Archipelago/worlds/smw/Levels.py

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SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
from worlds.AutoWorld import World
from .Names import LocationName
class BowserRoom():
name: str
exitAddress: int
roomID: int
def __init__(self, name: str, exitAddress: int, roomID: int):
self.name = name
self.exitAddress = exitAddress
self.roomID = roomID
full_bowser_rooms = [
BowserRoom("Hallway 1 - Door 1", 0x3A680, 0x0D),
BowserRoom("Hallway 1 - Door 2", 0x3A684, 0x0D),
BowserRoom("Hallway 1 - Door 3", 0x3A688, 0x0D),
BowserRoom("Hallway 1 - Door 4", 0x3A68C, 0x0D),
BowserRoom("Hallway 2 - Door 1", 0x3A8CB, 0xD0),
BowserRoom("Hallway 2 - Door 2", 0x3A8CF, 0xD0),
BowserRoom("Hallway 2 - Door 3", 0x3A8D3, 0xD0),
BowserRoom("Hallway 2 - Door 4", 0x3A8D7, 0xD0),
BowserRoom("Room 1", 0x3A705, 0xD4),
BowserRoom("Room 2", 0x3A763, 0xD3),
BowserRoom("Room 3", 0x3A800, 0xD2),
BowserRoom("Room 4", 0x3A83D, 0xD1),
BowserRoom("Room 5", 0x3A932, 0xCF),
BowserRoom("Room 6", 0x3A9E1, 0xCE),
BowserRoom("Room 7", 0x3AA75, 0xCD),
BowserRoom("Room 8", 0x3AAC7, 0xCC),
]
standard_bowser_rooms = [
BowserRoom("Room 1", 0x3A705, 0xD4),
BowserRoom("Room 2", 0x3A763, 0xD3),
BowserRoom("Room 3", 0x3A800, 0xD2),
BowserRoom("Room 4", 0x3A83D, 0xD1),
BowserRoom("Room 5", 0x3A932, 0xCF),
BowserRoom("Room 6", 0x3A9E1, 0xCE),
BowserRoom("Room 7", 0x3AA75, 0xCD),
BowserRoom("Room 8", 0x3AAC7, 0xCC),
]
class BossRoom():
name: str
exitAddress: int
exitAddressAlt: int
roomID: int
def __init__(self, name: str, exitAddress: int, roomID: int, exitAddressAlt=None):
self.name = name
self.exitAddress = exitAddress
self.roomID = roomID
self.exitAddressAlt = exitAddressAlt
submap_boss_rooms = [
BossRoom("#1 Lemmy Koopa", 0x311E3, 0xF6), # Submap 0x1F6
BossRoom("#3 Lemmy Koopa", 0x33749, 0xF2), # Submap 0x1F2
BossRoom("Valley Reznor", 0x3A132, 0xDE), # Submap 0x1DE
BossRoom("#7 Larry Koopa", 0x3A026, 0xEB), # Submap 0x1EB
]
ow_boss_rooms = [
BossRoom("#2 Morton Koopa Jr.", 0x3209B, 0xE5), # OW 0x0E5
BossRoom("Vanilla Reznor", 0x33EAB, 0xDF), # OW 0x0DF
BossRoom("#4 Ludwig von Koopa", 0x346EA, 0xD9), # OW 0x0D9
BossRoom("Forest Reznor", 0x3643E, 0xD5, 0x36442), # OW 0x0D5
BossRoom("#5 Roy Koopa", 0x35ABC, 0xCC), # OW 0x0CC
BossRoom("Chocolate Reznor", 0x3705B, 0xE2), # OW 0x0E2
BossRoom("#6 Wendy O. Koopa", 0x38BB5, 0xD3), # OW 0x0D3
]
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
level_blocks_data = {
0x01: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
0x02: [12, 13],
0x04: [14, 15, 16, 17, 18, 19],
0x05: [20, 21, 22, 23, 24, 25],
0x06: [26, 27, 28, 29],
0x07: [30, 31, 32, 33, 34, 35, 36, 37, 38, 39],
0x09: [40, 41, 42, 43, 44, 45, 46, 47, 48, 49],
0x0A: [50, 51, 52, 53, 54, 55, 56, 57, 58, 59],
0x0B: [60, 61, 62],
0x0C: [63, 64, 65, 66, 67, 68],
0x0D: [69, 70, 71],
0x0E: [72],
0x0F: [73, 74, 75, 76],
0x10: [77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93,
94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108,
109, 110, 111
],
0x11: [112],
0x13: [113, 114, 115, 116, 117],
0x15: [118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131,
132, 133, 134, 135, 136, 137, 138, 139, 140
],
0x18: [141, 142],
0x1A: [143, 144, 145],
0x1B: [146, 147, 148, 149, 150],
0x1C: [151, 152, 153, 154],
0x1D: [155, 156, 157],
0x1F: [158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168],
0x20: [169],
0x21: [170, 171, 172],
0x22: [173, 174, 175, 176, 177],
0x23: [178, 179, 180, 181, 182, 183, 184, 185, 186],
0x24: [187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200,
201, 202
],
0x25: [203, 204, 205, 206, 207, 208],
0x26: [209, 210, 211, 212],
0x27: [213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
227, 228, 229
],
0x29: [230, 231, 232, 233],
0x2A: [234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247,
248, 249
],
0x2B: [250, 251, 252, 253, 254],
0x2D: [255, 256, 257, 258, 259, 260, 261, 262],
0x2E: [263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276,
277, 278, 279
],
0x2F: [280, 281, 282, 283, 284],
0x33: [285, 286, 287, 288, 289, 290],
0x34: [291, 292, 293],
0x35: [294, 295],
0x37: [296, 297],
0x38: [298, 299, 300, 301],
0x39: [302, 303, 304, 305],
0x3A: [306, 307, 308, 309, 310, 311, 312, 313, 314],
0x3B: [315, 316],
0x3C: [317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330],
0x3D: [331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341],
0x3E: [342, 343, 344, 345, 346, 347, 348, 349, 350, 351],
0x40: [352, 353, 354, 355, 356],
0x41: [357, 358, 359, 360, 361],
0x42: [362, 363, 364, 365, 366],
0x43: [367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379],
0x44: [380, 381, 382, 383, 384, 385, 386],
0x46: [387, 388, 389],
0x47: [390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403,
404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416
],
0x49: [417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430,
431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443,
444, 445, 446
],
0x4A: [447, 448, 449, 450, 451],
0x4B: [452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465,
466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478,
479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489
],
0x4C: [490],
0x4E: [491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504,
505, 506, 507, 508, 509, 510, 511, 512
],
0x4F: [513, 514, 515, 516, 517, 518, 519, 520, 521, 522],
0x50: [523, 524, 525],
0x51: [526, 527],
0x54: [528],
0x56: [529],
0x59: [530, 531, 532, 533, 534, 535, 536, 537, 538],
0x5A: [539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552,
553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565,
566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578,
579, 580, 581
]
}
class SMWPath():
thisEndDirection: int
otherLevelID: int
otherEndDirection: int
def __init__(self, thisEndDirection: int, otherLevelID: int, otherEndDirection: int):
self.thisEndDirection = thisEndDirection
self.otherLevelID = otherLevelID
self.otherEndDirection = otherEndDirection
class SMWLevel():
levelName: str
levelIDAddress: int
#eventIDAddress: int
eventIDValue: int
#progressByte: int
#progressBit: int
exit1Path: SMWPath
exit2Path: SMWPath
def __init__(self, levelName: str, levelIDAddress: int, eventIDValue: int, exit1Path: SMWPath = None, exit2Path: SMWPath = None):
self.levelName = levelName
self.levelIDAddress = levelIDAddress
#self.eventIDAddress = eventIDAddress # Inferred from: LevelIDValue (Dict Key): $2D608 + LevelIDValue
self.eventIDValue = eventIDValue
#self.progressByte = progressByte # Inferred from EventIDValue: (ID / 8) + $1F02
#self.progressBit = progressBit # Inferred from EventIDValue: 1 << (7 - (ID % 8))
self.exit1Path = exit1Path
self.exit2Path = exit2Path
level_info_dict = {
0x28: SMWLevel(LocationName.yoshis_house, 0x37A76, 0x00),
0x29: SMWLevel(LocationName.yoshis_island_1_region, 0x37A83, 0x01, SMWPath(0x08, 0x14, 0x04)),
0x14: SMWLevel(LocationName.yellow_switch_palace, 0x37812, 0x02),
0x2A: SMWLevel(LocationName.yoshis_island_2_region, 0x37A89, 0x03, SMWPath(0x08, 0x27, 0x04)),
0x27: SMWLevel(LocationName.yoshis_island_3_region, 0x37A69, 0x04, SMWPath(0x01, 0x26, 0x04)),
0x26: SMWLevel(LocationName.yoshis_island_4_region, 0x37A4B, 0x05, SMWPath(0x08, 0x25, 0x01)),
0x25: SMWLevel(LocationName.yoshis_island_castle_region, 0x37A29, 0x06, SMWPath(0x08, 0x15, 0x04)),
0x15: SMWLevel(LocationName.donut_plains_1_region, 0x37815, 0x07, SMWPath(0x02, 0x09, 0x04), SMWPath(0x08, 0x0A, 0x04)),
0x09: SMWLevel(LocationName.donut_plains_2_region, 0x376D3, 0x09, SMWPath(0x08, 0x04, 0x02), SMWPath(0x02, 0x08, 0x01)),
0x0A: SMWLevel(LocationName.donut_secret_1_region, 0x376E5, 0x10, SMWPath(0x08, 0x04, 0x04), SMWPath(0x01, 0x13, 0x08)),
0x08: SMWLevel(LocationName.green_switch_palace, 0x376D1, 0x28),
0x04: SMWLevel(LocationName.donut_ghost_house_region, 0x376A5, 0x0B, SMWPath(0x08, 0x03, 0x04), SMWPath(0x01, 0x05, 0x02)),
0x13: SMWLevel(LocationName.donut_secret_house_region, 0x37807, 0x12, SMWPath(0x01, 0x2F, 0x04), SMWPath(0x04, 0x16, 0x08)), # SMW_TODO: Check this wrt pipe behavior
0x05: SMWLevel(LocationName.donut_plains_3_region, 0x376A9, 0x0D, SMWPath(0x01, 0x06, 0x08)),
0x06: SMWLevel(LocationName.donut_plains_4_region, 0x376CB, 0x0E, SMWPath(0x01, 0x07, 0x02)),
0x2F: SMWLevel(LocationName.donut_secret_2_region, 0x37B10, 0x14, SMWPath(0x01, 0x05, 0x04)),
0x07: SMWLevel(LocationName.donut_plains_castle_region, 0x376CD, 0x0F, SMWPath(0x08, 0x3E, 0x04)),
0x03: SMWLevel(LocationName.donut_plains_top_secret, 0x37685, 0xFF),
0x16: SMWLevel(LocationName.donut_plains_star_road, 0x37827, 0xFF),
0x3E: SMWLevel(LocationName.vanilla_dome_1_region, 0x37C25, 0x15, SMWPath(0x01, 0x3C, 0x04), SMWPath(0x02, 0x2D, 0x04)),
0x3C: SMWLevel(LocationName.vanilla_dome_2_region, 0x37C08, 0x17, SMWPath(0x08, 0x2B, 0x04), SMWPath(0x01, 0x3F, 0x08)),
0x2D: SMWLevel(LocationName.vanilla_secret_1_region, 0x37AE3, 0x1D, SMWPath(0x08, 0x01, 0x02), SMWPath(0x02, 0x2C, 0x01)),
0x2B: SMWLevel(LocationName.vanilla_ghost_house_region, 0x37AC8, 0x19, SMWPath(0x01, 0x2E, 0x08)),
0x2E: SMWLevel(LocationName.vanilla_dome_3_region, 0x37AEC, 0x1A, SMWPath(0x04, 0x3D, 0x08)),
0x3D: SMWLevel(LocationName.vanilla_dome_4_region, 0x37C0C, 0x1B, SMWPath(0x04, 0x40, 0x08)),
0x3F: SMWLevel(LocationName.red_switch_palace, 0x37C2A, 0x29),
0x01: SMWLevel(LocationName.vanilla_secret_2_region, 0x3763C, 0x1F, SMWPath(0x01, 0x02, 0x02)),
0x02: SMWLevel(LocationName.vanilla_secret_3_region, 0x3763E, 0x20, SMWPath(0x01, 0x0B, 0x02)),
0x0B: SMWLevel(LocationName.vanilla_fortress_region, 0x37730, 0x21, SMWPath(0x01, 0x0C, 0x02)),
0x40: SMWLevel(LocationName.vanilla_dome_castle_region, 0x37C2C, 0x1C, SMWPath(0x04, 0x0F, 0x02)),
0x2C: SMWLevel(LocationName.vanilla_dome_star_road, 0x37AE0, 0xFF),
0x0C: SMWLevel(LocationName.butter_bridge_1_region, 0x37734, 0x22, SMWPath(0x01, 0x0D, 0x02)),
0x0D: SMWLevel(LocationName.butter_bridge_2_region, 0x37736, 0x23, SMWPath(0x01, 0x0E, 0x02)),
0x0F: SMWLevel(LocationName.cheese_bridge_region, 0x37754, 0x25, SMWPath(0x01, 0x10, 0x02), SMWPath(0x04, 0x11, 0x08)),
0x11: SMWLevel(LocationName.soda_lake_region, 0x37784, 0x60, SMWPath(0x04, 0x12, 0x04)),
0x10: SMWLevel(LocationName.cookie_mountain_region, 0x37757, 0x27, SMWPath(0x04, 0x0E, 0x04)),
0x0E: SMWLevel(LocationName.twin_bridges_castle_region, 0x3773A, 0x24, SMWPath(0x01, 0x42, 0x08)),
0x12: SMWLevel(LocationName.twin_bridges_star_road, 0x377F0, 0xFF),
0x42: SMWLevel(LocationName.forest_of_illusion_1_region, 0x37C78, 0x2A, SMWPath(0x01, 0x44, 0x08), SMWPath(0x02, 0x41, 0x01)),
0x44: SMWLevel(LocationName.forest_of_illusion_2_region, 0x37CAA, 0x2C, SMWPath(0x04, 0x47, 0x08), SMWPath(0x01, 0x45, 0x02)),
0x47: SMWLevel(LocationName.forest_of_illusion_3_region, 0x37CC8, 0x2E, SMWPath(0x02, 0x41, 0x04), SMWPath(0x04, 0x20, 0x01)),
0x43: SMWLevel(LocationName.forest_of_illusion_4_region, 0x37CA4, 0x32, SMWPath(0x01, 0x44, 0x02), SMWPath(0x04, 0x46, 0x08)),
0x41: SMWLevel(LocationName.forest_ghost_house_region, 0x37C76, 0x30, SMWPath(0x01, 0x42, 0x02), SMWPath(0x02, 0x43, 0x08)),
0x46: SMWLevel(LocationName.forest_secret_region, 0x37CC4, 0x34, SMWPath(0x04, 0x1F, 0x01)),
0x45: SMWLevel(LocationName.blue_switch_palace, 0x37CAC, 0x37),
0x1F: SMWLevel(LocationName.forest_fortress_region, 0x37906, 0x35, SMWPath(0x02, 0x1E, 0x01)),
0x20: SMWLevel(LocationName.forest_castle_region, 0x37928, 0x61, SMWPath(0x04, 0x22, 0x08)),
0x1E: SMWLevel(LocationName.forest_star_road, 0x37904, 0x36),
0x22: SMWLevel(LocationName.chocolate_island_1_region, 0x37968, 0x62, SMWPath(0x02, 0x21, 0x01)),
0x24: SMWLevel(LocationName.chocolate_island_2_region, 0x379B5, 0x46, SMWPath(0x02, 0x23, 0x01), SMWPath(0x04, 0x3B, 0x01)),
0x23: SMWLevel(LocationName.chocolate_island_3_region, 0x379B3, 0x48, SMWPath(0x04, 0x23, 0x08), SMWPath(0x02, 0x1B, 0x01)),
0x1D: SMWLevel(LocationName.chocolate_island_4_region, 0x378DF, 0x4B, SMWPath(0x02, 0x1C, 0x01)),
0x1C: SMWLevel(LocationName.chocolate_island_5_region, 0x378DC, 0x4C, SMWPath(0x08, 0x1A, 0x04)),
0x21: SMWLevel(LocationName.chocolate_ghost_house_region, 0x37965, 0x63, SMWPath(0x04, 0x24, 0x08)),
0x1B: SMWLevel(LocationName.chocolate_fortress_region, 0x378BF, 0x4A, SMWPath(0x04, 0x1D, 0x08)),
0x3B: SMWLevel(LocationName.chocolate_secret_region, 0x37B97, 0x4F, SMWPath(0x02, 0x1A, 0x02)),
0x1A: SMWLevel(LocationName.chocolate_castle_region, 0x378BC, 0x4D, SMWPath(0x08, 0x18, 0x02)),
0x18: SMWLevel(LocationName.sunken_ghost_ship_region, 0x3787E, 0x4E, SMWPath(0x08, 0x3A, 0x01)),
0x3A: SMWLevel(LocationName.valley_of_bowser_1_region, 0x37B7B, 0x38, SMWPath(0x02, 0x39, 0x01)),
0x39: SMWLevel(LocationName.valley_of_bowser_2_region, 0x37B79, 0x39, SMWPath(0x02, 0x38, 0x01), SMWPath(0x08, 0x35, 0x04)),
0x37: SMWLevel(LocationName.valley_of_bowser_3_region, 0x37B74, 0x3D, SMWPath(0x08, 0x33, 0x04)),
0x33: SMWLevel(LocationName.valley_of_bowser_4_region, 0x37B54, 0x3E, SMWPath(0x01, 0x34, 0x02), SMWPath(0x08, 0x30, 0x04)),
0x38: SMWLevel(LocationName.valley_ghost_house_region, 0x37B77, 0x3B, SMWPath(0x02, 0x37, 0x01), SMWPath(0x08, 0x34, 0x04)),
0x35: SMWLevel(LocationName.valley_fortress_region, 0x37B59, 0x41, SMWPath(0x08, 0x32, 0x04)),
0x34: SMWLevel(LocationName.valley_castle_region, 0x37B57, 0x40, SMWPath(0x08, 0x31, 0x04)),
0x31: SMWLevel(LocationName.front_door, 0x37B37, 0x45),
0x81: SMWLevel(LocationName.front_door, 0x37B37, 0x45), # Fake Extra Front Door
0x32: SMWLevel(LocationName.back_door, 0x37B39, 0x42),
0x82: SMWLevel(LocationName.back_door, 0x37B39, 0x42), # Fake Extra Back Door
0x30: SMWLevel(LocationName.valley_star_road, 0x37B34, 0x44),
0x5B: SMWLevel(LocationName.star_road_donut, 0x37DD3, 0x50),
0x58: SMWLevel(LocationName.star_road_1_region, 0x37DA4, 0x51, None, SMWPath(0x02, 0x53, 0x04)),
0x53: SMWLevel(LocationName.star_road_vanilla, 0x37D82, 0x53),
0x54: SMWLevel(LocationName.star_road_2_region, 0x37D85, 0x54, None, SMWPath(0x08, 0x52, 0x02)),
0x52: SMWLevel(LocationName.star_road_twin_bridges, 0x37D67, 0x56),
0x56: SMWLevel(LocationName.star_road_3_region, 0x37D89, 0x57, None, SMWPath(0x01, 0x57, 0x02)),
0x57: SMWLevel(LocationName.star_road_forest, 0x37D8C, 0x59),
0x59: SMWLevel(LocationName.star_road_4_region, 0x37DAA, 0x5A, None, SMWPath(0x04, 0x5C, 0x08)),
0x5C: SMWLevel(LocationName.star_road_valley, 0x37DDC, 0x5C),
0x5A: SMWLevel(LocationName.star_road_5_region, 0x37DB7, 0x5D, SMWPath(0x02, 0x5B, 0x01), SMWPath(0x08, 0x55, 0x04)),
0x55: SMWLevel(LocationName.star_road_special, 0x37D87, 0x5F),
0x4D: SMWLevel(LocationName.special_star_road, 0x37D31, 0x64),
0x4E: SMWLevel(LocationName.special_zone_1_region, 0x37D33, 0x65, SMWPath(0x01, 0x4F, 0x02)),
0x4F: SMWLevel(LocationName.special_zone_2_region, 0x37D36, 0x66, SMWPath(0x01, 0x50, 0x02)),
0x50: SMWLevel(LocationName.special_zone_3_region, 0x37D39, 0x67, SMWPath(0x01, 0x51, 0x02)),
0x51: SMWLevel(LocationName.special_zone_4_region, 0x37D3C, 0x68, SMWPath(0x01, 0x4C, 0x01)),
0x4C: SMWLevel(LocationName.special_zone_5_region, 0x37D1C, 0x69, SMWPath(0x02, 0x4B, 0x01)),
0x4B: SMWLevel(LocationName.special_zone_6_region, 0x37D19, 0x6A, SMWPath(0x02, 0x4A, 0x01)),
0x4A: SMWLevel(LocationName.special_zone_7_region, 0x37D16, 0x6B, SMWPath(0x02, 0x49, 0x01)),
0x49: SMWLevel(LocationName.special_zone_8_region, 0x37D13, 0x6C, SMWPath(0x02, 0x48, 0x01)),
0x48: SMWLevel(LocationName.special_complete, 0x37D11, 0x6D),
}
full_level_list = [
0x28, 0x29, 0x14, 0x2A, 0x27, 0x26, 0x25,
0x15, 0x09, 0x0A, 0x08, 0x04, 0x13, 0x05, 0x06, 0x2F, 0x07, 0x03, 0x16,
0x3E, 0x3C, 0x2D, 0x2B, 0x2E, 0x3D, 0x3F, 0x01, 0x02, 0x0B, 0x40, 0x2C,
0x0C, 0x0D, 0x0F, 0x11, 0x10, 0x0E, 0x12,
0x42, 0x44, 0x47, 0x43, 0x41, 0x46, 0x45, 0x1F, 0x20, 0x1E,
0x22, 0x24, 0x23, 0x1D, 0x1C, 0x21, 0x1B, 0x3B, 0x1A,
0x18, 0x3A, 0x39, 0x37, 0x33, 0x38, 0x35, 0x34, 0x31, 0x32, 0x30,
0x5B, 0x58, 0x53, 0x54, 0x52, 0x56, 0x57, 0x59, 0x5C, 0x5A, 0x55,
0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x4C, 0x4B, 0x4A, 0x49, 0x48,
]
submap_level_list = [
0x28, 0x29, 0x2A, 0x27, 0x26, 0x25,
0x2F,
0x3E, 0x3C, 0x2D, 0x2B, 0x2E, 0x3D, 0x3F, 0x40, 0x2C,
0x42, 0x44, 0x47, 0x43, 0x41, 0x46, 0x45,
0x3B,
0x3A, 0x39, 0x37, 0x33, 0x38, 0x35, 0x34, 0x31, 0x32, 0x30,
0x5B, 0x58, 0x53, 0x54, 0x52, 0x56, 0x57, 0x59, 0x5C, 0x5A, 0x55,
0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x4C, 0x4B, 0x4A, 0x49, 0x48,
]
easy_castle_fortress_levels = [
0x07,
0x40,
0x1F,
0x20,
0x1B,
0x34,
]
hard_castle_fortress_levels = [
0x25,
0x0B,
0x0E,
0x1A,
0x35,
]
easy_single_levels = [
0x29,
0x2A,
0x27,
0x26,
0x05,
0x06,
0x2F,
0x2E,
0x3D,
0x01,
0x0C,
0x0D,
0x46,
0x1D,
]
hard_single_levels = [
0x2B,
0x02,
0x11,
0x10,
0x22,
0x1C,
0x21,
0x3B,
0x3A,
0x37,
]
special_zone_levels = [
0x4E,
0x4F,
0x50,
0x51,
0x4C,
0x4B,
0x4A,
0x49,
]
easy_double_levels = [
0x15,
0x09,
0x42,
0x43,
0x24,
0x39,
0x59,
0x56,
]
hard_double_levels = [
0x0A,
0x04,
0x13,
0x3E,
0x3C,
0x2D,
0x0F,
0x44,
0x47,
0x41,
0x23,
0x33,
0x38,
0x58,
0x54,
0x5A,
]
switch_palace_levels = [
0x14,
0x08,
0x3F,
0x45,
]
location_id_to_level_id = {
LocationName.yoshis_island_1_exit_1: [0x29, 0],
LocationName.yoshis_island_1_dragon: [0x29, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.yoshis_island_1_moon: [0x29, 3],
LocationName.yoshis_island_2_exit_1: [0x2A, 0],
LocationName.yoshis_island_2_dragon: [0x2A, 2],
LocationName.yoshis_island_3_exit_1: [0x27, 0],
LocationName.yoshis_island_3_dragon: [0x27, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.yoshis_island_3_bonus_block: [0x27, 5],
LocationName.yoshis_island_4_exit_1: [0x26, 0],
LocationName.yoshis_island_4_dragon: [0x26, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.yoshis_island_4_hidden_1up: [0x26, 4],
LocationName.yoshis_island_castle: [0x25, 0],
LocationName.yoshis_island_koopaling: [0x25, 0],
LocationName.yellow_switch_palace: [0x14, 0],
LocationName.donut_plains_1_exit_1: [0x15, 0],
LocationName.donut_plains_1_exit_2: [0x15, 1],
LocationName.donut_plains_1_dragon: [0x15, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.donut_plains_1_hidden_1up: [0x15, 4],
LocationName.donut_plains_2_exit_1: [0x09, 0],
LocationName.donut_plains_2_exit_2: [0x09, 1],
LocationName.donut_plains_2_dragon: [0x09, 2],
LocationName.donut_plains_3_exit_1: [0x05, 0],
LocationName.donut_plains_3_dragon: [0x05, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.donut_plains_3_bonus_block: [0x05, 5],
LocationName.donut_plains_4_exit_1: [0x06, 0],
LocationName.donut_plains_4_dragon: [0x06, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.donut_plains_4_moon: [0x06, 3],
LocationName.donut_plains_4_hidden_1up: [0x06, 4],
LocationName.donut_secret_1_exit_1: [0x0A, 0],
LocationName.donut_secret_1_exit_2: [0x0A, 1],
LocationName.donut_secret_1_dragon: [0x0A, 2],
LocationName.donut_secret_2_exit_1: [0x2F, 0],
LocationName.donut_secret_2_dragon: [0x2F, 2],
LocationName.donut_ghost_house_exit_1: [0x04, 0],
LocationName.donut_ghost_house_exit_2: [0x04, 1],
LocationName.donut_secret_house_exit_1: [0x13, 0],
LocationName.donut_secret_house_exit_2: [0x13, 1],
LocationName.donut_plains_castle: [0x07, 0],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.donut_plains_castle_hidden_1up: [0x07, 4],
LocationName.donut_plains_koopaling: [0x07, 0],
LocationName.green_switch_palace: [0x08, 0],
LocationName.vanilla_dome_1_exit_1: [0x3E, 0],
LocationName.vanilla_dome_1_exit_2: [0x3E, 1],
LocationName.vanilla_dome_1_dragon: [0x3E, 2],
LocationName.vanilla_dome_2_exit_1: [0x3C, 0],
LocationName.vanilla_dome_2_exit_2: [0x3C, 1],
LocationName.vanilla_dome_2_dragon: [0x3C, 2],
LocationName.vanilla_dome_3_exit_1: [0x2E, 0],
LocationName.vanilla_dome_3_dragon: [0x2E, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.vanilla_dome_3_moon: [0x2E, 3],
LocationName.vanilla_dome_4_exit_1: [0x3D, 0],
LocationName.vanilla_dome_4_dragon: [0x3D, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.vanilla_dome_4_hidden_1up: [0x3D, 4],
LocationName.vanilla_secret_1_exit_1: [0x2D, 0],
LocationName.vanilla_secret_1_exit_2: [0x2D, 1],
LocationName.vanilla_secret_1_dragon: [0x2D, 2],
LocationName.vanilla_secret_2_exit_1: [0x01, 0],
LocationName.vanilla_secret_2_dragon: [0x01, 2],
LocationName.vanilla_secret_3_exit_1: [0x02, 0],
LocationName.vanilla_secret_3_dragon: [0x02, 2],
LocationName.vanilla_ghost_house_exit_1: [0x2B, 0],
LocationName.vanilla_ghost_house_dragon: [0x2B, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.vanilla_ghost_house_hidden_1up: [0x2B, 4],
LocationName.vanilla_fortress: [0x0B, 0],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.vanilla_fortress_hidden_1up: [0x0B, 4],
LocationName.vanilla_reznor: [0x0B, 0],
LocationName.vanilla_dome_castle: [0x40, 0],
LocationName.vanilla_dome_koopaling: [0x40, 0],
LocationName.red_switch_palace: [0x3F, 0],
LocationName.butter_bridge_1_exit_1: [0x0C, 0],
LocationName.butter_bridge_1_dragon: [0x0C, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.butter_bridge_1_bonus_block: [0x0C, 5],
LocationName.butter_bridge_2_exit_1: [0x0D, 0],
LocationName.butter_bridge_2_dragon: [0x0D, 2],
LocationName.cheese_bridge_exit_1: [0x0F, 0],
LocationName.cheese_bridge_exit_2: [0x0F, 1],
LocationName.cheese_bridge_dragon: [0x0F, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.cheese_bridge_moon: [0x0F, 3],
LocationName.cookie_mountain_exit_1: [0x10, 0],
LocationName.cookie_mountain_dragon: [0x10, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.cookie_mountain_hidden_1up: [0x10, 4],
LocationName.soda_lake_exit_1: [0x11, 0],
LocationName.soda_lake_dragon: [0x11, 2],
LocationName.twin_bridges_castle: [0x0E, 0],
LocationName.twin_bridges_koopaling: [0x0E, 0],
LocationName.forest_of_illusion_1_exit_1: [0x42, 0],
LocationName.forest_of_illusion_1_exit_2: [0x42, 1],
LocationName.forest_of_illusion_2_exit_1: [0x44, 0],
LocationName.forest_of_illusion_2_exit_2: [0x44, 1],
LocationName.forest_of_illusion_2_dragon: [0x44, 2],
LocationName.forest_of_illusion_3_exit_1: [0x47, 0],
LocationName.forest_of_illusion_3_exit_2: [0x47, 1],
LocationName.forest_of_illusion_3_dragon: [0x47, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.forest_of_illusion_3_hidden_1up: [0x47, 4],
LocationName.forest_of_illusion_4_exit_1: [0x43, 0],
LocationName.forest_of_illusion_4_exit_2: [0x43, 1],
LocationName.forest_of_illusion_4_dragon: [0x43, 2],
LocationName.forest_ghost_house_exit_1: [0x41, 0],
LocationName.forest_ghost_house_exit_2: [0x41, 1],
LocationName.forest_ghost_house_dragon: [0x41, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.forest_ghost_house_moon: [0x41, 3],
LocationName.forest_secret_exit_1: [0x46, 0],
LocationName.forest_secret_dragon: [0x46, 2],
LocationName.forest_fortress: [0x1F, 0],
LocationName.forest_reznor: [0x1F, 0],
LocationName.forest_castle: [0x20, 0],
LocationName.forest_koopaling: [0x20, 0],
LocationName.forest_castle_dragon: [0x20, 2],
LocationName.blue_switch_palace: [0x45, 0],
LocationName.chocolate_island_1_exit_1: [0x22, 0],
LocationName.chocolate_island_1_dragon: [0x22, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.chocolate_island_1_moon: [0x22, 3],
LocationName.chocolate_island_2_exit_1: [0x24, 0],
LocationName.chocolate_island_2_exit_2: [0x24, 1],
LocationName.chocolate_island_2_dragon: [0x24, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.chocolate_island_2_hidden_1up: [0x24, 4],
LocationName.chocolate_island_3_exit_1: [0x23, 0],
LocationName.chocolate_island_3_exit_2: [0x23, 1],
LocationName.chocolate_island_3_dragon: [0x23, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.chocolate_island_3_bonus_block: [0x23, 5],
LocationName.chocolate_island_4_exit_1: [0x1D, 0],
LocationName.chocolate_island_4_dragon: [0x1D, 2],
LocationName.chocolate_island_5_exit_1: [0x1C, 0],
LocationName.chocolate_island_5_dragon: [0x1C, 2],
LocationName.chocolate_ghost_house_exit_1: [0x21, 0],
LocationName.chocolate_secret_exit_1: [0x3B, 0],
LocationName.chocolate_fortress: [0x1B, 0],
LocationName.chocolate_reznor: [0x1B, 0],
LocationName.chocolate_castle: [0x1A, 0],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.chocolate_castle_hidden_1up: [0x1A, 4],
LocationName.chocolate_koopaling: [0x1A, 0],
LocationName.sunken_ghost_ship: [0x18, 0],
LocationName.sunken_ghost_ship_dragon: [0x18, 2],
LocationName.valley_of_bowser_1_exit_1: [0x3A, 0],
LocationName.valley_of_bowser_1_dragon: [0x3A, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.valley_of_bowser_1_moon: [0x3A, 3],
LocationName.valley_of_bowser_2_exit_1: [0x39, 0],
LocationName.valley_of_bowser_2_exit_2: [0x39, 1],
LocationName.valley_of_bowser_2_dragon: [0x39, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.valley_of_bowser_2_hidden_1up: [0x39, 4],
LocationName.valley_of_bowser_3_exit_1: [0x37, 0],
LocationName.valley_of_bowser_3_dragon: [0x37, 2],
LocationName.valley_of_bowser_4_exit_1: [0x33, 0],
LocationName.valley_of_bowser_4_exit_2: [0x33, 1],
LocationName.valley_ghost_house_exit_1: [0x38, 0],
LocationName.valley_ghost_house_exit_2: [0x38, 1],
LocationName.valley_ghost_house_dragon: [0x38, 2],
LocationName.valley_fortress: [0x35, 0],
LocationName.valley_reznor: [0x35, 0],
LocationName.valley_castle: [0x34, 0],
LocationName.valley_koopaling: [0x34, 0],
LocationName.valley_castle_dragon: [0x34, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.valley_castle_hidden_1up: [0x34, 4],
LocationName.star_road_1_exit_1: [0x58, 0],
LocationName.star_road_1_exit_2: [0x58, 1],
LocationName.star_road_1_dragon: [0x58, 2],
LocationName.star_road_2_exit_1: [0x54, 0],
LocationName.star_road_2_exit_2: [0x54, 1],
LocationName.star_road_3_exit_1: [0x56, 0],
LocationName.star_road_3_exit_2: [0x56, 1],
LocationName.star_road_4_exit_1: [0x59, 0],
LocationName.star_road_4_exit_2: [0x59, 1],
LocationName.star_road_5_exit_1: [0x5A, 0],
LocationName.star_road_5_exit_2: [0x5A, 1],
LocationName.special_zone_1_exit_1: [0x4E, 0],
LocationName.special_zone_1_dragon: [0x4E, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.special_zone_1_hidden_1up: [0x4E, 4],
LocationName.special_zone_2_exit_1: [0x4F, 0],
LocationName.special_zone_2_dragon: [0x4F, 2],
LocationName.special_zone_3_exit_1: [0x50, 0],
LocationName.special_zone_3_dragon: [0x50, 2],
LocationName.special_zone_4_exit_1: [0x51, 0],
LocationName.special_zone_4_dragon: [0x51, 2],
LocationName.special_zone_5_exit_1: [0x4C, 0],
LocationName.special_zone_5_dragon: [0x4C, 2],
LocationName.special_zone_6_exit_1: [0x4B, 0],
LocationName.special_zone_6_dragon: [0x4B, 2],
LocationName.special_zone_7_exit_1: [0x4A, 0],
LocationName.special_zone_7_dragon: [0x4A, 2],
LocationName.special_zone_8_exit_1: [0x49, 0],
LocationName.special_zone_8_dragon: [0x49, 2],
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
LocationName.vanilla_secret_2_yoshi_block_1: [0x01, 100],
LocationName.vanilla_secret_2_green_block_1: [0x01, 101],
LocationName.vanilla_secret_2_powerup_block_1: [0x01, 102],
LocationName.vanilla_secret_2_powerup_block_2: [0x01, 103],
LocationName.vanilla_secret_2_multi_coin_block_1: [0x01, 104],
LocationName.vanilla_secret_2_gray_pow_block_1: [0x01, 105],
LocationName.vanilla_secret_2_coin_block_1: [0x01, 106],
LocationName.vanilla_secret_2_coin_block_2: [0x01, 107],
LocationName.vanilla_secret_2_coin_block_3: [0x01, 108],
LocationName.vanilla_secret_2_coin_block_4: [0x01, 109],
LocationName.vanilla_secret_2_coin_block_5: [0x01, 110],
LocationName.vanilla_secret_2_coin_block_6: [0x01, 111],
LocationName.vanilla_secret_3_powerup_block_1: [0x02, 112],
LocationName.vanilla_secret_3_powerup_block_2: [0x02, 113],
LocationName.donut_ghost_house_vine_block_1: [0x04, 114],
LocationName.donut_ghost_house_directional_coin_block_1: [0x04, 115],
LocationName.donut_ghost_house_life_block_1: [0x04, 116],
LocationName.donut_ghost_house_life_block_2: [0x04, 117],
LocationName.donut_ghost_house_life_block_3: [0x04, 118],
LocationName.donut_ghost_house_life_block_4: [0x04, 119],
LocationName.donut_plains_3_green_block_1: [0x05, 120],
LocationName.donut_plains_3_coin_block_1: [0x05, 121],
LocationName.donut_plains_3_coin_block_2: [0x05, 122],
LocationName.donut_plains_3_vine_block_1: [0x05, 123],
LocationName.donut_plains_3_powerup_block_1: [0x05, 124],
LocationName.donut_plains_3_bonus_block_1: [0x05, 125],
LocationName.donut_plains_4_coin_block_1: [0x06, 126],
LocationName.donut_plains_4_powerup_block_1: [0x06, 127],
LocationName.donut_plains_4_coin_block_2: [0x06, 128],
LocationName.donut_plains_4_yoshi_block_1: [0x06, 129],
LocationName.donut_plains_castle_yellow_block_1: [0x07, 130],
LocationName.donut_plains_castle_coin_block_1: [0x07, 131],
LocationName.donut_plains_castle_powerup_block_1: [0x07, 132],
LocationName.donut_plains_castle_coin_block_2: [0x07, 133],
LocationName.donut_plains_castle_vine_block_1: [0x07, 134],
LocationName.donut_plains_castle_invis_life_block_1: [0x07, 135],
LocationName.donut_plains_castle_coin_block_3: [0x07, 136],
LocationName.donut_plains_castle_coin_block_4: [0x07, 137],
LocationName.donut_plains_castle_coin_block_5: [0x07, 138],
LocationName.donut_plains_castle_green_block_1: [0x07, 139],
LocationName.donut_plains_2_coin_block_1: [0x09, 140],
LocationName.donut_plains_2_coin_block_2: [0x09, 141],
LocationName.donut_plains_2_coin_block_3: [0x09, 142],
LocationName.donut_plains_2_yellow_block_1: [0x09, 143],
LocationName.donut_plains_2_powerup_block_1: [0x09, 144],
LocationName.donut_plains_2_multi_coin_block_1: [0x09, 145],
LocationName.donut_plains_2_flying_block_1: [0x09, 146],
LocationName.donut_plains_2_green_block_1: [0x09, 147],
LocationName.donut_plains_2_yellow_block_2: [0x09, 148],
LocationName.donut_plains_2_vine_block_1: [0x09, 149],
LocationName.donut_secret_1_coin_block_1: [0x0A, 150],
LocationName.donut_secret_1_coin_block_2: [0x0A, 151],
LocationName.donut_secret_1_powerup_block_1: [0x0A, 152],
LocationName.donut_secret_1_coin_block_3: [0x0A, 153],
LocationName.donut_secret_1_powerup_block_2: [0x0A, 154],
LocationName.donut_secret_1_powerup_block_3: [0x0A, 155],
LocationName.donut_secret_1_life_block_1: [0x0A, 156],
LocationName.donut_secret_1_powerup_block_4: [0x0A, 157],
LocationName.donut_secret_1_powerup_block_5: [0x0A, 158],
LocationName.donut_secret_1_key_block_1: [0x0A, 159],
LocationName.vanilla_fortress_powerup_block_1: [0x0B, 160],
LocationName.vanilla_fortress_powerup_block_2: [0x0B, 161],
LocationName.vanilla_fortress_yellow_block_1: [0x0B, 162],
LocationName.butter_bridge_1_powerup_block_1: [0x0C, 163],
LocationName.butter_bridge_1_multi_coin_block_1: [0x0C, 164],
LocationName.butter_bridge_1_multi_coin_block_2: [0x0C, 165],
LocationName.butter_bridge_1_multi_coin_block_3: [0x0C, 166],
LocationName.butter_bridge_1_life_block_1: [0x0C, 167],
LocationName.butter_bridge_1_bonus_block_1: [0x0C, 168],
LocationName.butter_bridge_2_powerup_block_1: [0x0D, 169],
LocationName.butter_bridge_2_green_block_1: [0x0D, 170],
LocationName.butter_bridge_2_yoshi_block_1: [0x0D, 171],
LocationName.twin_bridges_castle_powerup_block_1: [0x0E, 172],
LocationName.cheese_bridge_powerup_block_1: [0x0F, 173],
LocationName.cheese_bridge_powerup_block_2: [0x0F, 174],
LocationName.cheese_bridge_wings_block_1: [0x0F, 175],
LocationName.cheese_bridge_powerup_block_3: [0x0F, 176],
LocationName.cookie_mountain_coin_block_1: [0x10, 177],
LocationName.cookie_mountain_coin_block_2: [0x10, 178],
LocationName.cookie_mountain_coin_block_3: [0x10, 179],
LocationName.cookie_mountain_coin_block_4: [0x10, 180],
LocationName.cookie_mountain_coin_block_5: [0x10, 181],
LocationName.cookie_mountain_coin_block_6: [0x10, 182],
LocationName.cookie_mountain_coin_block_7: [0x10, 183],
LocationName.cookie_mountain_coin_block_8: [0x10, 184],
LocationName.cookie_mountain_coin_block_9: [0x10, 185],
LocationName.cookie_mountain_powerup_block_1: [0x10, 186],
LocationName.cookie_mountain_life_block_1: [0x10, 187],
LocationName.cookie_mountain_vine_block_1: [0x10, 188],
LocationName.cookie_mountain_yoshi_block_1: [0x10, 189],
LocationName.cookie_mountain_coin_block_10: [0x10, 190],
LocationName.cookie_mountain_coin_block_11: [0x10, 191],
LocationName.cookie_mountain_powerup_block_2: [0x10, 192],
LocationName.cookie_mountain_coin_block_12: [0x10, 193],
LocationName.cookie_mountain_coin_block_13: [0x10, 194],
LocationName.cookie_mountain_coin_block_14: [0x10, 195],
LocationName.cookie_mountain_coin_block_15: [0x10, 196],
LocationName.cookie_mountain_coin_block_16: [0x10, 197],
LocationName.cookie_mountain_coin_block_17: [0x10, 198],
LocationName.cookie_mountain_coin_block_18: [0x10, 199],
LocationName.cookie_mountain_coin_block_19: [0x10, 200],
LocationName.cookie_mountain_coin_block_20: [0x10, 201],
LocationName.cookie_mountain_coin_block_21: [0x10, 202],
LocationName.cookie_mountain_coin_block_22: [0x10, 203],
LocationName.cookie_mountain_coin_block_23: [0x10, 204],
LocationName.cookie_mountain_coin_block_24: [0x10, 205],
LocationName.cookie_mountain_coin_block_25: [0x10, 206],
LocationName.cookie_mountain_coin_block_26: [0x10, 207],
LocationName.cookie_mountain_coin_block_27: [0x10, 208],
LocationName.cookie_mountain_coin_block_28: [0x10, 209],
LocationName.cookie_mountain_coin_block_29: [0x10, 210],
LocationName.cookie_mountain_coin_block_30: [0x10, 211],
LocationName.soda_lake_powerup_block_1: [0x11, 212],
LocationName.donut_secret_house_powerup_block_1: [0x13, 213],
LocationName.donut_secret_house_multi_coin_block_1: [0x13, 214],
LocationName.donut_secret_house_life_block_1: [0x13, 215],
LocationName.donut_secret_house_vine_block_1: [0x13, 216],
LocationName.donut_secret_house_directional_coin_block_1: [0x13, 217],
LocationName.donut_plains_1_coin_block_1: [0x15, 218],
LocationName.donut_plains_1_coin_block_2: [0x15, 219],
LocationName.donut_plains_1_yoshi_block_1: [0x15, 220],
LocationName.donut_plains_1_vine_block_1: [0x15, 221],
LocationName.donut_plains_1_green_block_1: [0x15, 222],
LocationName.donut_plains_1_green_block_2: [0x15, 223],
LocationName.donut_plains_1_green_block_3: [0x15, 224],
LocationName.donut_plains_1_green_block_4: [0x15, 225],
LocationName.donut_plains_1_green_block_5: [0x15, 226],
LocationName.donut_plains_1_green_block_6: [0x15, 227],
LocationName.donut_plains_1_green_block_7: [0x15, 228],
LocationName.donut_plains_1_green_block_8: [0x15, 229],
LocationName.donut_plains_1_green_block_9: [0x15, 230],
LocationName.donut_plains_1_green_block_10: [0x15, 231],
LocationName.donut_plains_1_green_block_11: [0x15, 232],
LocationName.donut_plains_1_green_block_12: [0x15, 233],
LocationName.donut_plains_1_green_block_13: [0x15, 234],
LocationName.donut_plains_1_green_block_14: [0x15, 235],
LocationName.donut_plains_1_green_block_15: [0x15, 236],
LocationName.donut_plains_1_green_block_16: [0x15, 237],
LocationName.donut_plains_1_yellow_block_1: [0x15, 238],
LocationName.donut_plains_1_yellow_block_2: [0x15, 239],
LocationName.donut_plains_1_yellow_block_3: [0x15, 240],
LocationName.sunken_ghost_ship_powerup_block_1: [0x18, 241],
LocationName.sunken_ghost_ship_star_block_1: [0x18, 242],
LocationName.chocolate_castle_yellow_block_1: [0x1A, 243],
LocationName.chocolate_castle_yellow_block_2: [0x1A, 244],
LocationName.chocolate_castle_green_block_1: [0x1A, 245],
LocationName.chocolate_fortress_powerup_block_1: [0x1B, 246],
LocationName.chocolate_fortress_powerup_block_2: [0x1B, 247],
LocationName.chocolate_fortress_coin_block_1: [0x1B, 248],
LocationName.chocolate_fortress_coin_block_2: [0x1B, 249],
LocationName.chocolate_fortress_green_block_1: [0x1B, 250],
LocationName.chocolate_island_5_yoshi_block_1: [0x1C, 251],
LocationName.chocolate_island_5_powerup_block_1: [0x1C, 252],
LocationName.chocolate_island_5_life_block_1: [0x1C, 253],
LocationName.chocolate_island_5_yellow_block_1: [0x1C, 254],
LocationName.chocolate_island_4_yellow_block_1: [0x1D, 255],
LocationName.chocolate_island_4_blue_pow_block_1: [0x1D, 256],
LocationName.chocolate_island_4_powerup_block_1: [0x1D, 257],
LocationName.forest_fortress_yellow_block_1: [0x1F, 258],
LocationName.forest_fortress_powerup_block_1: [0x1F, 259],
LocationName.forest_fortress_life_block_1: [0x1F, 260],
LocationName.forest_fortress_life_block_2: [0x1F, 261],
LocationName.forest_fortress_life_block_3: [0x1F, 262],
LocationName.forest_fortress_life_block_4: [0x1F, 263],
LocationName.forest_fortress_life_block_5: [0x1F, 264],
LocationName.forest_fortress_life_block_6: [0x1F, 265],
LocationName.forest_fortress_life_block_7: [0x1F, 266],
LocationName.forest_fortress_life_block_8: [0x1F, 267],
LocationName.forest_fortress_life_block_9: [0x1F, 268],
LocationName.forest_castle_green_block_1: [0x20, 269],
LocationName.chocolate_ghost_house_powerup_block_1: [0x21, 270],
LocationName.chocolate_ghost_house_powerup_block_2: [0x21, 271],
LocationName.chocolate_ghost_house_life_block_1: [0x21, 272],
LocationName.chocolate_island_1_flying_block_1: [0x22, 273],
LocationName.chocolate_island_1_flying_block_2: [0x22, 274],
LocationName.chocolate_island_1_yoshi_block_1: [0x22, 275],
LocationName.chocolate_island_1_green_block_1: [0x22, 276],
LocationName.chocolate_island_1_life_block_1: [0x22, 277],
LocationName.chocolate_island_3_powerup_block_1: [0x23, 278],
LocationName.chocolate_island_3_powerup_block_2: [0x23, 279],
LocationName.chocolate_island_3_powerup_block_3: [0x23, 280],
LocationName.chocolate_island_3_green_block_1: [0x23, 281],
LocationName.chocolate_island_3_bonus_block_1: [0x23, 282],
LocationName.chocolate_island_3_vine_block_1: [0x23, 283],
LocationName.chocolate_island_3_life_block_1: [0x23, 284],
LocationName.chocolate_island_3_life_block_2: [0x23, 285],
LocationName.chocolate_island_3_life_block_3: [0x23, 286],
LocationName.chocolate_island_2_multi_coin_block_1: [0x24, 287],
LocationName.chocolate_island_2_invis_coin_block_1: [0x24, 288],
LocationName.chocolate_island_2_yoshi_block_1: [0x24, 289],
LocationName.chocolate_island_2_coin_block_1: [0x24, 290],
LocationName.chocolate_island_2_coin_block_2: [0x24, 291],
LocationName.chocolate_island_2_multi_coin_block_2: [0x24, 292],
LocationName.chocolate_island_2_powerup_block_1: [0x24, 293],
LocationName.chocolate_island_2_blue_pow_block_1: [0x24, 294],
LocationName.chocolate_island_2_yellow_block_1: [0x24, 295],
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LocationName.chocolate_island_2_green_block_3: [0x24, 299],
LocationName.chocolate_island_2_green_block_4: [0x24, 300],
LocationName.chocolate_island_2_green_block_5: [0x24, 301],
LocationName.chocolate_island_2_green_block_6: [0x24, 302],
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LocationName.yoshis_island_castle_coin_block_2: [0x25, 304],
LocationName.yoshis_island_castle_powerup_block_1: [0x25, 305],
LocationName.yoshis_island_castle_coin_block_3: [0x25, 306],
LocationName.yoshis_island_castle_coin_block_4: [0x25, 307],
LocationName.yoshis_island_castle_flying_block_1: [0x25, 308],
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LocationName.yoshis_island_4_powerup_block_1: [0x26, 310],
LocationName.yoshis_island_4_multi_coin_block_1: [0x26, 311],
LocationName.yoshis_island_4_star_block_1: [0x26, 312],
LocationName.yoshis_island_3_yellow_block_1: [0x27, 313],
LocationName.yoshis_island_3_yellow_block_2: [0x27, 314],
LocationName.yoshis_island_3_yellow_block_3: [0x27, 315],
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LocationName.yoshis_island_3_yellow_block_5: [0x27, 317],
LocationName.yoshis_island_3_yellow_block_6: [0x27, 318],
LocationName.yoshis_island_3_yellow_block_7: [0x27, 319],
LocationName.yoshis_island_3_yellow_block_8: [0x27, 320],
LocationName.yoshis_island_3_yellow_block_9: [0x27, 321],
LocationName.yoshis_island_3_coin_block_1: [0x27, 322],
LocationName.yoshis_island_3_yoshi_block_1: [0x27, 323],
LocationName.yoshis_island_3_coin_block_2: [0x27, 324],
LocationName.yoshis_island_3_powerup_block_1: [0x27, 325],
LocationName.yoshis_island_3_yellow_block_10: [0x27, 326],
LocationName.yoshis_island_3_yellow_block_11: [0x27, 327],
LocationName.yoshis_island_3_yellow_block_12: [0x27, 328],
LocationName.yoshis_island_3_bonus_block_1: [0x27, 329],
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LocationName.yoshis_island_1_yellow_block_1: [0x29, 331],
LocationName.yoshis_island_1_life_block_1: [0x29, 332],
LocationName.yoshis_island_1_powerup_block_1: [0x29, 333],
LocationName.yoshis_island_2_flying_block_1: [0x2A, 334],
LocationName.yoshis_island_2_flying_block_2: [0x2A, 335],
LocationName.yoshis_island_2_flying_block_3: [0x2A, 336],
LocationName.yoshis_island_2_flying_block_4: [0x2A, 337],
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LocationName.yoshis_island_2_flying_block_6: [0x2A, 339],
LocationName.yoshis_island_2_coin_block_1: [0x2A, 340],
LocationName.yoshis_island_2_yellow_block_1: [0x2A, 341],
LocationName.yoshis_island_2_coin_block_2: [0x2A, 342],
LocationName.yoshis_island_2_coin_block_3: [0x2A, 343],
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LocationName.yoshis_island_2_coin_block_4: [0x2A, 345],
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LocationName.yoshis_island_2_coin_block_5: [0x2A, 347],
LocationName.yoshis_island_2_vine_block_1: [0x2A, 348],
LocationName.yoshis_island_2_yellow_block_2: [0x2A, 349],
LocationName.vanilla_ghost_house_powerup_block_1: [0x2B, 350],
LocationName.vanilla_ghost_house_vine_block_1: [0x2B, 351],
LocationName.vanilla_ghost_house_powerup_block_2: [0x2B, 352],
LocationName.vanilla_ghost_house_multi_coin_block_1: [0x2B, 353],
LocationName.vanilla_ghost_house_blue_pow_block_1: [0x2B, 354],
LocationName.vanilla_secret_1_coin_block_1: [0x2D, 355],
LocationName.vanilla_secret_1_powerup_block_1: [0x2D, 356],
LocationName.vanilla_secret_1_multi_coin_block_1: [0x2D, 357],
LocationName.vanilla_secret_1_vine_block_1: [0x2D, 358],
LocationName.vanilla_secret_1_vine_block_2: [0x2D, 359],
LocationName.vanilla_secret_1_coin_block_2: [0x2D, 360],
LocationName.vanilla_secret_1_coin_block_3: [0x2D, 361],
LocationName.vanilla_secret_1_powerup_block_2: [0x2D, 362],
LocationName.vanilla_dome_3_coin_block_1: [0x2E, 363],
LocationName.vanilla_dome_3_flying_block_1: [0x2E, 364],
LocationName.vanilla_dome_3_flying_block_2: [0x2E, 365],
LocationName.vanilla_dome_3_powerup_block_1: [0x2E, 366],
LocationName.vanilla_dome_3_flying_block_3: [0x2E, 367],
LocationName.vanilla_dome_3_invis_coin_block_1: [0x2E, 368],
LocationName.vanilla_dome_3_powerup_block_2: [0x2E, 369],
LocationName.vanilla_dome_3_multi_coin_block_1: [0x2E, 370],
LocationName.vanilla_dome_3_powerup_block_3: [0x2E, 371],
LocationName.vanilla_dome_3_yoshi_block_1: [0x2E, 372],
LocationName.vanilla_dome_3_powerup_block_4: [0x2E, 373],
LocationName.vanilla_dome_3_pswitch_coin_block_1: [0x2E, 374],
LocationName.vanilla_dome_3_pswitch_coin_block_2: [0x2E, 375],
LocationName.vanilla_dome_3_pswitch_coin_block_3: [0x2E, 376],
LocationName.vanilla_dome_3_pswitch_coin_block_4: [0x2E, 377],
LocationName.vanilla_dome_3_pswitch_coin_block_5: [0x2E, 378],
LocationName.vanilla_dome_3_pswitch_coin_block_6: [0x2E, 379],
LocationName.donut_secret_2_directional_coin_block_1: [0x2F, 380],
LocationName.donut_secret_2_vine_block_1: [0x2F, 381],
LocationName.donut_secret_2_star_block_1: [0x2F, 382],
LocationName.donut_secret_2_powerup_block_1: [0x2F, 383],
LocationName.donut_secret_2_star_block_2: [0x2F, 384],
LocationName.valley_of_bowser_4_yellow_block_1: [0x33, 385],
LocationName.valley_of_bowser_4_powerup_block_1: [0x33, 386],
LocationName.valley_of_bowser_4_vine_block_1: [0x33, 387],
LocationName.valley_of_bowser_4_yoshi_block_1: [0x33, 388],
LocationName.valley_of_bowser_4_life_block_1: [0x33, 389],
LocationName.valley_of_bowser_4_powerup_block_2: [0x33, 390],
LocationName.valley_castle_yellow_block_1: [0x34, 391],
LocationName.valley_castle_yellow_block_2: [0x34, 392],
LocationName.valley_castle_green_block_1: [0x34, 393],
LocationName.valley_fortress_green_block_1: [0x35, 394],
LocationName.valley_fortress_yellow_block_1: [0x35, 395],
LocationName.valley_of_bowser_3_powerup_block_1: [0x37, 396],
LocationName.valley_of_bowser_3_powerup_block_2: [0x37, 397],
LocationName.valley_ghost_house_pswitch_coin_block_1: [0x38, 398],
LocationName.valley_ghost_house_multi_coin_block_1: [0x38, 399],
LocationName.valley_ghost_house_powerup_block_1: [0x38, 400],
LocationName.valley_ghost_house_directional_coin_block_1: [0x38, 401],
LocationName.valley_of_bowser_2_powerup_block_1: [0x39, 402],
LocationName.valley_of_bowser_2_yellow_block_1: [0x39, 403],
LocationName.valley_of_bowser_2_powerup_block_2: [0x39, 404],
LocationName.valley_of_bowser_2_wings_block_1: [0x39, 405],
LocationName.valley_of_bowser_1_green_block_1: [0x3A, 406],
LocationName.valley_of_bowser_1_invis_coin_block_1: [0x3A, 407],
LocationName.valley_of_bowser_1_invis_coin_block_2: [0x3A, 408],
LocationName.valley_of_bowser_1_invis_coin_block_3: [0x3A, 409],
LocationName.valley_of_bowser_1_yellow_block_1: [0x3A, 410],
LocationName.valley_of_bowser_1_yellow_block_2: [0x3A, 411],
LocationName.valley_of_bowser_1_yellow_block_3: [0x3A, 412],
LocationName.valley_of_bowser_1_yellow_block_4: [0x3A, 413],
LocationName.valley_of_bowser_1_vine_block_1: [0x3A, 414],
LocationName.chocolate_secret_powerup_block_1: [0x3B, 415],
LocationName.chocolate_secret_powerup_block_2: [0x3B, 416],
LocationName.vanilla_dome_2_coin_block_1: [0x3C, 417],
LocationName.vanilla_dome_2_powerup_block_1: [0x3C, 418],
LocationName.vanilla_dome_2_coin_block_2: [0x3C, 419],
LocationName.vanilla_dome_2_coin_block_3: [0x3C, 420],
LocationName.vanilla_dome_2_vine_block_1: [0x3C, 421],
LocationName.vanilla_dome_2_invis_life_block_1: [0x3C, 422],
LocationName.vanilla_dome_2_coin_block_4: [0x3C, 423],
LocationName.vanilla_dome_2_coin_block_5: [0x3C, 424],
LocationName.vanilla_dome_2_powerup_block_2: [0x3C, 425],
LocationName.vanilla_dome_2_powerup_block_3: [0x3C, 426],
LocationName.vanilla_dome_2_powerup_block_4: [0x3C, 427],
LocationName.vanilla_dome_2_powerup_block_5: [0x3C, 428],
LocationName.vanilla_dome_2_multi_coin_block_1: [0x3C, 429],
LocationName.vanilla_dome_2_multi_coin_block_2: [0x3C, 430],
LocationName.vanilla_dome_4_powerup_block_1: [0x3D, 431],
LocationName.vanilla_dome_4_powerup_block_2: [0x3D, 432],
LocationName.vanilla_dome_4_coin_block_1: [0x3D, 433],
LocationName.vanilla_dome_4_coin_block_2: [0x3D, 434],
LocationName.vanilla_dome_4_coin_block_3: [0x3D, 435],
LocationName.vanilla_dome_4_life_block_1: [0x3D, 436],
LocationName.vanilla_dome_4_coin_block_4: [0x3D, 437],
LocationName.vanilla_dome_4_coin_block_5: [0x3D, 438],
LocationName.vanilla_dome_4_coin_block_6: [0x3D, 439],
LocationName.vanilla_dome_4_coin_block_7: [0x3D, 440],
LocationName.vanilla_dome_4_coin_block_8: [0x3D, 441],
LocationName.vanilla_dome_1_flying_block_1: [0x3E, 442],
LocationName.vanilla_dome_1_powerup_block_1: [0x3E, 443],
LocationName.vanilla_dome_1_powerup_block_2: [0x3E, 444],
LocationName.vanilla_dome_1_coin_block_1: [0x3E, 445],
LocationName.vanilla_dome_1_life_block_1: [0x3E, 446],
LocationName.vanilla_dome_1_powerup_block_3: [0x3E, 447],
LocationName.vanilla_dome_1_vine_block_1: [0x3E, 448],
LocationName.vanilla_dome_1_star_block_1: [0x3E, 449],
LocationName.vanilla_dome_1_powerup_block_4: [0x3E, 450],
LocationName.vanilla_dome_1_coin_block_2: [0x3E, 451],
LocationName.vanilla_dome_castle_life_block_1: [0x40, 452],
LocationName.vanilla_dome_castle_life_block_2: [0x40, 453],
LocationName.vanilla_dome_castle_powerup_block_1: [0x40, 454],
LocationName.vanilla_dome_castle_life_block_3: [0x40, 455],
LocationName.vanilla_dome_castle_green_block_1: [0x40, 456],
LocationName.forest_ghost_house_coin_block_1: [0x41, 457],
LocationName.forest_ghost_house_powerup_block_1: [0x41, 458],
LocationName.forest_ghost_house_flying_block_1: [0x41, 459],
LocationName.forest_ghost_house_powerup_block_2: [0x41, 460],
LocationName.forest_ghost_house_life_block_1: [0x41, 461],
LocationName.forest_of_illusion_1_powerup_block_1: [0x42, 462],
LocationName.forest_of_illusion_1_yoshi_block_1: [0x42, 463],
LocationName.forest_of_illusion_1_powerup_block_2: [0x42, 464],
LocationName.forest_of_illusion_1_key_block_1: [0x42, 465],
LocationName.forest_of_illusion_1_life_block_1: [0x42, 466],
LocationName.forest_of_illusion_4_multi_coin_block_1: [0x43, 467],
LocationName.forest_of_illusion_4_coin_block_1: [0x43, 468],
LocationName.forest_of_illusion_4_coin_block_2: [0x43, 469],
LocationName.forest_of_illusion_4_coin_block_3: [0x43, 470],
LocationName.forest_of_illusion_4_coin_block_4: [0x43, 471],
LocationName.forest_of_illusion_4_powerup_block_1: [0x43, 472],
LocationName.forest_of_illusion_4_coin_block_5: [0x43, 473],
LocationName.forest_of_illusion_4_coin_block_6: [0x43, 474],
LocationName.forest_of_illusion_4_coin_block_7: [0x43, 475],
LocationName.forest_of_illusion_4_powerup_block_2: [0x43, 476],
LocationName.forest_of_illusion_4_coin_block_8: [0x43, 477],
LocationName.forest_of_illusion_4_coin_block_9: [0x43, 478],
LocationName.forest_of_illusion_4_coin_block_10: [0x43, 479],
LocationName.forest_of_illusion_2_green_block_1: [0x44, 480],
LocationName.forest_of_illusion_2_powerup_block_1: [0x44, 481],
LocationName.forest_of_illusion_2_invis_coin_block_1: [0x44, 482],
LocationName.forest_of_illusion_2_invis_coin_block_2: [0x44, 483],
LocationName.forest_of_illusion_2_invis_life_block_1: [0x44, 484],
LocationName.forest_of_illusion_2_invis_coin_block_3: [0x44, 485],
LocationName.forest_of_illusion_2_yellow_block_1: [0x44, 486],
LocationName.forest_secret_powerup_block_1: [0x46, 487],
LocationName.forest_secret_powerup_block_2: [0x46, 488],
LocationName.forest_secret_life_block_1: [0x46, 489],
LocationName.forest_of_illusion_3_yoshi_block_1: [0x47, 490],
LocationName.forest_of_illusion_3_coin_block_1: [0x47, 491],
LocationName.forest_of_illusion_3_multi_coin_block_1: [0x47, 492],
LocationName.forest_of_illusion_3_coin_block_2: [0x47, 493],
LocationName.forest_of_illusion_3_multi_coin_block_2: [0x47, 494],
LocationName.forest_of_illusion_3_coin_block_3: [0x47, 495],
LocationName.forest_of_illusion_3_coin_block_4: [0x47, 496],
LocationName.forest_of_illusion_3_coin_block_5: [0x47, 497],
LocationName.forest_of_illusion_3_coin_block_6: [0x47, 498],
LocationName.forest_of_illusion_3_coin_block_7: [0x47, 499],
LocationName.forest_of_illusion_3_coin_block_8: [0x47, 500],
LocationName.forest_of_illusion_3_coin_block_9: [0x47, 501],
LocationName.forest_of_illusion_3_coin_block_10: [0x47, 502],
LocationName.forest_of_illusion_3_coin_block_11: [0x47, 503],
LocationName.forest_of_illusion_3_coin_block_12: [0x47, 504],
LocationName.forest_of_illusion_3_coin_block_13: [0x47, 505],
LocationName.forest_of_illusion_3_coin_block_14: [0x47, 506],
LocationName.forest_of_illusion_3_coin_block_15: [0x47, 507],
LocationName.forest_of_illusion_3_coin_block_16: [0x47, 508],
LocationName.forest_of_illusion_3_coin_block_17: [0x47, 509],
LocationName.forest_of_illusion_3_coin_block_18: [0x47, 510],
LocationName.forest_of_illusion_3_coin_block_19: [0x47, 511],
LocationName.forest_of_illusion_3_coin_block_20: [0x47, 512],
LocationName.forest_of_illusion_3_coin_block_21: [0x47, 513],
LocationName.forest_of_illusion_3_coin_block_22: [0x47, 514],
LocationName.forest_of_illusion_3_coin_block_23: [0x47, 515],
LocationName.forest_of_illusion_3_coin_block_24: [0x47, 516],
LocationName.special_zone_8_yoshi_block_1: [0x49, 517],
LocationName.special_zone_8_coin_block_1: [0x49, 518],
LocationName.special_zone_8_coin_block_2: [0x49, 519],
LocationName.special_zone_8_coin_block_3: [0x49, 520],
LocationName.special_zone_8_coin_block_4: [0x49, 521],
LocationName.special_zone_8_coin_block_5: [0x49, 522],
LocationName.special_zone_8_blue_pow_block_1: [0x49, 523],
LocationName.special_zone_8_powerup_block_1: [0x49, 524],
LocationName.special_zone_8_star_block_1: [0x49, 525],
LocationName.special_zone_8_coin_block_6: [0x49, 526],
LocationName.special_zone_8_coin_block_7: [0x49, 527],
LocationName.special_zone_8_coin_block_8: [0x49, 528],
LocationName.special_zone_8_coin_block_9: [0x49, 529],
LocationName.special_zone_8_coin_block_10: [0x49, 530],
LocationName.special_zone_8_coin_block_11: [0x49, 531],
LocationName.special_zone_8_coin_block_12: [0x49, 532],
LocationName.special_zone_8_coin_block_13: [0x49, 533],
LocationName.special_zone_8_coin_block_14: [0x49, 534],
LocationName.special_zone_8_coin_block_15: [0x49, 535],
LocationName.special_zone_8_coin_block_16: [0x49, 536],
LocationName.special_zone_8_coin_block_17: [0x49, 537],
LocationName.special_zone_8_coin_block_18: [0x49, 538],
LocationName.special_zone_8_multi_coin_block_1: [0x49, 539],
LocationName.special_zone_8_coin_block_19: [0x49, 540],
LocationName.special_zone_8_coin_block_20: [0x49, 541],
LocationName.special_zone_8_coin_block_21: [0x49, 542],
LocationName.special_zone_8_coin_block_22: [0x49, 543],
LocationName.special_zone_8_coin_block_23: [0x49, 544],
LocationName.special_zone_8_powerup_block_2: [0x49, 545],
LocationName.special_zone_8_flying_block_1: [0x49, 546],
LocationName.special_zone_7_powerup_block_1: [0x4A, 547],
LocationName.special_zone_7_yoshi_block_1: [0x4A, 548],
LocationName.special_zone_7_coin_block_1: [0x4A, 549],
LocationName.special_zone_7_powerup_block_2: [0x4A, 550],
LocationName.special_zone_7_coin_block_2: [0x4A, 551],
LocationName.special_zone_6_powerup_block_1: [0x4B, 552],
LocationName.special_zone_6_coin_block_1: [0x4B, 553],
LocationName.special_zone_6_coin_block_2: [0x4B, 554],
LocationName.special_zone_6_yoshi_block_1: [0x4B, 555],
LocationName.special_zone_6_life_block_1: [0x4B, 556],
LocationName.special_zone_6_multi_coin_block_1: [0x4B, 557],
LocationName.special_zone_6_coin_block_3: [0x4B, 558],
LocationName.special_zone_6_coin_block_4: [0x4B, 559],
LocationName.special_zone_6_coin_block_5: [0x4B, 560],
LocationName.special_zone_6_coin_block_6: [0x4B, 561],
LocationName.special_zone_6_coin_block_7: [0x4B, 562],
LocationName.special_zone_6_coin_block_8: [0x4B, 563],
LocationName.special_zone_6_coin_block_9: [0x4B, 564],
LocationName.special_zone_6_coin_block_10: [0x4B, 565],
LocationName.special_zone_6_coin_block_11: [0x4B, 566],
LocationName.special_zone_6_coin_block_12: [0x4B, 567],
LocationName.special_zone_6_coin_block_13: [0x4B, 568],
LocationName.special_zone_6_coin_block_14: [0x4B, 569],
LocationName.special_zone_6_coin_block_15: [0x4B, 570],
LocationName.special_zone_6_coin_block_16: [0x4B, 571],
LocationName.special_zone_6_coin_block_17: [0x4B, 572],
LocationName.special_zone_6_coin_block_18: [0x4B, 573],
LocationName.special_zone_6_coin_block_19: [0x4B, 574],
LocationName.special_zone_6_coin_block_20: [0x4B, 575],
LocationName.special_zone_6_coin_block_21: [0x4B, 576],
LocationName.special_zone_6_coin_block_22: [0x4B, 577],
LocationName.special_zone_6_coin_block_23: [0x4B, 578],
LocationName.special_zone_6_coin_block_24: [0x4B, 579],
LocationName.special_zone_6_coin_block_25: [0x4B, 580],
LocationName.special_zone_6_coin_block_26: [0x4B, 581],
LocationName.special_zone_6_coin_block_27: [0x4B, 582],
LocationName.special_zone_6_coin_block_28: [0x4B, 583],
LocationName.special_zone_6_powerup_block_2: [0x4B, 584],
LocationName.special_zone_6_coin_block_29: [0x4B, 585],
LocationName.special_zone_6_coin_block_30: [0x4B, 586],
LocationName.special_zone_6_coin_block_31: [0x4B, 587],
LocationName.special_zone_6_coin_block_32: [0x4B, 588],
LocationName.special_zone_6_coin_block_33: [0x4B, 589],
LocationName.special_zone_5_yoshi_block_1: [0x4C, 590],
LocationName.special_zone_1_vine_block_1: [0x4E, 591],
LocationName.special_zone_1_vine_block_2: [0x4E, 592],
LocationName.special_zone_1_vine_block_3: [0x4E, 593],
LocationName.special_zone_1_vine_block_4: [0x4E, 594],
LocationName.special_zone_1_life_block_1: [0x4E, 595],
LocationName.special_zone_1_vine_block_5: [0x4E, 596],
LocationName.special_zone_1_blue_pow_block_1: [0x4E, 597],
LocationName.special_zone_1_vine_block_6: [0x4E, 598],
LocationName.special_zone_1_powerup_block_1: [0x4E, 599],
LocationName.special_zone_1_pswitch_coin_block_1: [0x4E, 600],
LocationName.special_zone_1_pswitch_coin_block_2: [0x4E, 601],
LocationName.special_zone_1_pswitch_coin_block_3: [0x4E, 602],
LocationName.special_zone_1_pswitch_coin_block_4: [0x4E, 603],
LocationName.special_zone_1_pswitch_coin_block_5: [0x4E, 604],
LocationName.special_zone_1_pswitch_coin_block_6: [0x4E, 605],
LocationName.special_zone_1_pswitch_coin_block_7: [0x4E, 606],
LocationName.special_zone_1_pswitch_coin_block_8: [0x4E, 607],
LocationName.special_zone_1_pswitch_coin_block_9: [0x4E, 608],
LocationName.special_zone_1_pswitch_coin_block_10: [0x4E, 609],
LocationName.special_zone_1_pswitch_coin_block_11: [0x4E, 610],
LocationName.special_zone_1_pswitch_coin_block_12: [0x4E, 611],
LocationName.special_zone_1_pswitch_coin_block_13: [0x4E, 612],
LocationName.special_zone_2_powerup_block_1: [0x4F, 613],
LocationName.special_zone_2_coin_block_1: [0x4F, 614],
LocationName.special_zone_2_coin_block_2: [0x4F, 615],
LocationName.special_zone_2_powerup_block_2: [0x4F, 616],
LocationName.special_zone_2_coin_block_3: [0x4F, 617],
LocationName.special_zone_2_coin_block_4: [0x4F, 618],
LocationName.special_zone_2_powerup_block_3: [0x4F, 619],
LocationName.special_zone_2_multi_coin_block_1: [0x4F, 620],
LocationName.special_zone_2_coin_block_5: [0x4F, 621],
LocationName.special_zone_2_coin_block_6: [0x4F, 622],
LocationName.special_zone_3_powerup_block_1: [0x50, 623],
LocationName.special_zone_3_yoshi_block_1: [0x50, 624],
LocationName.special_zone_3_wings_block_1: [0x50, 625],
LocationName.special_zone_4_powerup_block_1: [0x51, 626],
LocationName.special_zone_4_star_block_1: [0x51, 627],
LocationName.star_road_2_star_block_1: [0x54, 628],
LocationName.star_road_3_key_block_1: [0x56, 629],
LocationName.star_road_4_powerup_block_1: [0x59, 630],
LocationName.star_road_4_green_block_1: [0x59, 631],
LocationName.star_road_4_green_block_2: [0x59, 632],
LocationName.star_road_4_green_block_3: [0x59, 633],
LocationName.star_road_4_green_block_4: [0x59, 634],
LocationName.star_road_4_green_block_5: [0x59, 635],
LocationName.star_road_4_green_block_6: [0x59, 636],
LocationName.star_road_4_green_block_7: [0x59, 637],
LocationName.star_road_4_key_block_1: [0x59, 638],
LocationName.star_road_5_directional_coin_block_1: [0x5A, 639],
LocationName.star_road_5_life_block_1: [0x5A, 640],
LocationName.star_road_5_vine_block_1: [0x5A, 641],
LocationName.star_road_5_yellow_block_1: [0x5A, 642],
LocationName.star_road_5_yellow_block_2: [0x5A, 643],
LocationName.star_road_5_yellow_block_3: [0x5A, 644],
LocationName.star_road_5_yellow_block_4: [0x5A, 645],
LocationName.star_road_5_yellow_block_5: [0x5A, 646],
LocationName.star_road_5_yellow_block_6: [0x5A, 647],
LocationName.star_road_5_yellow_block_7: [0x5A, 648],
LocationName.star_road_5_yellow_block_8: [0x5A, 649],
LocationName.star_road_5_yellow_block_9: [0x5A, 650],
LocationName.star_road_5_yellow_block_10: [0x5A, 651],
LocationName.star_road_5_yellow_block_11: [0x5A, 652],
LocationName.star_road_5_yellow_block_12: [0x5A, 653],
LocationName.star_road_5_yellow_block_13: [0x5A, 654],
LocationName.star_road_5_yellow_block_14: [0x5A, 655],
LocationName.star_road_5_yellow_block_15: [0x5A, 656],
LocationName.star_road_5_yellow_block_16: [0x5A, 657],
LocationName.star_road_5_yellow_block_17: [0x5A, 658],
LocationName.star_road_5_yellow_block_18: [0x5A, 659],
LocationName.star_road_5_yellow_block_19: [0x5A, 660],
LocationName.star_road_5_yellow_block_20: [0x5A, 661],
LocationName.star_road_5_green_block_1: [0x5A, 662],
LocationName.star_road_5_green_block_2: [0x5A, 663],
LocationName.star_road_5_green_block_3: [0x5A, 664],
LocationName.star_road_5_green_block_4: [0x5A, 665],
LocationName.star_road_5_green_block_5: [0x5A, 666],
LocationName.star_road_5_green_block_6: [0x5A, 667],
LocationName.star_road_5_green_block_7: [0x5A, 668],
LocationName.star_road_5_green_block_8: [0x5A, 669],
LocationName.star_road_5_green_block_9: [0x5A, 670],
LocationName.star_road_5_green_block_10: [0x5A, 671],
LocationName.star_road_5_green_block_11: [0x5A, 672],
LocationName.star_road_5_green_block_12: [0x5A, 673],
LocationName.star_road_5_green_block_13: [0x5A, 674],
LocationName.star_road_5_green_block_14: [0x5A, 675],
LocationName.star_road_5_green_block_15: [0x5A, 676],
LocationName.star_road_5_green_block_16: [0x5A, 677],
LocationName.star_road_5_green_block_17: [0x5A, 678],
LocationName.star_road_5_green_block_18: [0x5A, 679],
LocationName.star_road_5_green_block_19: [0x5A, 680],
LocationName.star_road_5_green_block_20: [0x5A, 681]
}
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
def generate_level_list(world: World):
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
if not world.options.level_shuffle:
out_level_list = full_level_list.copy()
out_level_list[0x00] = 0x03
out_level_list[0x11] = 0x28
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
if world.options.bowser_castle_doors == "fast":
out_level_list[0x41] = 0x82
out_level_list[0x42] = 0x32
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
elif world.options.bowser_castle_doors == "slow":
out_level_list[0x41] = 0x31
out_level_list[0x42] = 0x81
return out_level_list
shuffled_level_list = []
easy_castle_fortress_levels_copy = easy_castle_fortress_levels.copy()
world.random.shuffle(easy_castle_fortress_levels_copy)
hard_castle_fortress_levels_copy = hard_castle_fortress_levels.copy()
world.random.shuffle(hard_castle_fortress_levels_copy)
easy_single_levels_copy = easy_single_levels.copy()
world.random.shuffle(easy_single_levels_copy)
hard_single_levels_copy = hard_single_levels.copy()
world.random.shuffle(hard_single_levels_copy)
special_zone_levels_copy = special_zone_levels.copy()
easy_double_levels_copy = easy_double_levels.copy()
world.random.shuffle(easy_double_levels_copy)
hard_double_levels_copy = hard_double_levels.copy()
world.random.shuffle(hard_double_levels_copy)
switch_palace_levels_copy = switch_palace_levels.copy()
world.random.shuffle(switch_palace_levels_copy)
# Yoshi's Island
shuffled_level_list.append(0x03)
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(0x14)
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_castle_fortress_levels_copy.pop(0))
# Donut Plains
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(0x08)
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x28)
shuffled_level_list.append(0x16)
single_levels_copy = (easy_single_levels_copy.copy() + hard_single_levels_copy.copy())
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
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if not world.options.exclude_special_zone:
single_levels_copy.extend(special_zone_levels_copy)
world.random.shuffle(single_levels_copy)
castle_fortress_levels_copy = (easy_castle_fortress_levels_copy.copy() + hard_castle_fortress_levels_copy.copy())
world.random.shuffle(castle_fortress_levels_copy)
double_levels_copy = (easy_double_levels_copy.copy() + hard_double_levels_copy.copy())
world.random.shuffle(double_levels_copy)
# Vanilla Dome
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(0x3F)
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x2C)
# Twin Bridges
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x12)
# Forest of Illusion
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(0x45)
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x1E)
# Chocolate Island
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
# Valley of Bowser
shuffled_level_list.append(0x18)
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
# Front/Back Door
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
if world.options.bowser_castle_doors == "fast":
shuffled_level_list.append(0x82)
shuffled_level_list.append(0x32)
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
elif world.options.bowser_castle_doors == "slow":
shuffled_level_list.append(0x31)
shuffled_level_list.append(0x81)
else:
shuffled_level_list.append(0x31)
shuffled_level_list.append(0x32)
shuffled_level_list.append(0x30)
# Star Road
shuffled_level_list.append(0x5B)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x53)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x52)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x57)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x5C)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x55)
# Special Zone
shuffled_level_list.append(0x4D)
SMW: v2.0 Content Update (#2762) Changelog: Features: - New optional Location Checks - 3-Up Moons - Hidden 1-Ups - Bonus Blocks - Blocksanity - All blocks that contain coins or items are included, with the exception of: - Blocks in Top Secret Area & Front Door/Bowser Castle - Blocks that are unreachable without glitches/unreasonable movement - New Items - Special Zone Clear - New Filler Items - 1 Coin - 5 Coins - 10 Coins - 50 Coins - New Trap Items - Reverse Trap - Thwimp Trap - SFX Shuffle - Palette Shuffle Overhaul - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options - Foreground and Background Shuffle options have been merged into a single setting - Max possible Yoshi Egg value is 255 - UI in-game is updated to handle 3-digits - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs` Quality of Life: - In-Game Indicators are now displayed on the map screen for location checks and received items - In-level sprites are displayed upon receiving certain items - The Camera Scroll unlocking is now only enabled on levels where it needs to be - SMW can now handle receiving more than 255 items - Significant World Code cleanup - New Options API - Removal of `world: MultiWorld` across the world - The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server Bug Fixes: - Several logic tweaks/fixes "Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 21:00:13 +00:00
if not world.options.exclude_special_zone:
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
else:
shuffled_level_list.extend(special_zone_levels_copy)
shuffled_level_list.append(0x48)
return shuffled_level_list