Stardew Valley: Options page documentation improvements (#3155)

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agilbert1412 2024-04-21 03:41:00 +03:00 committed by GitHub
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1 changed files with 14 additions and 14 deletions

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@ -10,23 +10,23 @@ class StardewValleyOption(Protocol):
class Goal(Choice): class Goal(Choice):
"""What's your goal with this play-through? """Goal for this playthrough
Community Center: Complete the Community Center Community Center: Complete the Community Center
Grandpa's Evaluation: Succeed Grandpa's evaluation with 4 lit candles Grandpa's Evaluation: 4 lit candles in Grandpa's evaluation
Bottom of the Mines: Reach level 120 in the mineshaft Bottom of the Mines: Reach level 120 in the mines
Cryptic Note: Complete the quest "Cryptic Note" where Mr Qi asks you to reach floor 100 in the Skull Cavern Cryptic Note: Complete the quest "Cryptic Note" (Skull Cavern Floor 100)
Master Angler: Catch every fish. Adapts to chosen Fishsanity option Master Angler: Catch every fish. Adapts to Fishsanity
Complete Collection: Complete the museum by donating every possible item. Pairs well with Museumsanity Complete Collection: Complete the museum collection
Full House: Get married and have two children. Pairs well with Friendsanity Full House: Get married and have 2 children
Greatest Walnut Hunter: Find all 130 Golden Walnuts Greatest Walnut Hunter: Find 130 Golden Walnuts
Protector of the Valley: Complete all the monster slayer goals. Adapts to Monstersanity Protector of the Valley: Complete the monster slayer goals. Adapts to Monstersanity
Full Shipment: Ship every item in the collection tab. Adapts to Shipsanity Full Shipment: Ship every item. Adapts to Shipsanity
Gourmet Chef: Cook every recipe. Adapts to Cooksanity Gourmet Chef: Cook every recipe. Adapts to Cooksanity
Craft Master: Craft every item. Craft Master: Craft every item
Legend: Earn 10 000 000g Legend: Earn 10 000 000g
Mystery of the Stardrops: Find every stardrop Mystery of the Stardrops: Find every stardrop
Allsanity: Complete every check in your slot Allsanity: Complete every check in your slot
Perfection: Attain Perfection, based on the vanilla definition Perfection: Attain Perfection
""" """
internal_name = "goal" internal_name = "goal"
display_name = "Goal" display_name = "Goal"
@ -154,7 +154,7 @@ class EntranceRandomization(Choice):
Disabled: No entrance randomization is done Disabled: No entrance randomization is done
Pelican Town: Only doors in the main town area are randomized with each other Pelican Town: Only doors in the main town area are randomized with each other
Non Progression: Only entrances that are always available are randomized with each other Non Progression: Only entrances that are always available are randomized with each other
Buildings: All Entrances that Allow you to enter a building are randomized with each other Buildings: All entrances that allow you to enter a building are randomized with each other
Chaos: Same as "Buildings", but the entrances get reshuffled every single day! Chaos: Same as "Buildings", but the entrances get reshuffled every single day!
""" """
# Everything: All buildings and areas are randomized with each other # Everything: All buildings and areas are randomized with each other
@ -457,7 +457,7 @@ class Cooksanity(Choice):
class Chefsanity(NamedRange): class Chefsanity(NamedRange):
"""Locations for leaning cooking recipes? """Locations for learning cooking recipes?
Vanilla: All cooking recipes are learned normally Vanilla: All cooking recipes are learned normally
Queen of Sauce: Every Queen of sauce episode is a check, all queen of sauce recipes are items Queen of Sauce: Every Queen of sauce episode is a check, all queen of sauce recipes are items
Purchases: Every purchasable recipe is a check Purchases: Every purchasable recipe is a check