Fixes Hyrule Castle Secret Entrance and Front Door, but may lead to weird rain state issues if you exit through the Hyrule Castle side exits before rescuing Zelda in a full shuffle.
- It may be a while before you find a sword, think of other ways to do damage to enemies. (bombs are a great tool, as well as picking up bushes in over world).
The ordinary VT v8.21 algorithm. Unbiased placement of items into unlocked locations, placing items that unlock new locations first.
May lead to distributions that seem a bit wonky (high likelyhood of ice rod in Turtle Rock, for instance)
### VT22
The ordinary VT v8.21 algorithm. Fixes issues in placement in VT21 by discarding all previously skipped and unfilled locations
after 2/3 of the progression items were placed to prevent stale late game locations from soaking up the same items all the time.
### Flood
Pushes out items starting from Link's House and is slightly biased to placing progression items with less restrictions. Use for relatively simple distributions.
### Freshness
Alternative approach to VT22 to improve on VT21 flaws. Locations that are skipped because they are currently unreachable increase in
staleness, decreasing the likelihood of receiving a progress item.
Shuffles Dungeon Entrances/Exits between each other and keeps all 4-entrance dungeons confined to one location. Outside Light World Death Mountain, interiors are shuffled but still connect the same points
on the overworld. On Death Mountain, entrances are connected more freely.
Decouples entrances and exits from each other and shuffles them freely, only ensuring that no fake Light/Dark World happens and all locations are reachable.
Define seed number to generate. (default: None) Using the same seed with same settings on the same version of the entrance randomizer will always yield an identical output.
Use to batch generate multiple seeds with same settings.
If --seed is provided, it will be used for the first seed, then used to derive the next seed (i.e. generating 10 seeds with --seed given will produce the same 10 (different) roms each time). (default: None)
If set, Compasses and Maps are removed from the dungeon item pools and replaced by empty chests that may end up anywhere in the world. This may lead to different amount of itempool items being placed in a dungeon than you are used to. (default: False)
Select frequency of beeps when on low health. (default: normal)
```
--sprite SPRITE
```
Use to select a different sprite sheet to use for Link. Path to a binary file of length 0x7000 containing the sprite data stored at address 0x80000 in the rom. (default: None)