Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
from test . minecraft . TestMinecraft import TestMinecraft
# Format:
# [location, expected_result, given_items, [excluded_items]]
# Every advancement has its own test, named by its internal ID number.
class TestAdvancements ( TestMinecraft ) :
def test_42000 ( self ) :
self . run_location_tests ( [
[ " Who is Cutting Onions? " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Who is Cutting Onions? " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Who is Cutting Onions? " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Who is Cutting Onions? " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Who is Cutting Onions? " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Who is Cutting Onions? " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ] ] ,
[ " Who is Cutting Onions? " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42001 ( self ) :
self . run_location_tests ( [
[ " Oh Shiny " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Oh Shiny " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Oh Shiny " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Oh Shiny " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Oh Shiny " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Oh Shiny " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ] ] ,
[ " Oh Shiny " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42002 ( self ) :
self . run_location_tests ( [
[ " Suit Up " , False , [ ] ] ,
[ " Suit Up " , False , [ ] , [ " Progressive Armor " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Suit Up " , False , [ ] , [ " Progressive Resource Crafting " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Suit Up " , False , [ ] , [ " Progressive Tools " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Suit Up " , True , [ " Progressive Armor " , " Progressive Resource Crafting " , " Progressive Tools " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42003 ( self ) :
self . run_location_tests ( [
[ " Very Very Frightening " , False , [ ] ] ,
[ " Very Very Frightening " , False , [ ] , [ ' Channeling Book ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Very Very Frightening " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Very Very Frightening " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " Very Very Frightening " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Very Very Frightening " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Very Very Frightening " , True , [ ' Progressive Weapons ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' ,
2021-08-04 21:47:08 +00:00
' Enchanting ' , ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' , ' Channeling Book ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42004 ( self ) :
self . run_location_tests ( [
[ " Hot Stuff " , False , [ ] ] ,
[ " Hot Stuff " , False , [ ] , [ " Bucket " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hot Stuff " , False , [ ] , [ " Progressive Resource Crafting " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Hot Stuff " , False , [ ] , [ " Progressive Tools " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hot Stuff " , True , [ " Bucket " , " Progressive Resource Crafting " , " Progressive Tools " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42005 ( self ) :
self . run_location_tests ( [
[ " Free the End " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Free the End " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Free the End " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Free the End " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Free the End " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " Free the End " , False , [ ] , [ ' Progressive Armor ' ] ] ,
[ " Free the End " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Free the End " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " Free the End " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
[ " Free the End " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Free the End " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Free the End " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42006 ( self ) :
self . run_location_tests ( [
[ " A Furious Cocktail " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Furious Cocktail " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " A Furious Cocktail " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " A Furious Cocktail " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " A Furious Cocktail " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " A Furious Cocktail " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " A Furious Cocktail " , False , [ ] , [ ' Brewing ' ] ] ,
[ " A Furious Cocktail " , False , [ ] , [ ' Bottles ' ] ] ,
[ " A Furious Cocktail " , False , [ ] , [ ' Fishing Rod ' ] ] ,
Minecraft updates (#13)
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
* Minecraft logic updates
Wither kill now considers nether fortresses as a valid source of soul sand
A Furious Cocktail now requires beacons for resistance and village access for carrots
Uneasy Alliance now requires fishing rod to pull the ghast through the portal
On a Rail now requires iron pickaxe to make powered rails
Overkill now may require strength II without stone axe, which needs nether access
* embed all apmc info into slot_data
* updated MC tests for logic changes
* put apmc into zipfile
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-15 22:49:58 +00:00
[ " A Furious Cocktail " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Furious Cocktail " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft updates (#13)
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
* Minecraft logic updates
Wither kill now considers nether fortresses as a valid source of soul sand
A Furious Cocktail now requires beacons for resistance and village access for carrots
Uneasy Alliance now requires fishing rod to pull the ghast through the portal
On a Rail now requires iron pickaxe to make powered rails
Overkill now may require strength II without stone axe, which needs nether access
* embed all apmc info into slot_data
* updated MC tests for logic changes
* put apmc into zipfile
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-15 22:49:58 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Weapons ' ,
' Progressive Armor ' , ' Progressive Armor ' ,
2021-08-04 21:47:08 +00:00
' Enchanting ' , ' Brewing ' , ' Bottles ' , ' Fishing Rod ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42007 ( self ) :
self . run_location_tests ( [
[ " Best Friends Forever " , True , [ ] ] ,
] )
def test_42008 ( self ) :
self . run_location_tests ( [
[ " Bring Home the Beacon " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Bring Home the Beacon " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Bring Home the Beacon " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Bring Home the Beacon " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " Bring Home the Beacon " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " Bring Home the Beacon " , False , [ ' Progressive Armor ' ] , [ ' Progressive Armor ' ] ] ,
[ " Bring Home the Beacon " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " Bring Home the Beacon " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Bring Home the Beacon " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Bring Home the Beacon " , True , [ ] , [ ' Bucket ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Bring Home the Beacon " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Weapons ' ,
' Progressive Armor ' , ' Progressive Armor ' ,
2021-08-04 21:47:08 +00:00
' Enchanting ' , ' Brewing ' , ' Bottles ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42009 ( self ) :
self . run_location_tests ( [
[ " Not Today, Thank You " , False , [ ] ] ,
[ " Not Today, Thank You " , False , [ ] , [ " Shield " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Not Today, Thank You " , False , [ ] , [ " Progressive Resource Crafting " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Not Today, Thank You " , False , [ ] , [ " Progressive Tools " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Not Today, Thank You " , True , [ " Shield " , " Progressive Resource Crafting " , " Progressive Tools " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42010 ( self ) :
self . run_location_tests ( [
[ " Isn ' t It Iron Pick " , False , [ ] ] ,
[ " Isn ' t It Iron Pick " , True , [ " Progressive Tools " , " Progressive Tools " ] , [ " Progressive Tools " ] ] ,
[ " Isn ' t It Iron Pick " , False , [ ] , [ " Progressive Tools " , " Progressive Tools " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Isn ' t It Iron Pick " , False , [ ] , [ " Progressive Resource Crafting " ] ] ,
[ " Isn ' t It Iron Pick " , False , [ " Progressive Tools " , " Progressive Resource Crafting " ] ] ,
[ " Isn ' t It Iron Pick " , True , [ " Progressive Tools " , " Progressive Tools " , " Progressive Resource Crafting " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42011 ( self ) :
self . run_location_tests ( [
[ " Local Brewery " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Local Brewery " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Local Brewery " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Local Brewery " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Local Brewery " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Local Brewery " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Local Brewery " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Local Brewery " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Local Brewery " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Local Brewery " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Local Brewery " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Local Brewery " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Local Brewery " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' ] ] ,
] )
def test_42012 ( self ) :
self . run_location_tests ( [
[ " The Next Generation " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " The Next Generation " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " The Next Generation " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " The Next Generation " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " The Next Generation " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " The Next Generation " , False , [ ] , [ ' Progressive Armor ' ] ] ,
[ " The Next Generation " , False , [ ] , [ ' Brewing ' ] ] ,
[ " The Next Generation " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " The Next Generation " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
[ " The Next Generation " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The Next Generation " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The Next Generation " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42013 ( self ) :
self . run_location_tests ( [
[ " Fishy Business " , False , [ ] ] ,
[ " Fishy Business " , False , [ ] , [ ' Fishing Rod ' ] ] ,
[ " Fishy Business " , True , [ ' Fishing Rod ' ] ] ,
] )
def test_42014 ( self ) :
self . run_location_tests ( [
[ " Hot Tourist Destinations " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hot Tourist Destinations " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Hot Tourist Destinations " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Hot Tourist Destinations " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Hot Tourist Destinations " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hot Tourist Destinations " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ] ] ,
[ " Hot Tourist Destinations " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42015 ( self ) :
self . run_location_tests ( [
[ " This Boat Has Legs " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " This Boat Has Legs " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " This Boat Has Legs " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " This Boat Has Legs " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " This Boat Has Legs " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " This Boat Has Legs " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " This Boat Has Legs " , False , [ ] , [ ' Fishing Rod ' ] ] ,
2021-07-23 23:28:16 +00:00
[ " This Boat Has Legs " , False , [ ] , [ ' Saddle ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " This Boat Has Legs " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " This Boat Has Legs " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Flint and Steel ' , ' Bucket ' , ' Fishing Rod ' ] ] ,
[ " This Boat Has Legs " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Fishing Rod ' ] ] ,
[ " This Boat Has Legs " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Shield ' , ' Flint and Steel ' , ' Bucket ' , ' Fishing Rod ' ] ] ,
[ " This Boat Has Legs " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Shield ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Fishing Rod ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42016 ( self ) :
self . run_location_tests ( [
[ " Sniper Duel " , False , [ ] ] ,
[ " Sniper Duel " , False , [ ] , [ ' Archery ' ] ] ,
[ " Sniper Duel " , True , [ ' Archery ' ] ] ,
] )
def test_42017 ( self ) :
self . run_location_tests ( [
[ " Nether " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Nether " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Nether " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Nether " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Nether " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Nether " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ] ] ,
[ " Nether " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42018 ( self ) :
self . run_location_tests ( [
[ " Great View From Up Here " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Great View From Up Here " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Great View From Up Here " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Great View From Up Here " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Great View From Up Here " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Great View From Up Here " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Great View From Up Here " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Great View From Up Here " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " Great View From Up Here " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Great View From Up Here " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Great View From Up Here " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Great View From Up Here " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Great View From Up Here " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42019 ( self ) :
self . run_location_tests ( [
[ " How Did We Get Here? " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " How Did We Get Here? " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " How Did We Get Here? " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " How Did We Get Here? " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " How Did We Get Here? " , False , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] , [ ' Progressive Weapons ' ] ] ,
[ " How Did We Get Here? " , False , [ ' Progressive Armor ' ] , [ ' Progressive Armor ' ] ] ,
[ " How Did We Get Here? " , False , [ ] , [ ' Shield ' ] ] ,
[ " How Did We Get Here? " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " How Did We Get Here? " , False , [ ] , [ ' Brewing ' ] ] ,
[ " How Did We Get Here? " , False , [ ] , [ ' Bottles ' ] ] ,
[ " How Did We Get Here? " , False , [ ] , [ ' Archery ' ] ] ,
[ " How Did We Get Here? " , False , [ ] , [ ' Fishing Rod ' ] ] ,
[ " How Did We Get Here? " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " How Did We Get Here? " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' , ' Flint and Steel ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' ,
' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Weapons ' ,
' Progressive Armor ' , ' Progressive Armor ' , ' Shield ' ,
2021-08-04 21:47:08 +00:00
' Enchanting ' , ' Brewing ' , ' Archery ' , ' Bottles ' , ' Fishing Rod ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42020 ( self ) :
self . run_location_tests ( [
[ " Bullseye " , False , [ ] ] ,
[ " Bullseye " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Bullseye " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Bullseye " , False , [ ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Bullseye " , True , [ ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Resource Crafting ' , ' Archery ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42021 ( self ) :
self . run_location_tests ( [
[ " Spooky Scary Skeleton " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Spooky Scary Skeleton " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Spooky Scary Skeleton " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Spooky Scary Skeleton " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Spooky Scary Skeleton " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Spooky Scary Skeleton " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Spooky Scary Skeleton " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Spooky Scary Skeleton " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' , ' Progressive Armor ' ] ] ,
[ " Spooky Scary Skeleton " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Progressive Armor ' ] ] ,
[ " Spooky Scary Skeleton " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' , ' Shield ' ] ] ,
[ " Spooky Scary Skeleton " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Shield ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42022 ( self ) :
self . run_location_tests ( [
[ " Two by Two " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Two by Two " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Two by Two " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Two by Two " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Two by Two " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Two by Two " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Two by Two " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' ] ] ,
[ " Two by Two " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42023 ( self ) :
self . run_location_tests ( [
[ " Stone Age " , True , [ ] ] ,
] )
def test_42024 ( self ) :
self . run_location_tests ( [
[ " Two Birds, One Arrow " , False , [ ] ] ,
[ " Two Birds, One Arrow " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Two Birds, One Arrow " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Two Birds, One Arrow " , False , [ ' Progressive Tools ' ] , [ ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
[ " Two Birds, One Arrow " , False , [ ] , [ ' Enchanting ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Two Birds, One Arrow " , True , [ ' Archery ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Enchanting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42025 ( self ) :
self . run_location_tests ( [
[ " We Need to Go Deeper " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " We Need to Go Deeper " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " We Need to Go Deeper " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " We Need to Go Deeper " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " We Need to Go Deeper " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " We Need to Go Deeper " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ] ] ,
[ " We Need to Go Deeper " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42026 ( self ) :
self . run_location_tests ( [
[ " Who ' s the Pillager Now? " , False , [ ] ] ,
[ " Who ' s the Pillager Now? " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Who ' s the Pillager Now? " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Who ' s the Pillager Now? " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Who ' s the Pillager Now? " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Who ' s the Pillager Now? " , True , [ ' Archery ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42027 ( self ) :
self . run_location_tests ( [
[ " Getting an Upgrade " , False , [ ] ] ,
[ " Getting an Upgrade " , True , [ " Progressive Tools " ] ] ,
] )
def test_42028 ( self ) :
self . run_location_tests ( [
[ " Tactical Fishing " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Tactical Fishing " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Tactical Fishing " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Tactical Fishing " , False , [ ] , [ ' Bucket ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Tactical Fishing " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Bucket ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42029 ( self ) :
self . run_location_tests ( [
[ " Zombie Doctor " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Zombie Doctor " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Zombie Doctor " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Zombie Doctor " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Zombie Doctor " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Zombie Doctor " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Zombie Doctor " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Zombie Doctor " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Zombie Doctor " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Zombie Doctor " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Zombie Doctor " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Zombie Doctor " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Zombie Doctor " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' ] ] ,
] )
def test_42030 ( self ) :
self . run_location_tests ( [
[ " The City at the End of the Game " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " The City at the End of the Game " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " The City at the End of the Game " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " The City at the End of the Game " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " The City at the End of the Game " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " The City at the End of the Game " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " The City at the End of the Game " , False , [ ] , [ ' Brewing ' ] ] ,
[ " The City at the End of the Game " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " The City at the End of the Game " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The City at the End of the Game " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The City at the End of the Game " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The City at the End of the Game " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The City at the End of the Game " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42031 ( self ) :
self . run_location_tests ( [
[ " Ice Bucket Challenge " , False , [ ] ] ,
[ " Ice Bucket Challenge " , False , [ " Progressive Tools " , " Progressive Tools " ] , [ " Progressive Tools " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Ice Bucket Challenge " , False , [ ] , [ " Progressive Resource Crafting " ] ] ,
[ " Ice Bucket Challenge " , True , [ " Progressive Tools " , " Progressive Tools " , " Progressive Tools " , " Progressive Resource Crafting " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42032 ( self ) :
self . run_location_tests ( [
[ " Remote Getaway " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Remote Getaway " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Remote Getaway " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Remote Getaway " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Remote Getaway " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Remote Getaway " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Remote Getaway " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Remote Getaway " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " Remote Getaway " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Remote Getaway " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Remote Getaway " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Remote Getaway " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Remote Getaway " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42033 ( self ) :
self . run_location_tests ( [
[ " Into Fire " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Into Fire " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Into Fire " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Into Fire " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Into Fire " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Into Fire " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Into Fire " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Into Fire " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' , ' Progressive Armor ' ] ] ,
[ " Into Fire " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Progressive Armor ' ] ] ,
[ " Into Fire " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' , ' Shield ' ] ] ,
[ " Into Fire " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Shield ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42034 ( self ) :
self . run_location_tests ( [
[ " War Pigs " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " War Pigs " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " War Pigs " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " War Pigs " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " War Pigs " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " War Pigs " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " War Pigs " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " War Pigs " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' , ' Shield ' ] ] ,
[ " War Pigs " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Shield ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42035 ( self ) :
self . run_location_tests ( [
[ " Take Aim " , False , [ ] ] ,
[ " Take Aim " , False , [ ] , [ ' Archery ' ] ] ,
[ " Take Aim " , True , [ ' Archery ' ] ] ,
] )
def test_42036 ( self ) :
self . run_location_tests ( [
[ " Total Beelocation " , False , [ ] ] ,
[ " Total Beelocation " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " Total Beelocation " , False , [ ] , [ ' Silk Touch Book ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Total Beelocation " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Total Beelocation " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Total Beelocation " , True , [ ' Enchanting ' , ' Silk Touch Book ' , ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42037 ( self ) :
self . run_location_tests ( [
[ " Arbalistic " , False , [ ] ] ,
[ " Arbalistic " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " Arbalistic " , False , [ ] , [ ' Piercing IV Book ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Arbalistic " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Arbalistic " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " Arbalistic " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Arbalistic " , True , [ ' Enchanting ' , ' Piercing IV Book ' , ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Archery ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42038 ( self ) :
self . run_location_tests ( [
[ " The End... Again... " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End... Again... " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " The End... Again... " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " The End... Again... " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " The End... Again... " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " The End... Again... " , False , [ ] , [ ' Progressive Armor ' ] ] ,
[ " The End... Again... " , False , [ ] , [ ' Brewing ' ] ] ,
[ " The End... Again... " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " The End... Again... " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
[ " The End... Again... " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End... Again... " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End... Again... " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42039 ( self ) :
self . run_location_tests ( [
[ " Acquire Hardware " , False , [ ] ] ,
[ " Acquire Hardware " , False , [ ] , [ " Progressive Tools " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Acquire Hardware " , False , [ ] , [ " Progressive Resource Crafting " ] ] ,
[ " Acquire Hardware " , True , [ " Progressive Tools " , " Progressive Resource Crafting " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42040 ( self ) :
self . run_location_tests ( [
[ " Not Quite \" Nine \" Lives " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Not Quite \" Nine \" Lives " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Not Quite \" Nine \" Lives " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Not Quite \" Nine \" Lives " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Not Quite \" Nine \" Lives " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Not Quite \" Nine \" Lives " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ] ] ,
[ " Not Quite \" Nine \" Lives " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42041 ( self ) :
self . run_location_tests ( [
[ " Cover Me With Diamonds " , False , [ ] ] ,
[ " Cover Me With Diamonds " , False , [ ' Progressive Armor ' ] , [ ' Progressive Armor ' ] ] ,
[ " Cover Me With Diamonds " , False , [ ' Progressive Tools ' ] , [ ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Cover Me With Diamonds " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
[ " Cover Me With Diamonds " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Armor ' , ' Progressive Armor ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42042 ( self ) :
self . run_location_tests ( [
[ " Sky ' s the Limit " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sky ' s the Limit " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Sky ' s the Limit " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Sky ' s the Limit " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Sky ' s the Limit " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Sky ' s the Limit " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Sky ' s the Limit " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Sky ' s the Limit " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " Sky ' s the Limit " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sky ' s the Limit " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sky ' s the Limit " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sky ' s the Limit " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sky ' s the Limit " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42043 ( self ) :
self . run_location_tests ( [
[ " Hired Help " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hired Help " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Hired Help " , False , [ ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hired Help " , True , [ ' Progressive Tools ' , ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42044 ( self ) :
self . run_location_tests ( [
[ " Return to Sender " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Return to Sender " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Return to Sender " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Return to Sender " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Return to Sender " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Return to Sender " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ] ] ,
[ " Return to Sender " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42045 ( self ) :
self . run_location_tests ( [
[ " Sweet Dreams " , False , [ ] ] ,
[ " Sweet Dreams " , True , [ ' Bed ' ] ] ,
[ " Sweet Dreams " , False , [ ] , [ ' Bed ' , ' Progressive Weapons ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sweet Dreams " , False , [ ] , [ ' Bed ' , ' Progressive Resource Crafting ' , ' Campfire ' ] ] ,
[ " Sweet Dreams " , True , [ ' Progressive Weapons ' , ' Progressive Resource Crafting ' ] , [ ' Bed ' , ' Campfire ' ] ] ,
[ " Sweet Dreams " , True , [ ' Progressive Weapons ' , ' Campfire ' ] , [ ' Bed ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42046 ( self ) :
self . run_location_tests ( [
[ " You Need a Mint " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " You Need a Mint " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " You Need a Mint " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " You Need a Mint " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " You Need a Mint " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " You Need a Mint " , False , [ ] , [ ' Progressive Armor ' ] ] ,
[ " You Need a Mint " , False , [ ] , [ ' Brewing ' ] ] ,
[ " You Need a Mint " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " You Need a Mint " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
[ " You Need a Mint " , False , [ ] , [ ' Archery ' ] ] ,
[ " You Need a Mint " , False , [ ] , [ ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " You Need a Mint " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " You Need a Mint " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' Bottles ' ] ] ,
] )
def test_42047 ( self ) :
self . run_location_tests ( [
[ " Adventure " , True , [ ] ] ,
] )
def test_42048 ( self ) :
self . run_location_tests ( [
[ " Monsters Hunted " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Monsters Hunted " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Monsters Hunted " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Monsters Hunted " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Monsters Hunted " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " Monsters Hunted " , False , [ ] , [ ' Progressive Armor ' ] ] ,
[ " Monsters Hunted " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Monsters Hunted " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " Monsters Hunted " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
[ " Monsters Hunted " , False , [ ] , [ ' Archery ' ] ] ,
[ " Monsters Hunted " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " Monsters Hunted " , False , [ ] , [ ' Fishing Rod ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Monsters Hunted " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Weapons ' , ' Archery ' ,
' Progressive Armor ' , ' Progressive Armor ' , ' Enchanting ' ,
' Fishing Rod ' , ' Brewing ' , ' Bottles ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42049 ( self ) :
self . run_location_tests ( [
[ " Enchanter " , False , [ ] ] ,
[ " Enchanter " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " Enchanter " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Enchanter " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
[ " Enchanter " , True , [ ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Enchanting ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42050 ( self ) :
self . run_location_tests ( [
[ " Voluntary Exile " , False , [ ] ] ,
[ " Voluntary Exile " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Voluntary Exile " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Voluntary Exile " , False , [ ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Voluntary Exile " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
[ " Voluntary Exile " , True , [ ' Progressive Tools ' , ' Progressive Armor ' , ' Progressive Weapons ' , ' Progressive Resource Crafting ' ] ] ,
[ " Voluntary Exile " , True , [ ' Progressive Tools ' , ' Shield ' , ' Progressive Weapons ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42051 ( self ) :
self . run_location_tests ( [
[ " Eye Spy " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Eye Spy " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Eye Spy " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Eye Spy " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Eye Spy " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Eye Spy " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Eye Spy " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Eye Spy " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " Eye Spy " , False , [ ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Eye Spy " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Eye Spy " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Eye Spy " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Eye Spy " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42052 ( self ) :
self . run_location_tests ( [
[ " The End " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " The End " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " The End " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " The End " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " The End " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " The End " , False , [ ] , [ ' Brewing ' ] ] ,
[ " The End " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " The End " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42053 ( self ) :
self . run_location_tests ( [
[ " Serious Dedication " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Serious Dedication " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Serious Dedication " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Serious Dedication " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " Serious Dedication " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Serious Dedication " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Serious Dedication " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Serious Dedication " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Serious Dedication " , False , [ ] , [ ' Bed ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Serious Dedication " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' , ' Bed ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Serious Dedication " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' , ' Bed ' ] ] ,
] )
def test_42054 ( self ) :
self . run_location_tests ( [
[ " Postmortal " , False , [ ] ] ,
[ " Postmortal " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " Postmortal " , False , [ ] , [ ' Progressive Armor ' ] ] ,
[ " Postmortal " , False , [ ] , [ ' Shield ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Postmortal " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Postmortal " , False , [ ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Postmortal " , True , [ ' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Shield ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42055 ( self ) :
self . run_location_tests ( [
[ " Monster Hunter " , True , [ ] ] ,
] )
def test_42056 ( self ) :
self . run_location_tests ( [
[ " Adventuring Time " , False , [ ] ] ,
[ " Adventuring Time " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Adventuring Time " , False , [ ] , [ ' Campfire ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Adventuring Time " , True , [ ' Progressive Weapons ' , ' Campfire ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Adventuring Time " , True , [ ' Progressive Weapons ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42057 ( self ) :
self . run_location_tests ( [
[ " A Seedy Place " , True , [ ] ] ,
] )
def test_42058 ( self ) :
self . run_location_tests ( [
[ " Those Were the Days " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Those Were the Days " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Those Were the Days " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Those Were the Days " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Those Were the Days " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Those Were the Days " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Those Were the Days " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' ] ] ,
[ " Those Were the Days " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42059 ( self ) :
self . run_location_tests ( [
[ " Hero of the Village " , False , [ ] ] ,
[ " Hero of the Village " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " Hero of the Village " , False , [ ] , [ ' Progressive Armor ' ] ] ,
[ " Hero of the Village " , False , [ ] , [ ' Shield ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hero of the Village " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Hero of the Village " , False , [ ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hero of the Village " , True , [ ' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Shield ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42060 ( self ) :
self . run_location_tests ( [
[ " Hidden in the Depths " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hidden in the Depths " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Hidden in the Depths " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Hidden in the Depths " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " Hidden in the Depths " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Hidden in the Depths " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Hidden in the Depths " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Hidden in the Depths " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Hidden in the Depths " , False , [ ] , [ ' Bed ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hidden in the Depths " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' , ' Bed ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hidden in the Depths " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' , ' Bed ' ] ] ,
] )
def test_42061 ( self ) :
self . run_location_tests ( [
[ " Beaconator " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Beaconator " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Beaconator " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Beaconator " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " Beaconator " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " Beaconator " , False , [ ' Progressive Armor ' ] , [ ' Progressive Armor ' ] ] ,
[ " Beaconator " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Beaconator " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Beaconator " , False , [ ] , [ ' Enchanting ' ] ] ,
[ " Beaconator " , True , [ ] , [ ' Bucket ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Beaconator " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Progressive Armor ' ,
2021-08-04 21:47:08 +00:00
' Brewing ' , ' Bottles ' , ' Enchanting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42062 ( self ) :
self . run_location_tests ( [
[ " Withering Heights " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Withering Heights " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Withering Heights " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Withering Heights " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Withering Heights " , False , [ ' Progressive Weapons ' ] , [ ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " Withering Heights " , False , [ ' Progressive Armor ' ] , [ ' Progressive Armor ' ] ] ,
[ " Withering Heights " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " Withering Heights " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Withering Heights " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Withering Heights " , False , [ ] , [ ' Enchanting ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Withering Heights " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Progressive Armor ' ,
' Brewing ' , ' Bottles ' , ' Enchanting ' ] ] ,
] )
def test_42063 ( self ) :
self . run_location_tests ( [
[ " A Balanced Diet " , False , [ ] ] ,
[ " A Balanced Diet " , False , [ ] , [ ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Balanced Diet " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " A Balanced Diet " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " A Balanced Diet " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " A Balanced Diet " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " A Balanced Diet " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " A Balanced Diet " , False , [ ] , [ ' Brewing ' ] ] ,
[ " A Balanced Diet " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " A Balanced Diet " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Balanced Diet " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
' Progressive Weapons ' , ' Progressive Armor ' , ' Bottles ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Balanced Diet " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
' Progressive Weapons ' , ' Progressive Armor ' , ' Bottles ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Balanced Diet " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
' Progressive Weapons ' , ' Shield ' , ' Bottles ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Balanced Diet " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' ,
' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
' Progressive Weapons ' , ' Shield ' , ' Bottles ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42064 ( self ) :
self . run_location_tests ( [
[ " Subspace Bubble " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Subspace Bubble " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Subspace Bubble " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Subspace Bubble " , False , [ ] , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Subspace Bubble " , True , [ ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42065 ( self ) :
self . run_location_tests ( [
[ " Husbandry " , True , [ ] ] ,
] )
def test_42066 ( self ) :
self . run_location_tests ( [
[ " Country Lode, Take Me Home " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Country Lode, Take Me Home " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Country Lode, Take Me Home " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Country Lode, Take Me Home " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " Country Lode, Take Me Home " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Country Lode, Take Me Home " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Country Lode, Take Me Home " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Country Lode, Take Me Home " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Country Lode, Take Me Home " , False , [ ] , [ ' Bed ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Country Lode, Take Me Home " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' , ' Bed ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Country Lode, Take Me Home " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' , ' Bed ' ] ] ,
] )
def test_42067 ( self ) :
self . run_location_tests ( [
[ " Bee Our Guest " , False , [ ] ] ,
[ " Bee Our Guest " , False , [ ] , [ ' Campfire ' ] ] ,
[ " Bee Our Guest " , False , [ ] , [ ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Bee Our Guest " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
[ " Bee Our Guest " , True , [ ' Campfire ' , ' Bottles ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42068 ( self ) :
self . run_location_tests ( [
[ " What a Deal! " , False , [ ] ] ,
[ " What a Deal! " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " What a Deal! " , False , [ ] , [ ' Campfire ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " What a Deal! " , True , [ ' Progressive Weapons ' , ' Campfire ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " What a Deal! " , True , [ ' Progressive Weapons ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42069 ( self ) :
self . run_location_tests ( [
[ " Uneasy Alliance " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Uneasy Alliance " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Uneasy Alliance " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Uneasy Alliance " , False , [ ] , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
Minecraft updates (#13)
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
* Minecraft logic updates
Wither kill now considers nether fortresses as a valid source of soul sand
A Furious Cocktail now requires beacons for resistance and village access for carrots
Uneasy Alliance now requires fishing rod to pull the ghast through the portal
On a Rail now requires iron pickaxe to make powered rails
Overkill now may require strength II without stone axe, which needs nether access
* embed all apmc info into slot_data
* updated MC tests for logic changes
* put apmc into zipfile
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-15 22:49:58 +00:00
[ " Uneasy Alliance " , False , [ ] , [ ' Fishing Rod ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Uneasy Alliance " , True , [ ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Resource Crafting ' , ' Fishing Rod ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42070 ( self ) :
self . run_location_tests ( [
[ " Diamonds! " , False , [ ] ] ,
[ " Diamonds! " , True , [ " Progressive Tools " , " Progressive Tools " ] , [ " Progressive Tools " ] ] ,
[ " Diamonds! " , False , [ ] , [ " Progressive Tools " , " Progressive Tools " ] ] ,
2021-08-04 21:47:08 +00:00
[ " Diamonds! " , False , [ ] , [ " Progressive Resource Crafting " ] ] ,
[ " Diamonds! " , False , [ " Progressive Tools " , " Progressive Resource Crafting " ] ] ,
[ " Diamonds! " , True , [ " Progressive Tools " , " Progressive Tools " , " Progressive Resource Crafting " ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42071 ( self ) :
self . run_location_tests ( [
[ " A Terrible Fortress " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Terrible Fortress " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " A Terrible Fortress " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " A Terrible Fortress " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " A Terrible Fortress " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " A Terrible Fortress " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Terrible Fortress " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' ] ] ,
[ " A Terrible Fortress " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42072 ( self ) :
self . run_location_tests ( [
[ " A Throwaway Joke " , True , [ ] ] ,
] )
def test_42073 ( self ) :
self . run_location_tests ( [
[ " Minecraft " , True , [ ] ] ,
] )
def test_42074 ( self ) :
self . run_location_tests ( [
[ " Sticky Situation " , False , [ ] ] ,
[ " Sticky Situation " , False , [ ] , [ ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sticky Situation " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
2021-05-27 21:51:11 +00:00
[ " Sticky Situation " , False , [ ] , [ ' Campfire ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Sticky Situation " , True , [ ' Bottles ' , ' Progressive Resource Crafting ' , ' Campfire ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42075 ( self ) :
self . run_location_tests ( [
[ " Ol ' Betsy " , False , [ ] ] ,
[ " Ol ' Betsy " , False , [ ] , [ ' Archery ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Ol ' Betsy " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Ol ' Betsy " , False , [ ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Ol ' Betsy " , True , [ ' Archery ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42076 ( self ) :
self . run_location_tests ( [
[ " Cover Me in Debris " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Cover Me in Debris " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Cover Me in Debris " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Cover Me in Debris " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Progressive Tools ' ] ] ,
[ " Cover Me in Debris " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Cover Me in Debris " , False , [ ' Progressive Armor ' ] , [ ' Progressive Armor ' ] ] ,
[ " Cover Me in Debris " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Cover Me in Debris " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Cover Me in Debris " , False , [ ] , [ ' Bed ' ] ] ,
[ " Cover Me in Debris " , False , [ ' 8 Netherite Scrap ' ] , [ ' 8 Netherite Scrap ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Cover Me in Debris " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Progressive Armor ' ,
' Brewing ' , ' Bottles ' , ' Bed ' , ' 8 Netherite Scrap ' , ' 8 Netherite Scrap ' ] ] ,
] )
def test_42077 ( self ) :
self . run_location_tests ( [
[ " The End? " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End? " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " The End? " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " The End? " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " The End? " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " The End? " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " The End? " , False , [ ] , [ ' Brewing ' ] ] ,
[ " The End? " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
[ " The End? " , False , [ ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] , [ ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End? " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End? " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End? " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The End? " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' ,
' Brewing ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' , ' 3 Ender Pearls ' ] ] ,
] )
def test_42078 ( self ) :
self . run_location_tests ( [
[ " The Parrots and the Bats " , True , [ ] ] ,
] )
def test_42079 ( self ) :
self . run_location_tests ( [
[ " A Complete Catalogue " , False , [ ] ] ,
[ " A Complete Catalogue " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Complete Catalogue " , False , [ ] , [ ' Campfire ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " A Complete Catalogue " , True , [ ' Progressive Weapons ' , ' Campfire ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " A Complete Catalogue " , True , [ ' Progressive Weapons ' , ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42080 ( self ) :
self . run_location_tests ( [
[ " Getting Wood " , True , [ ] ] ,
] )
def test_42081 ( self ) :
self . run_location_tests ( [
[ " Time to Mine! " , True , [ ] ] ,
] )
def test_42082 ( self ) :
self . run_location_tests ( [
[ " Hot Topic " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Hot Topic " , True , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42083 ( self ) :
self . run_location_tests ( [
[ " Bake Bread " , True , [ ] ] ,
] )
def test_42084 ( self ) :
self . run_location_tests ( [
[ " The Lie " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " The Lie " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " The Lie " , False , [ ] , [ ' Bucket ' ] ] ,
[ " The Lie " , False , [ ] , [ ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " The Lie " , True , [ ' Bucket ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42085 ( self ) :
self . run_location_tests ( [
[ " On a Rail " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " On a Rail " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft updates (#13)
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
* Minecraft logic updates
Wither kill now considers nether fortresses as a valid source of soul sand
A Furious Cocktail now requires beacons for resistance and village access for carrots
Uneasy Alliance now requires fishing rod to pull the ghast through the portal
On a Rail now requires iron pickaxe to make powered rails
Overkill now may require strength II without stone axe, which needs nether access
* embed all apmc info into slot_data
* updated MC tests for logic changes
* put apmc into zipfile
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-15 22:49:58 +00:00
[ " On a Rail " , False , [ ' Progressive Tools ' ] , [ ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " On a Rail " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42086 ( self ) :
self . run_location_tests ( [
[ " Time to Strike! " , True , [ ] ] ,
] )
def test_42087 ( self ) :
self . run_location_tests ( [
[ " Cow Tipper " , True , [ ] ] ,
] )
def test_42088 ( self ) :
self . run_location_tests ( [
[ " When Pigs Fly " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " When Pigs Fly " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " When Pigs Fly " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " When Pigs Fly " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " When Pigs Fly " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " When Pigs Fly " , False , [ ] , [ ' Fishing Rod ' ] ] ,
2021-07-23 23:28:16 +00:00
[ " When Pigs Fly " , False , [ ] , [ ' Saddle ' ] ] ,
2021-05-22 14:30:09 +00:00
[ " When Pigs Fly " , False , [ ' Progressive Weapons ' ] , [ ' Flint and Steel ' , ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
[ " When Pigs Fly " , False , [ ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' ] , [ ' Bucket ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Progressive Weapons ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " When Pigs Fly " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Fishing Rod ' ] ] ,
[ " When Pigs Fly " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Fishing Rod ' ] ] ,
[ " When Pigs Fly " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' , ' Progressive Weapons ' , ' Shield ' , ' Fishing Rod ' ] ] ,
[ " When Pigs Fly " , True , [ ' Saddle ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' , ' Progressive Weapons ' , ' Shield ' , ' Fishing Rod ' ] ] ,
[ " When Pigs Fly " , True , [ ' Saddle ' , ' Progressive Weapons ' , ' Progressive Weapons ' , ' Progressive Armor ' , ' Shield ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Fishing Rod ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )
def test_42089 ( self ) :
self . run_location_tests ( [
[ " Overkill " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Overkill " , False , [ ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Overkill " , False , [ ] , [ ' Flint and Steel ' ] ] ,
[ " Overkill " , False , [ ] , [ ' Progressive Tools ' ] ] ,
[ " Overkill " , False , [ ] , [ ' Progressive Weapons ' ] ] ,
[ " Overkill " , False , [ ] , [ ' Progressive Armor ' , ' Shield ' ] ] ,
[ " Overkill " , False , [ ] , [ ' Brewing ' ] ] ,
[ " Overkill " , False , [ ] , [ ' Bottles ' ] ] ,
[ " Overkill " , False , [ ' Progressive Tools ' , ' Progressive Tools ' ] , [ ' Bucket ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Overkill " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Overkill " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Progressive Armor ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Overkill " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Bucket ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Overkill " , True , [ ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
' Progressive Weapons ' , ' Shield ' , ' Brewing ' , ' Bottles ' ] ] ,
] )
def test_42090 ( self ) :
self . run_location_tests ( [
[ " Librarian " , False , [ ] ] ,
[ " Librarian " , True , [ ' Enchanting ' ] ] ,
] )
def test_42091 ( self ) :
self . run_location_tests ( [
[ " Overpowered " , False , [ ] ] ,
2021-08-04 21:47:08 +00:00
[ " Overpowered " , False , [ ' Progressive Resource Crafting ' ] , [ ' Progressive Resource Crafting ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
[ " Overpowered " , False , [ ' Progressive Tools ' ] , [ ' Flint and Steel ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
2021-08-04 21:47:08 +00:00
[ " Overpowered " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Progressive Tools ' ] ] ,
[ " Overpowered " , True , [ ' Progressive Resource Crafting ' , ' Progressive Resource Crafting ' , ' Progressive Tools ' , ' Bucket ' , ' Flint and Steel ' ] ] ,
Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 11:38:57 +00:00
] )