Archipelago/ChecksFinderClient.py

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from __future__ import annotations
import os
import sys
import asyncio
import shutil
import ModuleUpdate
ModuleUpdate.update()
import Utils
if __name__ == "__main__":
Utils.init_logging("ChecksFinderClient", exception_logger="Client")
from NetUtils import NetworkItem, ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
class ChecksFinderClientCommandProcessor(ClientCommandProcessor):
def _cmd_resync(self):
"""Manually trigger a resync."""
self.output(f"Syncing items.")
self.ctx.syncing = True
class ChecksFinderContext(CommonContext):
command_processor: int = ChecksFinderClientCommandProcessor
game = "ChecksFinder"
items_handling = 0b111 # full remote
def __init__(self, server_address, password):
super(ChecksFinderContext, self).__init__(server_address, password)
self.send_index: int = 0
self.syncing = False
self.awaiting_bridge = False
# self.game_communication_path: files go in this path to pass data between us and the actual game
if "localappdata" in os.environ:
self.game_communication_path = os.path.expandvars(r"%localappdata%/ChecksFinder")
else:
# not windows. game is an exe so let's see if wine might be around to run it
if "WINEPREFIX" in os.environ:
wineprefix = os.environ["WINEPREFIX"]
elif shutil.which("wine") or shutil.which("wine-stable"):
wineprefix = os.path.expanduser("~/.wine") # default root of wine system data, deep in which is app data
else:
msg = "ChecksFinderClient couldn't detect system type. Unable to infer required game_communication_path"
logger.error("Error: " + msg)
Utils.messagebox("Error", msg, error=True)
sys.exit(1)
self.game_communication_path = os.path.join(
wineprefix,
"drive_c",
os.path.expandvars("users/$USER/Local Settings/Application Data/ChecksFinder"))
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(ChecksFinderContext, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
await super(ChecksFinderContext, self).connection_closed()
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
if file.find("obtain") <= -1:
os.remove(root + "/" + file)
@property
def endpoints(self):
if self.server:
return [self.server]
else:
return []
async def shutdown(self):
await super(ChecksFinderContext, self).shutdown()
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
if file.find("obtain") <= -1:
os.remove(root+"/"+file)
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected"}:
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
if cmd in {"ReceivedItems"}:
start_index = args["index"]
if start_index != len(self.items_received):
for item in args['items']:
filename = f"AP_{str(NetworkItem(*item).location)}PLR{str(NetworkItem(*item).player)}.item"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.write(str(NetworkItem(*item).item))
f.close()
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
class ChecksFinderManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago ChecksFinder Client"
self.ui = ChecksFinderManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def game_watcher(ctx: ChecksFinderContext):
from worlds.checksfinder.Locations import lookup_id_to_name
while not ctx.exit_event.is_set():
if ctx.syncing == True:
sync_msg = [{'cmd': 'Sync'}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
ctx.syncing = False
sending = []
victory = False
for root, dirs, files in os.walk(ctx.game_communication_path):
for file in files:
if file.find("send") > -1:
st = file.split("send", -1)[1]
sending = sending+[(int(st))]
if file.find("victory") > -1:
victory = True
ctx.locations_checked = sending
message = [{"cmd": 'LocationChecks', "locations": sending}]
await ctx.send_msgs(message)
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
await asyncio.sleep(0.1)
if __name__ == '__main__':
async def main(args):
ctx = ChecksFinderContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
game_watcher(ctx), name="ChecksFinderProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await ctx.shutdown()
import colorama
parser = get_base_parser(description="ChecksFinder Client, for text interfacing.")
args, rest = parser.parse_known_args()
colorama.init()
asyncio.run(main(args))
colorama.deinit()