Archipelago/worlds/witness/__init__.py

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"""
Archipelago init file for The Witness
"""
import typing
from BaseClasses import Region, Location, MultiWorld, Item, Entrance, Tutorial, ItemClassification
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from .hints import get_always_hint_locations, get_always_hint_items, get_priority_hint_locations, \
get_priority_hint_items, make_hints, generate_joke_hints
from ..AutoWorld import World, WebWorld
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from .player_logic import WitnessPlayerLogic
from .static_logic import StaticWitnessLogic
from .locations import WitnessPlayerLocations, StaticWitnessLocations
from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems
from .rules import set_rules
from .regions import WitnessRegions
from .Options import is_option_enabled, the_witness_options, get_option_value
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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from .utils import best_junk_to_add_based_on_weights, get_audio_logs, make_warning_string
from logging import warning
class WitnessWebWorld(WebWorld):
theme = "jungle"
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to playing The Witness with Archipelago.",
"English",
"setup_en.md",
"setup/en",
["NewSoupVi", "Jarno"]
)]
class WitnessWorld(World):
"""
The Witness is an open-world puzzle game with dozens of locations
to explore and over 500 puzzles. Play the popular puzzle randomizer
by sigma144, with an added layer of progression randomization!
"""
game = "The Witness"
topology_present = False
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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data_version = 13
static_logic = StaticWitnessLogic()
static_locat = StaticWitnessLocations()
static_items = StaticWitnessItems()
web = WitnessWebWorld()
option_definitions = the_witness_options
item_name_to_id = {
name: data.code for name, data in static_items.ALL_ITEM_TABLE.items()
}
location_name_to_id = StaticWitnessLocations.ALL_LOCATIONS_TO_ID
item_name_groups = StaticWitnessItems.ITEM_NAME_GROUPS
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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required_client_version = (0, 3, 9)
def _get_slot_data(self):
return {
'seed': self.multiworld.per_slot_randoms[self.player].randint(0, 1000000),
'victory_location': int(self.player_logic.VICTORY_LOCATION, 16),
'panelhex_to_id': self.locat.CHECK_PANELHEX_TO_ID,
'item_id_to_door_hexes': self.static_items.ITEM_ID_TO_DOOR_HEX_ALL,
'door_hexes_in_the_pool': self.items.DOORS,
'symbols_not_in_the_game': self.items.SYMBOLS_NOT_IN_THE_GAME,
'disabled_panels': self.player_logic.COMPLETELY_DISABLED_CHECKS,
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'log_ids_to_hints': self.log_ids_to_hints,
'progressive_item_lists': self.items.MULTI_LISTS_BY_CODE,
'obelisk_side_id_to_EPs': self.static_logic.OBELISK_SIDE_ID_TO_EP_HEXES,
'precompleted_puzzles': {int(h, 16) for h in self.player_logic.PRECOMPLETED_LOCATIONS},
'entity_to_name': self.static_logic.ENTITY_ID_TO_NAME,
}
def generate_early(self):
self.items_by_name = dict()
if not (is_option_enabled(self.multiworld, self.player, "shuffle_symbols")
or get_option_value(self.multiworld, self.player, "shuffle_doors")
or is_option_enabled(self.multiworld, self.player, "shuffle_lasers")):
if self.multiworld.players == 1:
warning("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle, Door"
" Shuffle or Laser Shuffle if that doesn't seem right.")
else:
raise Exception("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle,"
" Door Shuffle or Laser Shuffle.")
disabled_locations = self.multiworld.exclude_locations[self.player].value
self.player_logic = WitnessPlayerLogic(
self.multiworld, self.player, disabled_locations, self.multiworld.start_inventory[self.player].value
)
self.locat = WitnessPlayerLocations(self.multiworld, self.player, self.player_logic)
self.items = WitnessPlayerItems(self.locat, self.multiworld, self.player, self.player_logic)
self.regio = WitnessRegions(self.locat)
self.log_ids_to_hints = dict()
self.junk_items_created = {key: 0 for key in self.items.JUNK_WEIGHTS.keys()}
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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def create_regions(self):
self.regio.create_regions(self.multiworld, self.player, self.player_logic)
def create_items(self):
# Generate item pool
pool = []
for item in self.items.ITEM_TABLE:
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for i in range(0, self.items.PROG_ITEM_AMOUNTS[item]):
if item in self.items.PROGRESSION_TABLE:
witness_item = self.create_item(item)
pool.append(witness_item)
self.items_by_name[item] = witness_item
for precol_item in self.multiworld.precollected_items[self.player]:
if precol_item.name in self.items_by_name: # if item is in the pool, remove 1 instance.
item_obj = self.items_by_name[precol_item.name]
if item_obj in pool:
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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pool.remove(item_obj) # remove one instance of this pre-collected item if it exists
for item in self.player_logic.STARTING_INVENTORY:
self.multiworld.push_precollected(self.items_by_name[item])
pool.remove(self.items_by_name[item])
for item in self.items.EXTRA_AMOUNTS:
for i in range(0, self.items.EXTRA_AMOUNTS[item]):
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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witness_item = self.create_item(item)
pool.append(witness_item)
# Tie Event Items to Event Locations (e.g. Laser Activations)
for event_location in self.locat.EVENT_LOCATION_TABLE:
item_obj = self.create_item(
self.player_logic.EVENT_ITEM_PAIRS[event_location]
)
location_obj = self.multiworld.get_location(event_location, self.player)
location_obj.place_locked_item(item_obj)
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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# Find out how much empty space there is for junk items. -1 for the "Town Pet the Dog" check
itempool_difference = len(self.locat.CHECK_LOCATION_TABLE) - len(self.locat.EVENT_LOCATION_TABLE) - 1
itempool_difference -= len(pool)
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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# Place two locked items: Good symbol on Tutorial Gate Open, and a Puzzle Skip on "Town Pet the Dog"
good_items_in_the_game = []
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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plandoed_items = set()
for v in self.multiworld.plando_items[self.player]:
if v.get("from_pool", True):
plandoed_items.update({self.items_by_name[i] for i in v.get("items", dict()).keys()
if i in self.items_by_name})
if "item" in v and v["item"] in self.items_by_name:
plandoed_items.add(self.items_by_name[v["item"]])
for symbol in self.items.GOOD_ITEMS:
item = self.items_by_name[symbol]
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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if item in pool and item not in plandoed_items:
# for now, any item that is mentioned in any plando option, even if it's a list of items, is ineligible.
# Hopefully, in the future, plando gets resolved before create_items.
# I could also partially resolve lists myself, but this could introduce errors if not done carefully.
good_items_in_the_game.append(symbol)
if good_items_in_the_game:
random_good_item = self.multiworld.random.choice(good_items_in_the_game)
item = self.items_by_name[random_good_item]
Witness: Bugfixes in response to beta tests (#1473) * Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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if get_option_value(self.multiworld, self.player, "puzzle_randomization") == 1:
self.multiworld.local_early_items[self.player][random_good_item] = 1
else:
first_check = self.multiworld.get_location(
"Tutorial Gate Open", self.player
)
first_check.place_locked_item(item)
pool.remove(item)
dog_check = self.multiworld.get_location(
"Town Pet the Dog", self.player
)
dog_check.place_locked_item(self.create_item("Puzzle Skip"))
# Fill rest of item pool with junk if there is room
if itempool_difference > 0:
for i in range(0, itempool_difference):
self.multiworld.itempool.append(self.create_item(self.get_filler_item_name()))
# Remove junk, Functioning Brain, useful items (non-door), useful door items in that order until there is room
if itempool_difference < 0:
junk = [
item for item in pool
if item.classification in {ItemClassification.filler, ItemClassification.trap}
and item.name != "Functioning Brain"
]
f_brain = [item for item in pool if item.name == "Functioning Brain"]
usefuls = [
item for item in pool
if item.classification == ItemClassification.useful
and item.name not in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT
]
removable_doors = [
item for item in pool
if item.classification == ItemClassification.useful
and item.name in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT
]
self.multiworld.per_slot_randoms[self.player].shuffle(junk)
self.multiworld.per_slot_randoms[self.player].shuffle(usefuls)
self.multiworld.per_slot_randoms[self.player].shuffle(removable_doors)
removed_junk = False
removed_usefuls = False
removed_doors = False
for i in range(itempool_difference, 0):
if junk:
pool.remove(junk.pop())
removed_junk = True
elif f_brain:
pool.remove(f_brain.pop())
elif usefuls:
pool.remove(usefuls.pop())
removed_usefuls = True
elif removable_doors:
pool.remove(removable_doors.pop())
removed_doors = True
warn = make_warning_string(
removed_junk, removed_usefuls, removed_doors, not junk, not usefuls, not removable_doors
)
if warn:
warning(f"This Witness world has too few locations to place all its items."
f" In order to make space, {warn} had to be removed.")
# Finally, add the generated pool to the overall itempool
self.multiworld.itempool += pool
def set_rules(self):
set_rules(self.multiworld, self.player, self.player_logic, self.locat)
def fill_slot_data(self) -> dict:
hint_amount = get_option_value(self.multiworld, self.player, "hint_amount")
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credits_hint = (
"This Randomizer is brought to you by",
"NewSoupVi, Jarno, blastron,",
"jbzdarkid, sigma144, IHNN, oddGarrett.", -1
)
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audio_logs = get_audio_logs().copy()
if hint_amount != 0:
generated_hints = make_hints(self.multiworld, self.player, hint_amount)
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self.multiworld.per_slot_randoms[self.player].shuffle(audio_logs)
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duplicates = len(audio_logs) // hint_amount
for _ in range(0, hint_amount):
hint = generated_hints.pop(0)
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for _ in range(0, duplicates):
audio_log = audio_logs.pop()
self.log_ids_to_hints[int(audio_log, 16)] = hint
if audio_logs:
audio_log = audio_logs.pop()
self.log_ids_to_hints[int(audio_log, 16)] = credits_hint
joke_hints = generate_joke_hints(self.multiworld, self.player, len(audio_logs))
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while audio_logs:
audio_log = audio_logs.pop()
self.log_ids_to_hints[int(audio_log, 16)] = joke_hints.pop()
# generate hints done
slot_data = self._get_slot_data()
for option_name in the_witness_options:
slot_data[option_name] = get_option_value(
self.multiworld, self.player, option_name
)
return slot_data
def create_item(self, name: str) -> Item:
# this conditional is purely for unit tests, which need to be able to create an item before generate_early
if hasattr(self, 'items') and name in self.items.ITEM_TABLE:
item = self.items.ITEM_TABLE[name]
else:
item = StaticWitnessItems.ALL_ITEM_TABLE[name]
if item.trap:
classification = ItemClassification.trap
elif item.progression:
classification = ItemClassification.progression
elif item.never_exclude:
classification = ItemClassification.useful
else:
classification = ItemClassification.filler
new_item = WitnessItem(
name, classification, item.code, player=self.player
)
return new_item
def get_filler_item_name(self) -> str: # Used by itemlinks
item = best_junk_to_add_based_on_weights(self.items.JUNK_WEIGHTS, self.junk_items_created)
self.junk_items_created[item] += 1
return item
class WitnessLocation(Location):
"""
Archipelago Location for The Witness
"""
game: str = "The Witness"
check_hex: int = -1
def __init__(self, player: int, name: str, address: typing.Optional[int], parent, ch_hex: int = -1):
super().__init__(player, name, address, parent)
self.check_hex = ch_hex
def create_region(world: MultiWorld, player: int, name: str,
locat: WitnessPlayerLocations, region_locations=None, exits=None):
"""
Create an Archipelago Region for The Witness
"""
ret = Region(name, player, world)
if region_locations:
for location in region_locations:
loc_id = locat.CHECK_LOCATION_TABLE[location]
check_hex = -1
if location in StaticWitnessLogic.CHECKS_BY_NAME:
check_hex = int(
StaticWitnessLogic.CHECKS_BY_NAME[location]["checkHex"], 0
)
location = WitnessLocation(
player, location, loc_id, ret, check_hex
)
ret.locations.append(location)
if exits:
for single_exit in exits:
ret.exits.append(Entrance(player, single_exit, ret))
return ret