Archipelago/worlds/_sc2common/bot/player.py

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from abc import ABC
from pathlib import Path
from typing import List, Union
from .bot_ai import BotAI
from .data import AIBuild, Difficulty, PlayerType, Race
class AbstractPlayer(ABC):
def __init__(
self,
p_type: PlayerType,
race: Race = None,
name: str = None,
difficulty=None,
ai_build=None,
fullscreen=False
):
assert isinstance(p_type, PlayerType), f"p_type is of type {type(p_type)}"
assert name is None or isinstance(name, str), f"name is of type {type(name)}"
self.name = name
self.type = p_type
self.fullscreen = fullscreen
if race is not None:
self.race = race
if p_type == PlayerType.Computer:
assert isinstance(difficulty, Difficulty), f"difficulty is of type {type(difficulty)}"
# Workaround, proto information does not carry ai_build info
# We cant set that in the Player classmethod
assert ai_build is None or isinstance(ai_build, AIBuild), f"ai_build is of type {type(ai_build)}"
self.difficulty = difficulty
self.ai_build = ai_build
elif p_type == PlayerType.Observer:
assert race is None
assert difficulty is None
assert ai_build is None
else:
assert isinstance(race, Race), f"race is of type {type(race)}"
assert difficulty is None
assert ai_build is None
@property
def needs_sc2(self):
return not isinstance(self, Computer)
class Human(AbstractPlayer):
def __init__(self, race, name=None, fullscreen=False):
super().__init__(PlayerType.Participant, race, name=name, fullscreen=fullscreen)
def __str__(self):
if self.name is not None:
return f"Human({self.race._name_}, name={self.name !r})"
return f"Human({self.race._name_})"
class Bot(AbstractPlayer):
def __init__(self, race, ai, name=None, fullscreen=False):
"""
AI can be None if this player object is just used to inform the
server about player types.
"""
assert isinstance(ai, BotAI) or ai is None, f"ai is of type {type(ai)}, inherit BotAI from bot_ai.py"
super().__init__(PlayerType.Participant, race, name=name, fullscreen=fullscreen)
self.ai = ai
def __str__(self):
if self.name is not None:
return f"Bot {self.ai.__class__.__name__}({self.race._name_}), name={self.name !r})"
return f"Bot {self.ai.__class__.__name__}({self.race._name_})"
class Computer(AbstractPlayer):
def __init__(self, race, difficulty=Difficulty.Easy, ai_build=AIBuild.RandomBuild):
super().__init__(PlayerType.Computer, race, difficulty=difficulty, ai_build=ai_build)
def __str__(self):
return f"Computer {self.difficulty._name_}({self.race._name_}, {self.ai_build.name})"
class Observer(AbstractPlayer):
def __init__(self):
super().__init__(PlayerType.Observer)
def __str__(self):
return "Observer"
class Player(AbstractPlayer):
def __init__(self, player_id, p_type, requested_race, difficulty=None, actual_race=None, name=None, ai_build=None):
super().__init__(p_type, requested_race, difficulty=difficulty, name=name, ai_build=ai_build)
self.id: int = player_id
self.actual_race: Race = actual_race
@classmethod
def from_proto(cls, proto):
if PlayerType(proto.type) == PlayerType.Observer:
return cls(proto.player_id, PlayerType(proto.type), None, None, None)
return cls(
proto.player_id,
PlayerType(proto.type),
Race(proto.race_requested),
Difficulty(proto.difficulty) if proto.HasField("difficulty") else None,
Race(proto.race_actual) if proto.HasField("race_actual") else None,
proto.player_name if proto.HasField("player_name") else None,
)
class BotProcess(AbstractPlayer):
"""
Class for handling bots launched externally, including non-python bots.
Default parameters comply with sc2ai and aiarena ladders.
:param path: the executable file's path
:param launch_list: list of strings that launches the bot e.g. ["python", "run.py"] or ["run.exe"]
:param race: bot's race
:param name: bot's name
:param sc2port_arg: the accepted argument name for the port of the sc2 instance to listen to
:param hostaddress_arg: the accepted argument name for the address of the sc2 instance to listen to
:param match_arg: the accepted argument name for the starting port to generate a portconfig from
:param realtime_arg: the accepted argument name for specifying realtime
:param other_args: anything else that is needed
e.g. to call a bot capable of running on the bot ladders:
BotProcess(os.getcwd(), "python run.py", Race.Terran, "INnoVation")
"""
def __init__(
self,
path: Union[str, Path],
launch_list: List[str],
race: Race,
name=None,
sc2port_arg="--GamePort",
hostaddress_arg="--LadderServer",
match_arg="--StartPort",
realtime_arg="--RealTime",
other_args: str = None,
stdout: str = None,
):
super().__init__(PlayerType.Participant, race, name=name)
assert Path(path).exists()
self.path = path
self.launch_list = launch_list
self.sc2port_arg = sc2port_arg
self.match_arg = match_arg
self.hostaddress_arg = hostaddress_arg
self.realtime_arg = realtime_arg
self.other_args = other_args
self.stdout = stdout
def __repr__(self):
if self.name is not None:
return f"Bot {self.name}({self.race.name} from {self.launch_list})"
return f"Bot({self.race.name} from {self.launch_list})"
def cmd_line(self,
sc2port: Union[int, str],
matchport: Union[int, str],
hostaddress: str,
realtime: bool = False) -> List[str]:
"""
:param sc2port: the port that the launched sc2 instance listens to
:param matchport: some starting port that both bots use to generate identical portconfigs.
Note: This will not be sent if playing vs computer
:param hostaddress: the address the sc2 instances used
:param realtime: 1 or 0, indicating whether the match is played in realtime or not
:return: string that will be used to start the bot's process
"""
cmd_line = [
*self.launch_list,
self.sc2port_arg,
str(sc2port),
self.hostaddress_arg,
hostaddress,
]
if matchport is not None:
cmd_line.extend([self.match_arg, str(matchport)])
if self.other_args is not None:
cmd_line.append(self.other_args)
if realtime:
cmd_line.extend([self.realtime_arg])
return cmd_line