LevelStatsAlwaysOpen/Plugin.cs

38 lines
997 B
C#

using BepInEx;
using HarmonyLib;
using UnityEngine;
namespace LevelStatsAlwaysOpen
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
// Plugin startup logic
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
Logger.LogInfo("Initializing HarmonyLib...");
Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
harmony.PatchAll();
}
}
[HarmonyPatch(typeof(LevelStatsEnabler), "Start")]
public class LevelStatsEnabler_Start_Patch()
{
public static void Postfix(GameObject ___levelStats)
{
___levelStats.SetActive(true);
}
}
[HarmonyPatch(typeof(LevelStatsEnabler), "Update")]
public class LevelStatsEnabler_Update_Patch()
{
public static bool Prefix()
{
return false;
}
}
}