Archipelago/host.yaml

68 lines
3.2 KiB
YAML
Raw Normal View History

general_options:
#File name of the v1.0 J rom
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
2020-04-07 02:18:26 +00:00
# set this to your (Q)Usb2Snes location if you want the MultiClient to attempt an auto start, does nothing if not found
qusb2snes: "QUsb2Snes\\QUsb2Snes.exe"
2020-03-07 17:55:53 +00:00
#options for MultiServer
#null means nothing, for the server this means to default the value
#these overwrite command line arguments!
server_options:
host: null
port: 38281
password: null
multidata: null
savefile: null
disable_save: false
loglevel: "info"
2020-03-11 08:27:07 +00:00
#automatically forward the port that is used, then close that port after 24 hours
port_forward: false
2020-03-03 00:22:52 +00:00
#Disallow !getitem. Old /getitem cannot be blocked this way
disable_item_cheat: false
2020-03-03 00:22:52 +00:00
#Client hint system
#points given to player for each acquired item
location_check_points: 1
2020-03-03 00:22:52 +00:00
#point cost to receive a hint via !hint for players
hint_cost: 1000 #set to 0 if you want free hints
#forfeit modes: "disabled" -> clients can't forfeit, "enabled" -> clients can always forfeit
# "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
# warning: only Berserker's Multiworld clients of version 2.1+ send game beaten information
forfeit_mode: "goal"
# !remaining handling, that tells a client which items remain in their pool
# "enabled" -> client can always ask for remaining items
# "disabled" -> client can never ask for remaining items
# "goal" -> client can ask for remaining items after goal completion
# warning: only Berserker's Multiworld clients of version 2.1+ send game beaten information
remaining_mode: "goal"
#options for MultiMystery.py
multi_mystery_options:
2020-02-23 16:06:44 +00:00
#teams, however, note that there is currently no way to supply names for teams 2+ through MultiMystery
teams: 1
#Where to place the resulting files
output_path: "MultiMystery"
#location of your Enemizer CLI, available here: https://github.com/Bonta0/Enemizer/releases
enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
#folder from which the player yaml files are pulled from
player_files_path: "Players"
2020-02-18 08:14:31 +00:00
#meta file name, within players folder
meta_file_path: "meta.yaml"
#automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
#does nothing if the name is not found
#example: player_name = "Berserker"
player_name: "" # the hosts name
#create a spoiler file
2020-02-17 01:09:33 +00:00
create_spoiler: 1
#Zip the resulting roms
#0 -> Don't
#1 -> Create a zip
#2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
zip_roms: 0
2020-03-07 16:06:34 +00:00
# zip diff files, 2-> delete the non-zipped one. Note that diffs are only created if they are placed in a zip.
zip_diffs: 2
#include the spoiler log in the zip, 2 -> delete the non-zipped one
2020-02-17 01:09:33 +00:00
zip_spoiler: 0
#include the multidata file in the zip, 2 -> delete the non-zipped one, which also means the server won't autostart
2020-02-17 01:09:33 +00:00
zip_multidata: 0
2020-04-10 12:29:42 +00:00
#zip algorithm to use. zip is recommended for patch files, 7z is recommended for roms. All of them get the job done.
zip_format: 1 # 1 -> zip, 2 -> 7z, 3->bz2
#create roms flagged as race roms
race: 0