2020-03-05 23:48:23 +00:00
|
|
|
general_options:
|
2020-09-03 11:14:25 +00:00
|
|
|
# File name of the v1.0 J rom
|
2020-03-05 23:48:23 +00:00
|
|
|
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Set this to your (Q)Usb2Snes location if you want the MultiClient to attempt an auto start, does nothing if not found
|
2020-04-07 02:18:26 +00:00
|
|
|
qusb2snes: "QUsb2Snes\\QUsb2Snes.exe"
|
2020-07-15 15:19:16 +00:00
|
|
|
# Set this to false to never autostart a rom (such as after patching)
|
2020-09-03 11:14:25 +00:00
|
|
|
# True for operating system default program
|
|
|
|
# Alternatively, a path to a program to open the .sfc file with
|
2020-07-15 15:19:16 +00:00
|
|
|
rom_start: true
|
2020-08-20 13:43:22 +00:00
|
|
|
# Where to place output files
|
|
|
|
output_path: "output"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Options for MultiServer
|
|
|
|
# Null means nothing, for the server this means to default the value
|
|
|
|
# These overwrite command line arguments!
|
2020-02-09 04:28:48 +00:00
|
|
|
server_options:
|
2020-09-13 04:19:27 +00:00
|
|
|
host: null
|
2020-09-14 23:01:27 +00:00
|
|
|
port: 38281
|
2020-02-09 04:28:48 +00:00
|
|
|
password: null
|
|
|
|
multidata: null
|
|
|
|
savefile: null
|
2020-04-02 09:21:33 +00:00
|
|
|
disable_save: false
|
|
|
|
loglevel: "info"
|
2020-09-22 05:11:19 +00:00
|
|
|
# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
|
|
|
|
server_password: null
|
2020-09-03 11:14:25 +00:00
|
|
|
# Disallow !getitem. Old /getitem cannot be blocked this way
|
2020-04-02 09:21:33 +00:00
|
|
|
disable_item_cheat: false
|
2020-09-03 11:14:25 +00:00
|
|
|
# Client hint system
|
|
|
|
# Points given to a player for each acquired item in their world
|
2020-04-02 09:21:33 +00:00
|
|
|
location_check_points: 1
|
2020-09-03 11:14:25 +00:00
|
|
|
# Point cost to receive a hint via !hint for players
|
2020-09-14 23:01:27 +00:00
|
|
|
hint_cost: 1000 # Set to 0 if you want free hints
|
2020-09-03 11:14:25 +00:00
|
|
|
# Forfeit modes
|
|
|
|
# "disabled" -> clients can't forfeit,
|
|
|
|
# "enabled" -> clients can always forfeit
|
2020-04-25 13:11:58 +00:00
|
|
|
# "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
|
2020-05-04 00:47:22 +00:00
|
|
|
# "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
|
2020-09-03 11:14:25 +00:00
|
|
|
# Warning: Only Berserker's Multiworld clients of version 2.1+ send game beaten information
|
2020-04-25 13:11:58 +00:00
|
|
|
forfeit_mode: "goal"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Remaining modes
|
2020-04-25 13:11:58 +00:00
|
|
|
# !remaining handling, that tells a client which items remain in their pool
|
2020-09-03 11:14:25 +00:00
|
|
|
# "enabled" -> Client can always ask for remaining items
|
|
|
|
# "disabled" -> Client can never ask for remaining items
|
|
|
|
# "goal" -> Client can ask for remaining items after goal completion
|
|
|
|
# Warning: Only Berserker's Multiworld clients of version 2.1+ send game beaten information
|
2020-04-25 13:11:58 +00:00
|
|
|
remaining_mode: "goal"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
|
2020-06-13 20:49:57 +00:00
|
|
|
auto_shutdown: 0
|
2020-09-03 11:14:25 +00:00
|
|
|
# Compatibility handling
|
|
|
|
# 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
|
|
|
|
# 1 -> Recommended for friendly racing, only allow Berserker's Multiworld, to disallow old /getitem for example
|
|
|
|
# 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
|
2020-07-16 14:57:38 +00:00
|
|
|
compatibility: 2
|
2020-09-03 11:14:25 +00:00
|
|
|
# Options for MultiMystery.py
|
2020-02-09 04:28:48 +00:00
|
|
|
multi_mystery_options:
|
2020-09-03 11:14:25 +00:00
|
|
|
# Teams
|
|
|
|
# Note that there is currently no way to supply names for teams 2+ through MultiMystery
|
2020-02-23 16:06:44 +00:00
|
|
|
teams: 1
|
2020-11-15 13:49:09 +00:00
|
|
|
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
|
2020-02-09 04:28:48 +00:00
|
|
|
enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Folder from which the player yaml files are pulled from
|
2020-02-09 04:28:48 +00:00
|
|
|
player_files_path: "Players"
|
2020-11-08 06:26:50 +00:00
|
|
|
#amount of players, 0 to infer from player files
|
|
|
|
players: 0
|
|
|
|
# general weights file, within the stated player_files_path location
|
|
|
|
# gets used if players is higher than the amount of per-player files found to fill remaining slots
|
|
|
|
weights_file_path: "weights.yaml"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Meta file name, within the stated player_files_path location
|
2020-02-18 08:14:31 +00:00
|
|
|
meta_file_path: "meta.yaml"
|
2020-09-03 11:14:25 +00:00
|
|
|
# Automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
|
|
|
|
# Does nothing if the name is not found
|
|
|
|
# Example: player_name = "Berserker"
|
|
|
|
player_name: "" # The hosts name
|
|
|
|
# Create a spoiler file
|
|
|
|
# 0 -> None
|
|
|
|
# 1 -> Full spoiler
|
|
|
|
# 2 -> Spoiler without playthrough
|
2020-02-17 01:09:33 +00:00
|
|
|
create_spoiler: 1
|
2020-09-03 11:14:25 +00:00
|
|
|
# Zip the resulting roms
|
|
|
|
# 0 -> Don't
|
|
|
|
# 1 -> Create a zip
|
|
|
|
# 2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
|
2020-03-07 17:57:50 +00:00
|
|
|
zip_roms: 0
|
2020-09-03 11:14:25 +00:00
|
|
|
# Zip diffs
|
|
|
|
# -1 -> Create them without zipping
|
|
|
|
# 2 -> Delete the non-zipped one.
|
2020-03-05 23:48:23 +00:00
|
|
|
zip_diffs: 2
|
2020-09-03 11:14:25 +00:00
|
|
|
# Zip spoiler log
|
2020-12-30 15:34:51 +00:00
|
|
|
# 1 -> Include the spoiler log in the zip
|
2020-09-03 11:14:25 +00:00
|
|
|
# 2 -> Delete the non-zipped one
|
2020-02-17 01:09:33 +00:00
|
|
|
zip_spoiler: 0
|
2020-09-03 11:14:25 +00:00
|
|
|
# Zip multidata
|
|
|
|
# 1 -> Include the multidata file in the zip
|
|
|
|
# 2 -> Delete the non-zipped one, which also means the server won't autostart
|
2020-06-26 17:29:33 +00:00
|
|
|
zip_multidata: 1
|
2020-09-03 11:14:25 +00:00
|
|
|
# Zip algorithm
|
|
|
|
# 1 -> Zip is recommended for patch files
|
|
|
|
# 2 -> 7z is recommended for roms. All of them get the job done.
|
|
|
|
# 3 -> bz2
|
|
|
|
zip_format: 1
|
2020-11-08 06:26:50 +00:00
|
|
|
# Create encrypted race roms
|
2020-09-13 04:17:46 +00:00
|
|
|
race: 0
|
2021-01-02 11:49:43 +00:00
|
|
|
# List of options that can be plando'd. Can be combined, for example "bosses, items"
|
2021-01-02 21:41:03 +00:00
|
|
|
# Available options: bosses, items, texts, connections
|
2021-01-02 11:49:43 +00:00
|
|
|
plando_options: "bosses"
|