update README.md
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README.md
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README.md
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@ -15,6 +15,9 @@ Project
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* Autoinstall missing modules
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* Allow newer versions of modules than specified, as they will *usually* not break compatibility
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* Support for V31 extendedmsu
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* Has support for binary patching to allow legal distribution of multiworld rom files
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* Various performance improvements
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* Various crash fixes
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MultiMystery.py
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* Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld.
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@ -24,7 +27,10 @@ Basis is a .yaml file that sets these weights. You can find an easy.yaml in this
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MultiServer.py
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* Added a try/except to prevent malformed console commands from crashing the entire server
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* Supports automatic port-forwarding, can be enabled in host.yaml
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* improved `!players` command, mentioning how many players are currently connected of how many expected and who's missing
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* /forfeitplayer Playername now works when the player is not currently connected
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* various commands, like /senditem and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
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* Added /hint command on the server (use just /hint for help on command)
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can be used as /hint Playername Itemname
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All Itemnames can be found in Items.py starting at line 25
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@ -42,5 +48,12 @@ If a race ROM is desired, pass --create-race as argument to it
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* When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
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* Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
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* Rom-Option for extendedmsu (see easy.yaml for more info)
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* Option for "clock_mode"
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* Supports new Meta-Mystery mode. Read meta.yaml for details.
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MultiClient.py
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* Awaits a Qusb2snes connection when started, latching on when available
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* Terminal improvements
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* Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
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* Cheating is now controlled by the server and can be disabled through host.yaml
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