; GAME OVER.Z80 ; ; Map Source File. ; ; Info: ; Section : GameOver ; Bank : 0 ; Map size : 32 x 18 ; Tile set : D:\Desktop\gameboy dev\only one\tiles.gbr ; Plane count : 1 plane (8 bits) ; Plane order : Tiles are continues ; Tile offset : 0 ; Split data : No ; ; This file was generated by GBMB v1.8 GameOverLabelWidth EQU 32 GameOverLabelHeight EQU 18 GameOverLabelBank EQU 0 SECTION "GameOver", ROM0 GameOverLabel:: DB $06,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$05 DB $00,$00,$05,$05,$00,$00,$05,$00,$00,$05 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 DB $00,$05,$00,$05,$00,$00,$05,$00,$05,$00 DB $00,$05,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$05,$00,$05,$00,$05,$00,$00,$05,$00 DB $05,$00,$00,$05,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$05,$00,$00,$05,$00,$00 DB $05,$00,$05,$00,$00,$05,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$05,$00,$00,$05 DB $00,$00,$05,$00,$05,$00,$00,$05,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$05,$00 DB $00,$00,$05,$05,$00,$00,$00,$05,$05,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$05,$00,$00,$00,$00,$05,$05,$00,$00 DB $00,$05,$05,$00,$00,$05,$05,$05,$05,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$05,$00,$00,$00,$05,$00,$00 DB $05,$00,$05,$00,$00,$05,$00,$05,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$05,$00,$00,$00,$05 DB $00,$00,$05,$00,$05,$05,$00,$00,$00,$05 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$05,$00,$00 DB $00,$05,$00,$00,$05,$00,$00,$00,$05,$05 DB $00,$05,$05,$05,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$05 DB $00,$00,$00,$05,$00,$00,$05,$00,$05,$00 DB $00,$05,$00,$05,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$05,$05,$05,$00,$00,$05,$05,$00,$00 DB $00,$05,$05,$00,$00,$05,$05,$05,$05,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$07,$08,$09,$0A,$0B,$0F DB $00,$00,$00,$00,$00,$0C,$0D,$0E,$0C,$0F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00 ; End of GAME OVER.Z80