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SMW: v2.0 Content Update (#2762)
Changelog:

Features:
- New optional Location Checks
  - 3-Up Moons
  - Hidden 1-Ups
  - Bonus Blocks
  - Blocksanity
    - All blocks that contain coins or items are included, with the exception of:
      - Blocks in Top Secret Area & Front Door/Bowser Castle
      - Blocks that are unreachable without glitches/unreasonable movement
- New Items
  - Special Zone Clear
  - New Filler Items
    - 1 Coin
    - 5 Coins
    - 10 Coins
    - 50 Coins
  - New Trap Items
    - Reverse Trap
    - Thwimp Trap
- SFX Shuffle
- Palette Shuffle Overhaul
  - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options
  - Foreground and Background Shuffle options have been merged into a single setting
- Max possible Yoshi Egg value is 255
  - UI in-game is updated to handle 3-digits
  - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs`

Quality of Life:
- In-Game Indicators are now displayed on the map screen for location checks and received items
- In-level sprites are displayed upon receiving certain items
- The Camera Scroll unlocking is now only enabled on levels where it needs to be
- SMW can now handle receiving more than 255 items
- Significant World Code cleanup
  - New Options API
  - Removal of `world: MultiWorld` across the world
- The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server

Bug Fixes:
- Several logic tweaks/fixes

"Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 22:00:13 +01:00
.github CI: Don't auto-remove content based labels (#2941) 2024-03-12 09:11:13 +01:00
.run PyCharm: ship a working unittest run config (#2694) 2024-01-12 00:49:14 +01:00
WebHostLib WebHost: provide None password to URI so it doesn't get stripped (#2777) 2024-02-05 18:11:02 -05:00
data kvui: allow sorting hints in the hint tab (#2684) 2024-03-12 14:52:57 +01:00
docs Celeste 64: Implement New Game (#2798) 2024-03-05 17:55:56 -06:00
test Tests: add test for 2-player-multiworlds (#2386) 2024-03-11 23:22:30 +01:00
typings/kivy Zillion: apworld-compatible package data (#2860) 2024-03-03 16:23:02 +01:00
worlds SMW: v2.0 Content Update (#2762) 2024-03-12 22:00:13 +01:00
worlds_disabled Docs: Added Disabled World information to README.md (#2705) 2024-01-13 21:10:16 +01:00
.coveragerc Tests: create sane cov defaults (#2728) 2024-01-16 17:10:19 +01:00
.gitignore Git: Added file type .smc to gitignore (#2476) 2023-11-22 08:15:35 -06:00
AdventureClient.py Adventure: Fix KeyError on Retrieved (#2560) 2023-12-16 22:22:51 +01:00
BaseClasses.py Core: create the per world random object in the world constructor (#2083) 2024-03-10 18:47:45 +01:00
BizHawkClient.py BizHawkClient: Add BizHawkClient (#1978) 2023-10-03 02:44:19 +02:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py CommonClient: use rich text for /received (#2715) 2024-03-12 20:40:58 +01:00
FF1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
FactorioClient.py Factorio: Client in folder, TextClient: always available (#1829) 2023-06-25 02:31:25 +02:00
Fill.py Fill: Improve clarity of remaining_fill messages (#2894) 2024-03-07 08:48:55 +01:00
Generate.py Generate: Trim slot names again after 16 character limitation slice. (#2906) 2024-03-05 15:59:34 -06:00
KH2Client.py KH2: Version 2 (#2009) 2023-11-25 08:46:00 -06:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py Launcher: make launcher scrollable (#2881) 2024-03-03 06:32:58 +01:00
LinksAwakeningClient.py LADX: Added some resilience to non-ASCII player names (#2642) 2024-02-13 22:46:18 +01:00
LttPAdjuster.py LttP: Adjuster no longer breaks when sprite path doesn't exist. 2023-10-07 15:57:05 +02:00
MMBN3Client.py MMBN3: Small Bug Fixes (#2282) 2023-11-24 11:14:05 -06:00
Main.py Core: Purge the evil (`world: MultiWorld`) (#2749) 2024-02-05 00:38:00 +01:00
MinecraftClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
ModuleUpdate.py Setup: don't install webhost dependencies (#2717) 2024-01-14 03:09:03 +01:00
MultiServer.py MultiServer: send new read_hints datastore values on change (#2558) 2024-03-12 19:58:02 +01:00
NetUtils.py CommonClient: use rich text for /received (#2715) 2024-03-12 20:40:58 +01:00
OoTAdjuster.py Core: Purge the evil (`world: MultiWorld`) (#2749) 2024-02-05 00:38:00 +01:00
OoTClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
Options.py Core: String comparison with FreeText class (#2942) 2024-03-12 20:40:16 +01:00
Patch.py Core: APPatch interface (#2808) 2024-02-15 00:23:05 +01:00
README.md Celeste 64: Implement New Game (#2798) 2024-03-05 17:55:56 -06:00
SNIClient.py SNIClient, ALttP: expose death_text to SNI client, add message to alttp (#1793) 2023-10-31 11:11:18 +01:00
Starcraft2Client.py SC2 WoL - Mod, Item and Location update (#2113) 2023-09-15 02:22:10 +02:00
UndertaleClient.py Docs, Undertale: Added Suggestions Missed in #2285 (#2435) 2023-11-07 14:41:13 -06:00
Utils.py Core: Fix OptionList and OptionSet to allow Iterable of Iterable (#2911) 2024-03-12 00:30:14 +01:00
WargrooveClient.py Wargroove: Fixed WargrooveClient retaining victory and location information and minor doc fix (#2464) 2023-11-16 04:35:20 -06:00
WebHost.py Core, WebHost: lazy-load worlds in unpickler, WebHost and WebHostLib (#2156) 2023-09-20 16:05:56 +02:00
Zelda1Client.py TLOZ: Use the proper location name lookup (#2529) 2023-11-29 00:19:42 -06:00
ZillionClient.py Zillion: move client to worlds/zillion (#2649) 2024-01-01 13:42:41 -06:00
_speedups.pyx Speedups: no cinit, no pickling (#2851) 2024-02-21 08:53:54 +01:00
_speedups.pyxbld MultiServer: speed up location commands (#1926) 2023-07-04 19:12:43 +02:00
inno_setup.iss KDL3: fix invalid inno_setup components and deathlink messages (#2922) 2024-03-11 23:26:21 +01:00
kvui.py CommonClient: Fix item link group name when member slot name contains brackets (#2794) 2024-03-12 21:13:52 +01:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
playerSettings.yaml LTTP: Update playerSettings.yaml to require AP version 0.4.4 (#2737) 2024-01-31 08:01:55 +01:00
pytest.ini pytest: run tests on non-windows with new names (#2349) 2023-10-24 10:59:15 +02:00
requirements.txt Core: Allow common collections in OptionSet and OptionList constructors (#2874) 2024-03-03 22:30:51 +01:00
settings.py Core: set consistent server defaults (#2566) 2024-01-14 21:24:34 +01:00
setup.py DLC Quest: AP World Status fix (#2908) 2024-03-10 08:13:52 +01:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2: Wings of Liberty
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald
  • DOOM II
  • Shivers
  • Heretic
  • Landstalker: The Treasures of King Nole
  • Final Fantasy Mystic Quest
  • TUNIC
  • Kirby's Dream Land 3
  • Celeste 64

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.

If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

For contribution guidelines, please see our Contributing doc.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.