Archipelago/worlds/messenger/regions.py

104 lines
6.4 KiB
Python
Raw Normal View History

Core: move option results to the World class instead of MultiWorld (#993) :crossed_fingers: * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 20:30:20 +00:00
from typing import Dict, List, Set
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
REGIONS: Dict[str, List[str]] = {
"Menu": [],
"Tower HQ": [],
"The Shop": [],
"The Craftsman's Corner": [],
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
"Tower of Time": [],
"Ninja Village": ["Ninja Village - Candle", "Ninja Village - Astral Seed"],
"Autumn Hills": ["Autumn Hills - Climbing Claws", "Autumn Hills - Key of Hope", "Autumn Hills - Leaf Golem"],
"Forlorn Temple": ["Forlorn Temple - Demon King"],
"Catacombs": ["Catacombs - Necro", "Catacombs - Ruxxtin's Amulet", "Catacombs - Ruxxtin"],
"Bamboo Creek": ["Bamboo Creek - Claustro"],
"Howling Grotto": ["Howling Grotto - Wingsuit", "Howling Grotto - Emerald Golem"],
"Quillshroom Marsh": ["Quillshroom Marsh - Seashell", "Quillshroom Marsh - Queen of Quills"],
"Searing Crags": ["Searing Crags - Rope Dart"],
"Searing Crags Upper": ["Searing Crags - Power Thistle", "Searing Crags - Key of Strength",
"Searing Crags - Astral Tea Leaves"],
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
"Glacial Peak": [],
"Cloud Ruins": [],
"Cloud Ruins Right": ["Cloud Ruins - Acro"],
"Underworld": ["Searing Crags - Pyro", "Underworld - Key of Chaos"],
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
"Dark Cave": [],
"Riviere Turquoise Entrance": [],
"Riviere Turquoise": ["Riviere Turquoise - Butterfly Matriarch"],
"Sunken Shrine": ["Sunken Shrine - Lightfoot Tabi", "Sunken Shrine - Sun Crest", "Sunken Shrine - Moon Crest",
"Sunken Shrine - Key of Love"],
"Elemental Skylands": ["Elemental Skylands - Key of Symbiosis"],
"Corrupted Future": ["Corrupted Future - Key of Courage"],
"Music Box": ["Rescue Phantom"],
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
}
SEALS: Dict[str, List[str]] = {
"Ninja Village": ["Ninja Village Seal - Tree House"],
"Autumn Hills": ["Autumn Hills Seal - Trip Saws", "Autumn Hills Seal - Double Swing Saws",
"Autumn Hills Seal - Spike Ball Swing", "Autumn Hills Seal - Spike Ball Darts"],
"Catacombs": ["Catacombs Seal - Triple Spike Crushers", "Catacombs Seal - Crusher Gauntlet",
"Catacombs Seal - Dirty Pond"],
"Bamboo Creek": ["Bamboo Creek Seal - Spike Crushers and Doors", "Bamboo Creek Seal - Spike Ball Pits",
"Bamboo Creek Seal - Spike Crushers and Doors v2"],
"Howling Grotto": ["Howling Grotto Seal - Windy Saws and Balls", "Howling Grotto Seal - Crushing Pits",
"Howling Grotto Seal - Breezy Crushers"],
"Quillshroom Marsh": ["Quillshroom Marsh Seal - Spikey Window", "Quillshroom Marsh Seal - Sand Trap",
"Quillshroom Marsh Seal - Do the Spike Wave"],
"Searing Crags": ["Searing Crags Seal - Triple Ball Spinner"],
"Searing Crags Upper": ["Searing Crags Seal - Raining Rocks", "Searing Crags Seal - Rhythm Rocks"],
"Glacial Peak": ["Glacial Peak Seal - Ice Climbers", "Glacial Peak Seal - Projectile Spike Pit",
"Glacial Peak Seal - Glacial Air Swag"],
"Tower of Time": ["Tower of Time Seal - Time Waster", "Tower of Time Seal - Lantern Climb",
"Tower of Time Seal - Arcane Orbs"],
"Cloud Ruins Right": ["Cloud Ruins Seal - Ghost Pit", "Cloud Ruins Seal - Toothbrush Alley",
"Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room"],
"Underworld": ["Underworld Seal - Sharp and Windy Climb", "Underworld Seal - Spike Wall",
"Underworld Seal - Fireball Wave", "Underworld Seal - Rising Fanta"],
"Forlorn Temple": ["Forlorn Temple Seal - Rocket Maze", "Forlorn Temple Seal - Rocket Sunset"],
"Sunken Shrine": ["Sunken Shrine Seal - Ultra Lifeguard", "Sunken Shrine Seal - Waterfall Paradise",
"Sunken Shrine Seal - Tabi Gauntlet"],
"Riviere Turquoise Entrance": ["Riviere Turquoise Seal - Bounces and Balls"],
"Riviere Turquoise": ["Riviere Turquoise Seal - Launch of Faith", "Riviere Turquoise Seal - Flower Power"],
"Elemental Skylands": ["Elemental Skylands Seal - Air", "Elemental Skylands Seal - Water",
"Elemental Skylands Seal - Fire"]
}
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
MEGA_SHARDS: Dict[str, List[str]] = {
"Autumn Hills": ["Autumn Hills Mega Shard", "Hidden Entrance Mega Shard"],
"Catacombs": ["Catacombs Mega Shard"],
"Bamboo Creek": ["Above Entrance Mega Shard", "Abandoned Mega Shard", "Time Loop Mega Shard"],
"Howling Grotto": ["Bottom Left Mega Shard", "Near Portal Mega Shard", "Pie in the Sky Mega Shard"],
"Quillshroom Marsh": ["Quillshroom Marsh Mega Shard"],
"Searing Crags Upper": ["Searing Crags Mega Shard"],
"Glacial Peak": ["Glacial Peak Mega Shard"],
"Cloud Ruins": ["Cloud Entrance Mega Shard", "Time Warp Mega Shard"],
"Cloud Ruins Right": ["Money Farm Room Mega Shard 1", "Money Farm Room Mega Shard 2"],
"Underworld": ["Under Entrance Mega Shard", "Hot Tub Mega Shard", "Projectile Pit Mega Shard"],
"Forlorn Temple": ["Sunny Day Mega Shard", "Down Under Mega Shard"],
"Sunken Shrine": ["Mega Shard of the Moon", "Beginner's Mega Shard", "Mega Shard of the Stars", "Mega Shard of the Sun"],
"Riviere Turquoise Entrance": ["Waterfall Mega Shard"],
"Riviere Turquoise": ["Quick Restock Mega Shard 1", "Quick Restock Mega Shard 2"],
"Elemental Skylands": ["Earth Mega Shard", "Water Mega Shard"],
}
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
REGION_CONNECTIONS: Dict[str, Set[str]] = {
"Menu": {"Tower HQ"},
"Tower HQ": {"Autumn Hills", "Howling Grotto", "Searing Crags", "Glacial Peak", "Tower of Time",
"Riviere Turquoise Entrance", "Sunken Shrine", "Corrupted Future", "The Shop",
"The Craftsman's Corner", "Music Box"},
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
"Autumn Hills": {"Ninja Village", "Forlorn Temple", "Catacombs"},
"Forlorn Temple": {"Catacombs", "Bamboo Creek"},
"Catacombs": {"Autumn Hills", "Bamboo Creek", "Dark Cave"},
"Bamboo Creek": {"Catacombs", "Howling Grotto"},
"Howling Grotto": {"Bamboo Creek", "Quillshroom Marsh", "Sunken Shrine"},
"Quillshroom Marsh": {"Howling Grotto", "Searing Crags"},
"Searing Crags": {"Searing Crags Upper", "Quillshroom Marsh", "Underworld"},
"Searing Crags Upper": {"Searing Crags", "Glacial Peak"},
"Glacial Peak": {"Searing Crags Upper", "Tower HQ", "Cloud Ruins", "Elemental Skylands"},
"Cloud Ruins": {"Cloud Ruins Right"},
"Cloud Ruins Right": {"Underworld"},
"Dark Cave": {"Catacombs", "Riviere Turquoise Entrance"},
"Riviere Turquoise Entrance": {"Riviere Turquoise"},
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
"Sunken Shrine": {"Howling Grotto"},
}
"""Vanilla layout mapping with all Tower HQ portals open. from -> to"""