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							|  | @ -0,0 +1,4 @@ | ||||||
|  | rgbasm -o%~n1.obj %1 | ||||||
|  | rgblink -m%~n1.map -n%~n1.sym -o%~n1.gb %~n1.obj | ||||||
|  | rgbfix -p255 -v %~n1.gb | ||||||
|  | pause | ||||||
|  | @ -0,0 +1,83 @@ | ||||||
|  | ; GAME OVER.Z80 | ||||||
|  | ; | ||||||
|  | ; Map Source File. | ||||||
|  | ; | ||||||
|  | ; Info: | ||||||
|  | ;   Section       : GameOver | ||||||
|  | ;   Bank          : 0 | ||||||
|  | ;   Map size      : 32 x 18 | ||||||
|  | ;   Tile set      : D:\Desktop\gameboy dev\only one\tiles.gbr | ||||||
|  | ;   Plane count   : 1 plane (8 bits) | ||||||
|  | ;   Plane order   : Tiles are continues | ||||||
|  | ;   Tile offset   : 0 | ||||||
|  | ;   Split data    : No | ||||||
|  | ; | ||||||
|  | ; This file was generated by GBMB v1.8 | ||||||
|  | 
 | ||||||
|  | GameOverLabelWidth  EQU 32 | ||||||
|  | GameOverLabelHeight EQU 18 | ||||||
|  | GameOverLabelBank   EQU 0 | ||||||
|  | 
 | ||||||
|  |  SECTION "GameOver", ROM0 | ||||||
|  | 
 | ||||||
|  | GameOverLabel:: | ||||||
|  | DB $06,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$05 | ||||||
|  | DB $00,$00,$05,$05,$00,$00,$05,$00,$00,$05 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $00,$05,$00,$05,$00,$00,$05,$00,$05,$00 | ||||||
|  | DB $00,$05,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$00,$05,$00,$05,$00,$00,$05,$00 | ||||||
|  | DB $05,$00,$00,$05,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$05,$00,$00,$05,$00,$00 | ||||||
|  | DB $05,$00,$05,$00,$00,$05,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$05,$00,$00,$05 | ||||||
|  | DB $00,$00,$05,$00,$05,$00,$00,$05,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00 | ||||||
|  | DB $00,$00,$05,$05,$00,$00,$00,$05,$05,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$00,$00,$00,$00,$05,$05,$00,$00 | ||||||
|  | DB $00,$05,$05,$00,$00,$05,$05,$05,$05,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$05,$00,$00,$00,$05,$00,$00 | ||||||
|  | DB $05,$00,$05,$00,$00,$05,$00,$05,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$05 | ||||||
|  | DB $00,$00,$05,$00,$05,$05,$00,$00,$00,$05 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00 | ||||||
|  | DB $00,$05,$00,$00,$05,$00,$00,$00,$05,$05 | ||||||
|  | DB $00,$05,$05,$05,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $00,$00,$00,$05,$00,$00,$05,$00,$05,$00 | ||||||
|  | DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$05,$05,$00,$00,$05,$05,$00,$00 | ||||||
|  | DB $00,$05,$05,$00,$00,$05,$05,$05,$05,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$07,$08,$09,$0A,$0B,$0F | ||||||
|  | DB $00,$00,$00,$00,$00,$0C,$0D,$0E,$0C,$0F | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00 | ||||||
|  | 
 | ||||||
|  | ; End of GAME OVER.Z80 | ||||||
|  | @ -0,0 +1,128 @@ | ||||||
|  | ; MAP.Z80 | ||||||
|  | ; | ||||||
|  | ; Map Source File. | ||||||
|  | ; | ||||||
|  | ; Info: | ||||||
|  | ;   Section       : Map | ||||||
|  | ;   Bank          : 0 | ||||||
|  | ;   Map size      : 32 x 32 | ||||||
|  | ;   Tile set      : D:\Desktop\gameboy dev\only one\tiles.gbr | ||||||
|  | ;   Plane count   : 1 plane (8 bits) | ||||||
|  | ;   Plane order   : Tiles are continues | ||||||
|  | ;   Tile offset   : 0 | ||||||
|  | ;   Split data    : No | ||||||
|  | ; | ||||||
|  | ; This file was generated by GBMB v1.8 | ||||||
|  | 
 | ||||||
|  | MapLabelWidth  EQU 32 | ||||||
|  | MapLabelHeight EQU 32 | ||||||
|  | MapLabelBank   EQU 0 | ||||||
|  | 
 | ||||||
|  |  SECTION "Map", ROM0 | ||||||
|  | 
 | ||||||
|  | MapLabel:: | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$00,$05,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$05,$00,$05,$05,$00,$00,$00 | ||||||
|  | DB $00,$00,$05,$05,$05,$05,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$05,$00,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$05,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00 | ||||||
|  | DB $00,$00,$05,$05,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$05,$05,$00,$00,$00,$00,$05,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$05,$00,$05,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$05,$00,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$05,$00,$05,$00,$00 | ||||||
|  | DB $00,$00,$05,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $00,$00,$00,$00,$05,$00,$05,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$05 | ||||||
|  | DB $00,$00,$00,$00,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$00,$00,$00,$00,$05,$00,$05,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $00,$05,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00 | ||||||
|  | DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$05,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$00 | ||||||
|  | DB $05,$05,$05,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $05,$05,$00,$00,$00,$00,$05,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $00,$05,$05,$00,$00,$00,$00,$00,$05,$05 | ||||||
|  | DB $05,$05,$00,$00,$00,$00,$00,$05,$05,$00 | ||||||
|  | DB $05,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$05,$00,$05,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 | ||||||
|  | DB $05,$00,$05,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$05,$07,$08,$09,$0A,$0B,$0F | ||||||
|  | DB $00,$00,$00,$00,$00,$0C,$0D,$0E,$0C,$0F | ||||||
|  | DB $00,$00,$00,$00,$05,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$05,$05,$05,$05,$05 | ||||||
|  | DB $05,$05,$05,$05,$05,$05,$05,$05,$05,$05 | ||||||
|  | DB $05,$05,$05,$05,$05,$05,$05,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$05,$05,$05,$05,$05,$05,$05,$05 | ||||||
|  | DB $05,$05,$05,$05,$05,$05,$05,$05,$05,$05 | ||||||
|  | DB $05,$05,$05,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00 | ||||||
|  | 
 | ||||||
|  | ; End of MAP.Z80 | ||||||
|  | @ -0,0 +1,50 @@ | ||||||
|  | ;* | ||||||
|  | ;* MEMORY.ASM - Memory Manipulation Code | ||||||
|  | ;* by GABY. Inspired by Carsten Sorensen & others. | ||||||
|  | ;* | ||||||
|  | ;* V1.0 - Original release | ||||||
|  | ;* | ||||||
|  | 
 | ||||||
|  | ;If all of these are already defined, don't do it again. | ||||||
|  | 
 | ||||||
|  | 	IF      !DEF(MEMORY_ASM) | ||||||
|  | MEMORY_ASM  SET  1 | ||||||
|  | 
 | ||||||
|  | 	SECTION "Memory Code",ROM0 | ||||||
|  | 
 | ||||||
|  | mem_Set:: | ||||||
|  | 	inc	b | ||||||
|  | 	inc	c | ||||||
|  | 	jr	.skip | ||||||
|  | .loop	ld	[hl+],a | ||||||
|  | .skip	dec	c | ||||||
|  | 	jr	nz,.loop | ||||||
|  | 	dec	b | ||||||
|  | 	jr	nz,.loop | ||||||
|  | 	ret | ||||||
|  | 
 | ||||||
|  | ;*************************************************************************** | ||||||
|  | ;* | ||||||
|  | ;* mem_Copy - "Copy" a memory region | ||||||
|  | ;* | ||||||
|  | ;* input: | ||||||
|  | ;*   hl - pSource | ||||||
|  | ;*   de - pDest | ||||||
|  | ;*   bc - bytecount | ||||||
|  | ;* | ||||||
|  | ;*************************************************************************** | ||||||
|  | mem_Copy:: | ||||||
|  | 	inc	b | ||||||
|  | 	inc	c | ||||||
|  | 	jr	.skip | ||||||
|  | .loop	ld	a,[hl+] | ||||||
|  | 	ld	[de],a | ||||||
|  | 	inc	de | ||||||
|  | .skip	dec	c | ||||||
|  | 	jr	nz,.loop | ||||||
|  | 	dec	b | ||||||
|  | 	jr	nz,.loop | ||||||
|  | 	ret | ||||||
|  | 	 | ||||||
|  | 	ENDC    ;MEMORY1_ASM | ||||||
|  | 
 | ||||||
|  | @ -0,0 +1,49 @@ | ||||||
|  | DMACODELOC	EQU	$ff80 | ||||||
|  | OAMDATALOC	EQU	_RAM				; must be multiple of $100 | ||||||
|  | OAMDATALOCBANK	EQU	OAMDATALOC/$100  | ||||||
|  | OAMDATALENGTH	EQU	$A0 | ||||||
|  | 
 | ||||||
|  | LoRamBase       SET     OAMDATALOC + OAMDATALENGTH	; low area of RAM for storing variables | ||||||
|  | 
 | ||||||
|  | LoByteVar:	MACRO | ||||||
|  | \1		EQU	LoRamBase | ||||||
|  | LoRamBase	SET	LoRamBase+1 | ||||||
|  | 		ENDM | ||||||
|  | 		 | ||||||
|  | 		RSSET	OAMDATALOC | ||||||
|  | SpriteAttr:	MACRO | ||||||
|  | \1YAddr		RB	1 | ||||||
|  | \1XAddr		RB	1 | ||||||
|  | \1TileNum	RB	1 | ||||||
|  | \1Flags		RB	1 | ||||||
|  | 		ENDM | ||||||
|  | 
 | ||||||
|  | ;set XAddr of sprite. | ||||||
|  | ;format: | ||||||
|  | ;	PutSpriteXAddr	SpriteName,r8 | ||||||
|  | ;	PutSpriteXAddr	SpriteName,n8 | ||||||
|  | PutSpriteXAddr:	MACRO | ||||||
|  | 		push	af | ||||||
|  | 		ld	a,\2 | ||||||
|  | 		ld	[\1XAddr],a | ||||||
|  | 		pop	af | ||||||
|  | 		ENDM | ||||||
|  | 
 | ||||||
|  | ;set YAddr of sprite. | ||||||
|  | ;format: | ||||||
|  | ;	PutSpriteYAddr	SpriteName,r8 | ||||||
|  | ;	PutSpriteYAddr	SpriteName,n8 | ||||||
|  | PutSpriteYAddr:	MACRO | ||||||
|  | 		push	af | ||||||
|  | 		ld	a,\2 | ||||||
|  | 		ld	[\1YAddr],a | ||||||
|  | 		pop	af | ||||||
|  | 		ENDM | ||||||
|  | 
 | ||||||
|  | GetSpriteXAddr:	MACRO | ||||||
|  | 		ld	a,[\1XAddr] | ||||||
|  | 		ENDM | ||||||
|  | 
 | ||||||
|  | GetSpriteYAddr:	MACRO | ||||||
|  | 		ld	a,[\1YAddr] | ||||||
|  | 		ENDM | ||||||
|  | @ -0,0 +1,80 @@ | ||||||
|  | ; EXPORT.Z80 | ||||||
|  | ; | ||||||
|  | ; Tile Source File. | ||||||
|  | ; | ||||||
|  | ; Info: | ||||||
|  | ;   Section              : Tiles | ||||||
|  | ;   Bank                 : 0 | ||||||
|  | ;   Form                 : All tiles as one unit. | ||||||
|  | ;   Format               : Gameboy 4 color. | ||||||
|  | ;   Compression          : None. | ||||||
|  | ;   Counter              : None. | ||||||
|  | ;   Tile size            : 8 x 8 | ||||||
|  | ;   Tiles                : 0 to 25 | ||||||
|  | ; | ||||||
|  | ;   Palette colors       : None. | ||||||
|  | ;   SGB Palette          : None. | ||||||
|  | ;   CGB Palette          : None. | ||||||
|  | ; | ||||||
|  | ;   Convert to metatiles : No. | ||||||
|  | ; | ||||||
|  | ; This file was generated by GBTD v2.2 | ||||||
|  | 
 | ||||||
|  |  SECTION "Tiles", ROM0 | ||||||
|  | 
 | ||||||
|  | ; Start of tile array. | ||||||
|  | TileLabel:: | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $FF,$FF,$81,$FF,$FF,$81,$FF,$81 | ||||||
|  | DB $7E,$42,$7E,$42,$24,$24,$18,$18 | ||||||
|  | DB $0F,$0F,$3D,$33,$7D,$43,$BD,$83 | ||||||
|  | DB $BD,$83,$7D,$43,$3D,$33,$0F,$0F | ||||||
|  | DB $00,$00,$00,$00,$18,$18,$24,$3C | ||||||
|  | DB $24,$3C,$18,$18,$00,$00,$00,$00 | ||||||
|  | DB $FF,$FF,$81,$A5,$81,$99,$A5,$A5 | ||||||
|  | DB $81,$81,$99,$99,$81,$81,$FF,$FF | ||||||
|  | DB $FF,$FF,$85,$D1,$8B,$A1,$9D,$D9 | ||||||
|  | DB $9B,$B9,$85,$D1,$8B,$A1,$FF,$FF | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$00,$00,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$40,$40,$7E,$7E | ||||||
|  | DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$40,$40,$40,$40 | ||||||
|  | DB $40,$40,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$42,$42,$42,$42 | ||||||
|  | DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$42,$42,$7E,$7E | ||||||
|  | DB $48,$48,$6E,$6E,$6E,$6E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$40,$40,$7E,$7E | ||||||
|  | DB $40,$40,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$42,$42,$42,$42,$7E,$7E | ||||||
|  | DB $7E,$7E,$42,$42,$42,$42,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$10,$10,$10,$10 | ||||||
|  | DB $10,$10,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$40,$40,$4E,$4E | ||||||
|  | DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$60,$60,$00,$00,$00,$00 | ||||||
|  | DB $00,$00,$60,$60,$60,$60,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$42,$42,$42,$42 | ||||||
|  | DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$70,$70,$50,$50,$10,$10 | ||||||
|  | DB $10,$10,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$02,$02,$7E,$7E | ||||||
|  | DB $40,$40,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$02,$02,$7E,$7E | ||||||
|  | DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$42,$42,$42,$42,$7E,$7E | ||||||
|  | DB $7E,$7E,$02,$02,$02,$02,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$40,$40,$7E,$7E | ||||||
|  | DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$40,$40,$7E,$7E | ||||||
|  | DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$06,$06,$06,$06 | ||||||
|  | DB $06,$06,$06,$06,$06,$06,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$42,$42,$7E,$7E | ||||||
|  | DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | DB $00,$00,$7E,$7E,$42,$42,$7E,$7E | ||||||
|  | DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 | ||||||
|  | 
 | ||||||
|  | ; End of tiles.Z80 | ||||||
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		Reference in New Issue