127 lines
5.7 KiB
XML
127 lines
5.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\ILMerge.3.0.29\build\ILMerge.props" Condition="Exists('..\packages\ILMerge.3.0.29\build\ILMerge.props')" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{7D0FEB20-AB4F-4E57-AD69-CC88D4423F53}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>input_display</RootNamespace>
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<AssemblyName>input_display</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Display.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Configuration" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<ContentWithTargetPath Include="Content\left.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>left.png</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Content\neutral.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>neutral.png</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Content\right.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>right.png</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Content\pressed.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>pressed.png</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Content\unpressed.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>unpressed.png</TargetPath>
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</ContentWithTargetPath>
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<EmbeddedResource Include="Content\left.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="Content\neutral.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="Content\pressed.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="Content\right.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="Content\unpressed.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</EmbeddedResource>
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="App.config" />
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<None Include="app.manifest" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Costura.Fody">
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<Version>4.1.0</Version>
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</PackageReference>
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<PackageReference Include="Fody">
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<Version>6.0.5</Version>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |