logic.received(Wallet.skull_key))
if world_options.arcade_machine_locations != ArcadeMachineLocations.option_full_shuffling:
return
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_junimo_kart, player),
logic.has("Junimo Kart Small Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_2, player),
logic.has("Junimo Kart Medium Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_junimo_kart_3, player),
logic.has("Junimo Kart Big Buff"))
MultiWorldRules.add_rule(multiworld.get_location("Junimo Kart: Sunset Speedway (Victory)", player),
logic.has("Junimo Kart Max Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.play_journey_of_the_prairie_king, player),
logic.has("JotPK Small Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_jotpk_world_2, player),
logic.has("JotPK Medium Buff"))
MultiWorldRules.add_rule(multiworld.get_entrance(Entrance.reach_jotpk_world_3, player),
logic.has("JotPK Big Buff"))
MultiWorldRules.add_rule(multiworld.get_location("Journey of the Prairie King Victory", player),
logic.has("JotPK Max Buff"))
def set_friendsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if world_options.friendsanity == Friendsanity.option_none:
return
MultiWorldRules.add_rule(multiworld.get_location("Spouse Stardrop", player),
logic.relationship.has_hearts(Generic.bachelor, 13))
MultiWorldRules.add_rule(multiworld.get_location("Have a Baby", player),
logic.relationship.can_reproduce(1))
MultiWorldRules.add_rule(multiworld.get_location("Have Another Baby", player),
logic.relationship.can_reproduce(2))
friend_prefix = "Friendsanity: "
friend_suffix = " <3"
for friend_location in locations.locations_by_tag[LocationTags.FRIENDSANITY]:
if not friend_location.name in all_location_names:
continue
friend_location_without_prefix = friend_location.name[len(friend_prefix):]
friend_location_trimmed = friend_location_without_prefix[:friend_location_without_prefix.index(friend_suffix)]
split_index = friend_location_trimmed.rindex(" ")
friend_name = friend_location_trimmed[:split_index]
num_hearts = int(friend_location_trimmed[split_index + 1:])
MultiWorldRules.set_rule(multiworld.get_location(friend_location.name, player),
logic.relationship.can_earn_relationship(friend_name, num_hearts))
def set_deepwoods_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if ModNames.deepwoods in world_options.mods:
MultiWorldRules.add_rule(multiworld.get_location("Breaking Up Deep Woods Gingerbread House", player),
logic.tool.has_tool(Tool.axe, "Gold"))
MultiWorldRules.add_rule(multiworld.get_location("Chop Down a Deep Woods Iridium Tree", player),
logic.tool.has_tool(Tool.axe, "Iridium"))
set_entrance_rule(multiworld, player, DeepWoodsEntrance.use_woods_obelisk, logic.received("Woods Obelisk"))
for depth in range(10, 100 + 10, 10):
set_entrance_rule(multiworld, player, move_to_woods_depth(depth), logic.mod.deepwoods.can_chop_to_depth(depth))
MultiWorldRules.add_rule(multiworld.get_location("The Sword in the Stone", player),
logic.mod.deepwoods.can_pull_sword() & logic.mod.deepwoods.can_chop_to_depth(100))
def set_magic_spell_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if ModNames.magic not in world_options.mods:
return
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Clear Debris", player),
(logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Till", player),
logic.tool.has_tool("Hoe", "Basic"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Water", player),
logic.tool.has_tool("Watering Can", "Basic"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Toil School Locations", player),
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic"))))
# Do I *want* to add boots into logic when you get them even in vanilla without effort? idk
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Evac", player),
logic.ability.can_mine_perfectly())
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Haste", player),
logic.has("Coffee"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Heal", player),
logic.has("Life Elixir"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Life School Locations", player),
(logic.has("Coffee") & logic.has("Life Elixir")
& logic.ability.can_mine_perfectly()))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Descend", player),
logic.region.can_reach(Region.mines))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Fireball", player),
logic.has("Fire Quartz"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Frostbolt", player),
logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Elemental School Locations", player),
logic.has("Fire Quartz") & logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
# MultiWorldRules.add_rule(multiworld.get_location("Analyze: Lantern", player),)
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Tendrils", player),
logic.region.can_reach(Region.farm))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Shockwave", player),
logic.has("Earth Crystal"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Nature School Locations", player),
(logic.has("Earth Crystal") & logic.region.can_reach("Farm"))),
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Meteor", player),
(logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12))),
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Lucksteal", player),
logic.region.can_reach(Region.witch_hut))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Bloodmana", player),
logic.region.can_reach(Region.mines_floor_100))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Eldritch School Locations", player),
(logic.region.can_reach(Region.witch_hut) &
logic.region.can_reach(Region.mines_floor_100) &
logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
MultiWorldRules.add_rule(multiworld.get_location("Analyze Every Magic School Location", player),
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")) &
logic.has("Coffee") & logic.has("Life Elixir")
& logic.ability.can_mine_perfectly() & logic.has("Earth Crystal") &
logic.has("Fire Quartz") & logic.skill.can_fish(difficulty=85) &
logic.region.can_reach(Region.witch_hut) &
logic.region.can_reach(Region.mines_floor_100) &
logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
def set_sve_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if ModNames.sve not in world_options.mods:
return
set_entrance_rule(multiworld, player, SVEEntrance.forest_to_lost_woods, logic.bundle.can_complete_community_center)
set_entrance_rule(multiworld, player, SVEEntrance.enter_summit, logic.mod.sve.has_iridium_bomb())
set_entrance_rule(multiworld, player, SVEEntrance.backwoods_to_grove, logic.mod.sve.has_any_rune())
set_entrance_rule(multiworld, player, SVEEntrance.badlands_to_cave, logic.has("Aegis Elixir") | logic.combat.can_fight_at_level(Performance.maximum))
set_entrance_rule(multiworld, player, SVEEntrance.forest_west_to_spring, logic.quest.can_complete_quest(Quest.magic_ink))
set_entrance_rule(multiworld, player, SVEEntrance.railroad_to_grampleton_station, logic.received(SVEQuestItem.scarlett_job_offer))
set_entrance_rule(multiworld, player, SVEEntrance.secret_woods_to_west, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
set_entrance_rule(multiworld, player, SVEEntrance.grandpa_shed_to_interior, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
set_entrance_rule(multiworld, player, SVEEntrance.aurora_warp_to_aurora, logic.received(SVERunes.nexus_aurora))
set_entrance_rule(multiworld, player, SVEEntrance.farm_warp_to_farm, logic.received(SVERunes.nexus_farm))
set_entrance_rule(multiworld, player, SVEEntrance.guild_warp_to_guild, logic.received(SVERunes.nexus_guild))
set_entrance_rule(multiworld, player, SVEEntrance.junimo_warp_to_junimo, logic.received(SVERunes.nexus_junimo))
set_entrance_rule(multiworld, player, SVEEntrance.spring_warp_to_spring, logic.received(SVERunes.nexus_spring))
set_entrance_rule(multiworld, player, SVEEntrance.outpost_warp_to_outpost, logic.received(SVERunes.nexus_outpost))
set_entrance_rule(multiworld, player, SVEEntrance.wizard_warp_to_wizard, logic.received(SVERunes.nexus_wizard))
set_entrance_rule(multiworld, player, SVEEntrance.use_purple_junimo, logic.relationship.has_hearts(ModNPC.apples, 10))
set_entrance_rule(multiworld, player, SVEEntrance.grandpa_interior_to_upstairs, logic.received(SVEQuestItem.grandpa_shed))
set_entrance_rule(multiworld, player, SVEEntrance.use_bear_shop, (logic.mod.sve.can_buy_bear_recipe()))
set_entrance_rule(multiworld, player, SVEEntrance.railroad_to_grampleton_station, logic.received(SVEQuestItem.scarlett_job_offer))
set_entrance_rule(multiworld, player, SVEEntrance.museum_to_gunther_bedroom, logic.relationship.has_hearts(ModNPC.gunther, 2))
logic.mod.sve.initialize_rules()
for location in logic.registry.sve_location_rules:
MultiWorldRules.set_rule(multiworld.get_location(location, player),
logic.registry.sve_location_rules[location])
set_sve_ginger_island_rules(logic, multiworld, player, world_options)
set_boarding_house_rules(logic, multiworld, player, world_options)
def set_sve_ginger_island_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return
set_entrance_rule(multiworld, player, SVEEntrance.summit_to_highlands, logic.received(SVEQuestItem.marlon_boat_paddle))
set_entrance_rule(multiworld, player, SVEEntrance.wizard_to_fable_reef, logic.received(SVEQuestItem.fable_reef_portal))
set_entrance_rule(multiworld, player, SVEEntrance.highlands_to_cave,
logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron) & logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
def set_boarding_house_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if ModNames.boarding_house not in world_options.mods:
return
set_entrance_rule(multiworld, player, BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
def set_entrance_rule(multiworld, player, entrance: str, rule: StardewRule):
potentially_required_regions = look_for_indirect_connection(rule)
if potentially_required_regions:
for region in potentially_required_regions:
multiworld.register_indirect_condition(multiworld.get_region(region, player), multiworld.get_entrance(entrance, player))
MultiWorldRules.set_rule(multiworld.get_entrance(entrance, player), rule)
def set_island_entrance_rule(multiworld, player, entrance: str, rule: StardewRule, world_options: StardewValleyOptions):
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return
set_entrance_rule(multiworld, player, entrance, rule)
def set_many_island_entrances_rules(multiworld, player, entrance_rules: Dict[str, StardewRule], world_options: StardewValleyOptions):
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return
for entrance, rule in entrance_rules.items():
set_entrance_rule(multiworld, player, entrance, rule)