Archipelago/worlds/yugioh06/client_bh.py

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Yu-Gi-oh! 2006: implement new game (#2795) * Initial implementation of Yu-Gi-Oh! WC 2006 * Added Opponents and banlists * Initial implementation of Yu-Gi-Oh! WC 2006 * Added Opponents and banlists * Added Campaign Logic * Added Bonuses Logic * Added challenge logic * fixed yugioh client * ygo06 rom cleanup and include lua * ygo06 patch cleanup * ygo06 move client to world folder * lots of small changes * bug fixes * implemented filler item for yugioh06 * BizHawkClient: Add client and connector * BizHawkClient: Add launcher component and inno_setup lines * BizHawkClient: Misc stability updates and small improvements Bad commit organization a consequence of working with two different branches and not keeping the commits separated * BizHawkClient: Add docstrings * BizHawkClient: Pull in changes from other branch * BizHawkClient: Fix no handler message not displaying after changed ROMs * BizHawkClient: Remove extra print statement from lua * BizHawkClient: Change version command to use raw strings * BizHawkClient: Change script version to single integer * YGO06: added logic for "all expect type forbidden" limited duels * YGO06: Structure Deck choice now affects logic. Fixed a bug with tier 5 campaign opponents. Added logic for TD16 Union. * BizHawkClient: Add newline to version for lua script * BizHawkClient: Call send_connect from BizHawkClient's watcher loop * BizHawkClient: Add handling for failed request getting script version * BizHawkClient: Have base64.lua check lua version explicitly for bit operations On 2.9, it would detect LuaJIT and flood the console with deprecation warnings * BizHawkClient: Update connector script for slightly better errors and address Gambatte frame sync issue * BizHawkClient: Remove accidentally added print statements * BizHawkClient: Fix connector server not closing correctly * BizHawkClient: Move some connector code around, some linting * BizHawkClient: Small cleanup in lua * BizHawkClient: Lua linting * BizHawkClient: Remove outdated sentences in docstrings * YGO06: Logic additions and bug fixes * BizHawkClient: Correctly null check patch file arg * BizHawkClient: Initialize logging * BizHawkClient: Move code to worlds/_bizhawk Also splits out BizHawk communication functions to their own file for use outside this client * BizHawkClient: Add license to connector lua, add types to docs * BizHawkClient: Add module docstrings * YGO06: Logic additions * BizHawkClient: Allow clients to define multiple systems * BizHawkClient: Better logging and handling of interruptions to connection to script * YGO06: Logic additions * YGO06: Added text to options * YGO06: Ported to bizhawk client * YGO06: fix goal not being detected * YGO06: fix access item rule for tier 5 column 1 and 2 * YGO06: docu and bug fixes * YGO06: change name * YGO06: some fixes * YGO06: fix starting opponent and booster not applying * YGO06: added option to reduce the amount of challenges and remove the no ban list from pool. * YGO06: added rom being asked for on first use * YGO06: fix rules for challenges * YGO06: create proper rules for TD04 Ritual Summon * YGO06: mark most banlists as usefull instead of progression * YGO06: reduce the required core boosters across the board * YGO06: fix client not loading if another game already loaded the bizhawk client * YGO06: fix client not finding the bizhawk client. * YGO06: fix TD08 Draw not giving out an item * YGO06: small text changes * YGO06: update to version 0.4.4 * YGO06: logic mixin clean-up * YGO06: added option for campaign opponents as goal * Pokemon Emerald add encounter table randomization * Pokemon Emerald: Item ball randomization working * Pokemon Emerald: Clean up code a little * Pokemon Emerald: Partial rework of region/location creation * Pokemon Emerald: Dedupe items and add more readable names * Refactor region creation to manually defined regions * Split region json * Use new data.json with flattened constants and add HM locations * YGO06: bug fixes * YGO06: bug fix * YGO06: changes default options to be more beginner friendly * YGO06: attempt at universal tracker support. Settings are stored in slot data now. * YGO06: fix for older python versions * YGO06: fix slot data * YGO06: added diiferent opponents to the campaign * YGO06: fix small bug with opponent icons * YGO06: fix unwanted changes * YGO06: repair merge with main * YGO06: map out all of the opponents * YGO06: added opponent shuffle * YGO06: added logic to opponent shuffle * YGO06: added option to use ocg art * YGO06: bug_fixes * YGO06: removed todos, since they are not needed anymore * YGO06: added draft mode * YGO06: added logic to draft mode * YGO06: Added Money multiplier when you lose * YGO06: Fixed Unit Test errors * YGO06: Added Random deck option * YGO06: Bug fix with registering client * YGO06: client clean-up * YGO06: fixed card misspellings * YGO06: removed unused imports and other small changes * YGO06: small changes * YGO06: fix generation error when the combination of starting with "No Banlist" and not adding "No Banlist" to the pool is selected * YGO06: fix ocg art path overwriting Huge Revolution bugfix * YGO06: added comments and other minor changes * YGO06: fixed byte length in client for money * YGO06: fixes for webhost and options * YGO06: use the proper random function * YGO06: change settings to options * YGO06: move to procedure patch * YGO06: fix imports * YGO06: fix download link for patch not showing * YGO06: remove unnecessary Optional * YGO06: fix universal tracker stuff * YGO06: add typings * YGO06: small cleanup * yugioh06: small change to setup Co-authored-by: Scipio Wright <scipiowright@gmail.com> * YGO06: remove logic mixin * YGO06: fix create item and implement create filler and get filler item name * YGO06: remove double lambdas * YGO06: use pkgutil.get_data instaed pf zipFile * YGO06: fix starting items being duplicated * YGO06: lots of small changes * YGO06: moved functions to match execution order * YGO06: run ruff * YGO06: run ruff format * YGO06: fix ruff errors * YGO06: undo ruff format for rules * YGO06: move import to prevent circular dependency * YGO06: remove unused class * YGO06: optimizing rules * YGO06: some optimization and small bug fix --------- Co-authored-by: Zunawe <gyroscope15@gmail.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-05-17 17:23:05 +00:00
import math
from typing import TYPE_CHECKING, List, Optional, Set
from NetUtils import ClientStatus, NetworkItem
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
from worlds.yugioh06 import item_to_index
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
class YuGiOh2006Client(BizHawkClient):
game = "Yu-Gi-Oh! 2006"
system = "GBA"
patch_suffix = ".apygo06"
local_checked_locations: Set[int]
goal_flag: int
rom_slot_name: Optional[str]
def __init__(self) -> None:
super().__init__()
self.local_checked_locations = set()
self.rom_slot_name = None
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
from CommonClient import logger
try:
# Check if ROM is some version of Yu-Gi-Oh! 2006
game_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0xA0, 11, "ROM")]))[0]).decode("ascii")
if game_name != "YUGIOHWCT06":
return False
# Check if we can read the slot name. Doing this here instead of set_auth as a protection against
# validating a ROM where there's no slot name to read.
try:
slot_name_bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(0x30, 32, "ROM")]))[0]
self.rom_slot_name = bytes([byte for byte in slot_name_bytes if byte != 0]).decode("utf-8")
except UnicodeDecodeError:
logger.info("Could not read slot name from ROM. Are you sure this ROM matches this client version?")
return False
except UnicodeDecodeError:
return False
except bizhawk.RequestFailedError:
return False # Should verify on the next pass
ctx.game = self.game
ctx.items_handling = 0b001
ctx.want_slot_data = False
return True
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
ctx.auth = self.rom_slot_name
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
try:
read_state = await bizhawk.read(
ctx.bizhawk_ctx,
[
(0x0, 8, "EWRAM"),
(0x52E8, 32, "EWRAM"),
(0x5308, 32, "EWRAM"),
(0x5325, 1, "EWRAM"),
(0x6C38, 4, "EWRAM"),
],
)
game_state = read_state[0].decode("utf-8")
locations = read_state[1]
items = read_state[2]
amount_items = int.from_bytes(read_state[3], "little")
money = int.from_bytes(read_state[4], "little")
# make sure save was created
if game_state != "YWCT2006":
return
local_items = bytearray(items)
await bizhawk.guarded_write(
ctx.bizhawk_ctx,
[(0x5308, parse_items(bytearray(items), ctx.items_received), "EWRAM")],
[(0x5308, local_items, "EWRAM")],
)
money_received = 0
for item in ctx.items_received:
if item.item == item_to_index["5000DP"] + 5730000:
money_received += 1
if money_received > amount_items:
await bizhawk.guarded_write(
ctx.bizhawk_ctx,
[
(0x6C38, (money + (money_received - amount_items) * 5000).to_bytes(4, "little"), "EWRAM"),
(0x5325, money_received.to_bytes(2, "little"), "EWRAM"),
],
[
(0x6C38, money.to_bytes(4, "little"), "EWRAM"),
(0x5325, amount_items.to_bytes(2, "little"), "EWRAM"),
],
)
locs_to_send = set()
# Check for set location flags.
for byte_i, byte in enumerate(bytearray(locations)):
for i in range(8):
and_value = 1 << i
if byte & and_value != 0:
flag_id = byte_i * 8 + i
location_id = flag_id + 5730001
if location_id in ctx.server_locations:
locs_to_send.add(location_id)
# Send locations if there are any to send.
if locs_to_send != self.local_checked_locations:
self.local_checked_locations = locs_to_send
if locs_to_send is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": list(locs_to_send)}])
# Send game clear if we're in either any ending cutscene or the credits state.
if not ctx.finished_game and locations[18] & (1 << 5) != 0:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
except bizhawk.RequestFailedError:
# Exit handler and return to main loop to reconnect.
pass
# Parses bit-map for local items and adds the received items to that bit-map
def parse_items(local_items: bytearray, items: List[NetworkItem]) -> bytearray:
array = local_items
for item in items:
index = item.item - 5730001
if index != 254:
byte = math.floor(index / 8)
bit = index % 8
array[byte] = array[byte] | (1 << bit)
return array