Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
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import worlds.oot.Messages as Messages
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# Least common multiple of all possible character widths. A line wrap must occur when the combined widths of all of the
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# characters on a line reach this value.
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NORMAL_LINE_WIDTH = 1801800
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# Attempting to display more lines in a single text box will cause additional lines to bleed past the bottom of the box.
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LINES_PER_BOX = 4
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# Attempting to display more characters in a single text box will cause buffer overflows. First, visual artifacts will
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# appear in lower areas of the text box. Eventually, the text box will become uncloseable.
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MAX_CHARACTERS_PER_BOX = 200
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CONTROL_CHARS = {
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'LINE_BREAK': ['&', '\x01'],
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'BOX_BREAK': ['^', '\x04'],
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'NAME': ['@', '\x0F'],
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'COLOR': ['#', '\x05\x00'],
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}
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TEXT_END = '\x02'
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def line_wrap(text, strip_existing_lines=False, strip_existing_boxes=False, replace_control_chars=True):
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# Replace stand-in characters with their actual control code.
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if replace_control_chars:
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for char in CONTROL_CHARS.values():
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text = text.replace(char[0], char[1])
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# Parse the text into a list of control codes.
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text_codes = Messages.parse_control_codes(text)
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# Existing line/box break codes to strip.
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strip_codes = []
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if strip_existing_boxes:
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strip_codes.append(0x04)
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if strip_existing_lines:
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strip_codes.append(0x01)
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# Replace stripped codes with a space.
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if strip_codes:
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index = 0
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while index < len(text_codes):
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text_code = text_codes[index]
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if text_code.code in strip_codes:
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# Check for existing whitespace near this control code.
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# If one is found, simply remove this text code.
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if index > 0 and text_codes[index-1].code == 0x20:
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text_codes.pop(index)
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continue
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if index + 1 < len(text_codes) and text_codes[index+1].code == 0x20:
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text_codes.pop(index)
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continue
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# Replace this text code with a space.
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text_codes[index] = Messages.Text_Code(0x20, 0)
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index += 1
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# Split the text codes by current box breaks.
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boxes = []
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start_index = 0
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end_index = 0
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for text_code in text_codes:
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end_index += 1
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if text_code.code == 0x04:
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boxes.append(text_codes[start_index:end_index])
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start_index = end_index
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boxes.append(text_codes[start_index:end_index])
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# Split the boxes into lines and words.
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processed_boxes = []
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for box_codes in boxes:
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line_width = NORMAL_LINE_WIDTH
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icon_code = None
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words = []
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# Group the text codes into words.
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index = 0
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while index < len(box_codes):
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text_code = box_codes[index]
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index += 1
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# Check for an icon code and lower the width of this box if one is found.
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if text_code.code == 0x13:
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line_width = 1441440
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icon_code = text_code
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# Find us a whole word.
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if text_code.code in [0x01, 0x04, 0x20]:
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if index > 1:
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words.append(box_codes[0:index-1])
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if text_code.code in [0x01, 0x04]:
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# If we have ran into a line or box break, add it as a "word" as well.
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words.append([box_codes[index-1]])
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box_codes = box_codes[index:]
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index = 0
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if index > 0 and index == len(box_codes):
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words.append(box_codes)
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box_codes = []
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# Arrange our words into lines.
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lines = []
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start_index = 0
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end_index = 0
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box_count = 1
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while end_index < len(words):
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# Our current confirmed line.
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end_index += 1
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line = words[start_index:end_index]
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# If this word is a line/box break, trim our line back a word and deal with it later.
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break_char = False
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if words[end_index-1][0].code in [0x01, 0x04]:
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line = words[start_index:end_index-1]
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break_char = True
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# Check the width of the line after adding one more word.
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if end_index == len(words) or break_char or calculate_width(words[start_index:end_index+1]) > line_width:
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if line or lines:
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lines.append(line)
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start_index = end_index
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# If we've reached the end of the box, finalize it.
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if end_index == len(words) or words[end_index-1][0].code == 0x04 or len(lines) == LINES_PER_BOX:
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# Append the same icon to any wrapped boxes.
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if icon_code and box_count > 1:
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lines[0][0] = [icon_code] + lines[0][0]
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processed_boxes.append(lines)
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lines = []
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box_count += 1
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# Construct our final string.
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# This is a hideous level of list comprehension. Sorry.
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return '\x04'.join('\x01'.join(' '.join(''.join(code.get_string() for code in word) for word in line) for line in box) for box in processed_boxes)
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def calculate_width(words):
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words_width = 0
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for word in words:
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index = 0
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while index < len(word):
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character = word[index]
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index += 1
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if character.code in Messages.CONTROL_CODES:
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if character.code == 0x06:
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words_width += character.data
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words_width += get_character_width(chr(character.code))
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spaces_width = get_character_width(' ') * (len(words) - 1)
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return words_width + spaces_width
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def get_character_width(character):
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try:
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return character_table[character]
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except KeyError:
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if ord(character) < 0x20:
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if character in control_code_width:
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return sum([character_table[c] for c in control_code_width[character]])
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else:
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return 0
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else:
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# A sane default with the most common character width
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return character_table[' ']
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control_code_width = {
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'\x0F': '00000000',
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'\x16': '00\'00"',
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'\x17': '00\'00"',
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'\x18': '00000',
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'\x19': '100',
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'\x1D': '00',
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'\x1E': '00000',
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'\x1F': '00\'00"',
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}
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# Tediously measured by filling a full line of a gossip stone's text box with one character until it is reasonably full
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# (with a right margin) and counting how many characters fit. OoT does not appear to use any kerning, but, if it does,
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# it will only make the characters more space-efficient, so this is an underestimate of the number of letters per line,
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# at worst. This ensures that we will never bleed text out of the text box while line wrapping.
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# Larger numbers in the denominator mean more of that character fits on a line; conversely, larger values in this table
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# mean the character is wider and can't fit as many on one line.
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character_table = {
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'\x0F': 655200,
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'\x16': 292215,
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'\x17': 292215,
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'\x18': 300300,
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'\x19': 145860,
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'\x1D': 85800,
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'\x1E': 300300,
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'\x1F': 265980,
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'a': 51480, # LINE_WIDTH / 35
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'b': 51480, # LINE_WIDTH / 35
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'c': 51480, # LINE_WIDTH / 35
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'd': 51480, # LINE_WIDTH / 35
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'e': 51480, # LINE_WIDTH / 35
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'f': 34650, # LINE_WIDTH / 52
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'g': 51480, # LINE_WIDTH / 35
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'h': 51480, # LINE_WIDTH / 35
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'i': 25740, # LINE_WIDTH / 70
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'j': 34650, # LINE_WIDTH / 52
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'k': 51480, # LINE_WIDTH / 35
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'l': 25740, # LINE_WIDTH / 70
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'm': 81900, # LINE_WIDTH / 22
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'n': 51480, # LINE_WIDTH / 35
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'o': 51480, # LINE_WIDTH / 35
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'p': 51480, # LINE_WIDTH / 35
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'q': 51480, # LINE_WIDTH / 35
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'r': 42900, # LINE_WIDTH / 42
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's': 51480, # LINE_WIDTH / 35
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't': 42900, # LINE_WIDTH / 42
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'u': 51480, # LINE_WIDTH / 35
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'v': 51480, # LINE_WIDTH / 35
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'w': 81900, # LINE_WIDTH / 22
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'x': 51480, # LINE_WIDTH / 35
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'y': 51480, # LINE_WIDTH / 35
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'z': 51480, # LINE_WIDTH / 35
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'A': 81900, # LINE_WIDTH / 22
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'B': 51480, # LINE_WIDTH / 35
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'C': 72072, # LINE_WIDTH / 25
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'D': 72072, # LINE_WIDTH / 25
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'E': 51480, # LINE_WIDTH / 35
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'F': 51480, # LINE_WIDTH / 35
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'G': 81900, # LINE_WIDTH / 22
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'H': 60060, # LINE_WIDTH / 30
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'I': 25740, # LINE_WIDTH / 70
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'J': 51480, # LINE_WIDTH / 35
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'K': 60060, # LINE_WIDTH / 30
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'L': 51480, # LINE_WIDTH / 35
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'M': 81900, # LINE_WIDTH / 22
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'N': 72072, # LINE_WIDTH / 25
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'O': 81900, # LINE_WIDTH / 22
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'P': 51480, # LINE_WIDTH / 35
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'Q': 81900, # LINE_WIDTH / 22
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'R': 60060, # LINE_WIDTH / 30
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'S': 60060, # LINE_WIDTH / 30
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'T': 51480, # LINE_WIDTH / 35
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'U': 60060, # LINE_WIDTH / 30
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'V': 72072, # LINE_WIDTH / 25
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'W': 100100, # LINE_WIDTH / 18
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'X': 72072, # LINE_WIDTH / 25
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'Y': 60060, # LINE_WIDTH / 30
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'Z': 60060, # LINE_WIDTH / 30
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' ': 51480, # LINE_WIDTH / 35
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'1': 25740, # LINE_WIDTH / 70
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'2': 51480, # LINE_WIDTH / 35
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'3': 51480, # LINE_WIDTH / 35
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'4': 60060, # LINE_WIDTH / 30
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'5': 51480, # LINE_WIDTH / 35
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'6': 51480, # LINE_WIDTH / 35
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'7': 51480, # LINE_WIDTH / 35
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'8': 51480, # LINE_WIDTH / 35
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'9': 51480, # LINE_WIDTH / 35
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'0': 60060, # LINE_WIDTH / 30
|
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'!': 51480, # LINE_WIDTH / 35
|
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|
'?': 72072, # LINE_WIDTH / 25
|
|
|
|
'\'': 17325, # LINE_WIDTH / 104
|
|
|
|
'"': 34650, # LINE_WIDTH / 52
|
|
|
|
'.': 25740, # LINE_WIDTH / 70
|
|
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|
',': 25740, # LINE_WIDTH / 70
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|
'/': 51480, # LINE_WIDTH / 35
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|
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|
'-': 34650, # LINE_WIDTH / 52
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|
'_': 51480, # LINE_WIDTH / 35
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|
|
'(': 42900, # LINE_WIDTH / 42
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|
')': 42900, # LINE_WIDTH / 42
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|
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'$': 51480 # LINE_WIDTH / 35
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|
|
|
}
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# To run tests, enter the following into a python3 REPL:
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# >>> import Messages
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# >>> from TextBox import line_wrap_tests
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# >>> line_wrap_tests()
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def line_wrap_tests():
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test_wrap_simple_line()
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test_honor_forced_line_wraps()
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test_honor_box_breaks()
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test_honor_control_characters()
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test_honor_player_name()
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test_maintain_multiple_forced_breaks()
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test_trim_whitespace()
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test_support_long_words()
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def test_wrap_simple_line():
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words = 'Hello World! Hello World! Hello World!'
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expected = 'Hello World! Hello World! Hello\x01World!'
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result = line_wrap(words)
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if result != expected:
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print('"Wrap Simple Line" test failed: Got ' + result + ', wanted ' + expected)
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else:
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print('"Wrap Simple Line" test passed!')
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def test_honor_forced_line_wraps():
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words = 'Hello World! Hello World!&Hello World! Hello World! Hello World!'
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expected = 'Hello World! Hello World!\x01Hello World! Hello World! Hello\x01World!'
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result = line_wrap(words)
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if result != expected:
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print('"Honor Forced Line Wraps" test failed: Got ' + result + ', wanted ' + expected)
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else:
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print('"Honor Forced Line Wraps" test passed!')
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def test_honor_box_breaks():
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words = 'Hello World! Hello World!^Hello World! Hello World! Hello World!'
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expected = 'Hello World! Hello World!\x04Hello World! Hello World! Hello\x01World!'
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|
result = line_wrap(words)
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if result != expected:
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print('"Honor Box Breaks" test failed: Got ' + result + ', wanted ' + expected)
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else:
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|
|
print('"Honor Box Breaks" test passed!')
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|
def test_honor_control_characters():
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|
|
words = 'Hello World! #Hello# World! Hello World!'
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|
|
expected = 'Hello World! \x05\x00Hello\x05\x00 World! Hello\x01World!'
|
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|
|
result = line_wrap(words)
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|
|
if result != expected:
|
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|
|
print('"Honor Control Characters" test failed: Got ' + result + ', wanted ' + expected)
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|
else:
|
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|
|
print('"Honor Control Characters" test passed!')
|
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|
|
def test_honor_player_name():
|
|
|
|
words = 'Hello @! Hello World! Hello World!'
|
|
|
|
expected = 'Hello \x0F! Hello World!\x01Hello World!'
|
|
|
|
result = line_wrap(words)
|
|
|
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|
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|
|
if result != expected:
|
|
|
|
print('"Honor Player Name" test failed: Got ' + result + ', wanted ' + expected)
|
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|
else:
|
|
|
|
print('"Honor Player Name" test passed!')
|
|
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|
|
def test_maintain_multiple_forced_breaks():
|
|
|
|
words = 'Hello World!&&&Hello World!'
|
|
|
|
expected = 'Hello World!\x01\x01\x01Hello World!'
|
|
|
|
result = line_wrap(words)
|
|
|
|
|
|
|
|
if result != expected:
|
|
|
|
print('"Maintain Multiple Forced Breaks" test failed: Got ' + result + ', wanted ' + expected)
|
|
|
|
else:
|
|
|
|
print('"Maintain Multiple Forced Breaks" test passed!')
|
|
|
|
|
|
|
|
|
|
|
|
def test_trim_whitespace():
|
|
|
|
words = 'Hello World! & Hello World!'
|
|
|
|
expected = 'Hello World!\x01Hello World!'
|
|
|
|
result = line_wrap(words)
|
|
|
|
|
|
|
|
if result != expected:
|
|
|
|
print('"Trim Whitespace" test failed: Got ' + result + ', wanted ' + expected)
|
|
|
|
else:
|
|
|
|
print('"Trim Whitespace" test passed!')
|
|
|
|
|
|
|
|
|
|
|
|
def test_support_long_words():
|
|
|
|
words = 'Hello World! WWWWWWWWWWWWWWWWWWWW Hello World!'
|
|
|
|
expected = 'Hello World!\x01WWWWWWWWWWWWWWWWWWWW\x01Hello World!'
|
|
|
|
result = line_wrap(words)
|
|
|
|
|
|
|
|
if result != expected:
|
|
|
|
print('"Support Long Words" test failed: Got ' + result + ', wanted ' + expected)
|
|
|
|
else:
|
|
|
|
print('"Support Long Words" test passed!')
|
2023-04-15 23:45:31 +00:00
|
|
|
|
|
|
|
|
|
|
|
# AP additions
|
|
|
|
|
|
|
|
rom_safe_lambda = lambda c: c if c in character_table else '?'
|
|
|
|
def rom_safe_text(text):
|
|
|
|
return ''.join(map(rom_safe_lambda, text))
|