Archipelago/worlds/stardew_valley/bundles/bundles.py

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from random import Random
from typing import List, Tuple
from .bundle import Bundle
from .bundle_room import BundleRoom, BundleRoomTemplate
from ..content import StardewContent
from ..data.bundle_data import pantry_vanilla, crafts_room_vanilla, fish_tank_vanilla, boiler_room_vanilla, bulletin_board_vanilla, vault_vanilla, \
pantry_thematic, crafts_room_thematic, fish_tank_thematic, boiler_room_thematic, bulletin_board_thematic, vault_thematic, pantry_remixed, \
crafts_room_remixed, fish_tank_remixed, boiler_room_remixed, bulletin_board_remixed, vault_remixed, all_bundle_items_except_money, \
abandoned_joja_mart_thematic, abandoned_joja_mart_vanilla, abandoned_joja_mart_remixed, raccoon_vanilla, raccoon_thematic, raccoon_remixed, \
community_center_remixed_anywhere
from ..logic.logic import StardewLogic
from ..options import BundleRandomization, StardewValleyOptions
def get_all_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
if options.bundle_randomization == BundleRandomization.option_vanilla:
return get_vanilla_bundles(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_thematic:
return get_thematic_bundles(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_remixed:
return get_remixed_bundles(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_remixed_anywhere:
return get_remixed_bundles_anywhere(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_shuffled:
return get_shuffled_bundles(random, logic, content, options)
raise NotImplementedError
def get_vanilla_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
pantry = pantry_vanilla.create_bundle_room(random, content, options)
crafts_room = crafts_room_vanilla.create_bundle_room(random, content, options)
fish_tank = fish_tank_vanilla.create_bundle_room(random, content, options)
boiler_room = boiler_room_vanilla.create_bundle_room(random, content, options)
bulletin_board = bulletin_board_vanilla.create_bundle_room(random, content, options)
vault = vault_vanilla.create_bundle_room(random, content, options)
abandoned_joja_mart = abandoned_joja_mart_vanilla.create_bundle_room(random, content, options)
raccoon = raccoon_vanilla.create_bundle_room(random, content, options)
fix_raccoon_bundle_names(raccoon)
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
def get_thematic_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
pantry = pantry_thematic.create_bundle_room(random, content, options)
crafts_room = crafts_room_thematic.create_bundle_room(random, content, options)
fish_tank = fish_tank_thematic.create_bundle_room(random, content, options)
boiler_room = boiler_room_thematic.create_bundle_room(random, content, options)
bulletin_board = bulletin_board_thematic.create_bundle_room(random, content, options)
vault = vault_thematic.create_bundle_room(random, content, options)
abandoned_joja_mart = abandoned_joja_mart_thematic.create_bundle_room(random, content, options)
raccoon = raccoon_thematic.create_bundle_room(random, content, options)
fix_raccoon_bundle_names(raccoon)
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
def get_remixed_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
pantry = pantry_remixed.create_bundle_room(random, content, options)
crafts_room = crafts_room_remixed.create_bundle_room(random, content, options)
fish_tank = fish_tank_remixed.create_bundle_room(random, content, options)
boiler_room = boiler_room_remixed.create_bundle_room(random, content, options)
bulletin_board = bulletin_board_remixed.create_bundle_room(random, content, options)
vault = vault_remixed.create_bundle_room(random, content, options)
abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
raccoon = raccoon_remixed.create_bundle_room(random, content, options)
fix_raccoon_bundle_names(raccoon)
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
def get_remixed_bundles_anywhere(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
big_room = community_center_remixed_anywhere.create_bundle_room(random, content, options)
all_chosen_bundles = big_room.bundles
random.shuffle(all_chosen_bundles)
end_index = 0
pantry, end_index = create_room_from_bundles(pantry_remixed, all_chosen_bundles, end_index)
crafts_room, end_index = create_room_from_bundles(crafts_room_remixed, all_chosen_bundles, end_index)
fish_tank, end_index = create_room_from_bundles(fish_tank_remixed, all_chosen_bundles, end_index)
boiler_room, end_index = create_room_from_bundles(boiler_room_remixed, all_chosen_bundles, end_index)
bulletin_board, end_index = create_room_from_bundles(bulletin_board_remixed, all_chosen_bundles, end_index)
vault = vault_remixed.create_bundle_room(random, content, options)
abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
raccoon = raccoon_remixed.create_bundle_room(random, content, options)
fix_raccoon_bundle_names(raccoon)
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
def create_room_from_bundles(template: BundleRoomTemplate, all_bundles: List[Bundle], end_index: int) -> Tuple[BundleRoom, int]:
start_index = end_index
end_index += template.number_bundles
return BundleRoom(template.name, all_bundles[start_index:end_index]), end_index
def get_shuffled_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
valid_bundle_items = [bundle_item for bundle_item in all_bundle_items_except_money if bundle_item.can_appear(content, options)]
rooms = [room for room in get_remixed_bundles(random, content, options) if room.name != "Vault"]
required_items = 0
for room in rooms:
for bundle in room.bundles:
required_items += len(bundle.items)
random.shuffle(room.bundles)
random.shuffle(rooms)
# Remove duplicates of the same item
valid_bundle_items = [item1 for i, item1 in enumerate(valid_bundle_items)
if not any(item1.item_name == item2.item_name and item1.quality == item2.quality for item2 in valid_bundle_items[:i])]
chosen_bundle_items = random.sample(valid_bundle_items, required_items)
for room in rooms:
for bundle in room.bundles:
num_items = len(bundle.items)
bundle.items = chosen_bundle_items[:num_items]
chosen_bundle_items = chosen_bundle_items[num_items:]
vault = vault_remixed.create_bundle_room(random, content, options)
return [*rooms, vault]
def fix_raccoon_bundle_names(raccoon):
for i in range(len(raccoon.bundles)):
raccoon_bundle = raccoon.bundles[i]
raccoon_bundle.name = f"Raccoon Request {i + 1}"