Archipelago/Mystery.py

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import argparse
import logging
import random
import urllib.request
import urllib.parse
from EntranceRandomizer import parse_arguments
from Main import main as ERmain
def parse_yaml(txt):
ret = {}
indents = {0: ret}
for line in txt.splitlines():
if not line:
continue
name, val = line.split(':', 1)
val = val.strip()
spaces = len(name) - len(name.lstrip(' '))
name = name.strip()
if val:
indents[spaces][name] = val
else:
newdict = {}
indents[spaces][name] = newdict
indents[spaces+2] = newdict
return ret
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
multiargs, _ = parser.parse_known_args()
parser = argparse.ArgumentParser()
parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid')
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player', action='store_true')
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default='')
parser.add_argument('--create_spoiler', action='store_true')
parser.add_argument('--rom')
parser.add_argument('--enemizercli')
parser.add_argument('--outputpath')
for player in range(1, multiargs.multi + 1):
parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
args = parser.parse_args()
if args.seed is None:
random.seed(None)
seed = random.randint(0, 999999999)
else:
seed = args.seed
random.seed(seed)
seedname = f'M{random.randint(0, 999999999)}'
print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
weights_cache = {}
if args.weights:
weights_cache[args.weights] = get_weights(args.weights)
print(f"Weights: {args.weights} >> {weights_cache[args.weights]['description']}")
for player in range(1, args.multi + 1):
path = getattr(args, f'p{player}')
if path:
if path not in weights_cache:
weights_cache[path] = get_weights(path)
print(f"P{player} Weights: {path} >> {weights_cache[path]['description']}")
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.names = args.names
erargs.create_spoiler = args.create_spoiler
erargs.race = True
erargs.outputname = seedname
erargs.outputpath = args.outputpath
if args.rom:
erargs.rom = args.rom
erargs.enemizercli = args.enemizercli
settings_cache = {k: (roll_settings(v) if args.samesettings else None) for k, v in weights_cache.items()}
for player in range(1, args.multi + 1):
path = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
if path:
settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path])
for k, v in vars(settings).items():
getattr(erargs, k)[player] = v
else:
raise RuntimeError(f'No weights specified for player {player}')
# set up logger
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel]
logging.basicConfig(format='%(message)s', level=loglevel)
ERmain(erargs, seed)
def get_weights(path):
try:
if urllib.parse.urlparse(path).scheme:
yaml = str(urllib.request.urlopen(path).read(), "utf-8")
else:
with open(path, 'rb') as f:
yaml = str(f.read(), "utf-8")
except Exception as e:
print('Failed to read weights (%s)' % e)
return
return parse_yaml(yaml)
def roll_settings(weights):
def get_choice(option):
return random.choices(list(weights[option].keys()), weights=list(map(int,weights[option].values())))[0].replace('"','').replace("'",'')
ret = argparse.Namespace()
glitches_required = get_choice('glitches_required')
if glitches_required not in ['none', 'no_logic']:
print("Only NMG and No Logic supported")
glitches_required = 'none'
ret.logic = {'none': 'noglitches', 'no_logic': 'nologic'}[glitches_required]
item_placement = get_choice('item_placement')
# not supported in ER
if {'map_shuffle', 'compass_shuffle', 'smallkey_shuffle', 'bigkey_shuffle'}.issubset(weights.keys()):
ret.mapshuffle = get_choice('map_shuffle') == 'on'
ret.compassshuffle = get_choice('compass_shuffle') == 'on'
ret.keyshuffle = get_choice('smallkey_shuffle') == 'on'
ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on'
else:
dungeon_items = get_choice('dungeon_items')
ret.mapshuffle = dungeon_items in ['mc', 'mcs', 'full']
ret.compassshuffle = dungeon_items in ['mc', 'mcs', 'full']
ret.keyshuffle = dungeon_items in ['mcs', 'full']
ret.bigkeyshuffle = dungeon_items in ['full']
accessibility = get_choice('accessibility')
ret.accessibility = accessibility
entrance_shuffle = get_choice('entrance_shuffle')
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
goals = get_choice('goals')
ret.goal = {'ganon': 'ganon',
'fast_ganon': 'crystals',
'dungeons': 'dungeons',
'pedestal': 'pedestal',
'triforce-hunt': 'triforce-hunt'
}[goals]
ret.openpyramid = goals == 'fast_ganon'
tower_open = get_choice('tower_open')
ret.crystals_gt = tower_open
ganon_open = get_choice('ganon_open')
ret.crystals_ganon = ganon_open
world_state = get_choice('world_state')
ret.mode = world_state
if world_state == 'retro':
ret.mode = 'open'
ret.retro = True
hints = get_choice('hints')
if hints == 'on':
ret.hints = True
weapons = get_choice('weapons')
ret.swords = {'randomized': 'random',
'assured': 'assured',
'vanilla': 'vanilla',
'swordless': 'swordless'
}[weapons]
item_pool = get_choice('item_pool')
ret.difficulty = item_pool
item_functionality = get_choice('item_functionality')
ret.item_functionality = item_functionality
boss_shuffle = get_choice('boss_shuffle')
ret.shufflebosses = {'none': 'none',
'simple': 'basic',
'full': 'normal',
'random': 'chaos'
}[boss_shuffle]
enemy_shuffle = get_choice('enemy_shuffle')
ret.shuffleenemies = {'none': 'none',
'shuffled': 'shuffled',
'random': 'chaos'
}[enemy_shuffle]
enemy_damage = get_choice('enemy_damage')
ret.enemy_damage = {'default': 'default',
'shuffled': 'shuffled',
'random': 'chaos'
}[enemy_damage]
enemy_health = get_choice('enemy_health')
ret.enemy_health = enemy_health
return ret
if __name__ == '__main__':
main()