Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize
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from ...test import SVTestBase
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class TestFriendsanityDatingRules(SVTestBase):
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options = {
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SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
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Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
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FriendsanityHeartSize.internal_name: 3
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}
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def test_earning_dating_heart_requires_dating(self):
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self.collect_all_the_money()
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2024-08-13 20:28:05 +00:00
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self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Beach Bridge"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=False)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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for i in range(3):
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2024-08-13 20:28:05 +00:00
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self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive Weapon"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive Barn"), prevent_sweep=False)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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for i in range(10):
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2024-08-13 20:28:05 +00:00
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self.multiworld.state.collect(self.create_item("Foraging Level"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Farming Level"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Mining Level"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Combat Level"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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npc = "Abigail"
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heart_name = f"{npc} <3"
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step = 3
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self.assert_can_reach_heart_up_to(npc, 3, step)
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2024-08-13 20:28:05 +00:00
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self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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self.assert_can_reach_heart_up_to(npc, 6, step)
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2024-08-13 20:28:05 +00:00
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self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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self.assert_can_reach_heart_up_to(npc, 8, step)
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2024-08-13 20:28:05 +00:00
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self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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self.assert_can_reach_heart_up_to(npc, 10, step)
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2024-08-13 20:28:05 +00:00
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self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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self.assert_can_reach_heart_up_to(npc, 14, step)
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def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int):
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prefix = "Friendsanity: "
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suffix = " <3"
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for i in range(1, max_reachable + 1):
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if i % step != 0 and i != 14:
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continue
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location = f"{prefix}{npc} {i}{suffix}"
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can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
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self.assertTrue(can_reach, f"Should be able to earn relationship up to {i} hearts")
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for i in range(max_reachable + 1, 14 + 1):
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if i % step != 0 and i != 14:
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continue
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location = f"{prefix}{npc} {i}{suffix}"
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can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
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self.assertFalse(can_reach, f"Should not be able to earn relationship up to {i} hearts")
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