2020-12-03 23:27:32 +00:00
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{% extends 'pageWrapper.html' %}
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{% block head %}
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<title>Player Settings</title>
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<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/weightedSettings.css") }}" />
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2020-12-04 08:40:46 +00:00
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<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
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2020-12-03 23:27:32 +00:00
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<script type="application/ecmascript" src="{{ static_autoversion("assets/js-yaml.min.js") }}"></script>
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<script type="application/ecmascript" src="{{ static_autoversion("assets/weightedSettings.js") }}"></script>
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{% endblock %}
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{% block body %}
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{% include 'header/grassHeader.html' %}
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<div id="weighted-settings">
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2021-02-07 18:58:24 +00:00
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<header id="user-warning"></header>
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2020-12-03 23:27:32 +00:00
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<h1>Weighted Settings</h1>
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<div id="instructions">
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This page is used to configure your weighted settings. You have three presets you can control, which
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you can access using the dropdown menu below. These settings will be usable when generating a
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single player game, or you can export them to a <code>.yaml</code> file and use them in a multiworld.
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If you already have a settings file you would like to validate, you may do so on the
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<a href="/mysterycheck">verification page</a>.
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</div>
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<div id="settings-wrapper">
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<div class="setting-wrapper">
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Choose a preset and optionally assign it a nickname, which will be used as the file's description if
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you download it.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="preset-number">Preset Number:</label>
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</td>
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<td class="option-value">
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<select id="preset-number">
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<option value="1">Preset 1</option>
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<option value="2">Preset 2</option>
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<option value="3">Preset 3</option>
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</select>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="description">Preset Name:</label>
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</td>
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<td class="option-value">
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<input id="description" class="setting" data-setting="description" />
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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Choose a name you want to represent you in-game. This will appear when you send items
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to other people in multiworld games.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="name">Player Name:</label>
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</td>
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<td class="option-value">
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<input id="name" maxlength="16" class="setting" data-setting="name" />
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div id="weighted-settings-button-row">
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<button id="reset-to-default">Reset to Defaults</button>
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<button id="export-button">Export Settings</button>
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2020-12-04 08:40:46 +00:00
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<button id="generate-game">Generate Game</button>
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<button id="generate-race">Generate Race</button>
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2020-12-03 23:27:32 +00:00
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</div>
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</div>
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{% endblock %}
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