Archipelago/Launcher.py

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"""
Archipelago launcher for bundled app.
* if run with APBP as argument, launch corresponding client.
* if run with executable as argument, run it passing argv[2:] as arguments
* if run without arguments, open launcher GUI
Scroll down to components= to add components to the launcher as well as setup.py
"""
import argparse
import itertools
import shlex
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import subprocess
import sys
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from enum import Enum, auto
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from os.path import isfile
from shutil import which
from typing import Iterable, Sequence, Callable, Union, Optional
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
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from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
is_windows, is_macos, is_linux
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def open_host_yaml():
file = user_path('host.yaml')
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
which('xdg-open') or which('gnome-open') or which('kde-open')
subprocess.Popen([exe, file])
elif is_macos:
exe = which("open")
subprocess.Popen([exe, file])
else:
import webbrowser
webbrowser.open(file)
def open_patch():
suffixes = []
for c in components:
if isfile(get_exe(c)[-1]):
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) else []
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try:
filename = open_filename('Select patch', (('Patches', suffixes),))
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except Exception as e:
messagebox('Error', str(e), error=True)
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else:
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file, _, component = identify(filename)
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if file and component:
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launch([*get_exe(component), file], component.cli)
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def browse_files():
file = user_path()
if is_linux:
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
subprocess.Popen([exe, file])
elif is_macos:
exe = which("open")
subprocess.Popen([exe, file])
else:
import webbrowser
webbrowser.open(file)
# noinspection PyArgumentList
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class Type(Enum):
TOOL = auto()
FUNC = auto() # not a real component
CLIENT = auto()
ADJUSTER = auto()
class SuffixIdentifier:
suffixes: Iterable[str]
def __init__(self, *args: str):
self.suffixes = args
def __call__(self, path: str):
if isinstance(path, str):
for suffix in self.suffixes:
if path.endswith(suffix):
return True
return False
class Component:
display_name: str
type: Optional[Type]
script_name: Optional[str]
frozen_name: Optional[str]
icon: str # just the name, no suffix
cli: bool
func: Optional[Callable]
file_identifier: Optional[Callable[[str], bool]]
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
file_identifier: Optional[Callable[[str], bool]] = None):
self.display_name = display_name
self.script_name = script_name
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
self.icon = icon
self.cli = cli
self.type = component_type or \
None if not display_name else \
Type.FUNC if func else \
Type.CLIENT if 'Client' in display_name else \
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
self.func = func
self.file_identifier = file_identifier
def handles_file(self, path: str):
return self.file_identifier(path) if self.file_identifier else False
components: Iterable[Component] = (
# Launcher
Component('', 'Launcher'),
# Core
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
Component('Generate', 'Generate', cli=True),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3', '.apsmw')),
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Component('LttP Adjuster', 'LttPAdjuster'),
# Factorio
Component('Factorio Client', 'FactorioClient'),
# Minecraft
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Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
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file_identifier=SuffixIdentifier('.apmc')),
# Ocarina of Time
Component('OoT Client', 'OoTClient',
file_identifier=SuffixIdentifier('.apz5')),
Component('OoT Adjuster', 'OoTAdjuster'),
# FF1
Component('FF1 Client', 'FF1Client'),
# Pokémon
Component('Pokemon Client', 'PokemonClient', file_identifier=SuffixIdentifier('.apred', '.apblue')),
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# ChecksFinder
Component('ChecksFinder Client', 'ChecksFinderClient'),
# Starcraft 2
Component('Starcraft 2 Client', 'Starcraft2Client'),
New Game: Zillion (#1081) * Option RangeWithSpecialMax * amendment to typing in web options * compare string with number * lots of work on zillion * fix zillion fill logic * fix a few more issues in zillion fill logic * can make zillion patch and use it * put multi items in zillion rom * work on ZillionClient * logging and auth in client * work on sending and receiving items * implement item_handling flag * fix locations ids to NuktiServer package * use rewrite of zri * cache logic rule data for performance * use new id maps * fix some problems with the big recent merge * ZillionClient: use new context manager for Memory class * fix ItemClassification for Zillion items and some debug statements for asserts, documentation on running scripts for manual testing type correction in CommonContext * fix some issues in client, start on docs, put rescue and item ram addresses in slot data * use new location name system fix item locations getting out of sync in progression balancing * zillion client can read slot name from game * zillion: new item names * remove extra unneeded import * newer options (room gen and starting cards) * update comment in zillion patch * zillion non static regions * change some logging, update some comments * allow ZillionClient to exit in certain situations * todo note to fix options doc strings * don't force auto forfeit * rework validation of floppy requirement and item counts and fix race condition in generate_output * reorganize Zillion component structure with System class * documentation updates for Zillion * attempt inno_setup.iss * remove todo comment for something done * update comment * rework item count zillion options and some small cleanups * fix location check count * data package version 1 * Zillion can pass unit tests without rom * fix freeze if closing ZillionClient while it's waiting for server login * specify commit hash for zilliandomizer package * some changes to options validation * Zillion doors saved on multiworld server * add missing function in inno_setup and name of vanilla continues in options * rework zillion sync task and context * Apply documentation suggestions from SoldierofOrder Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> * update zillion package * workaround for asyncio udp bug There is a bug in Python in Windows https://github.com/python/cpython/issues/91227 that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system. As a workaround, we don't look for RetroArch until the user asks for it with /sms * a few of the smaller suggestions from review * logic only looks at my locations instead of all the multiworld locations * some adjustments from pull request discussion and some unit tests * patch webhost changes from pull request discussion * zillion logic tests * better vblr test * test interaction of character rescue items with logic * move unit tests to new worlds folder * comment improvements * fix minor logic issue and add memory read timeout * capitalization in option display names Opa-Opa is a proper noun * redirect zz stdout to debug * fix option validation bug making unbeatable seeds * remove line that does nothing * attach logic cache to world Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 17:41:11 +00:00
# Zillion
Component('Zillion Client', 'ZillionClient',
file_identifier=SuffixIdentifier('.apzl')),
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# Functions
Component('Open host.yaml', func=open_host_yaml),
Component('Open Patch', func=open_patch),
Component('Browse Files', func=browse_files),
)
icon_paths = {
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
'mcicon': local_path('data', 'mcicon.ico')
}
def identify(path: Union[None, str]):
if path is None:
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return None, None, None
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for component in components:
if component.handles_file(path):
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return path, component.script_name, component
return (None, None, None) if '/' in path or '\\' in path else (None, path, None)
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def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
if isinstance(component, str):
name = component
component = None
if name.startswith('Archipelago'):
name = name[11:]
if name.endswith('.exe'):
name = name[:-4]
if name.endswith('.py'):
name = name[:-3]
if not name:
return None
for c in components:
if c.script_name == name or c.frozen_name == f'Archipelago{name}':
component = c
break
if not component:
return None
if is_frozen():
suffix = '.exe' if is_windows else ''
return [local_path(f'{component.frozen_name}{suffix}')]
else:
return [sys.executable, local_path(f'{component.script_name}.py')]
def launch(exe, in_terminal=False):
if in_terminal:
if is_windows:
subprocess.Popen(['start', *exe], shell=True)
return
elif is_linux:
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
if terminal:
subprocess.Popen([terminal, '-e', shlex.join(exe)])
return
elif is_macos:
terminal = [which('open'), '-W', '-a', 'Terminal.app']
subprocess.Popen([*terminal, *exe])
return
subprocess.Popen(exe)
def run_gui():
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from kvui import App, ContainerLayout, GridLayout, Button, Label
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class Launcher(App):
base_title: str = "Archipelago Launcher"
container: ContainerLayout
grid: GridLayout
_tools = {c.display_name: c for c in components if c.type == Type.TOOL and isfile(get_exe(c)[-1])}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT and isfile(get_exe(c)[-1])}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER and isfile(get_exe(c)[-1])}
_funcs = {c.display_name: c for c in components if c.type == Type.FUNC}
def __init__(self, ctx=None):
self.title = self.base_title
self.ctx = ctx
self.icon = r"data/icon.png"
super().__init__()
def build(self):
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
button_layout = self.grid # make buttons fill the window
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
button = Button(text=tool[0])
button.component = tool[1]
button.bind(on_release=self.component_action)
button_layout.add_widget(button)
else:
button_layout.add_widget(Label())
# column 2
if client:
button = Button(text=client[0])
button.component = client[1]
button.bind(on_press=self.component_action)
button_layout.add_widget(button)
else:
button_layout.add_widget(Label())
return self.container
@staticmethod
def component_action(button):
if button.component.type == Type.FUNC:
button.component.func()
else:
launch(get_exe(button.component), button.component.cli)
Launcher().run()
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
if isinstance(args, argparse.Namespace):
args = {k: v for k, v in args._get_kwargs()}
elif not args:
args = {}
if "Patch|Game|Component" in args:
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file, component, _ = identify(args["Patch|Game|Component"])
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if file:
args['file'] = file
if component:
args['component'] = component
if 'file' in args:
subprocess.run([*get_exe(args['component']), args['file'], *args['args']])
elif 'component' in args:
subprocess.run([*get_exe(args['component']), *args['args']])
else:
run_gui()
if __name__ == '__main__':
init_logging('Launcher')
parser = argparse.ArgumentParser(description='Archipelago Launcher')
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
help="Pass either a patch file, a generated game or the name of a component to run.")
parser.add_argument('args', nargs="*", help="Arguments to pass to component.")
main(parser.parse_args())