diff --git a/sticky_viewer.sln b/sticky_viewer.sln
index a6712ce..03d4f6f 100644
--- a/sticky_viewer.sln
+++ b/sticky_viewer.sln
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.29326.143
+# Visual Studio Version 18
+VisualStudioVersion = 18.3.11505.172 d18.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sticky_viewer", "sticky_viewer\sticky_viewer.csproj", "{7D0FEB20-AB4F-4E57-AD69-CC88D4423F53}"
EndProject
diff --git a/sticky_viewer/App.config b/sticky_viewer/App.config
index 85bd522..9b75d34 100644
--- a/sticky_viewer/App.config
+++ b/sticky_viewer/App.config
@@ -5,6 +5,7 @@
+
diff --git a/sticky_viewer/Display.cs b/sticky_viewer/Display.cs
index 3f8beb9..713f2d9 100644
--- a/sticky_viewer/Display.cs
+++ b/sticky_viewer/Display.cs
@@ -46,13 +46,14 @@ namespace sticky_viewer
private Texture2D A;
private Texture2D B;
private Texture2D C;
+ private Texture2D D;
private Texture2D J;
private Texture2D S;
public Display()
{
graphics = new GraphicsDeviceManager(this);
- graphics.PreferredBackBufferWidth = 200;
+ graphics.PreferredBackBufferWidth = 226;
graphics.PreferredBackBufferHeight = 75;
Window.IsBorderless = true;
@@ -211,6 +212,7 @@ namespace sticky_viewer
A = inputs[ConfigurationManager.AppSettings["A"] ?? "Y"] ? pressed : unpressed;
B = inputs[ConfigurationManager.AppSettings["B"] ?? "X"] ? pressed : unpressed;
C = inputs[ConfigurationManager.AppSettings["C"] ?? "RB"] ? pressed : unpressed;
+ D = inputs[ConfigurationManager.AppSettings["D"] ?? "LB"] ? pressed : unpressed;
J = inputs[ConfigurationManager.AppSettings["J"] ?? "B"] ? pressed : unpressed;
S = inputs[ConfigurationManager.AppSettings["S"] ?? "A"] ? pressed : unpressed;
@@ -227,12 +229,13 @@ namespace sticky_viewer
spriteBatch.Begin();
- spriteBatch.Draw(stick, new Vector2(21, 16), Color.White);
- spriteBatch.Draw(A, new Vector2(96, 11), Color.White);
- spriteBatch.Draw(B, new Vector2(128, 6), Color.White);
- spriteBatch.Draw(C, new Vector2(161, 6), Color.White);
- spriteBatch.Draw(J, new Vector2(86, 41), Color.White);
- spriteBatch.Draw(S, new Vector2(118, 36), Color.White);
+ spriteBatch.Draw(stick, new Vector2(11, 16), Color.White);
+ spriteBatch.Draw(A, new Vector2(86, 11), Color.White);
+ spriteBatch.Draw(B, new Vector2(118, 6), Color.White);
+ spriteBatch.Draw(C, new Vector2(151, 6), Color.White);
+ spriteBatch.Draw(D, new Vector2(184, 6), Color.White);
+ spriteBatch.Draw(J, new Vector2(76, 41), Color.White);
+ spriteBatch.Draw(S, new Vector2(108, 36), Color.White);
spriteBatch.End();