2024-03-15 12:05:14 +00:00
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from random import Random
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from typing import List, Tuple
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2024-03-15 12:05:14 +00:00
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from .bundle import Bundle
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from .bundle_room import BundleRoom, BundleRoomTemplate
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from ..content import StardewContent
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2024-03-15 12:05:14 +00:00
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from ..data.bundle_data import pantry_vanilla, crafts_room_vanilla, fish_tank_vanilla, boiler_room_vanilla, bulletin_board_vanilla, vault_vanilla, \
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pantry_thematic, crafts_room_thematic, fish_tank_thematic, boiler_room_thematic, bulletin_board_thematic, vault_thematic, pantry_remixed, \
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crafts_room_remixed, fish_tank_remixed, boiler_room_remixed, bulletin_board_remixed, vault_remixed, all_bundle_items_except_money, \
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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abandoned_joja_mart_thematic, abandoned_joja_mart_vanilla, abandoned_joja_mart_remixed, raccoon_vanilla, raccoon_thematic, raccoon_remixed, \
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community_center_remixed_anywhere
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2024-03-15 12:05:14 +00:00
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from ..logic.logic import StardewLogic
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from ..options import BundleRandomization, StardewValleyOptions
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2024-03-15 12:05:14 +00:00
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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def get_all_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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2024-03-15 12:05:14 +00:00
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if options.bundle_randomization == BundleRandomization.option_vanilla:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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return get_vanilla_bundles(random, content, options)
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2024-03-15 12:05:14 +00:00
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elif options.bundle_randomization == BundleRandomization.option_thematic:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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return get_thematic_bundles(random, content, options)
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2024-03-15 12:05:14 +00:00
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elif options.bundle_randomization == BundleRandomization.option_remixed:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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return get_remixed_bundles(random, content, options)
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elif options.bundle_randomization == BundleRandomization.option_remixed_anywhere:
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return get_remixed_bundles_anywhere(random, content, options)
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2024-03-15 12:05:14 +00:00
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elif options.bundle_randomization == BundleRandomization.option_shuffled:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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return get_shuffled_bundles(random, logic, content, options)
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2024-03-15 12:05:14 +00:00
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raise NotImplementedError
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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def get_vanilla_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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pantry = pantry_vanilla.create_bundle_room(random, content, options)
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crafts_room = crafts_room_vanilla.create_bundle_room(random, content, options)
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fish_tank = fish_tank_vanilla.create_bundle_room(random, content, options)
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boiler_room = boiler_room_vanilla.create_bundle_room(random, content, options)
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bulletin_board = bulletin_board_vanilla.create_bundle_room(random, content, options)
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vault = vault_vanilla.create_bundle_room(random, content, options)
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abandoned_joja_mart = abandoned_joja_mart_vanilla.create_bundle_room(random, content, options)
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raccoon = raccoon_vanilla.create_bundle_room(random, content, options)
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fix_raccoon_bundle_names(raccoon)
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return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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def get_thematic_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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pantry = pantry_thematic.create_bundle_room(random, content, options)
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crafts_room = crafts_room_thematic.create_bundle_room(random, content, options)
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fish_tank = fish_tank_thematic.create_bundle_room(random, content, options)
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boiler_room = boiler_room_thematic.create_bundle_room(random, content, options)
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bulletin_board = bulletin_board_thematic.create_bundle_room(random, content, options)
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vault = vault_thematic.create_bundle_room(random, content, options)
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abandoned_joja_mart = abandoned_joja_mart_thematic.create_bundle_room(random, content, options)
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raccoon = raccoon_thematic.create_bundle_room(random, content, options)
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fix_raccoon_bundle_names(raccoon)
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return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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def get_remixed_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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pantry = pantry_remixed.create_bundle_room(random, content, options)
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crafts_room = crafts_room_remixed.create_bundle_room(random, content, options)
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fish_tank = fish_tank_remixed.create_bundle_room(random, content, options)
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boiler_room = boiler_room_remixed.create_bundle_room(random, content, options)
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bulletin_board = bulletin_board_remixed.create_bundle_room(random, content, options)
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vault = vault_remixed.create_bundle_room(random, content, options)
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abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
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raccoon = raccoon_remixed.create_bundle_room(random, content, options)
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fix_raccoon_bundle_names(raccoon)
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return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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def get_remixed_bundles_anywhere(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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big_room = community_center_remixed_anywhere.create_bundle_room(random, content, options)
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all_chosen_bundles = big_room.bundles
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random.shuffle(all_chosen_bundles)
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end_index = 0
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pantry, end_index = create_room_from_bundles(pantry_remixed, all_chosen_bundles, end_index)
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crafts_room, end_index = create_room_from_bundles(crafts_room_remixed, all_chosen_bundles, end_index)
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fish_tank, end_index = create_room_from_bundles(fish_tank_remixed, all_chosen_bundles, end_index)
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boiler_room, end_index = create_room_from_bundles(boiler_room_remixed, all_chosen_bundles, end_index)
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bulletin_board, end_index = create_room_from_bundles(bulletin_board_remixed, all_chosen_bundles, end_index)
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vault = vault_remixed.create_bundle_room(random, content, options)
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abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
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raccoon = raccoon_remixed.create_bundle_room(random, content, options)
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fix_raccoon_bundle_names(raccoon)
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return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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def create_room_from_bundles(template: BundleRoomTemplate, all_bundles: List[Bundle], end_index: int) -> Tuple[BundleRoom, int]:
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start_index = end_index
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end_index += template.number_bundles
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return BundleRoom(template.name, all_bundles[start_index:end_index]), end_index
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def get_shuffled_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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valid_bundle_items = [bundle_item for bundle_item in all_bundle_items_except_money if bundle_item.can_appear(content, options)]
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rooms = [room for room in get_remixed_bundles(random, content, options) if room.name != "Vault"]
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2024-03-15 12:05:14 +00:00
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required_items = 0
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for room in rooms:
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for bundle in room.bundles:
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required_items += len(bundle.items)
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random.shuffle(room.bundles)
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random.shuffle(rooms)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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# Remove duplicates of the same item
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valid_bundle_items = [item1 for i, item1 in enumerate(valid_bundle_items)
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if not any(item1.item_name == item2.item_name and item1.quality == item2.quality for item2 in valid_bundle_items[:i])]
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2024-03-15 12:05:14 +00:00
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chosen_bundle_items = random.sample(valid_bundle_items, required_items)
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for room in rooms:
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for bundle in room.bundles:
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num_items = len(bundle.items)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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bundle.items = chosen_bundle_items[:num_items]
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chosen_bundle_items = chosen_bundle_items[num_items:]
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2024-03-15 12:05:14 +00:00
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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vault = vault_remixed.create_bundle_room(random, content, options)
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2024-03-15 12:05:14 +00:00
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return [*rooms, vault]
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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def fix_raccoon_bundle_names(raccoon):
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for i in range(len(raccoon.bundles)):
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raccoon_bundle = raccoon.bundles[i]
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raccoon_bundle.name = f"Raccoon Request {i + 1}"
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