Archipelago/worlds/yoshisisland/Regions.py

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from typing import List, Dict, TYPE_CHECKING
from BaseClasses import Region, Location
from .Locations import LocationData
from .Options import MinigameChecks
from .level_logic import YoshiLogic
from .setup_bosses import BossReqs
if TYPE_CHECKING:
from . import YoshisIslandWorld
class YoshisIslandLocation(Location):
game: str = "Yoshi's Island"
level_id: int
def __init__(self, player: int, name: str = " ", address: int = None, parent=None, level_id: int = None):
super().__init__(player, name, address, parent)
self.level_id = level_id
def init_areas(world: "YoshisIslandWorld", locations: List[LocationData]) -> None:
multiworld = world.multiworld
player = world.player
logic = YoshiLogic(world)
locations_per_region = get_locations_per_region(locations)
regions = [
create_region(world, player, locations_per_region, "Menu"),
create_region(world, player, locations_per_region, "Overworld"),
create_region(world, player, locations_per_region, "World 1"),
create_region(world, player, locations_per_region, "World 2"),
create_region(world, player, locations_per_region, "World 3"),
create_region(world, player, locations_per_region, "World 4"),
create_region(world, player, locations_per_region, "World 5"),
create_region(world, player, locations_per_region, "World 6"),
create_region(world, player, locations_per_region, "1-1"),
create_region(world, player, locations_per_region, "1-2"),
create_region(world, player, locations_per_region, "1-3"),
create_region(world, player, locations_per_region, "1-4"),
create_region(world, player, locations_per_region, "Burt The Bashful's Boss Room"),
create_region(world, player, locations_per_region, "1-5"),
create_region(world, player, locations_per_region, "1-6"),
create_region(world, player, locations_per_region, "1-7"),
create_region(world, player, locations_per_region, "1-8"),
create_region(world, player, locations_per_region, "Salvo The Slime's Boss Room"),
create_region(world, player, locations_per_region, "2-1"),
create_region(world, player, locations_per_region, "2-2"),
create_region(world, player, locations_per_region, "2-3"),
create_region(world, player, locations_per_region, "2-4"),
create_region(world, player, locations_per_region, "Bigger Boo's Boss Room"),
create_region(world, player, locations_per_region, "2-5"),
create_region(world, player, locations_per_region, "2-6"),
create_region(world, player, locations_per_region, "2-7"),
create_region(world, player, locations_per_region, "2-8"),
create_region(world, player, locations_per_region, "Roger The Ghost's Boss Room"),
create_region(world, player, locations_per_region, "3-1"),
create_region(world, player, locations_per_region, "3-2"),
create_region(world, player, locations_per_region, "3-3"),
create_region(world, player, locations_per_region, "3-4"),
create_region(world, player, locations_per_region, "Prince Froggy's Boss Room"),
create_region(world, player, locations_per_region, "3-5"),
create_region(world, player, locations_per_region, "3-6"),
create_region(world, player, locations_per_region, "3-7"),
create_region(world, player, locations_per_region, "3-8"),
create_region(world, player, locations_per_region, "Naval Piranha's Boss Room"),
create_region(world, player, locations_per_region, "4-1"),
create_region(world, player, locations_per_region, "4-2"),
create_region(world, player, locations_per_region, "4-3"),
create_region(world, player, locations_per_region, "4-4"),
create_region(world, player, locations_per_region, "Marching Milde's Boss Room"),
create_region(world, player, locations_per_region, "4-5"),
create_region(world, player, locations_per_region, "4-6"),
create_region(world, player, locations_per_region, "4-7"),
create_region(world, player, locations_per_region, "4-8"),
create_region(world, player, locations_per_region, "Hookbill The Koopa's Boss Room"),
create_region(world, player, locations_per_region, "5-1"),
create_region(world, player, locations_per_region, "5-2"),
create_region(world, player, locations_per_region, "5-3"),
create_region(world, player, locations_per_region, "5-4"),
create_region(world, player, locations_per_region, "Sluggy The Unshaven's Boss Room"),
create_region(world, player, locations_per_region, "5-5"),
create_region(world, player, locations_per_region, "5-6"),
create_region(world, player, locations_per_region, "5-7"),
create_region(world, player, locations_per_region, "5-8"),
create_region(world, player, locations_per_region, "Raphael The Raven's Boss Room"),
create_region(world, player, locations_per_region, "6-1"),
create_region(world, player, locations_per_region, "6-2"),
create_region(world, player, locations_per_region, "6-3"),
create_region(world, player, locations_per_region, "6-4"),
create_region(world, player, locations_per_region, "Tap-Tap The Red Nose's Boss Room"),
create_region(world, player, locations_per_region, "6-5"),
create_region(world, player, locations_per_region, "6-6"),
create_region(world, player, locations_per_region, "6-7"),
create_region(world, player, locations_per_region, "6-8"),
create_region(world, player, locations_per_region, "Bowser's Room"),
]
if world.options.extras_enabled:
regions.insert(68, create_region(world, player, locations_per_region, "6-Extra"))
regions.insert(58, create_region(world, player, locations_per_region, "5-Extra"))
regions.insert(48, create_region(world, player, locations_per_region, "4-Extra"))
regions.insert(38, create_region(world, player, locations_per_region, "3-Extra"))
regions.insert(28, create_region(world, player, locations_per_region, "2-Extra"))
regions.insert(18, create_region(world, player, locations_per_region, "1-Extra"))
if world.options.minigame_checks in {MinigameChecks.option_bonus_games, MinigameChecks.option_both}:
regions.insert(74, create_region(world, player, locations_per_region, "6-Bonus"))
regions.insert(63, create_region(world, player, locations_per_region, "5-Bonus"))
regions.insert(52, create_region(world, player, locations_per_region, "4-Bonus"))
regions.insert(41, create_region(world, player, locations_per_region, "3-Bonus"))
regions.insert(29, create_region(world, player, locations_per_region, "2-Bonus"))
regions.insert(19, create_region(world, player, locations_per_region, "1-Bonus"))
multiworld.regions += regions
connect_starting_region(world)
bosses = BossReqs(world)
multiworld.get_region("Overworld", player).add_exits(
["World 1", "World 2", "World 3", "World 4", "World 5", "World 6"],
{
"World 1": lambda state: state.has("World 1 Gate", player),
"World 2": lambda state: state.has("World 2 Gate", player),
"World 3": lambda state: state.has("World 3 Gate", player),
"World 4": lambda state: state.has("World 4 Gate", player),
"World 5": lambda state: state.has("World 5 Gate", player),
"World 6": lambda state: state.has("World 6 Gate", player)
}
)
for cur_world in range(1, 7):
for cur_level in range(8):
if cur_world != 6 or cur_level != 7:
multiworld.get_region(f"World {cur_world}", player).add_exits(
[world.level_location_list[(cur_world - 1) * 8 + cur_level]]
)
multiworld.get_region("1-4", player).add_exits([world.boss_order[0]],{world.boss_order[0]: lambda state: logic._14Clear(state)})
multiworld.get_region("1-8", player).add_exits([world.boss_order[1]],{world.boss_order[1]: lambda state: logic._18Clear(state)})
multiworld.get_region("2-4", player).add_exits([world.boss_order[2]],{world.boss_order[2]: lambda state: logic._24Clear(state)})
multiworld.get_region("2-8", player).add_exits([world.boss_order[3]],{world.boss_order[3]: lambda state: logic._28Clear(state)})
multiworld.get_region("3-4", player).add_exits([world.boss_order[4]],{world.boss_order[4]: lambda state: logic._34Clear(state)})
multiworld.get_region("3-8", player).add_exits([world.boss_order[5]],{world.boss_order[5]: lambda state: logic._38Clear(state)})
multiworld.get_region("4-4", player).add_exits([world.boss_order[6]],{world.boss_order[6]: lambda state: logic._44Clear(state)})
multiworld.get_region("4-8", player).add_exits([world.boss_order[7]],{world.boss_order[7]: lambda state: logic._48Clear(state)})
multiworld.get_region("5-4", player).add_exits([world.boss_order[8]],{world.boss_order[8]: lambda state: logic._54Clear(state)})
multiworld.get_region("5-8", player).add_exits([world.boss_order[9]],{world.boss_order[9]: lambda state: logic._58Clear(state)})
multiworld.get_region("World 6", player).add_exits(["6-8"],{"6-8": lambda state: bosses.castle_access(state)})
multiworld.get_region("6-4", player).add_exits([world.boss_order[10]],{world.boss_order[10]: lambda state: logic._64Clear(state)})
multiworld.get_region("6-8", player).add_exits(["Bowser's Room"],{"Bowser's Room": lambda state: bosses.castle_clear(state)})
if world.options.extras_enabled:
multiworld.get_region("World 1", player).add_exits(
["1-Extra"],
{"1-Extra": lambda state: state.has_any({"Extra Panels", "Extra 1"}, player)}
)
multiworld.get_region("World 2", player).add_exits(
["2-Extra"],
{"2-Extra": lambda state: state.has_any({"Extra Panels", "Extra 2"}, player)}
)
multiworld.get_region(
"World 3", player).add_exits(["3-Extra"],
{"3-Extra": lambda state: state.has_any({"Extra Panels", "Extra 3"}, player)}
)
multiworld.get_region("World 4", player).add_exits(
["4-Extra"],
{"4-Extra": lambda state: state.has_any({"Extra Panels", "Extra 4"}, player)}
)
multiworld.get_region("World 5", player).add_exits(
["5-Extra"],
{"5-Extra": lambda state: state.has_any({"Extra Panels", "Extra 5"}, player)}
)
multiworld.get_region("World 6", player).add_exits(
["6-Extra"],
{"6-Extra": lambda state: state.has_any({"Extra Panels", "Extra 6"}, player)}
)
if world.options.minigame_checks in {MinigameChecks.option_bonus_games, MinigameChecks.option_both}:
multiworld.get_region("World 1", player).add_exits(
["1-Bonus"],
{"1-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 1"}, player)}
)
multiworld.get_region("World 2", player).add_exits(
["2-Bonus"],
{"2-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 2"}, player)}
)
multiworld.get_region("World 3", player).add_exits(
["3-Bonus"],
{"3-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 3"}, player)}
)
multiworld.get_region("World 4", player).add_exits(
["4-Bonus"],
{"4-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 4"}, player)}
)
multiworld.get_region("World 5", player).add_exits(
["5-Bonus"],
{"5-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 5"}, player)}
)
multiworld.get_region("World 6", player).add_exits(
["6-Bonus"],
{"6-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 6"}, player)}
)
def create_location(player: int, location_data: LocationData, region: Region) -> Location:
location = YoshisIslandLocation(player, location_data.name, location_data.code, region)
location.access_rule = location_data.rule
location.level_id = location_data.LevelID
return location
def create_region(world: "YoshisIslandWorld", player: int, locations_per_region: Dict[str, List[LocationData]], name: str) -> Region:
region = Region(name, player, world.multiworld)
if name in locations_per_region:
for location_data in locations_per_region[name]:
location = create_location(player, location_data, region)
region.locations.append(location)
return region
def connect_starting_region(world: "YoshisIslandWorld") -> None:
multiworld = world.multiworld
player = world.player
menu = multiworld.get_region("Menu", player)
world_main = multiworld.get_region("Overworld", player)
starting_region = multiworld.get_region(f"World {world.options.starting_world + 1}", player)
menu.connect(world_main, "Start Game")
world_main.connect(starting_region, "Overworld")
def get_locations_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]:
per_region: Dict[str, List[LocationData]] = {}
for location in locations:
per_region.setdefault(location.region, []).append(location)
return per_region