Archipelago/worlds/yugioh06/client_bh.py

140 lines
5.3 KiB
Python

import math
from typing import TYPE_CHECKING, List, Optional, Set
from NetUtils import ClientStatus, NetworkItem
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
from worlds.yugioh06 import item_to_index
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
class YuGiOh2006Client(BizHawkClient):
game = "Yu-Gi-Oh! 2006"
system = "GBA"
patch_suffix = ".apygo06"
local_checked_locations: Set[int]
goal_flag: int
rom_slot_name: Optional[str]
def __init__(self) -> None:
super().__init__()
self.local_checked_locations = set()
self.rom_slot_name = None
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
from CommonClient import logger
try:
# Check if ROM is some version of Yu-Gi-Oh! 2006
game_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0xA0, 11, "ROM")]))[0]).decode("ascii")
if game_name != "YUGIOHWCT06":
return False
# Check if we can read the slot name. Doing this here instead of set_auth as a protection against
# validating a ROM where there's no slot name to read.
try:
slot_name_bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(0x30, 32, "ROM")]))[0]
self.rom_slot_name = bytes([byte for byte in slot_name_bytes if byte != 0]).decode("utf-8")
except UnicodeDecodeError:
logger.info("Could not read slot name from ROM. Are you sure this ROM matches this client version?")
return False
except UnicodeDecodeError:
return False
except bizhawk.RequestFailedError:
return False # Should verify on the next pass
ctx.game = self.game
ctx.items_handling = 0b001
ctx.want_slot_data = False
return True
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
ctx.auth = self.rom_slot_name
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
try:
read_state = await bizhawk.read(
ctx.bizhawk_ctx,
[
(0x0, 8, "EWRAM"),
(0x52E8, 32, "EWRAM"),
(0x5308, 32, "EWRAM"),
(0x5325, 1, "EWRAM"),
(0x6C38, 4, "EWRAM"),
],
)
game_state = read_state[0].decode("utf-8")
locations = read_state[1]
items = read_state[2]
amount_items = int.from_bytes(read_state[3], "little")
money = int.from_bytes(read_state[4], "little")
# make sure save was created
if game_state != "YWCT2006":
return
local_items = bytearray(items)
await bizhawk.guarded_write(
ctx.bizhawk_ctx,
[(0x5308, parse_items(bytearray(items), ctx.items_received), "EWRAM")],
[(0x5308, local_items, "EWRAM")],
)
money_received = 0
for item in ctx.items_received:
if item.item == item_to_index["5000DP"] + 5730000:
money_received += 1
if money_received > amount_items:
await bizhawk.guarded_write(
ctx.bizhawk_ctx,
[
(0x6C38, (money + (money_received - amount_items) * 5000).to_bytes(4, "little"), "EWRAM"),
(0x5325, money_received.to_bytes(2, "little"), "EWRAM"),
],
[
(0x6C38, money.to_bytes(4, "little"), "EWRAM"),
(0x5325, amount_items.to_bytes(2, "little"), "EWRAM"),
],
)
locs_to_send = set()
# Check for set location flags.
for byte_i, byte in enumerate(bytearray(locations)):
for i in range(8):
and_value = 1 << i
if byte & and_value != 0:
flag_id = byte_i * 8 + i
location_id = flag_id + 5730001
if location_id in ctx.server_locations:
locs_to_send.add(location_id)
# Send locations if there are any to send.
if locs_to_send != self.local_checked_locations:
self.local_checked_locations = locs_to_send
if locs_to_send is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": list(locs_to_send)}])
# Send game clear if we're in either any ending cutscene or the credits state.
if not ctx.finished_game and locations[18] & (1 << 5) != 0:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
except bizhawk.RequestFailedError:
# Exit handler and return to main loop to reconnect.
pass
# Parses bit-map for local items and adds the received items to that bit-map
def parse_items(local_items: bytearray, items: List[NetworkItem]) -> bytearray:
array = local_items
for item in items:
index = item.item - 5730001
if index != 254:
byte = math.floor(index / 8)
bit = index % 8
array[byte] = array[byte] | (1 << bit)
return array