139 lines
4.8 KiB
Python
139 lines
4.8 KiB
Python
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import os
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from .utils import define_new_region, parse_lambda
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class StaticWitnessLogic:
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ALL_ITEMS = set()
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ALL_TRAPS = set()
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ALL_BOOSTS = set()
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EVENT_PANELS_FROM_REGIONS = set()
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# All regions with a list of panels in them and the connections to other regions, before logic adjustments
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ALL_REGIONS_BY_NAME = dict()
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STATIC_CONNECTIONS_BY_REGION_NAME = dict()
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CHECKS_BY_HEX = dict()
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CHECKS_BY_NAME = dict()
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STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict()
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def parse_items(self):
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"""
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Parses currently defined items from WitnessItems.txt
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"""
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path = os.path.join(os.path.dirname(__file__), "WitnessItems.txt")
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with open(path, "r", encoding="utf-8") as file:
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current_set = self.ALL_ITEMS
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for line in file.readlines():
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line = line.strip()
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if line == "Progression:":
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current_set = self.ALL_ITEMS
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continue
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if line == "Boosts:":
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current_set = self.ALL_BOOSTS
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continue
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if line == "Traps:":
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current_set = self.ALL_TRAPS
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continue
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if line == "":
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continue
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line_split = line.split(" - ")
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current_set.add((line_split[1], int(line_split[0])))
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def read_logic_file(self):
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"""
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Reads the logic file and does the initial population of data structures
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"""
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path = os.path.join(os.path.dirname(__file__), "WitnessLogic.txt")
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with open(path, "r", encoding="utf-8") as file:
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current_region = ""
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discard_ids = 0
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normal_panel_ids = 0
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vault_ids = 0
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laser_ids = 0
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for line in file.readlines():
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line = line.strip()
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if line == "":
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continue
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if line[0] != "0":
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new_region_and_connections = define_new_region(line)
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current_region = new_region_and_connections[0]
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region_name = current_region["name"]
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self.ALL_REGIONS_BY_NAME[region_name] = current_region
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self.STATIC_CONNECTIONS_BY_REGION_NAME[region_name] = new_region_and_connections[1]
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continue
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line_split = line.split(" - ")
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check_name_full = line_split.pop(0)
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check_hex = check_name_full[0:7]
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check_name = check_name_full[9:-1]
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required_panel_lambda = line_split.pop(0)
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required_item_lambda = line_split.pop(0)
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laser_names = {
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"Laser",
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"Laser Hedges",
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"Laser Pressure Plates",
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"Desert Laser Redirect"
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}
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is_vault_or_video = "Vault" in check_name or "Video" in check_name
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if "Discard" in check_name:
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location_type = "Discard"
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location_id = discard_ids
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discard_ids += 1
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elif is_vault_or_video or check_name == "Tutorial Gate Close":
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location_type = "Vault"
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location_id = vault_ids
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vault_ids += 1
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elif check_name in laser_names:
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location_type = "Laser"
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location_id = laser_ids
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laser_ids += 1
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else:
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location_type = "General"
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location_id = normal_panel_ids
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normal_panel_ids += 1
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required_items = parse_lambda(required_item_lambda)
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items_actually_in_the_game = {item[0] for item in self.ALL_ITEMS}
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required_items = frozenset(
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subset.intersection(items_actually_in_the_game)
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for subset in required_items
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)
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requirement = {
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"panels": parse_lambda(required_panel_lambda),
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"items": required_items
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}
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self.CHECKS_BY_HEX[check_hex] = {
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"checkName": current_region["shortName"] + " " + check_name,
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"checkHex": check_hex,
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"region": current_region,
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"idOffset": location_id,
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"panelType": location_type
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}
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self.CHECKS_BY_NAME[self.CHECKS_BY_HEX[check_hex]["checkName"]] = self.CHECKS_BY_HEX[check_hex]
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX[check_hex] = requirement
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current_region["panels"].add(check_hex)
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def __init__(self):
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self.parse_items()
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self.read_logic_file()
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