; EXPORT.Z80 ; ; Tile Source File. ; ; Info: ; Section : Tiles ; Bank : 0 ; Form : All tiles as one unit. ; Format : Gameboy 4 color. ; Compression : None. ; Counter : None. ; Tile size : 8 x 8 ; Tiles : 0 to 25 ; ; Palette colors : None. ; SGB Palette : None. ; CGB Palette : None. ; ; Convert to metatiles : No. ; ; This file was generated by GBTD v2.2 SECTION "Tiles", ROM0 ; Start of tile array. TileLabel:: DB $00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00 DB $FF,$FF,$81,$FF,$FF,$81,$FF,$81 DB $7E,$42,$7E,$42,$24,$24,$18,$18 DB $0F,$0F,$3D,$33,$7D,$43,$BD,$83 DB $BD,$83,$7D,$43,$3D,$33,$0F,$0F DB $00,$00,$00,$00,$18,$18,$24,$3C DB $24,$3C,$18,$18,$00,$00,$00,$00 DB $FF,$FF,$81,$A5,$81,$99,$A5,$A5 DB $81,$81,$99,$99,$81,$81,$FF,$FF DB $FF,$FF,$85,$D1,$8B,$A1,$9D,$D9 DB $9B,$B9,$85,$D1,$8B,$A1,$FF,$FF DB $00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$7E,$7E,$40,$40,$7E,$7E DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$40,$40,$40,$40 DB $40,$40,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$42,$42,$42,$42 DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$42,$42,$7E,$7E DB $48,$48,$6E,$6E,$6E,$6E,$00,$00 DB $00,$00,$7E,$7E,$40,$40,$7E,$7E DB $40,$40,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$42,$42,$42,$42,$7E,$7E DB $7E,$7E,$42,$42,$42,$42,$00,$00 DB $00,$00,$7E,$7E,$10,$10,$10,$10 DB $10,$10,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$40,$40,$4E,$4E DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$60,$60,$00,$00,$00,$00 DB $00,$00,$60,$60,$60,$60,$00,$00 DB $00,$00,$7E,$7E,$42,$42,$42,$42 DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$70,$70,$50,$50,$10,$10 DB $10,$10,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$02,$02,$7E,$7E DB $40,$40,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$02,$02,$7E,$7E DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$42,$42,$42,$42,$7E,$7E DB $7E,$7E,$02,$02,$02,$02,$00,$00 DB $00,$00,$7E,$7E,$40,$40,$7E,$7E DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$40,$40,$7E,$7E DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$06,$06,$06,$06 DB $06,$06,$06,$06,$06,$06,$00,$00 DB $00,$00,$7E,$7E,$42,$42,$7E,$7E DB $42,$42,$7E,$7E,$7E,$7E,$00,$00 DB $00,$00,$7E,$7E,$42,$42,$7E,$7E DB $02,$02,$7E,$7E,$7E,$7E,$00,$00 ; End of tiles.Z80