Archipelago/worlds/generic/__init__.py

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from typing import NamedTuple, Union
import logging
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from BaseClasses import Item, Tutorial, ItemClassification
from ..AutoWorld import World, WebWorld
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from NetUtils import SlotType
class GenericWeb(WebWorld):
advanced_settings = Tutorial('Advanced YAML Guide',
'A guide to reading YAML files and editing them to fully customize your game.',
'English', 'advanced_settings_en.md', 'advanced_settings/en',
['alwaysintreble', 'Alchav'])
commands = Tutorial('Archipelago Server and Client Commands',
'A guide detailing the commands available to the user when participating in an Archipelago session.',
'English', 'commands_en.md', 'commands/en', ['jat2980', 'Ijwu'])
mac = Tutorial('Archipelago Setup Guide for Mac', 'A guide detailing how to run Archipelago clients on macOS.',
'English', 'mac_en.md','mac/en', ['Bicoloursnake'])
plando = Tutorial('Archipelago Plando Guide', 'A guide to understanding and using plando for your game.',
'English', 'plando_en.md', 'plando/en', ['alwaysintreble', 'Alchav'])
setup = Tutorial('Multiworld Setup Tutorial',
'A guide to setting up the Archipelago software to generate and host multiworld games on your computer.',
'English', 'setup_en.md', 'setup/en', ['alwaysintreble'])
triggers = Tutorial('Archipelago Triggers Guide', 'A guide to setting up and using triggers in your game settings.',
'English', 'triggers_en.md', 'triggers/en', ['alwaysintreble'])
using_website = Tutorial('Archipelago Website User Guide',
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'A guide to using the Archipelago website to generate multiworlds or host pre-generated multiworlds.',
'English', 'using_website_en.md', 'using_website/en', ['alwaysintreble'])
tutorials = [setup, using_website, mac, commands, advanced_settings, triggers, plando]
class GenericWorld(World):
game = "Archipelago"
topology_present = False
item_name_to_id = {
"Nothing": -1
}
location_name_to_id = {
"Cheat Console": -1,
"Server": -2
}
hidden = True
web = GenericWeb()
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def generate_early(self):
self.multiworld.player_types[self.player] = SlotType.spectator # mark as spectator
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def create_item(self, name: str) -> Item:
if name == "Nothing":
return Item(name, ItemClassification.filler, -1, self.player)
raise KeyError(name)
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class PlandoItem(NamedTuple):
item: str
location: str
world: Union[bool, str] = False # False -> own world, True -> not own world
from_pool: bool = True # if item should be removed from item pool
force: str = 'silent' # false -> warns if item not successfully placed. true -> errors out on failure to place item.
def warn(self, warning: str):
if self.force in ['true', 'fail', 'failure', 'none', 'false', 'warn', 'warning']:
logging.warning(f'{warning}')
else:
logging.debug(f'{warning}')
def failed(self, warning: str, exception=Exception):
if self.force in ['true', 'fail', 'failure']:
raise exception(warning)
else:
self.warn(warning)
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class PlandoConnection(NamedTuple):
entrance: str
exit: str
direction: str # entrance, exit or both