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Berserker's Multiworld Utilities for Bonta's Multiworld
=======================================================
This is a complete fork of Bonta's Multiworld V31, which assumes you already know how to setup and use that project. Instructions here are only for the additions.
This is a drop-in replacement with everything from Bonta's Multiworld included.
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You can find a guide here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit#
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Additions/Changes
-----------------
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Project
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* Available in precompiled form for Windows 64Bit on [Releases ](https://github.com/Berserker66/MultiWorld-Utilities/releases ) page.
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* Compatible with Python 3.7 and 3.8. Potentially future versions as well.
* Update modules if they are too old, preventing a crash when trying to connect among potential other issues
* Autoinstall missing modules
* Allow newer versions of modules than specified, as they will *usually* not break compatibility
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* Support for V31 extendedmsu
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* Has support for binary patching to allow legal distribution of multiworld rom files
* Various performance improvements
* Various crash fixes
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MultiMystery.py
* Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld.
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Basis is a .yaml file that sets these weights. You can find an [easy.yaml ](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/easy.yaml ) in this project folder to get started.
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* Additional instructions are at the start of the file. Open with a text editor.
* Configuration options in the host.yaml file.
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MultiServer.py
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* Added a try/except to prevent malformed console commands from crashing the entire server
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* Supports automatic port-forwarding, can be enabled in host.yaml
* improved `!players` command, mentioning how many players are currently connected of how many expected and who's missing
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* /forfeitplayer Playername now works when the player is not currently connected
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* various commands, like /senditem and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
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* Added /hint command on the server (use just /hint for help on command)
can be used as /hint Playername Itemname
All Itemnames can be found in Items.py starting at line 25
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example:
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/hint Berserker Progressive Sword
Notice (Team #1 ): [Hint]: Berserker's Progressive Sword can be found in Hype Cave - Top in ahhdurr's World
Notice (Team #1 ): [Hint]: Berserker's Progressive Sword can be found in Blind's Hideout - Far Right in Schulzer's World
Notice (Team #1 ): [Hint]: Berserker's Progressive Sword can be found in Palace of Darkness - Map Chest in Thorus's World
Notice (Team #1 ): [Hint]: Berserker's Progressive Sword can be found in Ganons Tower - Map Chest in Will's World
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* A player-side hint command "!hint" also exists. It needs to be turned on in the host.yaml and is based on points.
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Mystery.py
* Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time)
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If a race ROM is desired, pass --create-race as argument to it
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* When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
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* Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
* Rom-Option for extendedmsu (see easy.yaml for more info)
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* Option for "timer"
* Supports new Meta-Mystery mode. Read [meta.yaml ](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/meta.yaml ) for details.
* Added `dungeonssimple` and `dungeonsfull` ER modes
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MultiClient.py
* Awaits a Qusb2snes connection when started, latching on when available
* Terminal improvements
* Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
* Cheating is now controlled by the server and can be disabled through host.yaml
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