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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyName>LevelStatsAlwaysOpen</AssemblyName>
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<Description>My first plugin</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2019.4.40" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>lib\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>lib\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.002.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LevelStatsAlwaysOpen", "LevelStatsAlwaysOpen.csproj", "{421E7D0A-D413-4DA3-879C-DB3877A7D155}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{421E7D0A-D413-4DA3-879C-DB3877A7D155}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{421E7D0A-D413-4DA3-879C-DB3877A7D155}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{421E7D0A-D413-4DA3-879C-DB3877A7D155}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{421E7D0A-D413-4DA3-879C-DB3877A7D155}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {94DE0ADB-C0FF-4087-9A5D-3839197939BB}
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
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</packageSources>
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</configuration>
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using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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namespace LevelStatsAlwaysOpen
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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private void Awake()
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{
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// Plugin startup logic
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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Logger.LogInfo("Initializing HarmonyLib...");
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Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
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harmony.PatchAll();
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}
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}
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[HarmonyPatch(typeof(LevelStatsEnabler), "Start")]
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public class LevelStatsEnabler_Start_Patch()
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{
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public static void Postfix(GameObject ___levelStats)
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{
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___levelStats.SetActive(true);
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}
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}
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[HarmonyPatch(typeof(LevelStatsEnabler), "Update")]
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public class LevelStatsEnabler_Update_Patch()
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{
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public static bool Prefix()
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{
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return false;
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}
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}
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}
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