Archipelago/worlds/blasphemous/__init__.py

338 lines
12 KiB
Python
Raw Normal View History

from typing import Dict, List, Set, Any
from collections import Counter
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
from Options import OptionError
from worlds.AutoWorld import World, WebWorld
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
from .Items import base_id, item_table, group_table, tears_list, reliquary_set
from .Locations import location_names
from .Rules import BlasRules
from worlds.generic.Rules import set_rule
from .Options import BlasphemousOptions, blas_option_groups
from .Vanilla import unrandomized_dict, junk_locations, thorn_set, skill_dict
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
from .region_data import regions, locations
class BlasphemousWeb(WebWorld):
theme = "stone"
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Blasphemous randomizer connected to an Archipelago Multiworld",
"English",
"setup_en.md",
"setup/en",
["TRPG"]
)]
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
option_groups = blas_option_groups
class BlasphemousWorld(World):
"""
Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
in an endless cycle of death and rebirth, and free the world from its terrible fate in your quest to break
your eternal damnation!
"""
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
game = "Blasphemous"
web = BlasphemousWeb()
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
location_name_to_id = {loc: (base_id + index) for index, loc in enumerate(location_names.values())}
item_name_groups = group_table
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
options_dataclass = BlasphemousOptions
options: BlasphemousOptions
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
required_client_version = (0, 4, 7)
def __init__(self, multiworld, player):
super(BlasphemousWorld, self).__init__(multiworld, player)
self.start_room: str = "D17Z01S01"
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.disabled_locations: List[str] = []
def create_item(self, name: str) -> "BlasphemousItem":
item_id: int = self.item_name_to_id[name]
id = item_id - base_id
return BlasphemousItem(name, item_table[id]["classification"], item_id, player=self.player)
def create_event(self, event: str):
return BlasphemousItem(event, ItemClassification.progression_skip_balancing, None, self.player)
def get_filler_item_name(self) -> str:
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
return self.random.choice(tears_list)
def generate_early(self):
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.starting_location.randomized:
if self.options.starting_location == "mourning_havoc" and self.options.difficulty < 2:
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
f"{self.options.starting_location} cannot be chosen if Difficulty is lower than Hard.")
if (self.options.starting_location == "brotherhood" or self.options.starting_location == "mourning_havoc") \
and self.options.dash_shuffle:
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
f"{self.options.starting_location} cannot be chosen if Shuffle Dash is enabled.")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.starting_location == "grievance" and self.options.wall_climb_shuffle:
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
f"{self.options.starting_location} cannot be chosen if Shuffle Wall Climb is enabled.")
else:
locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ]
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.difficulty < 2:
locations.remove(6)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.dash_shuffle:
locations.remove(0)
if 6 in locations:
locations.remove(6)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.wall_climb_shuffle:
locations.remove(3)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.starting_location.value not in locations:
self.options.starting_location.value = self.random.choice(locations)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.dash_shuffle:
self.multiworld.push_precollected(self.create_item("Dash Ability"))
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.wall_climb_shuffle:
self.multiworld.push_precollected(self.create_item("Wall Climb Ability"))
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.boots_of_pleading:
self.disabled_locations.append("RE401")
if not self.options.purified_hand:
self.disabled_locations.append("RE402")
if self.options.skip_long_quests:
for loc in junk_locations:
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.options.exclude_locations.value.add(loc)
start_rooms: Dict[int, str] = {
0: "D17Z01S01",
1: "D01Z02S01",
2: "D02Z03S09",
3: "D03Z03S11",
4: "D04Z03S01",
5: "D06Z01S09",
6: "D20Z02S09"
}
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.start_room = start_rooms[self.options.starting_location.value]
def create_items(self):
removed: int = 0
to_remove: List[str] = [
"Tears of Atonement (250)",
"Tears of Atonement (300)",
"Tears of Atonement (500)",
"Tears of Atonement (500)",
"Tears of Atonement (500)"
]
skipped_items = []
junk: int = 0
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
for item, count in self.options.start_inventory.value.items():
for _ in range(count):
skipped_items.append(item)
junk += 1
skipped_items.extend(unrandomized_dict.values())
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.thorn_shuffle == "vanilla":
for _ in range(8):
skipped_items.append("Thorn Upgrade")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.dash_shuffle:
skipped_items.append(to_remove[removed])
removed += 1
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
elif not self.options.dash_shuffle:
skipped_items.append("Dash Ability")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.wall_climb_shuffle:
skipped_items.append(to_remove[removed])
removed += 1
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
elif not self.options.wall_climb_shuffle:
skipped_items.append("Wall Climb Ability")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.reliquary_shuffle:
skipped_items.extend(reliquary_set)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
elif self.options.reliquary_shuffle:
for _ in range(3):
skipped_items.append(to_remove[removed])
removed += 1
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.boots_of_pleading:
skipped_items.append("Boots of Pleading")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.purified_hand:
skipped_items.append("Purified Hand of the Nun")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.start_wheel:
skipped_items.append("The Young Mason's Wheel")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.skill_randomizer:
skipped_items.extend(skill_dict.values())
counter = Counter(skipped_items)
pool = []
for item in item_table:
count = item["count"] - counter[item["name"]]
if count <= 0:
continue
else:
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
for _ in range(count):
pool.append(self.create_item(item["name"]))
for _ in range(junk):
pool.append(self.create_item(self.get_filler_item_name()))
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.multiworld.itempool += pool
def pre_fill(self):
self.place_items_from_dict(unrandomized_dict)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.thorn_shuffle == "vanilla":
self.place_items_from_set(thorn_set, "Thorn Upgrade")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.start_wheel:
self.get_location("Beginning gift").place_locked_item(self.create_item("The Young Mason's Wheel"))
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if not self.options.skill_randomizer:
self.place_items_from_dict(skill_dict)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.thorn_shuffle == "local_only":
self.options.local_items.value.add("Thorn Upgrade")
def place_items_from_set(self, location_set: Set[str], name: str):
for loc in location_set:
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.get_location(loc).place_locked_item(self.create_item(name))
def place_items_from_dict(self, option_dict: Dict[str, str]):
for loc, item in option_dict.items():
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.get_location(loc).place_locked_item(self.create_item(item))
def create_regions(self) -> None:
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
multiworld = self.multiworld
player = self.player
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
created_regions: List[str] = []
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
for r in regions:
multiworld.regions.append(Region(r["name"], player, multiworld))
created_regions.append(r["name"])
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.get_region("Menu").add_exits({self.start_room: "New Game"})
blas_logic = BlasRules(self)
for r in regions:
region = self.get_region(r["name"])
for e in r["exits"]:
region.add_exits({e["target"]}, {e["target"]: blas_logic.load_rule(True, r["name"], e)})
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
for l in [l for l in r["locations"] if l not in self.disabled_locations]:
region.add_locations({location_names[l]: self.location_name_to_id[location_names[l]]}, BlasphemousLocation)
for t in r["transitions"]:
if t == r["name"]:
continue
if t in created_regions:
region.add_exits({t})
else:
multiworld.regions.append(Region(t, player, multiworld))
created_regions.append(t)
region.add_exits({t})
for l in [l for l in locations if l["name"] not in self.disabled_locations]:
location = self.get_location(location_names[l["name"]])
set_rule(location, blas_logic.load_rule(False, l["name"], l))
for rname, ename in blas_logic.indirect_conditions:
self.multiworld.register_indirect_condition(self.get_region(rname), self.get_entrance(ename))
#from Utils import visualize_regions
#visualize_regions(self.get_region("Menu"), "blasphemous_regions.puml")
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
victory = Location(player, "His Holiness Escribar", None, self.get_region("D07Z01S03[W]"))
victory.place_locked_item(self.create_event("Victory"))
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
self.get_region("D07Z01S03[W]").locations.append(victory)
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.ending == "ending_a":
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
elif self.options.ending == "ending_c":
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and
state.has("Holy Wound of Abnegation", player))
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
multiworld.completion_condition[self.player] = lambda state: state.has("Victory", player)
def fill_slot_data(self) -> Dict[str, Any]:
slot_data: Dict[str, Any] = {}
doors: Dict[str, str] = {}
thorns: bool = True
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
if self.options.thorn_shuffle == "vanilla":
thorns = False
config = {
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"LogicDifficulty": self.options.difficulty.value,
"StartingLocation": self.options.starting_location.value,
"VersionCreated": "AP",
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"UnlockTeleportation": bool(self.options.prie_dieu_warp.value),
"AllowHints": bool(self.options.corpse_hints.value),
"AllowPenitence": bool(self.options.penitence.value),
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"ShuffleReliquaries": bool(self.options.reliquary_shuffle.value),
"ShuffleBootsOfPleading": bool(self.options.boots_of_pleading.value),
"ShufflePurifiedHand": bool(self.options.purified_hand.value),
"ShuffleDash": bool(self.options.dash_shuffle.value),
"ShuffleWallClimb": bool(self.options.wall_climb_shuffle.value),
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"ShuffleSwordSkills": bool(self.options.wall_climb_shuffle.value),
"ShuffleThorns": thorns,
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"JunkLongQuests": bool(self.options.skip_long_quests.value),
"StartWithWheel": bool(self.options.start_wheel.value),
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"EnemyShuffleType": self.options.enemy_randomizer.value,
"MaintainClass": bool(self.options.enemy_groups.value),
"AreaScaling": bool(self.options.enemy_scaling.value),
"BossShuffleType": 0,
"DoorShuffleType": 0
}
slot_data = {
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"locationinfo": [{"gameId": loc, "apId": (base_id + index)} for index, loc in enumerate(location_names)],
"doors": doors,
"cfg": config,
Blasphemous: Total overhaul (#3355) * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-20 23:18:28 +00:00
"ending": self.options.ending.value,
"death_link": bool(self.options.death_link.value)
}
return slot_data
class BlasphemousItem(Item):
game: str = "Blasphemous"
class BlasphemousLocation(Location):
game: str = "Blasphemous"