119 lines
3.4 KiB
Markdown
119 lines
3.4 KiB
Markdown
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# Super Mario World - Changelog
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## v2.0
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### Features:
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- New optional Location Checks
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- 3-Up Moons
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- Hidden 1-Ups
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- Bonus Blocks
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- Blocksanity
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- All blocks that contain coins or items are included, with the exception of:
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- Blocks in Top Secret Area & Front Door/Bowser Castle
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- Blocks that are unreachable without glitches/unreasonable movement
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- New Items
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- Special Zone Clear
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- New Filler Items
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- 1 Coin
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- 5 Coins
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- 10 Coins
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- 50 Coins
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- New Trap Items
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- Reverse Trap
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- Thwimp Trap
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- SFX Shuffle
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- Palette Shuffle Overhaul
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- New Curated Palette can now be used for the Overworld and Level Palette Shuffle options
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- Foreground and Background Shuffle options have been merged into a single option
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- Max possible Yoshi Egg value is 255
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- UI in-game is updated to handle 3-digits
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- New `Display Received Item Popups` option: `progression_minus_yoshi_eggs`
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### Quality of Life:
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- In-Game Indicators are now displayed on the map screen for location checks and received items
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- In-level sprites are displayed upon receiving certain items
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- The Camera Scroll unlocking is now only enabled on levels where it needs to be
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- SMW can now handle receiving more than 255 items
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- Significant World Code cleanup
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- New Options API
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- Removal of `world: MultiWorld` across the world
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- The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server
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### Bug Fixes:
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- Several logic tweaks/fixes
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## v1.1
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### Features:
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- New Item
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- Timer Trap
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- `Bowser Castle Rooms` option which changes the behavior of the Front Door
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- `Boss Shuffle` option
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- `Overworld Palette Shuffle` option
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### Quality of Life:
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- `Overworld Speed` option which allows the player to move faster or slower on the map
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- `Early Climb` option which guarantees that `Climb` will be found locally in an early location
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- `Exclude Special Zone` option which fully excludes Special Zone levels from the seed
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- Note: this option is ignored if the player chooses to fill their entire item pool with Yoshi Eggs, which are Progression Items
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- Ice and Stun Traps are now queued if received while another of its type is already active, and are then activated at the next opportunity
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### Bug Fixes:
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- Fixed `Chocolate Island 4 - Dragon Coins` requiring `Run` instead of `P-Switch`
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- Fixed a Literature Trap typo
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## v1.0 - First Stable Release
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### Features:
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- Goal
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- Bowser
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- Defeat bosses, reach Bowser's Castle, and defeat Bowser
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- Yoshi Egg Hunt
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- Find a certain number of Yoshi Eggs spread across the MultiWorld`
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- Locations included:
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- Level exits (Normal and Secret)
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- Dragon Coins
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- Collect at least five Dragon Coins in a level to send a location check
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- Items included:
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- Run
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- Carry
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- Swim
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- Spin Jump
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- Climb
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- Yoshi
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- P-Switch
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- P-Balloon
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- Progressive Powerup
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- Unlocks the ability to use Mushrooms, Fire Flowers, and Capes, progressively
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- Super Star Activate
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- Yellow Switch Palace
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- Green Switch Palace
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- Red Switch Palace
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- Blue Switch Palace
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- 1-Up Mushroom
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- Yoshi Egg
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- Only on `Yoshi Egg Hunt` goal
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- Traps
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- Ice Trap
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- Stun Trap
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- Literature Trap
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- `Bowser Castle Doors` option
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- Whether the Front Door and Back Door map tiles lead to the Front Door or Back Door levels
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- DeathLink is supported
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- Level Shuffle is supported
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- Autosave is supported
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- Music Shuffle is supported
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- Mario's palette can be selected
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- Level Palettes can be shuffled
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- Starting life count can be set
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