Archipelago/worlds/sm/variaRandomizer/graph/vanilla/graph_locations.py

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2023-04-08 20:52:34 +00:00
from ...logic.helpers import Bosses
from ...utils.parameters import Settings
from ...rom.rom_patches import RomPatches
from ...logic.smbool import SMBool
from ...graph.location import locationsDict
locationsDict["Energy Tank, Gauntlet"].AccessFrom = {
'Landing Site': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Gauntlet"].Available = (
lambda sm: sm.wor(sm.canEnterAndLeaveGauntlet(),
sm.wand(sm.canShortCharge(),
sm.canEnterAndLeaveGauntletQty(1, 0)), # thanks ponk! https://youtu.be/jil5zTBCF1s
sm.canDoLowGauntlet())
)
locationsDict["Bomb"].AccessFrom = {
'Landing Site': lambda sm: SMBool(True)
}
locationsDict["Bomb"].Available = (
lambda sm: sm.wand(sm.haveItem('Morph'),
sm.traverse('FlywayRight'))
)
locationsDict["Bomb"].PostAvailable = (
lambda sm: sm.wor(sm.knowsAlcatrazEscape(),
sm.canPassBombPassages())
)
locationsDict["Energy Tank, Terminator"].AccessFrom = {
'Landing Site': lambda sm: sm.canPassTerminatorBombWall(),
'Lower Mushrooms Left': lambda sm: sm.canPassCrateriaGreenPirates(),
'Gauntlet Top': lambda sm: sm.haveItem('Morph')
}
locationsDict["Energy Tank, Terminator"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Reserve Tank, Brinstar"].AccessFrom = {
'Green Brinstar Elevator': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.BrinReserveBlueDoors), sm.traverse('MainShaftRight'))
}
locationsDict["Reserve Tank, Brinstar"].Available = (
lambda sm: sm.wand(sm.wor(sm.canMockball(),
sm.haveItem('SpeedBooster')),
sm.wor(RomPatches.has(sm.player, RomPatches.BrinReserveBlueDoors), sm.traverse('EarlySupersRight')))
)
locationsDict["Charge Beam"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Charge Beam"].Available = (
lambda sm: sm.canPassBombPassages()
)
locationsDict["Morphing Ball"].AccessFrom = {
'Blue Brinstar Elevator Bottom': lambda sm: SMBool(True)
}
locationsDict["Morphing Ball"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Energy Tank, Brinstar Ceiling"].AccessFrom = {
'Blue Brinstar Elevator Bottom': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.BlueBrinstarBlueDoor), sm.traverse('ConstructionZoneRight'))
}
locationsDict["Energy Tank, Brinstar Ceiling"].Available = (
lambda sm: sm.wor(sm.knowsCeilingDBoost(),
sm.canFly(),
sm.wor(sm.haveItem('HiJump'),
sm.haveItem('Ice'),
sm.wand(sm.canUsePowerBombs(),
sm.haveItem('SpeedBooster')),
sm.canSimpleShortCharge()))
)
locationsDict["Energy Tank, Etecoons"].AccessFrom = {
'Etecoons Bottom': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Etecoons"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Energy Tank, Waterway"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Waterway"].Available = (
lambda sm: sm.wand(sm.canUsePowerBombs(),
sm.traverse('BigPinkBottomLeft'),
sm.haveItem('SpeedBooster'),
sm.wor(sm.haveItem('Gravity'),
sm.canSimpleShortCharge())) # from the blocks above the water
)
locationsDict["Energy Tank, Brinstar Gate"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Brinstar Gate"].Available = (
lambda sm: sm.wand(sm.traverse('BigPinkRight'),
sm.wor(sm.haveItem('Wave'),
sm.wand(sm.haveItem('Super'),
sm.haveItem('HiJump'),
sm.knowsReverseGateGlitch()),
sm.wand(sm.haveItem('Super'),
sm.knowsReverseGateGlitchHiJumpLess())))
)
locationsDict["X-Ray Scope"].AccessFrom = {
'Red Tower Top Left': lambda sm: SMBool(True)
}
locationsDict["X-Ray Scope"].Available = (
lambda sm: sm.wand(sm.canUsePowerBombs(),
sm.traverse('RedTowerLeft'),
sm.traverse('RedBrinstarFirefleaLeft'),
sm.wor(sm.haveItem('Grapple'),
sm.haveItem('SpaceJump'),
sm.wand(sm.energyReserveCountOkHardRoom('X-Ray'),
sm.wor(sm.knowsXrayDboost(),
sm.wand(sm.haveItem('Ice'),
sm.wor(sm.haveItem('HiJump'), sm.knowsXrayIce())),
sm.canInfiniteBombJump(),
sm.wand(sm.haveItem('HiJump'),
sm.wor(sm.haveItem('SpeedBooster'),
sm.canSpringBallJump()))))))
)
locationsDict["Spazer"].AccessFrom = {
'East Tunnel Right': lambda sm: SMBool(True)
}
locationsDict["Spazer"].Available = (
lambda sm: sm.wand(sm.traverse('BelowSpazerTopRight'),
sm.wor(sm.canPassBombPassages(),
sm.wand(sm.haveItem('Morph'),
RomPatches.has(sm.player, RomPatches.SpazerShotBlock))))
)
locationsDict["Energy Tank, Kraid"].AccessFrom = {
'Warehouse Zeela Room Left': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Kraid"].Available = (
lambda sm: sm.wand(Bosses.bossDead(sm, 'Kraid'),
# kill the beetoms to unlock the door to get out
sm.canKillBeetoms())
)
locationsDict["Kraid"].AccessFrom = {
'KraidRoomIn': lambda sm: SMBool(True)
}
locationsDict["Kraid"].Available = (
lambda sm: sm.enoughStuffsKraid()
)
locationsDict["Varia Suit"].AccessFrom = {
'KraidRoomIn': lambda sm: SMBool(True)
}
locationsDict["Varia Suit"].Available = (
lambda sm: Bosses.bossDead(sm, 'Kraid')
)
locationsDict["Ice Beam"].AccessFrom = {
'Business Center': lambda sm: sm.traverse('BusinessCenterTopLeft')
}
locationsDict["Ice Beam"].Available = (
lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['Ice']['Norfair Entrance -> Ice Beam']),
sm.wor(sm.canPassBombPassages(), # to exit, or if you fail entrance
sm.wand(sm.haveItem('Ice'), # harder strat
sm.haveItem('Morph'),
sm.knowsIceEscape())),
sm.wor(sm.wand(sm.haveItem('Morph'),
sm.knowsMockball()),
sm.haveItem('SpeedBooster')))
)
locationsDict["Energy Tank, Crocomire"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Crocomire"].Available = (
lambda sm: sm.wand(sm.enoughStuffCroc(),
sm.wor(sm.haveItem('Grapple'),
sm.haveItem('SpaceJump'),
sm.energyReserveCountOk(3/sm.getDmgReduction()[0])))
)
locationsDict["Hi-Jump Boots"].AccessFrom = {
'Business Center': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.HiJumpAreaBlueDoor), sm.traverse('BusinessCenterBottomLeft'))
}
locationsDict["Hi-Jump Boots"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Hi-Jump Boots"].PostAvailable = (
lambda sm: sm.wor(sm.canPassBombPassages(),
sm.wand(sm.haveItem('Morph'), RomPatches.has(sm.player, RomPatches.HiJumpShotBlock)))
)
locationsDict["Grapple Beam"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Grapple Beam"].Available = (
lambda sm: sm.wand(sm.enoughStuffCroc(),
sm.wor(sm.wand(sm.haveItem('Morph'),
sm.canFly()),
sm.wand(sm.haveItem('SpeedBooster'),
sm.wor(sm.knowsShortCharge(),
sm.canUsePowerBombs())),
sm.wand(sm.haveItem('Morph'),
sm.wor(sm.haveItem('SpeedBooster'),
sm.canSpringBallJump()),
sm.haveItem('HiJump')), # jump from the yellow plateform ennemy
sm.canGreenGateGlitch()))
)
locationsDict["Grapple Beam"].PostAvailable = (
lambda sm: sm.wor(sm.haveItem('Morph'), # regular exit
sm.wand(sm.haveItem('Super'), # grapple escape reverse
sm.wor(sm.canFly(), # Grapple Tutorial Room 2
sm.haveItem('HiJump'),
sm.haveItem('Grapple')),
sm.wor(sm.haveItem('Gravity'), # Grapple Tutorial Room 3
sm.haveItem('SpaceJump'),
sm.haveItem('Grapple'))))
)
locationsDict["Reserve Tank, Norfair"].AccessFrom = {
'Bubble Mountain': lambda sm: sm.canEnterNorfairReserveAreaFromBubbleMoutain(),
'Bubble Mountain Top': lambda sm: sm.canEnterNorfairReserveAreaFromBubbleMoutainTop(),
}
locationsDict["Reserve Tank, Norfair"].Available = (
lambda sm: sm.wand(sm.haveItem('Morph'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Reserve']))
)
locationsDict["Speed Booster"].AccessFrom = {
'Bubble Mountain Top': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.SpeedAreaBlueDoors),
sm.wand(sm.traverse('BubbleMountainTopRight'),
sm.traverse('SpeedBoosterHallRight')))
}
locationsDict["Speed Booster"].Available = (
lambda sm: sm.canHellRunToSpeedBooster()
)
locationsDict["Wave Beam"].AccessFrom = {
'Bubble Mountain Top': lambda sm: sm.canAccessDoubleChamberItems()
}
locationsDict["Wave Beam"].Available = (
lambda sm: sm.traverse('DoubleChamberRight')
)
locationsDict["Wave Beam"].PostAvailable = (
lambda sm: sm.wor(sm.haveItem('Morph'), # exit through lower passage under the spikes
sm.wand(sm.wor(sm.haveItem('SpaceJump'), # exit through blue gate
sm.haveItem('Grapple')),
sm.wor(sm.wand(sm.canBlueGateGlitch(), sm.heatProof()), # hell run + green gate glitch is too much
sm.haveItem('Wave'))))
)
locationsDict["Ridley"].AccessFrom = {
'RidleyRoomIn': lambda sm: SMBool(True)
}
locationsDict["Ridley"].Available = (
lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.enoughStuffsRidley())
)
locationsDict["Energy Tank, Ridley"].AccessFrom = {
'RidleyRoomIn': lambda sm: sm.haveItem('Ridley')
}
locationsDict["Energy Tank, Ridley"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Screw Attack"].AccessFrom = {
'Screw Attack Bottom': lambda sm: SMBool(True)
}
locationsDict["Screw Attack"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Screw Attack"].PostAvailable = (
lambda sm: sm.canExitScrewAttackArea()
)
locationsDict["Energy Tank, Firefleas"].AccessFrom = {
'Firefleas': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Firefleas"].Available = (
lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.FirefleasRemoveFune),
# get past the fune
sm.haveItem('Super'),
sm.canPassBombPassages(),
sm.canUseSpringBall())
)
locationsDict["Energy Tank, Firefleas"].PostAvailable = (
lambda sm: sm.wor(sm.knowsFirefleasWalljump(),
sm.wor(sm.haveItem('Ice'),
sm.haveItem('HiJump'),
sm.canFly(),
sm.canSpringBallJump()))
)
locationsDict["Reserve Tank, Wrecked Ship"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Reserve Tank, Wrecked Ship"].Available = (
lambda sm: sm.wand(sm.canUsePowerBombs(),
sm.haveItem('SpeedBooster'),
sm.canPassBowling())
)
locationsDict["Energy Tank, Wrecked Ship"].AccessFrom = {
'Wrecked Ship Back': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.WsEtankBlueDoor),
sm.traverse('ElectricDeathRoomTopLeft'))
}
locationsDict["Energy Tank, Wrecked Ship"].Available = (
lambda sm: sm.wor(Bosses.bossDead(sm, 'Phantoon'),
RomPatches.has(sm.player, RomPatches.WsEtankPhantoonAlive))
)
locationsDict["Phantoon"].AccessFrom = {
'PhantoonRoomIn': lambda sm: SMBool(True)
}
locationsDict["Phantoon"].Available = (
lambda sm: sm.enoughStuffsPhantoon()
)
locationsDict["Right Super, Wrecked Ship"].AccessFrom = {
'Wrecked Ship Main': lambda sm: Bosses.bossDead(sm, 'Phantoon')
}
locationsDict["Right Super, Wrecked Ship"].Available = (
lambda sm: sm.canPassBombPassages()
)
locationsDict["Gravity Suit"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Gravity Suit"].Available = (
lambda sm: sm.wand(sm.canPassBombPassages(),
sm.canPassBowling())
)
locationsDict["Energy Tank, Mama turtle"].AccessFrom = {
'Main Street Bottom': lambda sm: sm.wand(sm.canDoOuterMaridia(),
sm.wor(sm.traverse('FishTankRight'),
RomPatches.has(sm.player, RomPatches.MamaTurtleBlueDoor)),
sm.wor(sm.wor(sm.canFly(),
sm.wand(sm.haveItem('Gravity'),
sm.haveItem('SpeedBooster')),
sm.wand(sm.haveItem('HiJump'),
sm.haveItem('SpeedBooster'),
sm.knowsHiJumpMamaTurtle())),
sm.wor(sm.wand(sm.canUseSpringBall(),
sm.wor(sm.wand(sm.haveItem('HiJump'),
sm.knowsSpringBallJump()),
sm.knowsSpringBallJumpFromWall())),
sm.haveItem('Grapple')))),
'Mama Turtle': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Mama turtle"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Plasma Beam"].AccessFrom = {
'Toilet Top': lambda sm: SMBool(True)
}
locationsDict["Plasma Beam"].Available = (
lambda sm: Bosses.bossDead(sm, 'Draygon')
)
locationsDict["Plasma Beam"].PostAvailable = (
lambda sm: sm.wand(sm.wor(sm.wand(sm.canShortCharge(),
sm.knowsKillPlasmaPiratesWithSpark()),
sm.wand(sm.canFireChargedShots(),
sm.knowsKillPlasmaPiratesWithCharge(),
# 160/80/40 dmg * 4 ground plasma pirates
# => 640/320/160 damage take required
# check below is 1099/599/299 (give margin for taking dmg a bit)
# (* 4 for nerfed charge, since you need to take hits 4 times instead of one)
sm.energyReserveCountOk(int(10.0 * sm.getPiratesPseudoScrewCoeff()/sm.getDmgReduction(False)[0]))),
sm.haveItem('ScrewAttack'),
sm.haveItem('Plasma')),
sm.wor(sm.canFly(),
sm.wand(sm.haveItem('HiJump'),
sm.knowsGetAroundWallJump()),
sm.canShortCharge(),
sm.wand(sm.canSpringBallJump(),
sm.knowsSpringBallJumpFromWall())))
)
locationsDict["Reserve Tank, Maridia"].AccessFrom = {
'Left Sandpit': lambda sm: sm.canClimbWestSandHole()
}
locationsDict["Reserve Tank, Maridia"].Available = (
lambda sm: sm.canAccessItemsInWestSandHole()
)
locationsDict["Spring Ball"].AccessFrom = {
'Oasis Bottom': lambda sm: sm.canTraverseSandPits()
}
locationsDict["Spring Ball"].Available = (
lambda sm: sm.wand(sm.canUsePowerBombs(), # in Shaktool room to let Shaktool access the sand blocks
sm.wor(sm.wand(sm.haveItem('Ice'), # puyo clip
sm.wor(sm.wand(sm.haveItem('Gravity'),
sm.knowsPuyoClip()),
sm.wand(sm.haveItem('Gravity'),
sm.haveItem('XRayScope'),
sm.knowsPuyoClipXRay()),
sm.knowsSuitlessPuyoClip())),
sm.wand(sm.haveItem('Grapple'), # go through grapple block
sm.wor(sm.wand(sm.haveItem('Gravity'),
sm.wor(sm.wor(sm.wand(sm.haveItem('HiJump'), sm.knowsAccessSpringBallWithHiJump()),
sm.haveItem('SpaceJump')),
sm.knowsAccessSpringBallWithGravJump(),
sm.wand(sm.haveItem('Bomb'),
sm.wor(sm.knowsAccessSpringBallWithBombJumps(),
sm.wand(sm.haveItem('SpringBall'),
sm.knowsAccessSpringBallWithSpringBallBombJumps()))),
sm.wand(sm.haveItem('SpringBall'), sm.knowsAccessSpringBallWithSpringBallJump()))),
sm.wand(sm.haveItem('SpaceJump'), sm.knowsAccessSpringBallWithFlatley()))),
sm.wand(sm.haveItem('XRayScope'), sm.knowsAccessSpringBallWithXRayClimb()), # XRay climb
sm.canCrystalFlashClip()),
sm.wor(sm.haveItem('Gravity'), sm.canUseSpringBall())) # acess the item in spring ball room
)
locationsDict["Spring Ball"].PostAvailable = (
lambda sm: sm.wor(sm.wand(sm.haveItem('Gravity'),
sm.wor(sm.haveItem('HiJump'),
sm.canFly(),
sm.knowsMaridiaWallJumps())),
sm.canSpringBallJump())
)
locationsDict["Energy Tank, Botwoon"].AccessFrom = {
'Post Botwoon': lambda sm: sm.canJumpUnderwater()
}
locationsDict["Energy Tank, Botwoon"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Draygon"].AccessFrom = {
'Draygon Room Bottom': lambda sm: SMBool(True)
}
locationsDict["Draygon"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Space Jump"].AccessFrom = {
'Draygon Room Bottom': lambda sm: SMBool(True)
}
locationsDict["Space Jump"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Space Jump"].PostAvailable = (
lambda sm: Bosses.bossDead(sm, 'Draygon')
)
locationsDict["Mother Brain"].AccessFrom = {
'Golden Four': lambda sm: Bosses.allBossesDead(sm)
}
locationsDict["Mother Brain"].Available = (
lambda sm: sm.enoughStuffTourian()
)
locationsDict["Power Bomb (Crateria surface)"].AccessFrom = {
'Landing Site': lambda sm: SMBool(True)
}
locationsDict["Power Bomb (Crateria surface)"].Available = (
lambda sm: sm.wand(sm.traverse('LandingSiteTopRight'),
sm.wor(sm.haveItem('SpeedBooster'),
sm.canFly()))
)
locationsDict["Missile (outside Wrecked Ship bottom)"].AccessFrom = {
'West Ocean Left': lambda sm: SMBool(True)
}
locationsDict["Missile (outside Wrecked Ship bottom)"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Missile (outside Wrecked Ship bottom)"].PostAvailable = (
lambda sm: sm.canPassBombPassages()
)
locationsDict["Missile (outside Wrecked Ship top)"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Missile (outside Wrecked Ship top)"].Available = (
lambda sm: Bosses.bossDead(sm, 'Phantoon')
)
locationsDict["Missile (outside Wrecked Ship middle)"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Missile (outside Wrecked Ship middle)"].Available = (
lambda sm: sm.wand(sm.haveItem('Super'), sm.haveItem('Morph'), Bosses.bossDead(sm, 'Phantoon'))
)
locationsDict["Missile (Crateria moat)"].AccessFrom = {
'Moat Left': lambda sm: SMBool(True)
}
locationsDict["Missile (Crateria moat)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (Crateria bottom)"].AccessFrom = {
'Landing Site': lambda sm: SMBool(True)
}
locationsDict["Missile (Crateria bottom)"].Available = (
lambda sm: sm.wor(sm.canDestroyBombWalls(),
sm.wand(sm.haveItem('SpeedBooster'),
sm.knowsOldMBWithSpeed()))
)
locationsDict["Missile (Crateria gauntlet right)"].AccessFrom = {
'Landing Site': lambda sm: sm.wor(sm.wand(sm.canEnterAndLeaveGauntlet(),
sm.canPassBombPassages()),
sm.canDoLowGauntlet()),
'Gauntlet Top': lambda sm: SMBool(True)
}
locationsDict["Missile (Crateria gauntlet right)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (Crateria gauntlet left)"].AccessFrom = {
'Landing Site': lambda sm: sm.wor(sm.wand(sm.canEnterAndLeaveGauntlet(),
sm.canPassBombPassages()),
sm.canDoLowGauntlet()),
'Gauntlet Top': lambda sm: SMBool(True)
}
locationsDict["Missile (Crateria gauntlet left)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Super Missile (Crateria)"].AccessFrom = {
'Landing Site': lambda sm: SMBool(True)
}
locationsDict["Super Missile (Crateria)"].Available = (
lambda sm: sm.wand(sm.canPassBombPassages(),
sm.traverse("ClimbRight"),
sm.haveItem('SpeedBooster'),
# reserves are hard to trigger midspark when not having ETanks
sm.wor(sm.wand(sm.energyReserveCountOk(2), sm.itemCountOk('ETank', 1)), # need energy to get out
sm.wand(sm.itemCountOk('ETank', 1),
sm.wor(sm.haveItem('Grapple'), # use grapple/space or dmg protection to get out
sm.haveItem('SpaceJump'),
sm.heatProof()))),
sm.wor(sm.haveItem('Ice'),
sm.wand(sm.canSimpleShortCharge(), sm.canUsePowerBombs()))) # there's also a dboost involved in simple short charge or you have to kill the yellow enemies with some power bombs
)
locationsDict["Missile (Crateria middle)"].AccessFrom = {
'Landing Site': lambda sm: SMBool(True)
}
locationsDict["Missile (Crateria middle)"].Available = (
lambda sm: sm.canPassBombPassages()
)
locationsDict["Power Bomb (green Brinstar bottom)"].AccessFrom = {
'Etecoons Bottom': lambda sm: SMBool(True)
}
locationsDict["Power Bomb (green Brinstar bottom)"].Available = (
lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canKillBeetoms())
)
locationsDict["Super Missile (pink Brinstar)"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Super Missile (pink Brinstar)"].Available = (
lambda sm: sm.wor(sm.wand(sm.traverse('BigPinkTopRight'),
sm.enoughStuffSporeSpawn()),
# back way into spore spawn
sm.wand(sm.canOpenGreenDoors(),
sm.canPassBombPassages()))
)
locationsDict["Super Missile (pink Brinstar)"].PostAvailable = (
lambda sm: sm.wand(sm.canOpenGreenDoors(),
sm.canPassBombPassages())
)
locationsDict["Missile (green Brinstar below super missile)"].AccessFrom = {
'Green Brinstar Elevator': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.BrinReserveBlueDoors), sm.traverse('MainShaftRight'))
}
locationsDict["Missile (green Brinstar below super missile)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (green Brinstar below super missile)"].PostAvailable = (
lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.EarlySupersShotBlock), sm.canPassBombPassages())
)
locationsDict["Super Missile (green Brinstar top)"].AccessFrom = {
'Green Brinstar Elevator': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.BrinReserveBlueDoors), sm.traverse('MainShaftRight'))
}
locationsDict["Super Missile (green Brinstar top)"].Available = (
lambda sm: sm.wor(sm.canMockball(),
sm.haveItem('SpeedBooster'))
)
locationsDict["Missile (green Brinstar behind missile)"].AccessFrom = {
'Green Brinstar Elevator': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.BrinReserveBlueDoors), sm.traverse('MainShaftRight'))
}
locationsDict["Missile (green Brinstar behind missile)"].Available = (
lambda sm: sm.wand(sm.haveItem('Morph'),
sm.wor(sm.canMockball(),
sm.haveItem('SpeedBooster')),
sm.traverse('EarlySupersRight'),
sm.wor(sm.canPassBombPassages(),
sm.wand(sm.knowsRonPopeilScrew(),
sm.haveItem('ScrewAttack'))))
)
locationsDict["Missile (green Brinstar behind reserve tank)"].AccessFrom = {
'Green Brinstar Elevator': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.BrinReserveBlueDoors), sm.traverse('MainShaftRight'))
}
locationsDict["Missile (green Brinstar behind reserve tank)"].Available = (
lambda sm: sm.wand(sm.traverse('EarlySupersRight'),
sm.haveItem('Morph'),
sm.wor(sm.canMockball(),
sm.haveItem('SpeedBooster')))
)
locationsDict["Missile (pink Brinstar top)"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Missile (pink Brinstar top)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (pink Brinstar bottom)"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Missile (pink Brinstar bottom)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Power Bomb (pink Brinstar)"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Power Bomb (pink Brinstar)"].Available = (
lambda sm: sm.wand(sm.canUsePowerBombs(),
sm.haveItem('Super'))
)
locationsDict["Missile (green Brinstar pipe)"].AccessFrom = {
'Green Hill Zone Top Right': lambda sm: SMBool(True)
}
locationsDict["Missile (green Brinstar pipe)"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Power Bomb (blue Brinstar)"].AccessFrom = {
'Blue Brinstar Elevator Bottom': lambda sm: sm.canUsePowerBombs(),
'Morph Ball Room Left': lambda sm: sm.wor(sm.canPassBombPassages(),
sm.wand(sm.haveItem('Morph'),
sm.canShortCharge())) # speedball
}
locationsDict["Power Bomb (blue Brinstar)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (blue Brinstar middle)"].AccessFrom = {
'Blue Brinstar Elevator Bottom': lambda sm: SMBool(True)
}
locationsDict["Missile (blue Brinstar middle)"].Available = (
lambda sm: sm.wand(sm.wor(RomPatches.has(sm.player, RomPatches.BlueBrinstarMissile), sm.haveItem('Morph')),
sm.wor(RomPatches.has(sm.player, RomPatches.BlueBrinstarBlueDoor), sm.traverse('ConstructionZoneRight')))
)
locationsDict["Super Missile (green Brinstar bottom)"].AccessFrom = {
'Etecoons Supers': lambda sm: SMBool(True)
}
locationsDict["Super Missile (green Brinstar bottom)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (blue Brinstar bottom)"].AccessFrom = {
'Blue Brinstar Elevator Bottom': lambda sm: SMBool(True)
}
locationsDict["Missile (blue Brinstar bottom)"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Missile (blue Brinstar top)"].AccessFrom = {
'Blue Brinstar Elevator Bottom': lambda sm: SMBool(True)
}
locationsDict["Missile (blue Brinstar top)"].Available = (
lambda sm: sm.canAccessBillyMays()
)
locationsDict["Missile (blue Brinstar behind missile)"].AccessFrom = {
'Blue Brinstar Elevator Bottom': lambda sm: SMBool(True)
}
locationsDict["Missile (blue Brinstar behind missile)"].Available = (
lambda sm: sm.canAccessBillyMays()
)
locationsDict["Power Bomb (red Brinstar sidehopper room)"].AccessFrom = {
'Red Brinstar Elevator': lambda sm: SMBool(True)
}
locationsDict["Power Bomb (red Brinstar sidehopper room)"].Available = (
lambda sm: sm.wand(sm.traverse('RedTowerElevatorTopLeft'),
sm.canUsePowerBombs())
)
locationsDict["Power Bomb (red Brinstar spike room)"].AccessFrom = {
'Red Brinstar Elevator': lambda sm: SMBool(True)
}
locationsDict["Power Bomb (red Brinstar spike room)"].Available = (
lambda sm: sm.traverse('RedTowerElevatorBottomLeft')
)
locationsDict["Missile (red Brinstar spike room)"].AccessFrom = {
'Red Brinstar Elevator': lambda sm: SMBool(True)
}
locationsDict["Missile (red Brinstar spike room)"].Available = (
lambda sm: sm.wand(sm.traverse('RedTowerElevatorBottomLeft'),
sm.canUsePowerBombs())
)
locationsDict["Missile (Kraid)"].AccessFrom = {
'Warehouse Zeela Room Left': lambda sm: SMBool(True)
}
locationsDict["Missile (Kraid)"].Available = (
lambda sm: sm.canUsePowerBombs()
)
locationsDict["Missile (lava room)"].AccessFrom = {
'Cathedral': lambda sm: SMBool(True)
}
locationsDict["Missile (lava room)"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Missile (below Ice Beam)"].AccessFrom = {
'Business Center': lambda sm: sm.wand(sm.traverse('BusinessCenterTopLeft'),
sm.canUsePowerBombs(),
sm.canHellRun(**Settings.hellRunsTable['Ice']['Norfair Entrance -> Ice Beam']),
sm.wor(sm.wand(sm.haveItem('Morph'),
sm.knowsMockball()),
sm.haveItem('SpeedBooster'))),
'Crocomire Speedway Bottom': lambda sm: sm.wand(sm.canUseCrocRoomToChargeSpeed(),
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Ice Missiles']),
sm.haveItem('SpeedBooster'),
sm.knowsIceMissileFromCroc())
}
locationsDict["Missile (below Ice Beam)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (above Crocomire)"].AccessFrom = {
'Crocomire Speedway Bottom': lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Grapple Escape Missiles'])
}
locationsDict["Missile (above Crocomire)"].Available = (
lambda sm: sm.canGrappleEscape()
)
locationsDict["Missile (Hi-Jump Boots)"].AccessFrom = {
'Business Center': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.HiJumpAreaBlueDoor), sm.traverse('BusinessCenterBottomLeft'))
}
locationsDict["Missile (Hi-Jump Boots)"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Missile (Hi-Jump Boots)"].PostAvailable = (
lambda sm: sm.wor(sm.canPassBombPassages(),
sm.wand(RomPatches.has(sm.player, RomPatches.HiJumpShotBlock), sm.haveItem('Morph')))
)
locationsDict["Energy Tank (Hi-Jump Boots)"].AccessFrom = {
'Business Center': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.HiJumpAreaBlueDoor), sm.traverse('BusinessCenterBottomLeft'))
}
locationsDict["Energy Tank (Hi-Jump Boots)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Power Bomb (Crocomire)"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Power Bomb (Crocomire)"].Available = (
lambda sm: sm.wand(sm.traverse('PostCrocomireUpperLeft'),
sm.enoughStuffCroc(),
sm.wor(sm.wor(sm.canFly(),
sm.haveItem('Grapple'),
sm.wand(sm.haveItem('SpeedBooster'),
sm.wor(sm.heatProof(),
sm.energyReserveCountOk(1)))), # spark from the room before
sm.wor(sm.haveItem('HiJump'), # run and jump from yellow platform
sm.wand(sm.haveItem('Ice'),
sm.knowsCrocPBsIce()),
sm.knowsCrocPBsDBoost())))
)
locationsDict["Missile (below Crocomire)"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Missile (below Crocomire)"].Available = (
lambda sm: sm.wand(sm.traverse('PostCrocomireShaftRight'), sm.enoughStuffCroc(), sm.haveItem('Morph'))
)
locationsDict["Missile (Grapple Beam)"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Missile (Grapple Beam)"].Available = (
lambda sm: sm.wand(sm.enoughStuffCroc(),
sm.wor(sm.wor(sm.wand(sm.haveItem('Morph'), # from below
sm.canFly()),
sm.wand(sm.haveItem('SpeedBooster'),
sm.wor(sm.knowsShortCharge(),
sm.canUsePowerBombs()))),
sm.wand(sm.canGreenGateGlitch(), # from grapple room
sm.canFly()))) # TODO::test if accessible with a spark (short charge), and how many etanks required
)
locationsDict["Missile (Grapple Beam)"].PostAvailable = (
lambda sm: sm.wor(sm.haveItem('Morph'), # normal exit
sm.wand(sm.haveItem('Super'), # go back to grapple room
sm.wor(sm.haveItem('SpaceJump'),
sm.wand(sm.haveItem('SpeedBooster'), sm.haveItem('HiJump'))))) # jump from the yellow plateform ennemy
)
locationsDict["Missile (Norfair Reserve Tank)"].AccessFrom = {
'Bubble Mountain': lambda sm: sm.canEnterNorfairReserveAreaFromBubbleMoutain(),
'Bubble Mountain Top': lambda sm: sm.canEnterNorfairReserveAreaFromBubbleMoutainTop()
}
locationsDict["Missile (Norfair Reserve Tank)"].Available = (
lambda sm: sm.wand(sm.haveItem('Morph'), sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Reserve']))
)
locationsDict["Missile (bubble Norfair green door)"].AccessFrom = {
'Bubble Mountain': lambda sm: sm.canEnterNorfairReserveAreaFromBubbleMoutain(),
'Bubble Mountain Top': lambda sm: sm.canEnterNorfairReserveAreaFromBubbleMoutainTop()
}
locationsDict["Missile (bubble Norfair green door)"].Available = (
lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Reserve Missiles'])
)
locationsDict["Missile (bubble Norfair)"].AccessFrom = {
'Bubble Mountain': lambda sm: SMBool(True)
}
locationsDict["Missile (bubble Norfair)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (Speed Booster)"].AccessFrom = {
'Bubble Mountain Top': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.SpeedAreaBlueDoors),
sm.traverse('BubbleMountainTopRight'))
}
locationsDict["Missile (Speed Booster)"].Available = (
lambda sm: sm.canHellRunToSpeedBooster()
)
locationsDict["Missile (Wave Beam)"].AccessFrom = {
'Bubble Mountain Top': lambda sm: sm.canAccessDoubleChamberItems()
}
locationsDict["Missile (Wave Beam)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (Gold Torizo)"].AccessFrom = {
'LN Above GT': lambda sm: SMBool(True)
}
locationsDict["Missile (Gold Torizo)"].Available = (
lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])
)
locationsDict["Missile (Gold Torizo)"].PostAvailable = (
lambda sm: sm.enoughStuffGT()
)
locationsDict["Super Missile (Gold Torizo)"].AccessFrom = {
'Screw Attack Bottom': lambda sm: SMBool(True)
}
locationsDict["Super Missile (Gold Torizo)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Super Missile (Gold Torizo)"].PostAvailable = (
lambda sm: sm.enoughStuffGT()
)
locationsDict["Missile (Mickey Mouse room)"].AccessFrom = {
'LN Entrance': lambda sm: sm.wand(sm.canUsePowerBombs(), sm.canPassWorstRoom()),
}
locationsDict["Missile (Mickey Mouse room)"].Available = (
lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])
)
locationsDict["Missile (lower Norfair above fire flea room)"].AccessFrom = {
'Firefleas': lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])
}
locationsDict["Missile (lower Norfair above fire flea room)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Power Bomb (lower Norfair above fire flea room)"].AccessFrom = {
'Firefleas Top': lambda sm: SMBool(True)
}
locationsDict["Power Bomb (lower Norfair above fire flea room)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Power Bomb (Power Bombs of shame)"].AccessFrom = {
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'Wasteland': lambda sm: sm.canUsePowerBombs()
}
locationsDict["Power Bomb (Power Bombs of shame)"].Available = (
2022-09-01 00:20:30 +00:00
lambda sm: SMBool(True)
)
locationsDict["Missile (lower Norfair near Wave Beam)"].AccessFrom = {
'Firefleas': lambda sm: SMBool(True)
}
locationsDict["Missile (lower Norfair near Wave Beam)"].Available = (
lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canDestroyBombWalls(),
sm.haveItem('Morph'))
)
locationsDict["Missile (Wrecked Ship middle)"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Missile (Wrecked Ship middle)"].Available = (
lambda sm: sm.canPassBombPassages()
)
locationsDict["Missile (Gravity Suit)"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Missile (Gravity Suit)"].Available = (
lambda sm: sm.wand(sm.canPassBowling(),
sm.canPassBombPassages())
)
locationsDict["Missile (Wrecked Ship top)"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Missile (Wrecked Ship top)"].Available = (
lambda sm: Bosses.bossDead(sm, 'Phantoon')
)
locationsDict["Super Missile (Wrecked Ship left)"].AccessFrom = {
'Wrecked Ship Main': lambda sm: SMBool(True)
}
locationsDict["Super Missile (Wrecked Ship left)"].Available = (
lambda sm: Bosses.bossDead(sm, 'Phantoon')
)
locationsDict["Missile (green Maridia shinespark)"].AccessFrom = {
'Main Street Bottom': lambda sm: SMBool(True)
}
locationsDict["Missile (green Maridia shinespark)"].Available = (
lambda sm: sm.wand(sm.haveItem('Gravity'),
sm.haveItem('SpeedBooster'),
sm.wor(sm.wand(sm.traverse('MainStreetBottomRight'), # run from room on the right
sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther),
sm.haveItem('Super')),
sm.itemCountOk('ETank', 1)), # etank for the spark since sparking from low ground
sm.canSimpleShortCharge())) # run from above
)
locationsDict["Super Missile (green Maridia)"].AccessFrom = {
'Main Street Bottom': lambda sm: sm.canDoOuterMaridia()
}
locationsDict["Super Missile (green Maridia)"].Available = (
lambda sm: sm.haveItem('Morph')
)
locationsDict["Missile (green Maridia tatori)"].AccessFrom = {
'Main Street Bottom': lambda sm: sm.wand(sm.wor(sm.traverse('FishTankRight'),
RomPatches.has(sm.player, RomPatches.MamaTurtleBlueDoor)),
sm.canDoOuterMaridia()),
'Mama Turtle': lambda sm: SMBool(True)
}
locationsDict["Missile (green Maridia tatori)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Super Missile (yellow Maridia)"].AccessFrom = {
'Watering Hole Bottom': lambda sm: SMBool(True)
}
locationsDict["Super Missile (yellow Maridia)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (yellow Maridia super missile)"].AccessFrom = {
'Watering Hole Bottom': lambda sm: SMBool(True)
}
locationsDict["Missile (yellow Maridia super missile)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (yellow Maridia false wall)"].AccessFrom = {
'Beach': lambda sm: SMBool(True)
}
locationsDict["Missile (yellow Maridia false wall)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (left Maridia sand pit room)"].AccessFrom = {
'Left Sandpit': lambda sm: sm.canClimbWestSandHole()
}
locationsDict["Missile (left Maridia sand pit room)"].Available = (
lambda sm: sm.canAccessItemsInWestSandHole()
)
locationsDict["Missile (right Maridia sand pit room)"].AccessFrom = {
'Right Sandpit': lambda sm: SMBool(True)
}
locationsDict["Missile (right Maridia sand pit room)"].Available = (
lambda sm: sm.wor(sm.haveItem('Gravity'),
sm.wand(sm.haveItem('HiJump'),
sm.knowsGravLessLevel3()))
)
locationsDict["Power Bomb (right Maridia sand pit room)"].AccessFrom = {
'Right Sandpit': lambda sm: sm.haveItem('Morph')
}
locationsDict["Power Bomb (right Maridia sand pit room)"].Available = (
lambda sm: sm.wor(sm.haveItem('Gravity'),
sm.wand(sm.knowsGravLessLevel3(),
sm.haveItem('HiJump'),
sm.canSpringBallJump())) # https://www.youtube.com/watch?v=7LYYxphRRT0
)
locationsDict["Missile (pink Maridia)"].AccessFrom = {
'Aqueduct': lambda sm: SMBool(True)
}
locationsDict["Missile (pink Maridia)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Super Missile (pink Maridia)"].AccessFrom = {
'Aqueduct': lambda sm: SMBool(True)
}
locationsDict["Super Missile (pink Maridia)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (Draygon)"].AccessFrom = {
'Precious Room Top': lambda sm: SMBool(True)
}
locationsDict["Missile (Draygon)"].Available = (
lambda sm: SMBool(True)
)
# TODO::use the dict in solver/randomizer
# create the list that the solver/randomizer use
locations = [loc for loc in locationsDict.values()]
class LocationsHelper:
# used by FillerRandom to know how many front fill steps it must perform
def getRandomFillHelp(startLocation):
helpByAp = {
"Firefleas Top": 3,
"Aqueduct": 1,
"Mama Turtle": 1,
"Watering Hole": 2,
"Etecoons Supers": 2,
"Gauntlet Top":1,
"Bubble Mountain":1
}
return helpByAp[startLocation] if startLocation in helpByAp else 0
# for a given start AP, gives:
# - locations that can be used as majors/chozo in the start area
# - locations to preserve in the split
# - number of necessary majors locations to add in the start area,
# - number of necessary chozo locations to add in the start area
# locs are taken in the first n in the list
def getStartMajors(startLocation):
majLocsByAp = {
'Gauntlet Top': ([
"Missile (Crateria gauntlet right)",
"Missile (Crateria gauntlet left)"
], ["Energy Tank, Terminator"], 1, 2),
'Green Brinstar Elevator': ([
"Missile (green Brinstar below super missile)"
], ["Reserve Tank, Brinstar"], 1, 1),
'Big Pink': ([
"Missile (pink Brinstar top)",
"Missile (pink Brinstar bottom)"
], ["Charge Beam"], 1, 2),
'Etecoons Supers': ([
"Energy Tank, Etecoons",
"Super Missile (green Brinstar bottom)",
], ["Energy Tank, Etecoons"], 1, 2),
'Firefleas Top': ([
"Power Bomb (lower Norfair above fire flea room)",
"Energy Tank, Firefleas",
"Missile (lower Norfair near Wave Beam)",
"Missile (lower Norfair above fire flea room)"
], ["Energy Tank, Firefleas"], 3, 4),
'Business Center': ([
"Energy Tank (Hi-Jump Boots)",
], ["Hi-Jump Boots"], 1, 1),
'Bubble Mountain': ([
"Missile (bubble Norfair)"
], ["Speed Booster", "Wave Beam"], 1, 1),
'Mama Turtle': ([
"Energy Tank, Mama turtle",
"Missile (green Maridia tatori)",
"Super Missile (green Maridia)"
], ["Energy Tank, Mama turtle"], 2, 3),
'Watering Hole': ([
"Missile (yellow Maridia super missile)",
"Super Missile (yellow Maridia)",
"Missile (yellow Maridia false wall)"
], [], 2, 3),
'Aqueduct': ([
"Missile (pink Maridia)",
"Super Missile (pink Maridia)",
"Missile (right Maridia sand pit room)"
], ["Reserve Tank, Maridia"], 2, 3)
}
return majLocsByAp[startLocation] if startLocation in majLocsByAp else ([],[],0,0)