2022-01-21 21:42:11 +00:00
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import typing
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from ..generic.Rules import add_rule
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2022-02-04 20:22:26 +00:00
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from .Regions import connect_regions, v6areas
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2022-01-21 21:42:11 +00:00
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2022-01-25 22:17:22 +00:00
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def _has_trinket_range(state,player,start,end) -> bool:
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for i in range(start,end):
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if (not state.has("Trinket " + str(i+1).zfill(2), player)):
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2022-01-21 21:42:11 +00:00
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return False
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return True
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2022-02-04 20:34:39 +00:00
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def set_rules(world, player, area_connections: typing.Dict[int, int]):
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2022-02-04 20:22:26 +00:00
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areashuffle = list(range(len(v6areas)))
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2022-02-04 20:34:39 +00:00
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if world.AreaRandomizer[player].value:
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2022-02-04 20:22:26 +00:00
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world.random.shuffle(areashuffle)
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area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
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area_connections.update({0:0})
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connect_regions(world, player, "Menu", v6areas[area_connections[1]-1], lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
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connect_regions(world, player, "Menu", v6areas[area_connections[2]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
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connect_regions(world, player, "Menu", v6areas[area_connections[3]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
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connect_regions(world, player, "Menu", v6areas[area_connections[4]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
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2022-01-21 21:42:11 +00:00
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2022-01-23 12:10:49 +00:00
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#Special Rule for V
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add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and
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state.can_reach("The Tower",'Region',player) and
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state.can_reach("Space Station 2",'Region',player) and
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state.can_reach("Warp Zone",'Region',player))
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2022-01-21 21:42:11 +00:00
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2022-01-25 22:17:22 +00:00
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#Special Rule for NPC Trinket
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add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or
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state.can_reach("Space Station 2",'Region',player))
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2022-01-23 12:10:49 +00:00
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world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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