fixing invisible unicode because gitea is a cop i guess
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parent
104334eeb9
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40a673ad26
12
src/main.cpp
12
src/main.cpp
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@ -246,7 +246,7 @@ u64 get_section_offsets(int save_game) {
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// ∧_∧
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// ∧_∧
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// (。・ω・。)つ━☆・*。 I cast Spell of Switch Banks!
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// (。・ω・。)つ━☆・*。 I cast Spell of Switch Banks!
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// ⊂ / ・゜+.
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// ⊂ / ・゜+.
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// しーJ °。+
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// しーJ °。+
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*((vu8*)(MEM_SRAM + 0x5555)) = 0xAA;
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*((vu8*)(MEM_SRAM + 0x5555)) = 0xAA;
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@ -268,13 +268,13 @@ u64 get_section_offsets(int save_game) {
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// ∧_∧
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// ∧_∧
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// (。・ω・。)つ━☆・*。 I cast Spell of Switch Banks Again!
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// (。・ω・。)つ━☆・*。 I cast Spell of Switch Banks Again!
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// ⊂ / ・゜+.
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// ⊂ / ・゜+.
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// しーJ °。+
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// しーJ °。+
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*((vu8*)(MEM_SRAM + 0x5555)) = 0xAA;
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*((vu8*)(MEM_SRAM + 0x5555)) = 0xAA;
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*((vu8*)(MEM_SRAM + 0x2AAA)) = 0x55;
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*((vu8*)(MEM_SRAM + 0x2AAA)) = 0x55;
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*((vu8*)(MEM_SRAM + 0x5555)) = 0xB0;
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*((vu8*)(MEM_SRAM + 0x5555)) = 0xB0;
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*((vu8*)(MEM_SRAM + 0x0000)) = 0x00;
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*((vu8*)(MEM_SRAM + 0x0000)) = 0x00;
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}
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}
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return section_offsets;
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return section_offsets;
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