initial commit
This commit is contained in:
parent
f37f43c845
commit
1b65cc6f36
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,4 @@
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rgbasm -o%~n1.obj %1
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rgblink -m%~n1.map -n%~n1.sym -o%~n1.gb %~n1.obj
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rgbfix -p255 -v %~n1.gb
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pause
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@ -0,0 +1,83 @@
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; GAME OVER.Z80
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;
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; Map Source File.
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;
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; Info:
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; Section : GameOver
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; Bank : 0
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; Map size : 32 x 18
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; Tile set : D:\Desktop\gameboy dev\only one\tiles.gbr
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; Plane count : 1 plane (8 bits)
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; Plane order : Tiles are continues
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; Tile offset : 0
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; Split data : No
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;
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; This file was generated by GBMB v1.8
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GameOverLabelWidth EQU 32
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GameOverLabelHeight EQU 18
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GameOverLabelBank EQU 0
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SECTION "GameOver", ROM0
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GameOverLabel::
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DB $06,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$05
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DB $00,$00,$05,$05,$00,$00,$05,$00,$00,$05
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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DB $00,$05,$00,$05,$00,$00,$05,$00,$05,$00
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DB $00,$05,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$05,$00,$05,$00,$05,$00,$00,$05,$00
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DB $05,$00,$00,$05,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$05,$00,$00,$05,$00,$00
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DB $05,$00,$05,$00,$00,$05,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$05,$00,$00,$05
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DB $00,$00,$05,$00,$05,$00,$00,$05,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00
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DB $00,$00,$05,$05,$00,$00,$00,$05,$05,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$05,$00,$00,$00,$00,$05,$05,$00,$00
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DB $00,$05,$05,$00,$00,$05,$05,$05,$05,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$05,$00,$00,$00,$05,$00,$00
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DB $05,$00,$05,$00,$00,$05,$00,$05,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$05
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DB $00,$00,$05,$00,$05,$05,$00,$00,$00,$05
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00
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DB $00,$05,$00,$00,$05,$00,$00,$00,$05,$05
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DB $00,$05,$05,$05,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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DB $00,$00,$00,$05,$00,$00,$05,$00,$05,$00
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DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$05,$05,$05,$00,$00,$05,$05,$00,$00
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DB $00,$05,$05,$00,$00,$05,$05,$05,$05,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$07,$08,$09,$0A,$0B,$0F
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||||
DB $00,$00,$00,$00,$00,$0C,$0D,$0E,$0C,$0F
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00
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||||
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; End of GAME OVER.Z80
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@ -0,0 +1,128 @@
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; MAP.Z80
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;
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; Map Source File.
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;
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; Info:
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; Section : Map
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; Bank : 0
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; Map size : 32 x 32
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||||
; Tile set : D:\Desktop\gameboy dev\only one\tiles.gbr
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; Plane count : 1 plane (8 bits)
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; Plane order : Tiles are continues
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; Tile offset : 0
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; Split data : No
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;
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; This file was generated by GBMB v1.8
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MapLabelWidth EQU 32
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MapLabelHeight EQU 32
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MapLabelBank EQU 0
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SECTION "Map", ROM0
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MapLabel::
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$05,$00,$05,$05,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$05,$00,$05,$05,$00,$00,$00
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DB $00,$00,$05,$05,$05,$05,$00,$00,$00,$00
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DB $00,$05,$05,$00,$05,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$05,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00
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||||
DB $00,$00,$05,$05,$05,$00,$00,$00,$00,$00
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||||
DB $00,$05,$05,$05,$00,$00,$00,$00,$05,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$05,$00,$05,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$05,$00,$05,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$05,$00,$05,$00,$00
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||||
DB $00,$00,$05,$00,$00,$00,$00,$00,$00,$05
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||||
DB $00,$00,$00,$00,$05,$00,$05,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$05
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||||
DB $00,$00,$00,$00,$05,$00,$00,$00,$00,$00
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||||
DB $00,$05,$00,$00,$00,$00,$05,$00,$05,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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||||
DB $00,$05,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00
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||||
DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$05,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$05,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$00
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||||
DB $05,$05,$05,$00,$00,$00,$00,$00,$00,$05
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DB $05,$05,$00,$00,$00,$00,$05,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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DB $00,$05,$05,$00,$00,$00,$00,$00,$05,$05
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DB $05,$05,$00,$00,$00,$00,$00,$05,$05,$00
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DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$05,$00,$05,$05,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05
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DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$05,$07,$08,$09,$0A,$0B,$0F
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||||
DB $00,$00,$00,$00,$00,$0C,$0D,$0E,$0C,$0F
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||||
DB $00,$00,$00,$00,$05,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$05,$05,$05,$05,$05
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||||
DB $05,$05,$05,$05,$05,$05,$05,$05,$05,$05
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||||
DB $05,$05,$05,$05,$05,$05,$05,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$05,$05,$05,$05,$05,$05,$05,$05
|
||||
DB $05,$05,$05,$05,$05,$05,$05,$05,$05,$05
|
||||
DB $05,$05,$05,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00
|
||||
|
||||
; End of MAP.Z80
|
|
@ -0,0 +1,50 @@
|
|||
;*
|
||||
;* MEMORY.ASM - Memory Manipulation Code
|
||||
;* by GABY. Inspired by Carsten Sorensen & others.
|
||||
;*
|
||||
;* V1.0 - Original release
|
||||
;*
|
||||
|
||||
;If all of these are already defined, don't do it again.
|
||||
|
||||
IF !DEF(MEMORY_ASM)
|
||||
MEMORY_ASM SET 1
|
||||
|
||||
SECTION "Memory Code",ROM0
|
||||
|
||||
mem_Set::
|
||||
inc b
|
||||
inc c
|
||||
jr .skip
|
||||
.loop ld [hl+],a
|
||||
.skip dec c
|
||||
jr nz,.loop
|
||||
dec b
|
||||
jr nz,.loop
|
||||
ret
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* mem_Copy - "Copy" a memory region
|
||||
;*
|
||||
;* input:
|
||||
;* hl - pSource
|
||||
;* de - pDest
|
||||
;* bc - bytecount
|
||||
;*
|
||||
;***************************************************************************
|
||||
mem_Copy::
|
||||
inc b
|
||||
inc c
|
||||
jr .skip
|
||||
.loop ld a,[hl+]
|
||||
ld [de],a
|
||||
inc de
|
||||
.skip dec c
|
||||
jr nz,.loop
|
||||
dec b
|
||||
jr nz,.loop
|
||||
ret
|
||||
|
||||
ENDC ;MEMORY1_ASM
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
DMACODELOC EQU $ff80
|
||||
OAMDATALOC EQU _RAM ; must be multiple of $100
|
||||
OAMDATALOCBANK EQU OAMDATALOC/$100
|
||||
OAMDATALENGTH EQU $A0
|
||||
|
||||
LoRamBase SET OAMDATALOC + OAMDATALENGTH ; low area of RAM for storing variables
|
||||
|
||||
LoByteVar: MACRO
|
||||
\1 EQU LoRamBase
|
||||
LoRamBase SET LoRamBase+1
|
||||
ENDM
|
||||
|
||||
RSSET OAMDATALOC
|
||||
SpriteAttr: MACRO
|
||||
\1YAddr RB 1
|
||||
\1XAddr RB 1
|
||||
\1TileNum RB 1
|
||||
\1Flags RB 1
|
||||
ENDM
|
||||
|
||||
;set XAddr of sprite.
|
||||
;format:
|
||||
; PutSpriteXAddr SpriteName,r8
|
||||
; PutSpriteXAddr SpriteName,n8
|
||||
PutSpriteXAddr: MACRO
|
||||
push af
|
||||
ld a,\2
|
||||
ld [\1XAddr],a
|
||||
pop af
|
||||
ENDM
|
||||
|
||||
;set YAddr of sprite.
|
||||
;format:
|
||||
; PutSpriteYAddr SpriteName,r8
|
||||
; PutSpriteYAddr SpriteName,n8
|
||||
PutSpriteYAddr: MACRO
|
||||
push af
|
||||
ld a,\2
|
||||
ld [\1YAddr],a
|
||||
pop af
|
||||
ENDM
|
||||
|
||||
GetSpriteXAddr: MACRO
|
||||
ld a,[\1XAddr]
|
||||
ENDM
|
||||
|
||||
GetSpriteYAddr: MACRO
|
||||
ld a,[\1YAddr]
|
||||
ENDM
|
|
@ -0,0 +1,80 @@
|
|||
; EXPORT.Z80
|
||||
;
|
||||
; Tile Source File.
|
||||
;
|
||||
; Info:
|
||||
; Section : Tiles
|
||||
; Bank : 0
|
||||
; Form : All tiles as one unit.
|
||||
; Format : Gameboy 4 color.
|
||||
; Compression : None.
|
||||
; Counter : None.
|
||||
; Tile size : 8 x 8
|
||||
; Tiles : 0 to 25
|
||||
;
|
||||
; Palette colors : None.
|
||||
; SGB Palette : None.
|
||||
; CGB Palette : None.
|
||||
;
|
||||
; Convert to metatiles : No.
|
||||
;
|
||||
; This file was generated by GBTD v2.2
|
||||
|
||||
SECTION "Tiles", ROM0
|
||||
|
||||
; Start of tile array.
|
||||
TileLabel::
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $FF,$FF,$81,$FF,$FF,$81,$FF,$81
|
||||
DB $7E,$42,$7E,$42,$24,$24,$18,$18
|
||||
DB $0F,$0F,$3D,$33,$7D,$43,$BD,$83
|
||||
DB $BD,$83,$7D,$43,$3D,$33,$0F,$0F
|
||||
DB $00,$00,$00,$00,$18,$18,$24,$3C
|
||||
DB $24,$3C,$18,$18,$00,$00,$00,$00
|
||||
DB $FF,$FF,$81,$A5,$81,$99,$A5,$A5
|
||||
DB $81,$81,$99,$99,$81,$81,$FF,$FF
|
||||
DB $FF,$FF,$85,$D1,$8B,$A1,$9D,$D9
|
||||
DB $9B,$B9,$85,$D1,$8B,$A1,$FF,$FF
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$7E,$7E,$40,$40,$7E,$7E
|
||||
DB $02,$02,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$40,$40,$40,$40
|
||||
DB $40,$40,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$42,$42,$42,$42
|
||||
DB $42,$42,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$42,$42,$7E,$7E
|
||||
DB $48,$48,$6E,$6E,$6E,$6E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$40,$40,$7E,$7E
|
||||
DB $40,$40,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$42,$42,$42,$42,$7E,$7E
|
||||
DB $7E,$7E,$42,$42,$42,$42,$00,$00
|
||||
DB $00,$00,$7E,$7E,$10,$10,$10,$10
|
||||
DB $10,$10,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$40,$40,$4E,$4E
|
||||
DB $42,$42,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$60,$60,$00,$00,$00,$00
|
||||
DB $00,$00,$60,$60,$60,$60,$00,$00
|
||||
DB $00,$00,$7E,$7E,$42,$42,$42,$42
|
||||
DB $42,$42,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$70,$70,$50,$50,$10,$10
|
||||
DB $10,$10,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$02,$02,$7E,$7E
|
||||
DB $40,$40,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$02,$02,$7E,$7E
|
||||
DB $02,$02,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$42,$42,$42,$42,$7E,$7E
|
||||
DB $7E,$7E,$02,$02,$02,$02,$00,$00
|
||||
DB $00,$00,$7E,$7E,$40,$40,$7E,$7E
|
||||
DB $02,$02,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$40,$40,$7E,$7E
|
||||
DB $42,$42,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$06,$06,$06,$06
|
||||
DB $06,$06,$06,$06,$06,$06,$00,$00
|
||||
DB $00,$00,$7E,$7E,$42,$42,$7E,$7E
|
||||
DB $42,$42,$7E,$7E,$7E,$7E,$00,$00
|
||||
DB $00,$00,$7E,$7E,$42,$42,$7E,$7E
|
||||
DB $02,$02,$7E,$7E,$7E,$7E,$00,$00
|
||||
|
||||
; End of tiles.Z80
|
Loading…
Reference in New Issue