diff --git a/README.md b/README.md index a241579..c032570 100644 --- a/README.md +++ b/README.md @@ -14,4 +14,6 @@ To use, run `pokemon_stat_view.mb.gba` via multiboot or a flashcart. Once it's l Should just be able to run `make clean; make build` to get it going. Flip the `bMB` flag in the makefile from 1 to 0 to get a non-multiboot build, for use in testing with an emulator (where you can supply any save file you like). This removes the code that repeatedly tests for the existence of a Pokemon cartridge, instead loading the save file once and then sitting there forever. I bet there's a way to set up make so it builds this rom with a different command, instead of making you edit a flag in the makefile, but I'll be damned if I know how to do it. -I'm not exactly a C++ developer by day, which you can also tell because the code is the way it is. \ No newline at end of file +I'm not exactly a C++ developer by day, which you can also tell because the code is the way it is. + +You'll need devkitpro to build it and the tonc library for things that are in the tonc library. \ No newline at end of file