Archipelago/worlds/alttp/test/dungeons/TestDungeon.py

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import unittest
from argparse import Namespace
from BaseClasses import MultiWorld, CollectionState, ItemClassification
from worlds.alttp.Dungeons import get_dungeon_item_pool
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from worlds.alttp.EntranceShuffle import mandatory_connections, connect_simple
from worlds.alttp.ItemPool import difficulties
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from worlds.alttp.Items import ItemFactory
from worlds.alttp.Regions import create_regions
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from worlds.alttp.Shops import create_shops
from worlds import AutoWorld
class TestDungeon(unittest.TestCase):
def setUp(self):
self.multiworld = MultiWorld(1)
self.multiworld.set_seed(None)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.starting_regions = [] # Where to start exploring
self.remove_exits = [] # Block dungeon exits
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_regions(self.multiworld, 1)
self.multiworld.worlds[1].create_dungeons()
create_shops(self.multiworld, 1)
for exitname, regionname in mandatory_connections:
connect_simple(self.multiworld, exitname, regionname, 1)
connect_simple(self.multiworld, 'Big Bomb Shop', 'Big Bomb Shop', 1)
self.multiworld.get_region('Menu', 1).exits = []
self.multiworld.swamp_patch_required[1] = True
self.multiworld.worlds[1].set_rules()
self.multiworld.worlds[1].create_items()
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
def run_tests(self, access_pool):
for exit in self.remove_exits:
self.multiworld.get_entrance(exit, 1).connected_region = self.multiworld.get_region('Menu', 1)
for location, access, *item_pool in access_pool:
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
with self.subTest(location=location, access=access, items=items, all_except=all_except):
if all_except and len(all_except) > 0:
items = self.multiworld.itempool[:]
items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))
else:
items = ItemFactory(items, 1)
state = CollectionState(self.multiworld)
state.reachable_regions[1].add(self.multiworld.get_region('Menu', 1))
for region_name in self.starting_regions:
region = self.multiworld.get_region(region_name, 1)
state.reachable_regions[1].add(region)
for exit in region.exits:
if exit.connected_region is not None:
state.blocked_connections[1].add(exit)
for item in items:
item.classification = ItemClassification.progression
state.collect(item, event=True) # event=True prevents running sweep_for_events() and picking up
state.sweep_for_events() # key drop keys repeatedly
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")