fixing invisible unicode because gitea is a cop i guess
This commit is contained in:
parent
104334eeb9
commit
40a673ad26
12
src/main.cpp
12
src/main.cpp
|
@ -246,7 +246,7 @@ u64 get_section_offsets(int save_game) {
|
|||
|
||||
// ∧_∧
|
||||
// (。・ω・。)つ━☆・*。 I cast Spell of Switch Banks!
|
||||
// ⊂ / ・゜+.
|
||||
// ⊂ / ・゜+.
|
||||
// しーJ °。+
|
||||
|
||||
*((vu8*)(MEM_SRAM + 0x5555)) = 0xAA;
|
||||
|
@ -268,13 +268,13 @@ u64 get_section_offsets(int save_game) {
|
|||
|
||||
// ∧_∧
|
||||
// (。・ω・。)つ━☆・*。 I cast Spell of Switch Banks Again!
|
||||
// ⊂ / ・゜+.
|
||||
// ⊂ / ・゜+.
|
||||
// しーJ °。+
|
||||
|
||||
*((vu8*)(MEM_SRAM + 0x5555)) = 0xAA;
|
||||
*((vu8*)(MEM_SRAM + 0x2AAA)) = 0x55;
|
||||
*((vu8*)(MEM_SRAM + 0x5555)) = 0xB0;
|
||||
*((vu8*)(MEM_SRAM + 0x0000)) = 0x00;
|
||||
*((vu8*)(MEM_SRAM + 0x5555)) = 0xAA;
|
||||
*((vu8*)(MEM_SRAM + 0x2AAA)) = 0x55;
|
||||
*((vu8*)(MEM_SRAM + 0x5555)) = 0xB0;
|
||||
*((vu8*)(MEM_SRAM + 0x0000)) = 0x00;
|
||||
}
|
||||
|
||||
return section_offsets;
|
||||
|
|
Loading…
Reference in New Issue