Stardew Valley: Options page documentation improvements (#3155)
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@ -10,23 +10,23 @@ class StardewValleyOption(Protocol):
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class Goal(Choice):
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"""What's your goal with this play-through?
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"""Goal for this playthrough
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Community Center: Complete the Community Center
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Grandpa's Evaluation: Succeed Grandpa's evaluation with 4 lit candles
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Bottom of the Mines: Reach level 120 in the mineshaft
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Cryptic Note: Complete the quest "Cryptic Note" where Mr Qi asks you to reach floor 100 in the Skull Cavern
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Master Angler: Catch every fish. Adapts to chosen Fishsanity option
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Complete Collection: Complete the museum by donating every possible item. Pairs well with Museumsanity
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Full House: Get married and have two children. Pairs well with Friendsanity
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Greatest Walnut Hunter: Find all 130 Golden Walnuts
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Protector of the Valley: Complete all the monster slayer goals. Adapts to Monstersanity
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Full Shipment: Ship every item in the collection tab. Adapts to Shipsanity
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Grandpa's Evaluation: 4 lit candles in Grandpa's evaluation
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Bottom of the Mines: Reach level 120 in the mines
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Cryptic Note: Complete the quest "Cryptic Note" (Skull Cavern Floor 100)
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Master Angler: Catch every fish. Adapts to Fishsanity
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Complete Collection: Complete the museum collection
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Full House: Get married and have 2 children
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Greatest Walnut Hunter: Find 130 Golden Walnuts
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Protector of the Valley: Complete the monster slayer goals. Adapts to Monstersanity
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Full Shipment: Ship every item. Adapts to Shipsanity
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Gourmet Chef: Cook every recipe. Adapts to Cooksanity
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Craft Master: Craft every item.
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Craft Master: Craft every item
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Legend: Earn 10 000 000g
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Mystery of the Stardrops: Find every stardrop
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Allsanity: Complete every check in your slot
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Perfection: Attain Perfection, based on the vanilla definition
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Perfection: Attain Perfection
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"""
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internal_name = "goal"
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display_name = "Goal"
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@ -154,7 +154,7 @@ class EntranceRandomization(Choice):
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Disabled: No entrance randomization is done
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Pelican Town: Only doors in the main town area are randomized with each other
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Non Progression: Only entrances that are always available are randomized with each other
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Buildings: All Entrances that Allow you to enter a building are randomized with each other
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Buildings: All entrances that allow you to enter a building are randomized with each other
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Chaos: Same as "Buildings", but the entrances get reshuffled every single day!
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"""
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# Everything: All buildings and areas are randomized with each other
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@ -457,7 +457,7 @@ class Cooksanity(Choice):
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class Chefsanity(NamedRange):
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"""Locations for leaning cooking recipes?
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"""Locations for learning cooking recipes?
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Vanilla: All cooking recipes are learned normally
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Queen of Sauce: Every Queen of sauce episode is a check, all queen of sauce recipes are items
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Purchases: Every purchasable recipe is a check
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