Archipelago/worlds/messenger/test/TestAccess.py

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The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
from . import MessengerTestBase
from ..Constants import NOTES, PHOBEKINS
class AccessTest(MessengerTestBase):
options = {
"shuffle_shards": "true",
}
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
def testTabi(self) -> None:
"""locations that hard require the Lightfoot Tabi"""
locations = [
"Searing Crags - Pyro", "Underworld - Key of Chaos", "Underworld Seal - Sharp and Windy Climb",
"Underworld Seal - Spike Wall", "Underworld Seal - Fireball Wave", "Underworld Seal - Rising Fanta",
"Sunken Shrine - Sun Crest", "Sunken Shrine - Moon Crest", "Sunken Shrine Seal - Waterfall Paradise",
"Sunken Shrine Seal - Tabi Gauntlet", "Mega Shard of the Moon", "Mega Shard of the Sun",
"Under Entrance Mega Shard", "Hot Tub Mega Shard", "Projectile Pit Mega Shard"
]
items = [["Lightfoot Tabi"]]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
self.assertAccessDependency(locations, items)
def testDart(self) -> None:
"""locations that hard require the Rope Dart"""
locations = [
"Ninja Village Seal - Tree House", "Autumn Hills - Key of Hope", "Howling Grotto Seal - Crushing Pits",
"Glacial Peak Seal - Ice Climbers", "Tower of Time Seal - Time Waster", "Tower of Time Seal - Lantern Climb",
"Tower of Time Seal - Arcane Orbs", "Cloud Ruins Seal - Ghost Pit", "Underworld Seal - Rising Fanta",
"Elemental Skylands - Key of Symbiosis", "Elemental Skylands Seal - Water",
"Elemental Skylands Seal - Fire", "Earth Mega Shard", "Water Mega Shard", "Rescue Phantom",
]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
items = [["Rope Dart"]]
self.assertAccessDependency(locations, items)
def testWingsuit(self) -> None:
"""locations that hard require the Wingsuit"""
locations = [
"Ninja Village - Candle", "Ninja Village Seal - Tree House", "Autumn Hills - Climbing Claws",
"Autumn Hills - Key of Hope", "Autumn Hills Seal - Trip Saws", "Autumn Hills Seal - Double Swing Saws",
"Autumn Hills Seal - Spike Ball Swing", "Autumn Hills Seal - Spike Ball Darts", "Catacombs - Necro",
"Catacombs - Ruxxtin's Amulet", "Catacombs Seal - Triple Spike Crushers",
"Catacombs Seal - Crusher Gauntlet", "Catacombs Seal - Dirty Pond", "Bamboo Creek - Claustro",
"Cloud Ruins - Acro", "Bamboo Creek Seal - Spike Crushers and Doors", "Bamboo Creek Seal - Spike Ball Pits",
"Bamboo Creek Seal - Spike Crushers and Doors v2", "Howling Grotto Seal - Crushing Pits",
"Howling Grotto Seal - Windy Saws and Balls", "Tower of Time Seal - Lantern Climb",
"Forlorn Temple - Demon King", "Cloud Ruins Seal - Ghost Pit", "Cloud Ruins Seal - Toothbrush Alley",
"Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room", "Tower of Time Seal - Lantern Climb",
"Tower of Time Seal - Arcane Orbs", "Underworld Seal - Sharp and Windy Climb",
"Underworld Seal - Fireball Wave", "Elemental Skylands Seal - Air", "Elemental Skylands Seal - Water",
"Elemental Skylands Seal - Fire", "Elemental Skylands - Key of Symbiosis",
"Forlorn Temple Seal - Rocket Maze", "Forlorn Temple Seal - Rocket Sunset", "Ninja Village - Astral Seed",
"Searing Crags - Astral Tea Leaves", "Autumn Hills Mega Shard", "Hidden Entrance Mega Shard",
"Sunny Day Mega Shard", "Down Under Mega Shard", "Catacombs Mega Shard", "Above Entrance Mega Shard",
"Abandoned Mega Shard", "Time Loop Mega Shard", "Earth Mega Shard", "Water Mega Shard",
"Money Farm Room Mega Shard 1", "Money Farm Room Mega Shard 2",
"Autumn Hills - Leaf Golem", "Catacombs - Ruxxtin", "Howling Grotto - Emerald Golem"
]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
items = [["Wingsuit"]]
self.assertAccessDependency(locations, items)
def testVertical(self) -> None:
"""locations that require either the Rope Dart or the Wingsuit"""
locations = [
"Ninja Village Seal - Tree House", "Howling Grotto Seal - Crushing Pits",
"Glacial Peak Seal - Ice Climbers", "Tower of Time Seal - Time Waster",
"Underworld Seal - Rising Fanta", "Elemental Skylands - Key of Symbiosis",
"Elemental Skylands Seal - Water", "Elemental Skylands Seal - Fire", "Ninja Village - Candle",
"Autumn Hills - Climbing Claws", "Autumn Hills - Key of Hope", "Autumn Hills Seal - Trip Saws",
"Autumn Hills Seal - Double Swing Saws", "Autumn Hills Seal - Spike Ball Swing",
"Autumn Hills Seal - Spike Ball Darts", "Catacombs - Necro", "Catacombs - Ruxxtin's Amulet",
"Catacombs Seal - Triple Spike Crushers", "Catacombs Seal - Crusher Gauntlet",
"Catacombs Seal - Dirty Pond", "Bamboo Creek - Claustro", "Cloud Ruins - Acro",
"Bamboo Creek Seal - Spike Crushers and Doors", "Bamboo Creek Seal - Spike Ball Pits",
"Bamboo Creek Seal - Spike Crushers and Doors v2", "Howling Grotto Seal - Crushing Pits",
"Howling Grotto Seal - Windy Saws and Balls", "Forlorn Temple - Demon King", "Cloud Ruins Seal - Ghost Pit",
"Cloud Ruins Seal - Toothbrush Alley", "Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room",
"Tower of Time Seal - Lantern Climb", "Tower of Time Seal - Arcane Orbs",
"Underworld Seal - Sharp and Windy Climb", "Underworld Seal - Fireball Wave",
"Elemental Skylands Seal - Air", "Forlorn Temple Seal - Rocket Maze", "Forlorn Temple Seal - Rocket Sunset",
"Searing Crags - Power Thistle", "Searing Crags - Key of Strength",
"Glacial Peak Seal - Projectile Spike Pit", "Glacial Peak Seal - Glacial Air Swag",
"Riviere Turquoise - Butterfly Matriarch", "Riviere Turquoise Seal - Flower Power",
"Riviere Turquoise Seal - Launch of Faith",
"Searing Crags Seal - Triple Ball Spinner", "Searing Crags Seal - Raining Rocks",
"Searing Crags Seal - Rhythm Rocks", "Ninja Village - Astral Seed", "Searing Crags - Astral Tea Leaves",
"Rescue Phantom", "Autumn Hills Mega Shard", "Hidden Entrance Mega Shard", "Sunny Day Mega Shard",
"Down Under Mega Shard", "Catacombs Mega Shard", "Above Entrance Mega Shard", "Abandoned Mega Shard",
"Time Loop Mega Shard", "Searing Crags Mega Shard", "Glacial Peak Mega Shard", "Cloud Entrance Mega Shard",
"Time Warp Mega Shard", "Money Farm Room Mega Shard 1", "Money Farm Room Mega Shard 2",
"Quick Restock Mega Shard 1", "Quick Restock Mega Shard 2", "Earth Mega Shard", "Water Mega Shard",
"Autumn Hills - Leaf Golem", "Catacombs - Ruxxtin", "Howling Grotto - Emerald Golem"
]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
items = [["Wingsuit", "Rope Dart"]]
self.assertAccessDependency(locations, items)
def testAmulet(self) -> None:
"""Locations that require Ruxxtin's Amulet"""
locations = [
"Cloud Ruins - Acro", "Cloud Ruins Seal - Ghost Pit", "Cloud Ruins Seal - Toothbrush Alley",
"Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room", "Cloud Entrance Mega Shard",
"Time Warp Mega Shard", "Money Farm Room Mega Shard 1", "Money Farm Room Mega Shard 2"
]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
# Cloud Ruins requires Ruxxtin's Amulet
items = [["Ruxxtin's Amulet"]]
self.assertAccessDependency(locations, items)
def testFirefly(self) -> None:
"""Elemental Skylands and Corrupted Future require the Magic Firefly"""
locations = [
"Elemental Skylands - Key of Symbiosis", "Elemental Skylands Seal - Air", "Elemental Skylands Seal - Fire",
"Elemental Skylands Seal - Water", "Corrupted Future - Key of Courage", "Earth Mega Shard",
"Water Mega Shard"
]
items = [["Magic Firefly"]]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
self.assertAccessDependency(locations, items)
def testCrests(self) -> None:
"""Test Key of Love nonsense"""
locations = ["Sunken Shrine - Key of Love"]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
items = [["Sun Crest", "Moon Crest"]]
self.assertAccessDependency(locations, items)
self.collect_all_but("Sun Crest")
self.assertEqual(self.can_reach_location("Sunken Shrine - Key of Love"), False)
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
self.remove(self.get_item_by_name("Moon Crest"))
self.collect_by_name("Sun Crest")
self.assertEqual(self.can_reach_location("Sunken Shrine - Key of Love"), False)
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
def testThistle(self) -> None:
"""I'm a chuckster!"""
locations = ["Searing Crags - Key of Strength"]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
items = [["Power Thistle"]]
self.assertAccessDependency(locations, items)
def testCrown(self) -> None:
"""Crocomire but not"""
locations = ["Corrupted Future - Key of Courage"]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
items = [["Demon King Crown"]]
self.assertAccessDependency(locations, items)
def testGoal(self) -> None:
"""Test some different states to verify goal requires the correct items"""
self.collect_all_but([*NOTES, "Rescue Phantom"])
self.assertEqual(self.can_reach_location("Rescue Phantom"), False)
self.collect_all_but(["Key of Love", "Rescue Phantom"])
self.assertBeatable(False)
self.collect_by_name(["Key of Love"])
self.assertEqual(self.can_reach_location("Rescue Phantom"), True)
self.assertBeatable(True)
class ItemsAccessTest(MessengerTestBase):
options = {
"shuffle_seals": "false",
"accessibility": "items",
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
}
def testSelfLockingItems(self) -> None:
"""Force items that can be self locked to ensure it's valid placement."""
location_lock_pairs = {
"Searing Crags - Key of Strength": ["Power Thistle"],
"Sunken Shrine - Key of Love": ["Sun Crest", "Moon Crest"],
"Corrupted Future - Key of Courage": ["Demon King Crown"],
"Cloud Ruins - Acro": ["Ruxxtin's Amulet"],
"Forlorn Temple - Demon King": PHOBEKINS
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
}
for loc in location_lock_pairs:
for item_name in location_lock_pairs[loc]:
item = self.get_item_by_name(item_name)
with self.subTest("Fulfills Accessibility", location=loc, item=item_name):
self.assertTrue(self.multiworld.get_location(loc, self.player).can_fill(self.multiworld.state, item, True))